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Thread: Question about CountDown Gametype Mod

  1. #1
    Senior Member beroo's Avatar
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    Smile Question about CountDown Gametype Mod

    I'm Asking about Is it possible to put Countdown gametype mod in my map rotation while working with mefy gametypes ?
    and what is going on with AAAA website i can't open it is it closed ?
    Last edited by beroo; May 21st, 2018 at 03:32 PM.
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  2. #2

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    Is possible but need some work to work with mefy.

    The AAAA website is down for a moment.

  3. #3

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    Try this what I did was combine the cd files with ft files and edited the coundown set up script like this:
    Code:
    		local.gametype = getcvar "g_gametype"
    
    		if(local.gametype != "2" || local.gametype == "0")  // WAS if(local.gametype == "1" || local.gametype == "0") 
    		{ 
    			end
    		}
    now for the server settings you want to use the fraglimit for the game not settings in countdown mod
    Code:
    countdown_rounds
    ---------------
    This allows you to set fraglimit and timelimit 0 and use countdown_rounds ot change the map.
    After this limit of rounds has been reached the map will change. 0 - no limit
    here is what I used in my server.cfg

    Code:
    seta countdown 1
    seta countdown_light 1
    seta countdown_rounds 0
    seta countdown_idle 300
    seta countdown_locate 15
    Code:
    seta fraglimit 3
    
    set g_extgametype_mohdm1 tdm      // Free-For-All for Southern France
    set g_extgametype_mohdm2 ffa      // Team-Match on Destroyed Village
    set g_extgametype_mohdm3 ft       // Freeze-Tag on Remagen
    set g_extgametype_mohdm4 ft       // Freeze-Tag on Crossroads
    set g_extgametype_mohdm5 rbm      // Round-Based-Match on Snowy Park
    set g_extgametype_mohdm6 dem      // Demolition on Stalingrad
    set g_extgametype_mohdm7 ctf      // Capture-The-Flag on Algiers
    set g_extgametype_obj_team1 ftobj // Freeze-Tag-Objective on The Hunt
    set g_extgametype_obj_team2 obj   // Objective-Match on V2 Rocket Facility
    set g_extgametype_obj_team3 ctf   // Capture-The-Flag on Omaha Beach
    set g_extgametype_obj_team4 ftobj // Freeze-Tag-Objective on The Bridge
    
    // the map rotation (all allied assault maps)
    set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7 obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
    
    
    // Set g_gametype to the appropriate value for the first map in the rotation.
    // It should be 3 if the first map is a dm, tow, or lib map.
    // It should be 4 if the first map is an obj map.
    //
    set g_gametype 3
    
    
    // Make sure that g_extgametype is blank. If it is set then it will override
    // all of the map specific gametypes.
    //
    set g_extgametype ""
    
    
    // load the first map
    map dm/mohdm1
    I only tested this on my LAN server and I was the only one playing so you need to rest it on your server with other players, also you can't run team death match game type that's what I used for countdown.
    Last edited by easymeat; May 22nd, 2018 at 07:15 AM. Reason: added pk3 file

  4. #4
    Senior Member beroo's Avatar
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    Default

    ty for ur reply @DoubleKill
    Easymeat thank u for ur help i tried to run it and it is working very well but I've put TDM Maps in my Map routaion :'(, and i have a notes about this mod like the light is very narrow it mean it is use short area when u talking the raido the anti camp give me large than this radio hah i'm asking if is there a any way to install CoundDown Mod without lose TDM
    thank u easymeat and i appreciate your hard work to help me
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  5. #5
    Senior Member beroo's Avatar
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    Default

    Easymeat it is working in just only first round if u restart the map or changed it to any another map the Gametype will be gone !!!!
    Last edited by beroo; June 2nd, 2018 at 01:14 PM.
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  6. #6

    Default

    Quote Originally Posted by easymeat View Post
    Try this what I did was combine the cd files with ft files and edited the coundown set up script like this:
    Code:
    		local.gametype = getcvar "g_gametype"
    
    		if(local.gametype != "2" || local.gametype == "0")  // WAS if(local.gametype == "1" || local.gametype == "0") 
    		{ 
    			end
    		}
    now for the server settings you want to use the fraglimit for the game not settings in countdown mod
    Code:
    countdown_rounds
    ---------------
    This allows you to set fraglimit and timelimit 0 and use countdown_rounds ot change the map.
    After this limit of rounds has been reached the map will change. 0 - no limit
    here is what I used in my server.cfg

    Code:
    seta countdown 1
    seta countdown_light 1
    seta countdown_rounds 0
    seta countdown_idle 300
    seta countdown_locate 15
    Code:
    seta fraglimit 3
    
    set g_extgametype_mohdm1 tdm      // Free-For-All for Southern France
    set g_extgametype_mohdm2 ffa      // Team-Match on Destroyed Village
    set g_extgametype_mohdm3 ft       // Freeze-Tag on Remagen
    set g_extgametype_mohdm4 ft       // Freeze-Tag on Crossroads
    set g_extgametype_mohdm5 rbm      // Round-Based-Match on Snowy Park
    set g_extgametype_mohdm6 dem      // Demolition on Stalingrad
    set g_extgametype_mohdm7 ctf      // Capture-The-Flag on Algiers
    set g_extgametype_obj_team1 ftobj // Freeze-Tag-Objective on The Hunt
    set g_extgametype_obj_team2 obj   // Objective-Match on V2 Rocket Facility
    set g_extgametype_obj_team3 ctf   // Capture-The-Flag on Omaha Beach
    set g_extgametype_obj_team4 ftobj // Freeze-Tag-Objective on The Bridge
    
    // the map rotation (all allied assault maps)
    set sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7 obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
    
    
    // Set g_gametype to the appropriate value for the first map in the rotation.
    // It should be 3 if the first map is a dm, tow, or lib map.
    // It should be 4 if the first map is an obj map.
    //
    set g_gametype 3
    
    
    // Make sure that g_extgametype is blank. If it is set then it will override
    // all of the map specific gametypes.
    //
    set g_extgametype ""
    
    
    // load the first map
    map dm/mohdm1
    I only tested this on my LAN server and I was the only one playing so you need to rest it on your server with other players, also you can't run team death match game type that's what I used for countdown.

    Did anyone have a copy of that pk3? Or can you please re-upload it?

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