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Thread: "Script" Dogs

  1. #1

    Default "Script" Dogs

    hello guys have anyone dogs script i don't find it

  2. #2

    Default

    What is it ?
    A Mod ?

    Or do you mean the AI of the German Sheppard Dogs ?
    Because i think anim\dog_idle.scr would be my guess
    and the few other anim\dog_... files

  3. #3
    Senior Member beroo's Avatar
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    Default

    i guess he want the same script dog's in this video (00:30)



    me too want this if someone got it i will use it
    Last edited by beroo; July 17th, 2018 at 08:31 PM.
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  4. #4

    Default

    Are these dogs any different from the ones used in stock mohaa ?
    If you are looking for the stock dog you can find it in:
    ai -> german -> hund -> dog-real in the radiant
    main\Pak0.pk3\models\animal\german_shepherd.tik as file in the game files

  5. #5

  6. #6
    Senior Member beroo's Avatar
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    Thumbs up

    Ohayō min'na
    Thank u Shadow for this Script it working on only map DV but it doesn't matter i'll put it at the other maps but something strange when i using this Script the Console have Too much Spaaam and it be too annoying u can't read anything on console .
    i guess the problem come from Sounds of Dogs don't working ssss.jpg
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  7. #7

    Default

    Yeah, your map_ubersound.scr will need updating, or you can aliascache the sounds inside your scr.

    This is the section for the dog in the default ubersound.scr:

    //================================================================================
    // DOG
    //================================================================================

    aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "


    It's only available for maps "m2l1 m4l0 m4l2 m4l3 m6l2b ". Though check the dog script to see if there are any of these as it says there is a sound fix included.
    Last edited by 1337Smithy; July 18th, 2018 at 03:18 AM.

  8. #8

    Default

    If you change like this, the sound will be played on every dm and obj map:

    Code:
    aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj"

  9. #9
    Senior Member beroo's Avatar
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    Default

    Quote Originally Posted by 1337Smithy View Post
    Yeah, your map_ubersound.scr will need updating, or you can aliascache the sounds inside your scr.

    This is the section for the dog in the default ubersound.scr:



    //================================================================================
    // DOG
    //================================================================================

    aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "

    aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
    aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "


    It's only available for maps "m2l1 m4l0 m4l2 m4l3 m6l2b ". Though check the dog script to see if there are any of these as it says there is a sound fix included.

    @Smithy Thank you i missed to put ubersound.scr

    Quote Originally Posted by DoubleKill View Post
    If you change like this, the sound will be played on every dm and obj map:



    aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj"

    @DoubleKill i added (dm obj) to all lines like that



    //================================================================================
    // DOG
    //================================================================================

    aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
    aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "

    but it still have spamming
    Last edited by beroo; July 18th, 2018 at 08:53 PM.
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  10. #10

    Default

    Out of interest, what map are you trying this on?

    Oh, and have you checked the dog script to see if they are there?

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