Hey guys!, exists teleporter for missions maps? (m2l1 m5l2 m6l3... etc?)
Hey guys!, exists teleporter for missions maps? (m2l1 m5l2 m6l3... etc?)
Look at mod database: http://www.mohaaaa.co.uk/AAAAMOHAA/c...a-mod-database
If there is none, then you would have to ask some guys here if they have too much time and if they would like to code some for you.
I don't help outside of x-null, it's suicide to do so, sorry. What you want to do is learning basic scripting, in two-three weeks you will be able to create simple mods, in moth or month and half you will be able to modify already existing teleport mod assuming that you will learn at least 30 minutes a day. So if you will learn 6 hours a day, like I sometimes do with cpp, then son, do I have good news for you?
You really want to learn that as a server owner, being dependent on developers mercy is bad.
So what do you know?
How to open a pk3 ?
Where to find the level scripts ?
How to open a level script ?
What coding editor to use ?
If you are allowing players to teleport they will not activate certain triggers that need to be activated in the correct order or the mission/script will get stuck, so it isn't as easy as adding teleporters.
Reply without quoting my text, the answers will just do fine
I believe it's for multiplayer, chrissstrahl. I assume majority of stuff, like mission specific triggers, are removed?
Once you have the pk3 open, copy a map scr out of it to your desktop. (ex: m2l2a)
Go download notepad++ and when you have it just open notepad and through notepad open the m2l2a scr file.
The script for teleports will go into this scr
make this a .scr file and call it teleport1.scr and putt it in a folder called global
execute it in the map.scr like thisCode:// DESTROYED VILLAGE port1: local.fx = spawn script_model local.fx model "fx/corona_red.tik" local.fx.origin = ( -1003 -985 90 ) local.fx.scale = 1.5 local.fx notsolid //local.fx hide local.trig = spawn trigger_use origin local.fx.origin local.trig setsize ( -20 -20 -20 ) ( 20 20 20 ) while(1) { local.trig waittill trigger local.player = parm.other local.player tele ( -1010 -965 328 ) local.player thread push_player3 local.fx hide wait 2 local.fx show } wait 1 end push_player3: local.trigger = spawn trigger_push origin ( -1010 -965 328 ) "target" "roof" spawn script_origin "targetname" "roof" origin ( -1010 -945 328 ) local.trigger speed 250 wait 1 local.trigger remove end //----------------------------------------------------------------------------
level waittill prespawn
exec teleports/teleport1.scr
only change the coords to your need
or test this on destroyed village map to see if it works... if it works change the coords to coords in your map
Last edited by Slimbips {sfx}; March 29th, 2019 at 05:12 PM.