PPL, what file have that edit to put teleports in Stalingrad "mohdm6"?, pak6? pak7?, which file?
PPL, what file have that edit to put teleports in Stalingrad "mohdm6"?, pak6? pak7?, which file?
Use mod below, it will ad 4 teleports to stalingrad map. And don't edit original PAK files unless you know what are you doing, it's better for you to use custom ones.
http://www.mohaaaa.co.uk/AAAAMOHAA/c...porter-map-mod
Listen to Criminal, it's really better not to edit the original pk3 files.
Better to create a custom pk3 and make sure you place it UNDER the original pk3's.
Add a couple of zzzzz in front of the filename so it shows at the bottom of the directory listing.
If you are actively working on things, it is best NOT to create a custom pk3. Just create the unpacked directory structure and do it there. Once you're pretty set that all is working right, then you may want to pack it up as a pk3 and add the zzzz's in front.
IMHO - I keep everything (that I'm overwriting) extracted on the development environment. When it's moved to production, it's a pk3. If there are trivial changes *that are local to production* I just create a directory.
You have to keep straight in your head what the priority is... but I find the above best anyways.