For specific items:
In console, type sv_showentnums 1 (may be SP only, but you can always do this in SP to get their ent nums)
Now you will see the id above each entity.
In the script use the removeent <ent num> function. So, for that specific canteen in m5l1a it's:
removeent 445
For all canteens:
removeclass health
The above functions can also be called in-game, if you want to test they work. But obviously for it to be 'permanent', add it to the scripts.
Last edited by 1337Smithy; March 24th, 2019 at 04:03 AM.
I already could do it and it works !!! Do you know what I did? I opened the pk3 of the "SP Maps to MP" mod and go to "Maps" folder and locate "m5l1a" map and edit with NOTEPAD and below "main:" copy this:
removeclass ammoEntity
removeclass weapon
removeclass Health
Not only disabled the HEALTH but also AMMO and WEAPONS! its okay? its perfect!!!!! now I start doing this on all the maps!!!
Lol, that's exactly what I told you to do.
OK ok ok sorry friend of soul!!!, all perfect, u read the message for ONLY SNIPER MOD? i copy and paste u text but allies now have 6 grenades and axies 1, how fix this? i want 1 grenade in allies and axies.
Other thing! how can put TELEPORTS in the maps? (sp maps) ??? I just need to do this and it would be all luxury
SMITHY! these commands what are they for?
removeclass rotatingdoor
removeclass PlayerAlliedDeathmatchStart
removeclass PlayerAxisDeathmatchStart
removeclass PlayerDeathmatchStart
I think they are fairly self-explanatory...
I assume you're just looking at a script with these in?