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Thread: First 1.12 RC crash

  1. #1

    Default First 1.12 RC crash

    Code:
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Crash Recover Attempt will take place!
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xb4ba38f0]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb4b8290f]
     --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xb4b24c2e]
     --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xb4b24dbd]
     --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xb4ba1bee]
     --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xb4bb4ee2]
     --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xb4b614a0]
     --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xb4b5bcc8]
     --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xb4b5c1bf]
     --> ./fgameded.so(G_RunFrame+0x98e) [0xb4e33753]
     --> ./mohaa_main [0x808d7ab]
     --> ./mohaa_main [0x8067486]
     --> ./mohaa_main [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0xa08e9c]
     --> ./mohaa_main(_Znwj+0x71) [0x8049c41]
    After about a week of running the 1.12 RC1 on our (=|UWS|= clan's) main server the above is the first crash that has occured.
    Would also like to say, great job on the RC1 release and really looking forward to the next one

    Greetings,
    =|UWS|=|GEN|Vince

  2. #2
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Location
    Poland, Lublin
    Posts
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    Default

    Hi, this is interesting but I guess it's one time bug (random bug that can occur from time to time). Of course, every crash is important, so thank you for logs. I think I will try to do something against those crashes, like implementation of some safe pointer mechanism or something like that.

  3. #3

    Default

    Another one:
    Code:
    Got signal 11 - Segmentation fault, faulty address is 0x2c
    Crash Recover Attempt will take place!
    Execution path:
     --> ./fgamededmohaa.so(_ZN6Weapon12PickupWeaponEP13Event_GAMEDLL+0x2f) [0xb4bce19f]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb4b4790f]
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb4b4790f]
     --> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xb4b483ae]
     --> ./fgamededmohaa.so(G_RunFrame+0x1cf) [0xb4b20fef]
     --> ./fgameded.so(G_RunFrame+0x98e) [0xb4df8753]
     --> ./mohaa_main [0x808d7ab]
     --> ./mohaa_main [0x8067486]
     --> ./mohaa_main [0x809726e]
     --> /lib/libc.so.6(__libc_start_main+0xdc) [0xa08e9c]
     --> ./mohaa_main(_Znwj+0x71) [0x8049c41]
    Greetings,
    =|UWS|=|Vince

  4. #4
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Thanks for info.

  5. #5

    Default

    Hey Razo,

    FYI, the above segfault occured again today:
    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Crash Recover Attempt will take place!
    Execution path:
    --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xb4bba8f0]
    --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb4b9990f]
    --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xb4b3bc2e]
    --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xb4b3bdbd]
    --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xb4bb8bee]
    --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xb4bcbee2]
    --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xb4b784a0]
    --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xb4b72cc8]
    --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xb4b731bf]
    --> ./fgameded.so(G_RunFrame+0x98e) [0xb4e4a753]
    --> ./mohaa_main [0x808d7ab]
    --> ./mohaa_main [0x8067486]
    --> ./mohaa_main [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0xa08e9c]
    --> ./mohaa_main(_Znwj+0x71) [0x8049c41]
    Again, just so you know. Don't take it as a complaint or request for progress

    Greetings,
    =|UWS|=|Vince

  6. #6

    Default

    Got signal 11 - Segmentation fault, faulty address is 0x8c
    Crash Recover Attempt will take place!
    Execution path:
    --> ./fgamededmohaa.so(_ZN6Player6JumpXYEP13Event_GAMEDLL+0x220) [0xf54328f0]
    --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xf541190f]
    --> ./fgamededmohaa.so(_ZN5State22ParseAndProcessCommandE3strP6Entity+0x15e) [0xf53b3c2e]
    --> ./fgamededmohaa.so(_ZN5State20ProcessEntryCommandsEP6Entity+0x4d) [0xf53b3dbd]
    --> ./fgamededmohaa.so(_ZN6Player13EvaluateStateEP5StateS1_+0x67e) [0xf5430bee]
    --> ./fgamededmohaa.so(_ZN6Player5ThinkEv+0x1e2) [0xf5443ee2]
    --> ./fgamededmohaa.so(_Z11G_RunEntityP6Entity+0x140) [0xf53f04a0]
    --> ./fgamededmohaa.so(_Z12G_AddGEntityP9gentity_si+0x2d8) [0xf53eacc8]
    --> ./fgamededmohaa.so(G_RunFrame+0x39f) [0xf53eb1bf]
    --> ./fgameded.so(G_RunFrame+0xa04) [0xf56d0aef]
    --> ./mohaa_lnxded [0x808d7ab]
    --> ./mohaa_lnxded [0x8067486]
    --> ./mohaa_lnxded [0x809726e]
    --> /lib/libc.so.6(__libc_start_main+0xdc) [0xaf3e9c]
    --> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]


    This type of crash also happens on my server alot.
    However, I think Gameservers has done something wrong with the setup.
    Been adding tickets asking them to take a look but not very helpfull yet.
    Last edited by Midnight1138; March 3rd, 2012 at 03:23 AM.

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