Originally Posted by
Todesengel
So is it broken on both windows and unix servers, or just unix?
On both.
Originally Posted by
Todesengel
I've made limited changes to my statefiles as I don't understand all the ins and outs of that 100%. Generally, how to allow secondary fire trapping to work correctly?
Using by state file you cant detect how mutch you holding the key but only the times you pressed the key.
On state file create a custom state for the mine:
Code:
MINE_KEY : +ATTACK_SECONDARY
On the state of the MINE_KEY execute the script you whant
Code:
state MINE_KEY
{
entrycommands
{
exec global/script.scr
}
states
{
STAND : ANIMDONE_TORSO
}
}