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Thread: Rabbit mod combined with airborne mod problem.

  1. #1

    Default Rabbit mod combined with airborne mod problem.

    Hey guys,

    I wanted to create a new server and test some stuff.
    Now i want to combine rabbit mod https://www.x-null.net/forums/thread...-Version-6-1-1
    and airborne mod http://www.mohaaaa.co.uk/AAAAMOHAA/c...irborne-mod-v1

    everything works but the color that the rabbit gets (standard green) is lost so u cant see who the rabbit is.
    anyone knows how to fix that?.

    greets Slim

  2. #2

    Default

    Have you set this properly?

    Code:
    set rBrightness 120

  3. #3

    Default

    yeah it works fine untill i putt in the airborne mod, something on that mod is breakign it as there are like 3000 scr files init :P, but cant find out wich one it does

  4. #4

    Default

    Theres no script to remove that light.

    If you running the spawnprotection that can remove the light.

  5. #5

    Default

    thats not the case, if i putt the airborne mod out.... the ligt works... so it has something to do with the airborne mod

  6. #6

    Default

    are you using the whole airborne mod with the objectives and stuff? or just the server planes mod?

  7. #7

    Default

    i just placed the airborne mod in main and start dm/mohdm6, thats all i did

  8. #8

    Default

    Theres some triggers glue the player so maybe is that removing the light.

    The only way to fix this is on the rabit mod he have to keep refreshing the light of the rabit for some time.

  9. #9

    Default

    hmm oke, i think i need to call ownemall, who has his phonenumber?> :P

  10. #10

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    hmm oke, i think i need to call ownemall, who has his phonenumber?> :P
    So you'll have to dig into the Airborne mod and try different things.

    You'll want to try removing all:

    Code:
    local.player lightOff
    Lines first from global/obj_one.scr

    See if that fixes it.

    If not, keep digging and trying different changes. You're going to have to find the needle in the haystack.

    If you see any lines like this:

    Code:
    local.player light 1.0 1.0 1.0 0
    That could also be interfering with the rabbit script light functionality. The fourth parameter of light is the brightness, so if it's set to 0, that essentially does the same thing as lightOff. When you do figure it out, let us know in this thread what did it so it can help someone else in the future in case they try to combine both of these mods again.
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