Code:
main:
thread weapons
end
weapons:
local.player = parm.other
if(local.player == NULL || local.player == NIL)
end
if(self.dmteam == "allies" )
{
self give models/weapons/springfield.tik
self give models/weapons/bar.tik
self give models/weapons/bazooka.tik
self give models/weapons/m1_garand.tik
self give models/weapons/kar98.tik
self give models/weapons/shotgun.tik
self give models/weapons/thompsonsmg.tik
self give models/weapons/kar98sniper.tik
self give models/weapons/kar98.tik
self give models/weapons/mp44.tik
self give models/weapons/panzerschreck.tik
self give models/weapons/steilhandgranate.tik
self give models/weapons/p38.tik
self give models/weapons/mp40.tik
}
if(self.dmteam == "axis")
{
self give models/weapons/springfield.tik
self give models/weapons/bar.tik
self give models/weapons/bazooka.tik
self give models/weapons/m1_garand.tik
self give models/weapons/kar98.tik
self give models/weapons/shotgun.tik
self give models/weapons/thompsonsmg.tik
self give models/weapons/kar98sniper.tik
self give models/weapons/kar98.tik
self give models/weapons/mp44.tik
self give models/weapons/panzerschreck.tik
self give models/weapons/steilhandgranate.tik
self give models/weapons/p38.tik
self give models/weapons/mp40.tik
}
end