Yes!!! now yes!!!! FIXED!!!!
Now, can fix the SOUND of Silenced Pistol?
in Console: "ERROR PlaySound: silencer_snd_fire needs an alias in ubersound.scr or uberdialog.scr - Please fix."
What alias add? in where?, not have UBER.... files in the Pk3 only have "Global" and "Models/Weapons" folders and his respective files
As far as I know it's due to moders checking their creations in every way possible, that's why you would like to use sound fix for sp2mp maps, because we are sometimes releasing half-working mod just for fun.
Try sp2mp mod in attachment. It's not done in perfect way, it's just fast work which took me 2 minutes, it's up to you to learn scripting now and delete all spam and error messages in this mod in near future. :P
Criminal, have paste this in pk3 "ONLY SNIPER...." ?
//Silenced Pistol Player
aliascache silencer_snd_fire1 sound/weapons/fire/SilencedFire2.wav soundparms 1.4 0.1 0.95 0.1 400 8000 weapon loaded maps "m1l2a m1l2b m1l3a m1l3b m1l3c m2l1 m2l2a m2l2b m2l2c m2l3 m4l2 m4l3 m6l1a m6l1b m6l1c m6l2a m6l2b m6l3a m6l3c m6l3d m6l3e dm moh obj "
aliascache silencer_snd_pickup sound/weapons/foley/SilencerPickup1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m dm moh obj "
aliascache silencer_snd_pickup_ammo sound/weapons/foley/AmmoPUPistol1.wav soundparms 1.3 0.2 0.8 0.2 160 1000 item loaded maps "m dm moh obj "
aliascache silencer_snd_noammo sound/weapons/foley/DryFirePistol1.wav soundparms 1.2 0.2 0.8 0.2 160 1000 item loaded maps "m1l2a m1l2b m1l3a m1l3b m1l3c m2l1 m2l2a m2l2b m2l2c m2l3 m4l2 m4l3 m6l1a m6l1b m6l1c m6l2a m6l2b m6l3a m6l3c m6l3d m6l3e dm moh obj "
aliascache silencer_snd_reload sound/weapons/foley/SilencerReload1.wav soundparms 0.9 0.2 1.0 0.0 160 1000 item loaded maps "m1l2a m1l2b m1l3a m1l3b m1l3c m2l1 m2l2a m2l2b m2l2c m2l3 m4l2 m4l3 m6l1a m6l1b m6l1c m6l2a m6l2b m6l3a m6l3c m6l3d m6l3e dm moh obj "
aliascache silencer_reload_npc sound/weapons/foley/P38ReloadNPC1.wav soundparms 1.0 0.0 1.0 0.0 160 1000 item loaded maps "m1l2a dm moh obj "
aliascache pistol_whip1 sound/weapons/foley/PistolWhip1.wav soundparms 1.0 0.1 0.95 0.1 250 1000 auto loaded maps "m dm moh obj train"
aliascache pistol_whip2 sound/weapons/foley/PistolWhip2.wav soundparms 1.0 0.1 0.95 0.1 250 1000 auto loaded maps "m dm moh obj train"
aliascache pistol_hit1 sound/weapons/foley/PistolHit1.wav soundparms 1.5 0.1 0.95 0.1 250 1000 auto loaded maps "m dm moh obj train"
aliascache pistol_hit2 sound/weapons/foley/PistolHit2.wav soundparms 1.5 0.1 0.95 0.1 250 1000 auto loaded maps "m dm moh obj train"
aliascache pistol_hit3 sound/weapons/foley/PistolHit3.wav soundparms 1.5 0.1 0.95 0.1 250 1000 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_pullout sound/weapons/foley/PistolForward1.wav soundparms 1.0 0.2 0.95 0.0 160 1000 item loaded maps "m dm moh obj train"
aliascache snd_pistol_putaway1 sound/characters/body_mvmt_04.wav soundparms 0.7 0.2 0.9 0.2 160 1000 item loaded maps "m dm moh obj train"
aliascache snd_pistol_putaway2 sound/characters/body_mvmtgear_04.wav soundparms 0.7 0.2 0.9 0.2 160 1000 item loaded maps "m dm moh obj train"
aliascache pistol_drop1 sound/weapons/foley/GunDrop1.wav soundparms 1.5 0.0 0.9 0.2 160 2000 auto loaded maps "m dm moh obj train"
aliascache pistol_drop4 sound/weapons/foley/GunDrop4.wav soundparms 1.5 0.0 0.9 0.2 160 2000 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_shell1 sound/weapons/foley/PistolShellSoft3.wav soundparms 0.7 0.5 1.0 0.3 100 500 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_shell3 sound/weapons/foley/PistolShellMed1.wav soundparms 0.7 0.5 1.0 0.3 100 500 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_shell4 sound/weapons/foley/PistolShellMed2.wav soundparms 0.7 0.5 1.0 0.3 100 500 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_shell6 sound/weapons/foley/PistolShellSoft1.wav soundparms 0.7 0.5 1.0 0.3 100 500 auto loaded maps "m dm moh obj train"
aliascache snd_pistol_shell7 sound/weapons/foley/PistolShellSoft2.wav soundparms 0.7 0.5 1.0 0.3 100 500 auto loaded maps "m dm moh obj train"
The errors you see about the sound if is on your console can only by fixed if you have the mod on your game