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Thread: A problem in dm/mohdm1 and dm/mohdm4 in my server

  1. #1
    Junior Member nerd's Avatar
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    Default A problem in dm/mohdm1 and dm/mohdm4 in my server

    Hello X-Null Dev,

    When I try to launch dm/mohdm1 or dm/mohdm4 kicks half the players out of the server when the map starts to switch to another map at the end and this message appears with an error:

    Code:
    MSG_ReadDeltaEntity: unrecognized entity field type 7106 for field 200
    Screen Shot:
    Click image for larger version. 

Name:	2u3ThEH.png 
Views:	11 
Size:	65.7 KB 
ID:	2021

    I am using the following scripts in my server:

    1- Admin Pro
    2- Next Map
    3- All Weapons
    4- Map Fix
    5- Anti Change Name
    6- Anti-Cham
    7- Mefy
    8- Clock

    What's the problem? I also tried two different scrips for dm/mohdm1 and rebuild the server again and it still kicks the players out!
    I am getting crazy! Lol.
    Last edited by nerd; November 20th, 2018 at 05:19 PM.

  2. #2

  3. #3

    Default

    Maybe a model not getting detected properly and causing that crash.

    If you spawn models on the map add this to them so they can be send to the clients too:

    Code:
    local.model svflags "+broadcast"

  4. #4

    Default

    i dont know wher eu got the clock mod from, but the last one i had was crashing my server after some while..

    are u using reborn patch and the reborn cfg?.
    did u try to play without some of your mods and than putt the mods 1 by 1 so u can see wich mod does it?

  5. #5
    Senior Member beroo's Avatar
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    Quote Originally Posted by Slimbips {sfx} View Post
    i dont know wher eu got the clock mod from, but the last one i had was crashing my server after some while..

    are u using reborn patch and the reborn cfg?.
    did u try to play without some of your mods and than putt the mods 1 by 1 so u can see wich mod does it?
    the Clock mod which PacRac gave it to me then i gave it to Nerd, and this mod didn't crash my server also server -=[[ETT]]=- i didn't see any problem with it.

    i told him before if u want to fix this issue u should create server without or reduce the errors which in his server so that will cause some of delayed connection or lags between the players and the server, also he have a lot of players there.
    and in my opinion this server have a lot of errors which make this problem with him. so do like me open ur log files and fix all the errors u can solve it and if u fixed all of these errors u will see that difference.
    this process will make ur server faster than before.
    Last edited by beroo; November 21st, 2018 at 09:49 AM.
    Greetings :-{[T_P]}- BeroO -{[CF]}-
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  6. #6
    Developer Todesengel's Avatar
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    Default

    Remove all mods. Try it with base server. Then add one mod at a time, removing the previous one (test only one mod at a time). That could at least tell you which mod to take a look at. If all work, then start adding back the mods together but one at a time. This will point you in the right direction.....

    T

  7. #7
    Junior Member nerd's Avatar
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    Default

    I've removed all the mods before, and the problem is still exist. This problem appears when lot of players join the server, let's say maybe plus +15 player.

  8. #8
    Junior Member nerd's Avatar
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    Quote Originally Posted by Slimbips {sfx} View Post
    i dont know wher eu got the clock mod from, but the last one i had was crashing my server after some while..

    are u using reborn patch and the reborn cfg?.
    did u try to play without some of your mods and than putt the mods 1 by 1 so u can see wich mod does it?
    I am using the latest reborn patch that on the X-null website for Linux: http://www.x-null.net/patch/LINUX_RC3_5_1.zip

    But, I can't find reborn.cfg on my server files or in the reborn files LINUX_RC3_5_1.zip

  9. #9
    Junior Member nerd's Avatar
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    Quote Originally Posted by DoubleKill View Post
    Maybe a model not getting detected properly and causing that crash.

    If you spawn models on the map add this to them so they can be send to the clients too:

    Code:
    local.model svflags "+broadcast"
    I'll add it, maybe solve the problem.

    UPDATE: Still the problem exist.
    Last edited by nerd; November 21st, 2018 at 04:07 PM.

  10. #10

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