What's up guys
I've problem in my server with Freeze tag maps only, while in first round start all works fine and when the 2rd round start the server move all players which in Allies and Axis into Spectators and the round become "It's a draw"
my server is mix gametypes via using mefy gametyps and every map different gametype but this problem i didn't face it before i dunno what i did to make it like that.
i'll give u some info
Slim helped me yesterday and fixed it by change this lineCode://****************** Gametype ***************** //** Game Type Settings - ATTN-May be overwritten by MOH config file below //** Set the type of game: 1= Deathmatch 2= Team match 3= Roundbased 4= Objective 5= Tug Of War //** set g_gametype to 3 if the first map in the rotation is a dm, tow, or lib map //** set g_gametype to 4 if the first map in the rotation is an obj map set g_gametype "3" set g_extgametype_obj_team2 ftctf // Freeze-Tag-Capture-The-Flag for V2 Rocket Facility. set g_extgametype_mohdm6 ffa // Free-For-All for Stalingrad. set g_extgametype_mohdm1 tdm // Count-Down for Southern France set g_extgametype_mohdm4 ft // Freeze-Tag on Crossroads set g_extgametype_mohdm2 tdm // Death-Team-Match on Destroyed Village set g_extgametype_obj_team1 obj // Objective-Match for The Hunt set g_extgametype_mohdm3 ctf // Capture-The-Flag on Remagen set g_extgametype_mohdm7 ft // Freeze-Tag on Algiers. //************ Gametype Settings **************** //** The commented line below is just an example of how it works. //** See the readme file for the complete list of settings for this gametype. set g_mef_settings "logevents: 1 meltgun: on melttime: 1 frozenmsg: loc name force bodycodes meltmsg: loc name force announce: captured dropped atbase abbr" set g_ftctf_settings "fraglimit: 1 roundlimit: 15 timelimit: 0 pointlimit: 4 frozenmsg: loc name force bodycodes meltmsg: loc name force announce: captured dropped atbase abbr" set g_ctf_settings "fraglimit: 1 roundlimit: 15 timelimit: 0 pointlimit: 4 announce: captured dropped atbase abbr" set g_ftobj_settings "fraglimit: 10 roundlimit: 0 timelimit: 15 frozenmsg: loc name bodycodes meltmsg: loc name force" set g_ft_settings "fraglimit: 10 roundlimit: 0 timelimit: 15 frozenmsg: loc name bodycodes meltmsg: loc name force" set g_ffa_settings "fraglimit: 100 roundlimit: 0 timelimit: 20" set g_tdm_settings "fraglimit: 0 roundlimit: 0 timelimit: 15" set g_obj_settings "fraglimit: 10 roundlimit: 0 timelimit: 12" //*************** Match Settings ****************** set fraglimit "" // The score at which the player or team will win the current map. set roundlimit "" // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger. set timelimit "" // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time. //** seta dmrespawning //** seta dmroundlimit //** seta capturelimit //** seta maprotationtime "40" // This sets the maximum amount of time in minutes players will spend in a particular map. //************* Maprotatin / Map ************* set sv_maplist "obj/obj_team2 dm/mohdm6 dm/mohdm1 dm/mohdm4 dm/mohdm2 obj/obj_team1 dm/mohdm3 dm/mohdm7" //** seta sv_extmaplist "" Map "dm/mohdm7" // load the first map
ToCode:set sv_maplist "obj/obj_team2 dm/mohdm6 dm/mohdm1 dm/mohdm4 dm/mohdm2 obj/obj_team1 dm/mohdm3 dm/mohdm7"
Code:set sv_extmaplist "dm/mohdm1,tdm dm/mohdm6,ffa dm/mohdm7,ft dm/mohdm2,ctf dm/mohdm4,ft dm/mohdm6,tdm dm/mohdm1,ftctf dm/mohdm2 dm/mohdm3"
but there is 2 problem first one is the any map on Freeze Tag make time left only 6 mint while i need it more than that like above 15 and the last one is next map info mod can't run while this command used "set sv_extmaplist" it is only working with "set sv_maplist" that's what i think.
and i'll upload Demo u can see what is going on better than write it only.
https://www62.zippyshare.com/v/DsoTZbyh/file.html
i think this the wrong from Mef settings but if i changed the roundlimit or timelimit don't make any change at the server