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Thread: Are there ways to operate with cfg files, client side?

  1. #1

    Lightbulb Are there ways to operate with cfg files, client side?

    I was looking for a way to operate with cfg files from a scr script
    but I did not find, almost nothing:

    as well as:

    -create
    -delete
    -Edit

  2. #2

    Default

    what do you mean with clientside? a singleplayer mod without the Reborn additions?
    if so, no, is not possible

    however, serverside, you can manage files with reborn

    New Scripting Commands Documentation

    see:
    fopen
    fclose
    feof
    fseek
    ftell
    frewind
    fputc
    fputs
    fgetc
    fgets
    ferror
    fflush
    fexists
    freadall
    fsaveall
    fremove
    frename
    fcopy
    freadpak
    flist

  3. #3

    Default Yes

    Quote Originally Posted by Zappa View Post
    what do you mean with clientside? a singleplayer mod without the Reborn additions?t[/B]
    Yes.

    Example:
    when we change name in multiplayer options, change is made in the unnamedsoldier.cfg file

    Code:
    seta name "soldier"
    I would like to do something similar, save the values ​​of a cvar, in a custom cfg file

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