I just tested by editing the script and it worked for me lol. The script isn't crashing somewhere is it?
// Blutsturm - Objective Map
// ARCHITECTURE: Blutlache
// SCRIPTING: Blutlache
main:
$world farplane 5000
$world farplane_color (0.75 0.74 0.64)
exec global/exploder.scr
level waittill prespawn
$nebelwerfer_explosive1 remove
$nebelwerfer_explosive2 remove
exec global/DMprecache.scr
level.script = Blutsturm.scr
exec global/ambient.scr obj_team1
exec global/door_locked.scr::lock
setcvar "g_obj_alliedtext1" "Destroy the Nebelwerfers"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" ""
setcvar "g_obj_axistext1" "Prevent Allies from"
setcvar "g_obj_axistext2" "destroying the Nebelwerfers"
setcvar "g_obj_axistext3" ""
setcvar "g_scoreboardpic" "none"
level waittill spawn
level.bomb_damage = 200
level.bomb_explosion_radius = 500
level.defusing_team = "axis"
level.planting_team = "allies"
level.targets_to_destroy = 2
level.dmrespawning = 1 // 1 or 0
level.dmroundlimit = 6 // round time limit in minutes
level.clockside = axis // set to axis, allies, kills, or draw
level waittill roundstart
//$nebelwerfer_explosive1 thread global/obj_dm.scr::bomb_thinker
//$nebelwerfer_explosive2 thread global/obj_dm.scr::bomb_thinker
//$nebelwerfer_explosive1 thread axis_win_timer
//thread allies_win_bomb
//$nebelwerfer_explosive2 thread axis_win_timer
//thread allies_win_bomb
end
//*** --------------------------------------------
//*** "Axis Victory"
//*** --------------------------------------------
axis_win_timer:
level waittill axiswin
end
//*** --------------------------------------------
//*** "Allied Victory"
//*** --------------------------------------------
allies_win_bomb:
while(level.targets_destroyed < level.targets_to_destroy)
waitframe
teamwin allies
end