Thanks, I figured it would be something like that, the sdk description is pretty useless, so I thought I better ask for a second opinion.
Thanks, I figured it would be something like that, the sdk description is pretty useless, so I thought I better ask for a second opinion.
Is there a cvar or command to check if the warmup time is over ?
Most games have something like a warmup time to wait for players with slower computers to finish loading.
I am pretty sure mohaa has something like that too.
The game use this cvar but i dont know if realy works:
Code:g_warmup
I have find on the game code the game use this one aswell for the warmup:
And i was unable to find something to get the time left of the warmup to finish.Code:g_dowarmup
The way to see when he ends would be if you create a script to count the time when he start.
In EF2 there is getLevelTime(), maybe there is something similar here too, like
level.time or something, so the waruptime - currenttime could be calculated with that.
Yep, level.time is how you get it in MOHAA.
I think it might be interesting for comparison what the latest version of Morpheus Script offers.
http://ritualistic.chrissstrahl.de/g...classes_g.html
Is there a way to load first the pk3 and then the files that are not in a pk3 ?
Because it is driving me crazy making/updating a pk3 each time I want to overwrite files.
http://www.x-null.net/forums/showthr...Module-Classes
This is spearhead one, you can't use ef2's documentation for mohaa.
Though ur point is valid.
Have you found a fix for it ?
it's the other way around, files/folders inside main are loaded if exist, if not, load from pk3.
I don't think its bypass-able.
You could extract what's inside pk3s to folders inside main instead.
Discord: RyBack#4239
fb: https://www.facebook.com/mohabhassan312
If i have a file in the game folders and the same file in a pk3,
the file in the pk3 will always overwrite (not physically) the file from the folder.
That behaviour is exactly the opposite of what I need.
Extracting the pk3 is not really a option, as I would like to keep my modified files
separate from the original files, it is really messy otherwise.
I might need to make a batch compressing the files and moving the pk3 over
What do you mean ?Have you found a fix for it ?