Originally Posted by
Old Fox
The problem in setup file only in the htr folder
Ill send u the setup file
main:
if(level.HTR_setup !=1)
{
level.HTR_setup = 1
level.round_times = getcvar "countdown_rounds"
if(level.round_times == "")
{
setcvar "countdown_rounds" "1"
level.round_times = 1
}
thread changemap
local.gametype = getcvar "g_gametype"
if(local.gametype == "1" || local.gametype == "0")
{
end
}
local.run = getcvar "countdown"
if (local.run == "0")
{
end
}
else
{
setcvar "session" local.gametype
if(level.roundbased)
{
level waittill roundstart
}
else
{
level waittill spawn
}
local.origin = waitthread getorigin
if (local.origin == NIL)
{
setcvar "g_gametypestring" local.gametypestring
println "ERROR: [Countdown] Map origin script not found. Map may not be supported"
println "HTR: Map not reacognised. Ending mod"
end
}
local.time = getcvar "countdown_time"
if(local.time == "" || local.time == NIL)
{
local.time = "10:00"
setcvar "countdown_time" "10:00"
}
local.countdown_time[allies] = local.time
local.countdown_time[axis] = local.time
level.hudcolour["axis"] = 0
level.hudcolour["allies"] = 0
if(local.countdown_time[allies].size != 5 || local.countdown_time[axis].size != 5 )
{
setcvar "g_gametypestring" local.gametypestring
println "ERROR: [Countdown] Time format is incorrect. Ending mod"
end
}
if(local.rounds == 0) end
level.round_times = getcvar "countdown_times"
level.round_times = int level.round_times
if(level.round_times >= local.rounds){
local.gametype = getcvar "g_gametype"
setcvar "countdown_times" "0"
setcvar "g_gametype" "0"
leveltransition (getcvar "nextmap")
setcvar "g_gametype" local.gametype
}
end
restart:
local.restartmap = getcvar "restart"
setcvar "restart"
end
/*
changemap:
level waittill spawn
local.rounds = getcvar "countdown_rounds"
local.rounds = int local.rounds
if(local.rounds != 0)
{
level.round_times = getcvar "countdown_times"
level.round_times = int level.round_times
if(level.round_times >= local.rounds)
{
local.frags = getcvar "fraglimit"
setcvar "countdown_times" local.frags
if(game.game != "SH")
{
setcvar "fraglimit" "1"
setcvar "clock" "1"
setcvar "g_tow_winstate" "1"
$player[1] auto_join_team
$player[1] commanddelay 0.0 addkills 1
}
else
{
setcvar "fraglimit" "-1"
}
end
*/