hello guys have anyone dogs script i don't find it
hello guys have anyone dogs script i don't find it
What is it ?
A Mod ?
Or do you mean the AI of the German Sheppard Dogs ?
Because i think anim\dog_idle.scr would be my guess
and the few other anim\dog_... files
i guess he want the same script dog's in this video (00:30)
me too want this if someone got it i will use it
Last edited by beroo; July 17th, 2018 at 08:31 PM.
Are these dogs any different from the ones used in stock mohaa ?
If you are looking for the stock dog you can find it in:
ai -> german -> hund -> dog-real in the radiant
main\Pak0.pk3\models\animal\german_shepherd.tik as file in the game files
http://www.mohaaaa.co.uk/AAAAMOHAA/content/dogs-script
This one perhaps?
Ohayō min'na
Thank u Shadow for this Script it working on only map DV but it doesn't matter i'll put it at the other maps but something strange when i using this Script the Console have Too much Spaaam and it be too annoying u can't read anything on console .
i guess the problem come from Sounds of Dogs don't working ssss.jpg
Yeah, your map_ubersound.scr will need updating, or you can aliascache the sounds inside your scr.
This is the section for the dog in the default ubersound.scr:
//================================================================================
// DOG
//================================================================================
aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b "
It's only available for maps "m2l1 m4l0 m4l2 m4l3 m6l2b ". Though check the dog script to see if there are any of these as it says there is a sound fix included.
Last edited by 1337Smithy; July 18th, 2018 at 03:18 AM.
If you change like this, the sound will be played on every dm and obj map:
Code:aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj"
@Smithy Thank you i missed to put ubersound.scr
@DoubleKill i added (dm obj) to all lines like that
//================================================================================
// DOG
//================================================================================
aliascache dog_bark1 sound/characters/dog_bark_1.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bark2 sound/characters/dog_bark_2.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bark3 sound/characters/dog_bark_3.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_sniff sound/characters/dog_bark_4.wav soundparms 1.5 0.0 0.8 0.4 160 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pain1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pain2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pain3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pain4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pain5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_death1 sound/characters/dog_growl_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_death2 sound/characters/dog_growl_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_death3 sound/characters/dog_growl_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_death4 sound/characters/dog_growl_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_death5 sound/characters/dog_growl_5.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bite1 sound/characters/dog_bite_1.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bite2 sound/characters/dog_bite_2.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bite3 sound/characters/dog_bite_3.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_bite4 sound/characters/dog_bite_4.wav soundparms 1.5 0.0 0.8 0.4 500 4000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_collar1 sound/characters/dog_collar_1.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_collar2 sound/characters/dog_collar_3.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_collar3 sound/characters/dog_collar_4.wav soundparms 0.8 0.2 0.8 0.3 160 2000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs1 sound/characters/dog_footstep_1.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs2 sound/characters/dog_footstep_2.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs3 sound/characters/dog_footstep_3.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs4 sound/characters/dog_footstep_4.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs5 sound/characters/dog_footstep_5.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs6 sound/characters/dog_footstep_6.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs7 sound/characters/dog_footstep_7.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_fs8 sound/characters/dog_footstep_8.wav soundparms 0.5 0.25 0.8 0.3 160 4000 auto loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_growl1 sound/characters/dog_growl_1.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_growl2 sound/characters/dog_growl_2.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_growl3 sound/characters/dog_growl_3.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_growl4 sound/characters/dog_growl_4.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_growl5 sound/characters/dog_growl_5.wav soundparms 1.0 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant1 sound/characters/dog_pant_1.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant2 sound/characters/dog_pant_2.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant3 sound/characters/dog_pant_3.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant4 sound/characters/dog_pant_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant5 sound/characters/dog_pant_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant6 sound/characters/dog_bark_4.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
aliascache dog_pant7 sound/characters/dog_bark_5.wav soundparms 0.6 0.2 0.8 0.3 320 2000 voice loaded maps "m2l1 m4l0 m4l2 m4l3 m6l2b dm obj "
but it still have spamming
Last edited by beroo; July 18th, 2018 at 08:53 PM.
Out of interest, what map are you trying this on?
Oh, and have you checked the dog script to see if they are there?