Try this what I did was combine the cd files with ft files and edited the coundown set up script like this:
Code:
local.gametype = getcvar "g_gametype"
if(local.gametype != "2" || local.gametype == "0") // WAS if(local.gametype == "1" || local.gametype == "0")
{
end
}
now for the server settings you want to use the fraglimit for the game not settings in countdown mod
Code:
countdown_rounds
---------------
This allows you to set fraglimit and timelimit 0 and use countdown_rounds ot change the map.
After this limit of rounds has been reached the map will change. 0 - no limit
here is what I used in my server.cfg
Code:
seta countdown 1
seta countdown_light 1
seta countdown_rounds 0
seta countdown_idle 300
seta countdown_locate 15
Code:
seta fraglimit 3
set g_extgametype_mohdm1 tdm // Free-For-All for Southern France
set g_extgametype_mohdm2 ffa // Team-Match on Destroyed Village
set g_extgametype_mohdm3 ft // Freeze-Tag on Remagen
set g_extgametype_mohdm4 ft // Freeze-Tag on Crossroads
set g_extgametype_mohdm5 rbm // Round-Based-Match on Snowy Park
set g_extgametype_mohdm6 dem // Demolition on Stalingrad
set g_extgametype_mohdm7 ctf // Capture-The-Flag on Algiers
set g_extgametype_obj_team1 ftobj // Freeze-Tag-Objective on The Hunt
set g_extgametype_obj_team2 obj // Objective-Match on V2 Rocket Facility
set g_extgametype_obj_team3 ctf // Capture-The-Flag on Omaha Beach
set g_extgametype_obj_team4 ftobj // Freeze-Tag-Objective on The Bridge
// the map rotation (all allied assault maps)
set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7 obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
// Set g_gametype to the appropriate value for the first map in the rotation.
// It should be 3 if the first map is a dm, tow, or lib map.
// It should be 4 if the first map is an obj map.
//
set g_gametype 3
// Make sure that g_extgametype is blank. If it is set then it will override
// all of the map specific gametypes.
//
set g_extgametype ""
// load the first map
map dm/mohdm1
I only tested this on my LAN server and I was the only one playing so you need to rest it on your server with other players, also you can't run team death match game type that's what I used for countdown.