James thanks for your help, it's a stock m5l2b map where these panels have been added by script, but unfortunately i tested quickly again and they look normal now. i'll test again without Reborn and with some other dll's and exe's that could have been part of my game when i first observed the phenomenon. I'll let you know if i get some results.
Code:
exec global/minefield.scr::minefield_setup
local.MineSign[1] = ( -951 -634 -61 )::( 1 )
local.MineSign[2] = ( -3166 -737 -14 )::( 1 )
local.MineSign[3] = ( -2884 -686 28 )::( 1 )
local.MineSign[4] = ( -7178 -2017 -129 )::( 1 )
local.MineSign[5] = ( -7502 -2064 -139 )::( 1 )
local.MineSign[6] = ( -1745 -634 -64 )::( 1 )
local.MineSign[7] = ( 2569 -6073 -148 )::( 1 )
local.MineSign[8] = ( -7408 -15 -11 )::( 2 )
local.MineSign[9] = ( -6752 295 24 )::( 3 )
local.MineSign[10] = ( -6136 347 -15 )::( 3 )
local.MineSign[11] = ( -5061 347 -23 )::( 3 )
local.MineSign[12] = ( 1082 6095 -255 )::( 3 )
local.hieght = 17
local.width = 20
local.posts[1] = local.width - 3
local.posts[2] = local.width - local.posts[1]
local.posts[3] = 1
local.direction[1] = ( 0 0 local.hieght )::( -(local.width) 0 local.hieght ) //north - south
local.direction[2] = ( 0 0 local.hieght )::( 0 (local.width) local.hieght ) //east - west
local.direction[3] = ( 0 0 local.hieght )::( (local.width) 0 local.hieght ) //south - north
local.steak1[1] = ( -(local.posts[2]) -(local.posts[3]) 0 )::( -(local.posts[2]) -(local.posts[3]) local.hieght ) //north - south
local.steak2[1] = ( -(local.posts[1]) -(local.posts[3]) 0 )::( -(local.posts[1]) -(local.posts[3]) local.hieght ) //north - south
local.steak1[2] = ( -(local.posts[3]) local.posts[2] 0 )::( -(local.posts[3]) local.posts[2] local.hieght ) //east - west
local.steak2[2] = ( -(local.posts[3]) local.posts[1] 0 )::( -(local.posts[3]) local.posts[1] local.hieght ) //east - west
local.steak1[3] = ( (local.posts[2]) (local.posts[3]) 0 )::( (local.posts[2]) (local.posts[3]) local.hieght ) //south - north
local.steak2[3] = ( (local.posts[1]) (local.posts[3]) 0 )::( (local.posts[1]) (local.posts[3]) local.hieght ) //south - north
for(local.i=1;local.i<=local.MineSign.size;local.i++)
{
local.avatar[local.i] = spawn func_beam
local.avatar[local.i] shader textures/german/minen.jpg
local.avatar[local.i].origin = (local.MineSign[local.i][1] + local.direction[(local.MineSign[local.i][2])][1])
local.avatar[local.i] endpoint (local.MineSign[local.i][1] + local.direction[(local.MineSign[local.i][2])][2])
local.stick1[local.i] = spawn func_beam
local.stick1[local.i] shader textures/german/minen_post.jpg
local.stick1[local.i].origin = (local.MineSign[local.i][1] + local.steak1[(local.MineSign[local.i][2])][1])
local.stick1[local.i] endpoint (local.MineSign[local.i][1] + local.steak1[(local.MineSign[local.i][2])][2])
local.stick2[local.i] = spawn func_beam
local.stick2[local.i] shader textures/german/minen_post.jpg
local.stick2[local.i].origin = (local.MineSign[local.i][1] + local.steak2[(local.MineSign[local.i][2])][1])
local.stick2[local.i] endpoint (local.MineSign[local.i][1] + local.steak2[(local.MineSign[local.i][2])][2])
}
for(local.i=1;local.i<=local.avatar.size;local.i++)
{
local.avatar[local.i] color ( 1.0 1.0 1.0 )
local.stick1[local.i] color ( 1.0 1.0 1.0 )
local.stick2[local.i] color ( 1.0 1.0 1.0 )
local.avatar[local.i] scale 6
local.stick1[local.i] scale 1
local.stick2[local.i] scale 1
local.avatar[local.i] numsegments 1
local.stick1[local.i] numsegments 1
local.stick2[local.i] numsegments 1
local.avatar[local.i] doactivate
local.stick1[local.i] doactivate
local.stick2[local.i] doactivate
}
end
Thanks a lot Zappa too for the beautiful link. I'm trying to run the script but still have to understand why i get sin and cos unknown command messages while running latest Reborn.