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Thread: MOHAA TUTORIALS

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    Default MOHAA TUTORIALS

    NEW RELEASE: **MOHAA TUTORIALS PACKAGE V1.3**
    23-03-2018

    Download Links: xNULL MIRROR & MediaFire MIRROR

    Hey guys!

    This is the first official post, specifically about the MOHAA Tutorials Package.
    This package includes all guides, tutorials, manuals and lists I could find online in regards to MOHAA (including SH & BT).
    They are sorted in folders by the name of the authors/creators, as some tutorials are about several different subjects and I did not want to split tutorials in different versions.
    The package includes very known tutorial bundles as well, as those of .MAP, The Rjukan Project and Nemesis.
    I did not want any of these tutorials to go to waste or get lost.. so let's make sure there's always a copy of them somewhere out there!

    Most tutorials/guides included are about one of the following aspects/subjects of MOHAA:
    • Mapping
    • Modding
    • Scripting
    • Skinning
    • Modelling
    • Software Manuals
    • Installation Guides
    • Walkthroughs
    • CVAR Lists
    • General Informative Lists


    A decent amount of the tutorials also include extra files for help (pk3 files, .map files, script files, readme files, videos etc.).
    Some tutorials might be missing pictures, unfortunately I was unable to recover those, meaning you'd have to follow those tutorials without them

    The following software is also included in this package, for your convenience:
    • PakScape
    • MOHTools (Radiant)
    • MBuilder
    • MOHAAS SDK
    • MilkShape 3D V1.8.5 (Key included)
    • LightRay 3D V1.4 (Key included)
    • Plugins (for Radiant & MilkShape 3D)
    • Fontgen (in SkulpingNipple[NL]'s folder)
    • Gensurf (in Balr14's folder)
    • Thread Viewer (in jv_map's folder)


    I'll also add the Updates list (since V1.2) and the Table of Contents below so you can check those out before downloading
    p.s. Don't forget to check out my MOHAA Guide, which will cover 185 pages of information about the game, which is not included in all these tutorials!
    p.p.s. Also check out the AAAA Map Database and search on either 'test' or 'tutorial' to find maps which were specifically designed as tutorials to teach people how to create certain things in maps, most of these maps include a .map file!

    Updates V1.3
    Code:
    - Added an 'AccadaccA' folder with 1 guide included ('Ultimate Mapping Guide').
    - Added a 'Blazin' folder with 1 tutorial included ('Adding objects to maps').
    - Added a 'FoxTrot' folder with 1 tutorial included ('ascii tutorial').
    - Added a 'GitHub MOHTools' folder with 4 lists included:
    	- MOHAA Scripting Reference
    	- Q3 .map structure
    	- Shaders 
    	- Textures
    - Added a 'Joshua Muheim' folder with 6 Milkshape tutorials included.
    - Added a 'Kalahad' folder with a Tank Tutorial included.
    - Added a 'Manstein' folder with 2 tutorials included:
    	- Style Guide Vol.1: Bunkers
    	- Style Guide Vol.2: Houses
    - Added a 'Mefy' folder with 1 tutorial included ('Mefys Gametype Addon Tutorial').
    - Added a 'Paul Jaquays' folder with 2 manuals included:
    	- GtkRadiant Editor Manual
    	- Q3Radiant Editor Manual
    - Added a 'RazoRapid' folder with 1 list included ('CGM Buffer List').
    - Added a 'Scorpio Midget' folder with 1 list included ('MOHAA Unwrapped').
    - Added a 'Shadow' folder with 13 lists included:
    	- The Ultimate Compile Errors List
    	- Abbreviations List
    	- Cheat Commands List (To defend against)
    	- Cheat Skins List (To defend against)
    	- Freeze-Tag Locations for V2 Rocket Facility
    	- Freeze-Tag Locations for all maps
    	- MOHAA Voice Taunts
    	- MOHSH Voice Taunts
    	- MOHAA Keys
    	- Player Model List
    	- Reborn CVARs
    	- Server CVARs
    	- Unnamedsoldier CVARs & Bind List
    - Added a 'SkulpingNipple[NL]' folder with 1 tutorial & software included ('Put your own fonts ingame' & 'fontgen').
    - Added a 'Thomas McGuire' folder with 1 guide included ('MOHAA Tweak Guide').
    - Added a 'Trinisica' folder with 4 guides included:
    	- HDRI Luminance
    	- Polymodeling
    	- Shaders
    	- Virtual Studio Setup
    - Added a 'Walthoughs & Game Guides' folder with 12 documents included:
    	- Allied Assault - Strategy Guide (in German)
    	- Allied Assault - HUD Guide
    	- Allied Assault - Walkthrough
    	- Allied Assault - Walkthrough A
    	- Allied Assault - Walkthrough B
    	- Allied Assault - Walkthrough C
    	- Allied Assault - Weapons Guide
    	- Allied Assault - Walkthrough Dutch 
    	- Spearhead - Walkthrough
    	- Spearhead - Rifle Guide
    	- Spearhead - Weapons Guide
    	- Breakthrough - Walkthrough
    - Added a 'Wizzler[NL]' folder with 1 document included ('mohaa reborn rights').
    - Added a 'Plugins.zip' file with Milkshape & Radiant plugins included for MOHAA.
    
    
    - Added 8 new saved pages from ModTheater to the 'HTM Pages' folder within the 'ModTheater Tuts' folder:
    	- Latest News on MOHAA Model Plugins
    	- Modeling Tutorials
    	- MOH, PK3 Analysis
    	- MOHAA Model Skeletons (How they work) (2 pages)
    	- MOHAA Unwrapped! Debugging, Menus, Commands and Variables
    	- SKL_2_SKX.exe information (2 pages)
    	- Tut for Mike's Torso
    	- Tutorial: Putting New Guns In-Game by Godsmack
    - Added 6 new saved pages from ModTheater to the 'Coords' folder within the 'ModTheater Tuts' folder:
    	- Coord Question
    	- Help placing objects on maps (viewpos)
    	- How do mohaa coords work
    	- Maps seem much bigger
    	- Spawn object (2 pages)
    	- Whereami
    - Added 1 Tutorial to the 'Other' folder ('Get rid of mysterious light leaks').
    - Added 1 Tutorial to the 'Chrissstrahl' folder ('Modify a BSP 3DGame Level').
    - Added 1 Guide to the 'CrowKing' folder ('Admin Guide').
    - Added 2 Tutorials to the 'Nemesis' folder:
    	- Making an Avatar
    	- Skinning
    Table of Contents
    (Sorry it looks messy, unfortunately this is how it's copied, and I don't want to re-type it all haha! The proper looking Table of Contents is included within the download as well.)
    Code:
    •	$or
    o	$or’s Scripting Tutorial
    	Introduction
    	Vital Knowledge
    	How to use Pakscape/winrar
    	Opening Script Files
    	Closer look at the files
    	Let’s take a look at a script
    	First Results
    o	Bot Scripting
    	Introduction
    	Method 1 – Spawnflags
    	Usage
    	Set up the trigger
    	Setting up the setthread
    	Commands – Can & Cannot
    	Method 2 – Botscript Method
    	Setup in Botscript
    	Setup in Mapscript
    	Setup botscript trigger properties
    	Setup setthread
    	Stopping attraction
    	Known working commands
    	Examples and Important notes
    	General Scripting Tips
    	Switching Teams
    	Switch triggerteam
    	Making it work
    	Objective Campnodes
    	Disabling Spawnpoints
    	Setting Botproperties
    	Defining bots (No Trigger)
    	Source
    	Download
    •	.MAP Tutorials
    o	A Guide to MoH Radiant Interface
    	Layout
    	Buttons
    	The “Camera”
    	The Menus
    o	Adding Custom Sounds
    o	Adding Objectives
    o	Advanced Compiling
    	Compiling from the command line
    	Compiling Options
    	BSP Stage
    	VIS Stage
    	Light Stage
    o	Advanced Texturing
    	Texture Manipulation: Normal Brushes / Faces
    	Texture Manipulation: Patch Meshes
    	Texture Manipulation: Cylinders
    	Other tricks and conclusion
    o	AI Alarms
    	Getting Started
    	Scripting
    	How it works
    o	AI Cabinet Guys
    	The Map
    	The Scripting
    o	AI MG42 Gunner & Spotter
    	Setting up enemy machinegunners
    	Adding Spotters
    	More MG42s
    	Some more about the mg42_active.scr
    o	AI Patrolling
    	How to place Enemy AI
    	How to make a patrol route
    	How to script a patrol route
    o	AI Spawning Enemy
    o	AI Tips (Spearhead)
    	Pathnode Flags
    	AI Parameters
    	Leash
    	Enemy Selection
    	How AI Initially See An Enemy
    	Making AI Look Smart
    o	AI Tutorial (Spearhead)
    	Rendezvousing with your allied soldiers
    	Your first enemy encounter and destroying the Flak88
    	Setting up an MG-42 gunner and making 2 enemies jump out of a truck
    o	Ambient Sounds & Music
    	Ambient Sounds
    	Music
    	Final Notes
    	Corrections to global\ambient.scr
    	Personal Note from Innkeeper
    o	Animated Shutters
    	Normal Movement
    	Slam the Shutters
    o	Arches and Curves
    	Foreword
    	Arches
    o	Basic Camera
    	Fixed Camera
    	Moving Camera
    o	Basic Compiling
    	Configuring MBuilder
    	Compiling with MBuilder
    o	Basic Lighting
    o	Basic LOD Terrain
    o	Basic PK3 Creation
    o	Basic Scripting for DM Maps
    o	Basic Texturing
    o	Blowing up that Multiplayer Objective
    	Making a bomb
    	A trigger for that bomb
    	Something to blow up
    	Explosion radius
    	A chain reaction explosion FX
    	Debris from the explosion
    	Leftovers after the explosion
    	Some scripting in your .scr file
    o	Bombing Sound Fix
    o	Breakable Windows
    o	Brush Manipulation
    	The Clipper Tool
    	Edge Editing
    	Vertex Editing
    o	Decal Tutorial (Spearhead)
    o	Doors
    	Sliding Doors
    	Rotating Doors
    o	Driving Tutorial 1 (Spearhead)
    	Driving a Tank
    	The Script File
    o	Editing Guide
    o	Exploder Script
    o	Fans
    	Creating the Fan
    	Scripting the Fan
    o	Firing Nebelwerfers
    o	First Room
    o	Giving the Player some weapons
    o	Installing MoH Radiant
    o	Ladders
    o	Liberation
    	Spawnpoint
    	Jail Cell Door
    	Jail Door Opening Angles
    	Alarm
    	Switches & Triggers
    	Cinematics
    	Scripting
    	Testing
    o	Light Beams
    	Creating the Textures
    	The Room with Light
    	The Beam Itself
    o	Lockable Doors
    o	Model Maps
    o	Mountable Jeep
    o	Objective - Assassination
    o	Objective - SP Undercover (Part 1)
    o	Objective - SP Undercover (Part 2)
    o	Objective - Stealing Documents
    o	Objective - Stealing Objects
    o	Rain
    	Working on the Map
    	The Map’s Script File
    	The Map’s .pk3 File
    o	Scripted Exploders
    o	Setting up Objectives
    	Exploder Script
    o	Single player maps without 'test_' prefix
    	Animation Files
    	Working around the new_generic_human.tik
    	Dialogue Animations
    o	Snow
    	Working on the Map
    	The Map’s Script File
    o	Spotlights linked to MG42's
    o	Steal objects in objective multiplayer
    	An object to steal
    	A trigger to steal that object
    	Some scripting in your .scr file
    o	Sunlight & Skies
    o	Texture Keywords
    	Usage of texture
    	Material types
    	Level Reference
    o	Triggerable Farplane
    o	Ubsersound Work-Around
    	Ubersound and uberdialog
    	Multiplayer Maps
    	Singleplayer Maps
    	Final Notes
    o	Vehicles Moving
    o	Volume Damage
    	Setting up the trigger
    	How to define the values you want
    	Barbed Wire
    o	Water
    	The Room and Pool
    	The Water
    o	Work Environment
    	Directory Structure
    	MoH Radiant
    	Desktop Folder
    	The .pk3 File
    	The Distribution File
    	The Batch File
    	Get to Work
    o	Worldspawn key values
    •	AccadaccA
    o	Ultimate Mapping Guide
    	Introduction
    	First Steps
    •	The Skybox
    •	A Quick Compile
    •	The Next Step
    •	Post Production
    	General Knowledge
    •	General Brush Work
    •	Map Diet
    •	Object Dimensions
    •	Radiant Hotkeys
    •	Terms & Words
    •	Radiant Map Layout
    •	Tips & Tricks
    	Animation
    •	Elevate
    •	Rotate or Swing
    •	Ripples & Waves
    	Entities
    •	Doors
    •	Ladders
    •	Models
    •	Spawn Points
    •	Teleport
    •	Triggers
    •	Windows
    	Errors
    •	Compile Errors
    •	Game Errors
    •	Other Issues
    	Misc.
    •	Bending a Brush
    •	Terrain
    •	VIS
    •	Water
    	Patches
    •	Arches
    •	Basic Mesh
    •	Cylinders
    	Roofs
    •	Basic Gable
    •	Hip
    •	L Shaped
    •	T Shaped
    •	Final Notes
    	Scripting
    •	Script Files
    •	Shader Files
    	Sound
    •	Ambient
    •	Localized Effects
    •	Music
    	Textures
    •	Clip
    •	Common
    •	Custom
    •	General
    	Weather
    •	Dust
    •	Fog
    •	Lightning
    •	Rain
    •	Snow
    •	Sun & Sky
    	Compiles
    •	Compile Processes
    •	Log Files
    •	Appelpitje
    o	Spearhead Linux Server
    	Intro
    	Getting Started
    	Software Needed
    	Using Putty to connect to the server
    	Installing Packages
    	Uploading MOH to the VPS
    	Installing the binaries and run a MOH Server
    •	ARMDUDE
    o	Basic Skinning Tutorial
    	Intro
    	Getting Started
    	Opening Directories
    	The Example
    	Getting into the Game
    	Saving as PK3
    •	Axion
    o	Custom Loading Bar
    	Grabbing Source Material
    	Editing Magic
    	Putting it all together in a .pk3
    o	Custom Textures
    	Choosing and prepping the texture
    	Creating a shader for your texture
    	An explanation of the file system/Putting it all together
    o	Destroying a wall through a gas barrel explosion
    o	Opening a door through a switch
    •	Balr14
    o	Gensurf Tutorial
    	Installing Gensurf
    	Creating a bitmap image
    	Creating the map
    	Vertice Manipulation 1
    	Vertice Manipulation 2
    	Vertice Manipulation 3
    •	Ben Munroe
    o	Getting started with Basic Scripting
    	Setting up MOHRadiant
    	Maps
    	Using .tik model files in your map
    	Singleplayer Specific
    	Multiplayer Specific
    •	Blazing
    o	Adding objects to maps
    •	Bobzilla
    o	Spearhead Mapping Tutorial – Basics
    	Basics to MOHRadiant
    	Lights
    	Spawn Points
    	The Basic Room
    	How to test a map
    	How to make a sky
    	LoD Terrain
    	To make odd shapes
    	To make more than 4 sided brushes
    o	Spearhead Mapping Tutorial – Beginning Help
    	Setting up MOHRadiant
    	Setting up MBuilder
    o	Spearhead Mapping Tutorial – Do’s and Don’ts
    o	Spearhead Mapping Tutorial – Keywords 
    •	Capt. Kick Your Ass
    o	How to make a custom scope
    •	Cheech (German)
    o	AI Cardgame (SinglePlayer)
    o	AI Hammer 1 (SinglePlayer)
    o	AI Hammer 2 (SinglePlayer)
    o	AI Lean on Table (SinglePlayer)
    o	AI Moving a Crate (SinglePlayer)
    o	AI Patrol & Patrol Path (SinglePlayer)
    o	AI Spawning System (SinglePlayer)
    o	AI Wall Scientist 1 (SinglePlayer)
    o	AI Wall Scientist 2 (SinglePlayer)
    o	AI Welding (SinglePlayer)
    o	AI Wrenching (SinglePlayer)
    o	Air Attack (SinglePlayer & MultiPlayer)
    o	Allied - Squad (SinglePlayer)
    o	Driving a Panzer Tank (SinglePlayer)
    o	Enemy Driving a Panzer Tank (SinglePlayer)
    o	Gasmask (SinglePlayer)
    o	Jeep Ride with MG (SinglePlayer)
    o	Combined Objectives (Multiplayer)
    o	Objectives - Flak 88 (Multiplayer)
    o	Objectives - Naxos (Multiplayer)
    o	Objectives - Stealing the Documents (Multiplayer)
    o	Objectives - Blow up a Tank (Multiplayer)
    o	Rocket Launching (Singleplayer & Multiplayer)
    o	Roof Hatch (Singleplayer & Multiplayer)
    o	Shooting down an Airplane (Singleplayer & Multiplayer)
    o	Sliding Door (Singleplayer & Multiplayer)
    o	Truck Ride with Cargo (Singleplayer)
    o	Truck Ride with enemies (Singleplayer)
    o	Variable fog density and fog color (Singleplayer & Multiplayer)
    o	AI Commands & Navigation (Singleplayer)
    o	Proportions (Singleplayer & Multiplayer)
    o	Scripting Introduction
    •	Chrissstrahl
    o	Modifying a BSP File
    	Introduction
    	Usability
    	Tools
    	Name allias for BSP files
    	Where to find a BSP
    	Editing Rules
    	Edit an Entity
    	Edit a Texture
    	Transformable Entities
    •	Clan of Honor
    o	Getting started with mapping
    •	Cobra {SFX}
    o	Converting Single Player Maps to Multiplayer
    o	Weapon Bones and Attaching Extras
    o	MOHAA Map Script Prefab
    •	Craig De La Haye (Bodybagger)
    o	Model Guide
    	Bush
    	Corona
    	Decor
    	Equipment
    	Farm
    	Flags
    	Food
    	Furniture
    	Item
    	Items
    	Lamp
    	Miscobj
    	Obstacle
    	Rock
    	Signpost
    	Static
    	Tree
    	Uboat
    o	Texture Guide
    	Algiers
    	Barracks
    	Barrel
    	Bind
    	Blasted
    	Brest
    	Central_Europe
    	Central_Europe_Winter
    	Clock
    	Common
    	Das_Boot
    	Ddaydark
    	Decals
    	Effects
    	Flags
    	French
    	Gametext
    	General_industrial
    	German
    	Hud
    	Interior
    	Interior_northafrica
    	Jon
    	Light
    	Misc_Outside
    	Mohcommon
    	MohMenu – Briefing
    	MohMenu
    	MohTest
    	Normandy
    	Norway
    	Objectives
    	Sky
    	Special
    	Sprites – Expl.
    	Sprites
    	Tempsign
    	Test
    	Weather
    	Wilderness
    	Window
    •	CrowKing
    o	Admin Guide
    	Getting a Server Up and Running
    •	Setting Up the Server
    •	The Server Command Line
    •	The Server Configuration File
    •	Adding Mods and Maps to the Server
    	Running a Server
    •	Console
    •	Setting Passwords
    •	Loading Maps
    •	Kicking Players
    •	Speaking to Players Through Console
    o	How to write a mod for MOHAA
    	Introduction
    	Mods and Modding 
    	How MoHAA Works 
    	Working with Pak Files Part I 
    	Your First Mod 
    	Working with Pak Files Part II 
    	The TIKI Modeling System 
    	TIK Files Part I: Structure 
    	TIK Files Part II: Setup 
    	TIK Files Part III: Init 
    	TIK Files: Init Intermission 
    	TIK Files Part IV: Intro to Animations 
    	Animations Part I: Point of View 
    	Animations Part II: First Person 
    	Animations Part III: Third Person 
    	Animations Part IV: Non Player 
    	Animations Part V: Particle Effects 
    	TIK Files Part V: Weapon TIKs 
    	TIK Files Part VI: Modding Considerations 
    	TIK Files Part VII: Explosions and Effects 
    	The State Machine Part I: What is it? 
    	The State Machine Part II: Upper Torso 
    	TIKI Modeling System: Walkthrough of a Shooting 
    	Putting It All Together: Portable Machine Gun Mod Example 
    	Writing Shaders 
    	Skinning 
    	Advanced Animations & TIK Files 
    	Putting It All Together: Gore Mod Example 
    	And Now for Something Completely Different: User Interface 
    	Menus 
    	Sound 
    	Multiplayer Mods 
    	Single Player Mods 
    	Integrating Maps & Mods 
    	Map Scripts 
    	Testing Mods 
    	Distributing 
    	A Word on Cheating 
    	Researching Your Subject 
    	References 
    o	Installing Mods
    	What is a Mod?
    	How do Mods Work?
    	Installing a Mod
    	Troubleshooting Mods
    •	Cubus
    o	Modeling for MoH with Lightray 3D
    	3DMax or Cognate Programs
    	LR3D
    •	DarkAngel
    o	Export Weapon Tutorial (for MS3D)
    •	DeathPool
    o	MOHAA In A Bagel
    	Basic Room (Video)
    	Curved Road (Video)
    	Curves (Video)
    	Simple AI Scripts (Video)
    	Simple AI (Video)
    	Terrain (Video)
    	Textures (Video)
    •	Dogbreath
    o	The Basics 
    o	Brushes 
    o	A Room 
    o	Textures 
    o	Doors 
    o	Windows 
    o	Outside 
    o	Making a PK3 File 
    	The .SCR File
    	The .SHADER File
    	The .URC File
    o	Ladders 
    o	Rain and Barrels 
    o	Shutters 
    o	Machine Guns (MG42) 
    o	Custom Textures 
    o	Lighting up your map
    o	Curved Road
    •	Dries Vanmeert
    o	Installing MOHRadiant
    o	Installing MBuilder
    o	First Room
    o	Lights
    o	Textures
    o	Doors
    o	Player Start
    o	Outside Box (Sky)
    o	Make script for map
    o	Make Spawnpoint for ALLIES & AXIS
    o	Shootable Flak 88 (Advanced)
    o	Working Lightswitch (Advanced)
    o	Working Fan
    •	ElectricSaiyan
    o	UVMapping in Milkshape 3D
    •	Elgan
    o	State Summary
    o	Syntax Summary
    •	Erick
    o	Elevator Tutorial
    	Elevator
    	2 Floor Elevator
    	Beyond the Basics
    •	Eutectic
    o	Brush Clipping in SinEd
    	Introduction
    	Background
    	The basic concept behind brush clipping
    	How to use 2-point brush clipping in SinEd
    	Clipping Brushed using horizontal planes
    	Clipping brushes using angled planes
    •	Eyreronik
    o	Compile Errors
    o	FAQ
    o	Mapping – Compiling
    o	Mapping – First Room
    o	Mapping – Getting Started
    •	FoxTrot
    o	Ascii Tutorial
    •	General_DisArray
    o	Liberation Tutorial
    •	GitHub MOHTools
    o	MOHAA Scripting Reference
    o	Q3 .map Structure
    o	Shaders
    o	Textures
    •	Hobbs
    o	How to create a scope (using PSP)
    o	Nade Tutorial (using PSP)
    •	JCBDigger
    o	How to play Co-Op
    	What is Co-Op play?
    	What do I need?
    	How do I install files?
    	What do I do now it’s installed?
    	I want to run the server, what do I do?
    	I am going to be one of the clients, what do I do?
    	FAQ
    o	How to get Co-Op to work
    	What is Co-Op play?
    	What needs to be done?
    	Which version of MOHAA will I need?
    	What files do I need to modify?
    	How do I get characters to fire back?
    	How do I get sound to work?
    	What do I need to change in the .scr file?
    	How do I find individual characters or objects in an existing map?
    	How do I reference an individual character in my script?
    	How do I reference the players in my script?
    	How do I display messages on the players screen?
    	Why do I get ‘Need Localisation’ errors in the console?
    	Where do I put my code?
    	How can I make the levels easier to start?
    	Can I use DM Maps for Co-Op?
    o	MOHAA Scripting
    	Scripts
    	Entities
    	Basic Syntax
    	Predefined object references
    	Vectors
    	Examples
    	List of Useful Items
    	Model Actions
    	Random
    	Detect a Null or Uninitialized Variable
    	Arrays
    	Cast Variables
    	Console String to Integer
    	Join Integer to a string
    	Print Text
    	How to get a lift/elevator to work
    	Example Script Files
    	Types of Attack
    	Weapon Names
    	Loadout.scr
    	$player
    	$world
    	Setting parameters
    	Getting parameters
    	While()
    	If()
    •	Jeff Lee
    o	Face Skinning Tutorial
    	Materials Needed
    	Getting the Image
    	Setting up your Template
    	The Side of the Head
    	The Front of the Head
    	Using the Skin File
    	Creating the PK3 File
    	FAQ
    •	Joshua Muheim
    o	Milkshape Tutorial #5 – Knee to Foot
    o	Milkshape Tutorial #6 – Upper Body
    o	Milkshape Tutorial #9 – Animation Basics
    o	Milkshape Tutorial #10 – Skeleton With Bones
    o	Milkshape Tutorial #11 – Assign Mesh to Bones
    o	Milkshape Tutorial #12 – Animating a Walk Cycle
    •	Judge
    o	Adding Gas and a Gasmask
    •	Jv_map
    o	Thread Viewer
    o	Multiplayer Bots Manual
    	1 Introduction
    	1.1 Preface
    	1.2 Bots Compatibility
    	1.3 Under Construction
    	2 Console Commands
    	2.1 Add Bots
    	2.2 Kick Bots
    	2.3 Shutdown
    	2.4 Restart
    	2.5 Status
    	2.6 Skill Level
    	2.7 Team Avatars
    	2.8 Force Models
    	2.9 Bot Name Prefix
    	2.10 Script Loop Delay
    	2.11 Disallow Bots
    	2.12 Read-Only Variables
    	3 Bots In Your Maps
    	3.1 Adding Bot Spawn Points
    	3.2 Creating Spawn Templates
    	4 Pathnodes
    	4.1 Navigation Nodes
    	4.2 Cover Nodes
    	4.3 Debugging Nodes
    	4.3.1 Debug Tools
    	4.3.2 Erroneous Nodes
    	4.3.3 Run-Time Errors
    	5 Bombs
    	5.1 Introduction
    	5.2 Insert a Bomb
    	5.3 Bots and Bombs
    	5.3.1 Plant Node
    	5.3.2 Defenders
    	5.3.3 Making Bots Look Smart
    	5.3.4 Script File
    	6 Machineguns
    	6.1 Setting up the Turret
    	6.1.1 The Weapon
    	6.1.2 Navigation Info
    	6.1.3 Gun Trigger
    	6.2 Spotters
    	6.3 Turret Options
    	6.3.1 Gunner Info
    	6.3.2 Fire in Bursts
    	6.3.3 Accuracy
    	6.3.4 Reloading
    	7 Special Locations
    	7.1 Sniper Nodes
    	7.2 Camper Nodes
    	8 Routes
    	8.1 Route Nodes
    	8.2 Routelists
    	8.3 Special Actions
    	8.3.1 Ladders
    	9 Finishing Bots
    	9.1 Script File
    	9.2 Known Bug
    	9.3 Releasing Your Map
    	9.3.1 Future Bot Paks
    	10 Advanced Bot Setup
    	10.1 Task Priorities
    	10.2 Weapon Priorities
    	10.3 Timelimit
    	10.4 Roundstart
    	10.5 Disabling Console Support
    o	Bot Changelog
    o	Bots FAQ
    •	Kalahad
    o	Tank Tutorial
    	Make a Room
    	Make a Tank
    	Make a Path for the Tank
    	Collision Mask
    	Trigger
    	Scripting
    	The Sounds
    •	Kalti
    o	Rocking of a Boat
    •	List of Commands, CVARS & Settings
    o	Game Module Classes
    o	CVAR & CMD List
    o	CVAR Documentation
    o	CVAR List
    o	MOHAA SDK
    o	MOHAA Commands & Variables
    •	Magna Carta
    o	Gear Adding Tutorial
    o	In-Game Head Guide
    o	Skinning Guide
    	Introduction
    	Skin Composition
    	Finding the basis for a skin
    	Making the skin
    	Editing the skin
    	Adding Equipment
    	Problem Shooting
    •	Manstein
    o	Style Guide Vol. I: Bunkers
    o	Style Guide Vol. II: Houses
    •	Manuals
    o	CK Autokick
    	Requirements
    	Installation
    	What is Autokick?
    	What’s New
    	Server Setup
    	Server Statistics
    	Server Commands
    	Console
    	Player List
    	Quick Settings
    	Status Bar
    	Announcements
    	Tolerances
    	Settings
    	Assistance/Questions
    	Known Bugs
    o	Dedicated Server Setup
    	Launching a Dedicated MOHAA Server
    	Server Time Out
    	FAQ
    o	Delator
    	Delator 2.0 & 3.0 Help File
    o	MOHAA Counter Intelligence
    	What’s New
    	System Requirements
    	Program Installation
    	Getting Started
    	Preparing to run the program
    	Configuring CI
    	Configuring Remote CI
    	Disconnecting Remote CI
    	Assigning CI UDP ports
    	Enabling MAM Script Interface
    	Selecting Default Skins of the Day
    	Outgoing Messages
    	CI Status
    	Printing Player Info
    	Running CI
    	Sending Messages
    	Sending Commands
    	Execute Configuration Files
    	MAM Script Commands (Server)
    	Manipulating Players
    	Multi Player Commands
    	Other Features
    	Tools
    	How the skin scan works
    	Match Watch
    	Multi Server Support
    	Using Remote
    	Contacting Programmer
    	Startup Problems
    o	MOHAAC
    	MOHAAC Ban List
    	MOHAAC Playback Config
    	MOHAAC Documentation
    o	Reborn
    	Admin.ini Editor Documentation
    	Reborn Patch Documentation
    •	New Admin Commands
    •	Admin System (Admin Rights)
    •	New Game CVARs
    •	New Client Commands
    •	New Voting System
    •	Auto-Update System
    •	Notes
    o	Scapp
    	GsProtector Documentation
    	ProMod Documentation
    	Scapp-host Documentation
    	Scapp-rcon builder Documentation
    	Scapp-watchdog Documentation
    •	Mefy
    o	Mefys Gametype Addon Tutorial
    •	Milkshape 3D Team
    o	Milkshape 3D Help Guide
    	Introduction
    	Using Milkshape 3D
    •	Fundamentals
    •	Viewport Controls
    •	Menus
    •	Toolbox
    •	Keyframer
    	Essential Windows and Panels
    •	Model Statistics Window
    •	Texture Coordinate Window
    •	Message Panel
    •	Viewport Caption Panel
    •	Preferences Window
    •	About Window
    	Examples
    •	Extruding Faces
    •	Extruding Edges
    •	Turn Edge
    •	Grouping
    •	Applying a Texture
    •	Applying an Alphamap
    •	Reverse Vertex Order
    	Tutorials
    •	Beginners Guide
    •	Animation Tutorial
    •	Setting up the Skeleton
    •	Assigning Vertices to Bones
    •	Creating a Walk Animation
    	Appendices
    •	FAQ
    •	Supported File Formats
    •	3D Theory & Practice
    •	Help Credits
    •	Help Me Help You
    o	Introduction to 3D Files with the help of MilkShape 3D (In German)
    o	A5 GameStudio MDL Export Tutorial
    	If you have more than one group
    	Gun Layout
    	Changing Skins
    o	How to use Spherify
    	Purpose
    	Box
    	Cylinder
    o	How to use Transparency
    	Purpose
    	How to make a transparent material
    	How to use the different transparency modes
    o	Max Payne KF2, KFS, SKD import & export
    	Purpose
    	Extracting the Max Payne Files
    	Importing Max Payne Files
    	Exporting Max Payne Files
    	Creating a Custom Player Model
    	Final Words
    o	MilkShape 3D Exporting to Quake III Arena MD3 (Starter Tutorial)
    	How to create a tag
    	Creating a MD3 export control file
    o	Recording AVI with MilkShape 3D
    	Before you record
    	Recording Setup
    	Last Words
    o	Unreal Tournament 2003 Support for MilkShape 3D
    	Introduction
    	Making a Player Model
    	Tips & Tricks
    	Getting the Model into the Game
    o	Unreal Tournament Skeletal System Exporter
    	Purpose
    	Project Setup
    	Starting with the Skeleton
    	Attaching the Model to the Skeleton
    	Skinning
    	Team Skins
    	Face Skin
    	Exporting
    	Creating a Texture Package
    	Playing UT
    o	Viewpoint Experience Technology Exporter
    	Exporting your model to VET Tool
    	Using the VET Tool for MilkShape 3D
    	Exporting the MTX/MTS pair
    	Exporting HTML
    	Templates
    	Final Words
    •	ModTheater Tuts
    o	Creating a Door
    o	Globalwidgetcommand for Serverside UI
    o	Handgun Tutorial – Polygon in 3DSMax
    o	Mapping Basics – One Room Map
    o	MOH Script Syntax Summary
    o	Multiple Custom Textures
    o	Weapon Modding Tutorial
    o	HTM (Saved) Pages
    	Latest News on MOHAA Model Plugins
    	Modeling Tutorials
    	MOH, PK3 Analysis
    	MOHAA Model Skeletons (How they work)
    	MOHAA Unwrapped – Debugging, menus, commands and variables
    	SKL_2_SKX.exe information
    	Tut for Mike’s Torso
    	Tutorial – Putting New Guns In-game by Godsmack
    o	Coordinates
    	Coord Question
    	Help placing objects on maps (viewpos)
    	How do mohaa cords work
    	Maps seem much bigger
    	Spawn Object
    	Whereami
    •	MOH SDK Documents
    o	Client & Special Effect Reference
    	Particles and Emitters
    	Client Commands References
    	Client Game Classes
    o	General Reference
    	Terrain System Reference/Editing Manual
    	Radiant Feature List
    	Design FAQ
    o	Introduction
    	Getting Started Tutorial (Building a Room)
    •	Intro to brushes and the camera
    •	Hollowing a room
    •	Adding a player start and a light
    •	Compiling and playing
    o	Server & Game Reference
    	Coordinate System Documentation
    	Misc Script Documentation
    •	Script Syntax Summary
    •	Moveanim Commands
    •	Anim attached commands
    •	Model Surface Script Control
    •	PlayerSpawn Stuff
    •	Camera Tutorial
    •	Description of the use of Huddraw set of script commands
    •	Scripting Objectives
    •	Mission Briefing Tutorial
    •	Awarding Medals
    •	Giving and Taking Stuff from the Player
    •	Gun Turrets
    	AI Tips
    •	Pathnode Flags
    •	AI Parameters
    •	Leash
    •	Enemy Selection
    •	How AI Initially Sees An Enemy
    •	Making AI Look Smart
    	Game Commands & Variables
    	Game Classes
    
    o	Tutorials
    	AI Tutorial
    •	Rendezvousing with your allied soldiers
    •	Your first enemy encounter and destroying the Flak88
    •	Setting up an MG-42 gunner and making 2 enemies jump out of a truck
    	Decal Tutorial
    	Driving Tutorial 1
    	Driving Tutorial 2
    	Exploder Tutorial
    	Manvis Tutorial
    •	What is Manvis?
    •	Why Should I use Manvis?
    •	Practical Examples
    •	How Do I Set Up Manvis?
    •	Problems With This Setup
    •	Other Tips and Suggestions
    •	The Vis Derived Option
    	Riding Tutorial
    	TOW (Tug-of-War) Tutorial
    o	UI Reference
    	GUI Documentation
    	Client Classes
    o	Worldspawn Key Values
    •	MPowell1944
    o	Flak 88 Tutorial
    o	Light Switch Tutorial
    o	Working Fan Tutorial
    •	Mr. Jingle
    o	Blood Modding Tutorial
    	Introduction
    	Images
    	Shader Files
    	TIKI Files
    	Packing with PakScape
    •	Nemesis
    o	Extra Tutorials
    	Making an Avatar
    	Skinning
    o	Single Player Maps
    	Sound for your Single Player map
    	Make a Single Player AI
    	Flak88 Gun Shooting At You
    o	Objective Maps
    	Blow up the Flak Cannon
    o	Intro
    	Configuring MBuilder
    	Installing MOHRadiant
    	PakScape Tutorial
    	Setting up EasyGen
    	Setting up MOHRadiant
    	Shortcut keys and mouse functions in Q3Radiant
    	Where to save map
    o	Novice
    	Applying Textures
    	Basic Room
    	Lights
    	Player Start
    	Rotating Door
    	Sky Boxes
    o	One Step Up
    	Ladders
    	Lighting up a Light Bulb
    	Water
    	Adding nice pictures to Walls
    	Detailed Brush’s and Cut vis Compile Time
    	Make Destroyed Walls
    	Making 2 Rooms and a Hall
    	Miter your corners
    	Spawn Points
    	Stop Walking Through Models
    o	Intermediate
    	Ambient Light
    	Bending a Brush
    	LOD Terrain
    	Sunflares
    	Turret Gun
    	Windows
    	Destroyed Walls (Advanced)
    	L Shaped Roof
    	Photoshop Tutorial for Terrain Picture
    	Terrain (with EasyGen)
    o	Advanced – Scripting
    	Adding a flying plane
    	Blow up and cause damage
    	Custom Load Screen
    	Custom Textures
    	Multiplayer AI
    	Music for Map
    	Plane Sound
    	Random Explosions
    	See through windows
    	Blow stuff up
    	Destroying Walls & Blocks
    	Fog
    	Make a .scr for your map
    	Sound to explosion
    o	Allies breached the perimeter script
    o	Mapping Definitions
    o	Mapping FAQ
    •	Nick
    o	Radiant Tips
    	The Basics
    	Lights
    	Spawn Points
    	Basic Room
    	How to test map
    	Sky
    •	Other
    o	Compile Errors
    o	Get rid of mysterious light leaks
    o	How to make a Minefield
    o	Mapping FAQ
    o	MOH Read-Me Template
    o	Shader Manual with FAKK2 Additions
    o	Trying to get a moving U-Boat
    •	Paul Jaquays
    o	GtkRadiant Editor Manual
    o	Q3Radiant Editor Manual
    •	PKM
    o	Action Room Tutorial
    o	Basic Skinning Tutorial
    o	Advanced Skinning Tutorial
    •	Prima Games
    o	Breakthrough Official Strategy Guide
    	Movement
    	Running & Walking
    	Strafing
    	Circle-Strafing
    	Crouching
    	Jumping
    	Climbing
    	Compass & Navigation
    	Weapons Training
    	Aiming
    	Firing
    	Reloading
    	Combat Tactics
    	The Rifle-Butt Strike
    	Popping Smoke
    	Shoot & Scoot
    	Room Clearing
    	Commendations
    	Campaign Medals
    	Career Medals
    •	Prometheus
    o	Lightray 3D Tutorials
    	Beginner
    •	Attaching & Detaching Meshes
    •	Background Images
    •	Basic UVMapping Tutorial
    •	Create Object Dialog
    •	Creating Vertices & Faces
    •	Lightray 3D Basics
    •	Link & Unlink Objects
    •	Loading Images into the Material Editor
    •	Mesh Normals & Smoothing
    •	Mesh to Skin
    •	Modify Objects Dialog
    •	Select, Move, Rotate, Scale, Pivot, Coord Systems
    •	Toolbars & Dialogs
    •	Welding Vertices
    	Intermediate
    •	Applying UV Mapping
    •	CoDUO MP Tank Analysis
    •	Creating a New Weapon
    •	Creating Animations
    •	Exporting a file from LR3D and Importing in COD
    •	Skin Texture Painting
    •	The Process of Creating Skin
    •	Using Modifiers Tutorial
    •	Using Splines to Create a Gun Model
    	Advanced
    •	Inverse Kinematics
    •	RazoRapid
    o	CGM Bugger List
    •	Riflemen
    o	Weapon Skin Tutorial
    •	RingDog
    o	Model List – AA
    o	Model List – SH
    o	Model List – BT
    •	Scorpio Midget
    o	MOHAA Unwrapped – Debuggings, menus, commands & variables
    •	Selzi
    o	Beginning with Mapping
    	MOHRadiant
    	MBuilder
    	PakScape
    o	Mapping First Room
    •	Shadow
    o	The Ultimate Compile Errors List
    o	Abbreviations
    o	Cheat Commands (To protect against)
    o	Cheat Skins (To protect against)
    o	Freeze-Tag Locations All Maps
    o	Freeze-Tag Locations V2 Rocket Facility
    o	MOHAA Voice Taunts
    o	MOHSH Voice Taunts
    o	MOHAA Keys (Output)
    o	Player Model List
    o	Reborn CVARs
    o	Server CVARs
    o	Unnamedsoldier CVARs & Bindlist
    
    •	SkulpingNipple[NL]
    o	Put your own fonts ingame
    	Requirements
    	Installation
    	Take a Font
    	Fontgen
    	DXTBMP 1
    	Photoshop
    	DXTBMP 2
    	Pakscape
    •	Steven McMillan
    o	Adding an Elevator
    •	Sturmi
    o	Mapping Tutorials (In German)
    •	The Rjukan Project
    o	Alternative Elevator (func_door)
    o	Areaportal Tutorial
    	Introduction
    	The Problem
    	How area portals work
    	How area portals don’t work
    	How to insert area portals in your map
    	Controlling area portals manually
    o	Bjarne’s Scripting Tutorial
    	Game Module Classes
    	Game Module Classes SH
    	Scripting Language, Appendix A, Commands
    	Scripting Language, Appendix B, Classes, and how they are used
    	Scripting Language, Appendix C, Script architecture
    	Scripting Language, Tutorial
    	Script Commands – Huddraw
    	Script File
    o	Bomb Dropping Planes Tutorial
    o	Caulk and Clip Tutorial
    	Areaportal
    	Black
    	Blank_lightmap
    	Carpetclip
    	Caulk
    	Caulkshadow
    	Caulksky
    	Clip
    	Clipall
    	Dirtclip
    	Foliageclip
    	Glassclip
    	Grassclip
    	Gravelclip
    	Grillclip
    	Hedgehogclip
    	Hint
    	Ladder
    	Light
    	Metalclip
    	Modelshader
    	Monster
    	Mudclip
    	Nodraw
    	Origin
    	Paperclip
    	Patharea
    	Playerclip
    	Portal
    	Puddleclip
    	Rain
    	Sandclip
    	Skip
    	Skyportal
    	Snowclip
    	Static_visible
    	Stoneclip
    	Sunblock
    	Switchflat
    	Switchflat_pulse
    	Tankclip
    	Trigger
    	Vehicleclip
    	Vis
    	Waterskip
    	Weapon
    	Woodclip
    	Explanations to the texture surface parameters
    	Example Map with Caulks & Clips
    o	Ladders that work down as well as up
    o	Making Driveable Tank
    o	Objectives – Combination
    o	Objectives – Random Placement
    o	Readme File Design
    	Intro
    	Heading
    	Abstract
    	Index
    	Installation instructions
    	Core data
    	History / Strategy / Fun facts / About / Usage
    	Errors
    	Version History
    	Contact
    	Copyright
    	Greetings
    o	Step by Step House Construction
    o	3-Point Clipping
    o	AI Shooting at what YOU want
    o	AI Tutorial
    	Basic AI
    	Making the AI roll in the poker chips
    	The AI won’t play?
    o	Barrels
    o	Breakable Windows
    o	Convert map from OBJ to DM
    	Rename and move the map file
    	Write a new .scr file
    	Update references to the new names
    o	Custom Textures
    o	Dimensions to use in mapping
    	The Player
    	Capabilities of the Player
    	Steps of Stairs
    	Doors
    	Mapping dimensions
    	Size and ladders
    o	Error FAQ
    o	Filming in MOHAA
    	Getting MOHAA into a video format
    	Useful console commands
    	How to get rid of the ‘Press fire to join’ message when in spec
    	Removing the Avatars (the symbols above player’s heads)
    	Making a Script
    o	Fog that pulsates
    o	Give player guns & ammo (SP)
    o	LOD Terrain Design, using an image
    	Foreword
    	Draw a brush
    	Make it a LOD
    	Select the LOD
    	Save to Image
    	Open the .tga
    	Redraw it
    	Back to Radiant
    	Load the .tga
    	Satisfied?
    o	Make Moving Vehicle
    o	Medics
    o	Naming a file
    	Map file name
    	PK3 file name
    	Readme file name
    	So why these naming conventions?
    o	Objectives – Bombs (More than 1)
    	What to change in the map?
    	What to change in the script?
    	Variants
    o	Parameters on Entities
    o	Parameters when developing a map
    o	Patch meshes and bevels
    o	PK3 Making
    	About PK3s
    	What’s in a PK3
    	Creating a PK3
    	Common Mistakes
    o	Rotating Door
    	Construction
    	Setting up a func_rotatingdoor’s keys
    	Correct Angle Settings
    	Notes
    o	Scores and Statistics
    	Using a trigger and a map script
    	Using an external tool that polls the server’s query port
    	Reading the server log file
    o	Scripting Engine Characteristics
    o	Skybox creation with Terragen
    	Get Terragen
    	Play with Terragen
    	Terragen Tips
    	Rendering a skybox
    	Convert the files
    	Create a shader
    	Naming and placing the textures
    	Use the Sky
    	Problems
    o	Skyboxes and Sunlight
    o	Snow Tutorial
    o	Solutions to Common Errors on Your First Map
    	Radiant Problems
    	Compiling Problems
    	Map Loading Problems
    o	Supporting more features in Radiant
    o	Teleportation
    o	Traps
    o	Use CVARs to accept input via rcon, local keypress etc.
    o	VIS Designing
    	What is structural and detail brushes?
    	How to use your new knowledge?
    	What you don’t need to look at?
    	Starting Point
    	Using Filters
    	After activating the filters
    	Making the right brushes detail
    	Making the right brushes structural
    	What to do now?
    	Area portals in doors
    	Manual VIS with vis_leafgroup brushes
    o	Volume Damage
    •	TheStorm
    o	Blocksize Guide
    o	Green Detail Information
    o	Rotating Fan
    o	VIS for Dummies
    o	VIS_leafgroup Guide
    •	Thomas McGuire
    o	MOHAA Tweak Guide
    •	Thor
    o	Adding Custom Sound
    o	Cutting Corners
    o	Door Locked Sound
    •	Trinisica
    o	HDRI & Luminance Space
    	HDRI; High Dynamic Range Image
    	High Dynamic Range in Reflection/Retractions
    	HDRI for Illumination
    	Clamped and Unclamped
    o	Polymodeling
    	Quick Explanation of Poly Modeling
    	How Meshsmooth works
    o	Shaders
    	What’s a Shader?
    	Diffuse; Color Reflection
    	Specular; Light Source Reflection
    	Anisotrophic Specular
    	Raytraced Reflections
    o	Virtual Studio
    	The Plane Version of the Virtual Studio Setup
    	Flavor: Outside
    	Flavor: Inside
    •	Turret_toad
    o	MOH Hand Book
    	Introduction
    •	Welcome
    •	Credits
    	The Radiant Interface
    •	Intro to Radiant
    •	Setting up Radiant & MBuilder
    •	Viewports and Navigation of 3D space
    •	Radiant Menus
    	Beginner Mapping
    •	Material Manipulation
    •	Windows
    •	Brush Manipulation
    •	Curves and LOD Terrain
    •	Clipper Tool
    •	Lights
    •	Packing the PK3
    	Finishing up and Resources
    •	General Rules/Tips
    •	Resource Links
    •	VATEC6000
    o	PakRadar – How to set up a custom file list for your server Tutorial
    
    •	ViPER
    o	Creating seamless textures
    •	VonderCrunch (Vonderbakluft & Crunch)
    o	BSP Compile Options
    o	CSG Subtract
    o	Easy ways to screw up your map
    o	Manual VIS Help
    o	MOH Radiant Toolbaar Options
    o	MP Dog Script
    o	Multiple Map Loading Screens
    o	Set-up Radiant
    •	Voxel
    o	Doors
    	Sliding Door
    	Rotating Door
    o	Elevators
    •	Walkthroughs & Game Guides
    o	Allied Assault
    	Strategy Guide (In German)
    	HUD Guide
    	Walkthrough
    	Walkthrough A
    	Walkthrough B
    	Walkthrough C
    	Walkthrough Dutch Version
    	Weapons Guide
    o	Spearhead
    	Walkthrough
    	Weapons Guide
    	Rifle Guide
    o	Breakthrough
    	Walkthrough
    •	Wizzler[NL]
    o	MOHAA Reborn Rights Spreadsheet
    •	Wolf-Man
    o	Skinning Guide using Paint Shop Pro
    •	YoChoy
    o	How to port brush work into Milkshape
    •	Zagz
    o	Avatar Tutorial
    o	Crosshair Tutorial
    o	Custom Scoreboard and Loading Screen
    o	Custom Start-Up and Death Messages Tutorial
    •	Zom-B
    o	Milkshape 3D Basics and Fundamentals
    	Intro
    	Fundamentals
    	Simple Shapes
    	Extrude Modelling
    	Vertex Modelling
    Last edited by Shadow; March 24th, 2018 at 06:16 AM.

  2. #2
    Developer RyBack's Avatar
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    Default

    Wow thanks shadow!
    I think splitting the tutorials to their corresponding sections in the game will be much more helpful than the current name based sorting.
    btw,
    I have versions of 3dsmax 3 and 3dsmax 4 (cracked ofc ( ͡ ͜ʖ ͡ ) ). These tools were used by the original modelers for mohaa. They have much more options than lightray too.
    Should I post them ?

  3. #3

    Default

    Quote Originally Posted by RyBack View Post
    Wow thanks shadow!
    I think splitting the tutorials to their corresponding sections in the game will be much more helpful than the current name based sorting.
    btw,
    I have versions of 3dsmax 3 and 3dsmax 4 (cracked ofc ( ͡ ͜ʖ ͡ ) ). These tools were used by the original modelers for mohaa. They have much more options than lightray too.
    Should I post them ?
    The biggest issue for me personally with splitting the tutorials is that I sometimes myself don't know in which category to place certain tutorials or chapters of tutorials.. (because I don't mod, skin, script or anything). Next to that, basically destroying tutorials/bundles might damage the info within them as well. Now ofc. I could copy and paste tutorials with different subjects, completely to more than 1 section.. but then you'll have copies of tutorials everywhere and it'll become a mess and a much larger package (file size).
    And lastly, it will be a MAJOR pain to sort all of that.. and unfortunately I do not have the time or patience (and experience in these subjects) for that haha.

    So this was the best I could do. I know a lot of people have used these tutorials in the past, and only know these tutorials by author name or website name. That's also a big reason it's categorized by author.
    To accommodate & help find what you need, I created the Table of Contents.. which also includes all chapters within Tutorials. So now you can either search directly in the folder's search box but also use CTRL+F to search in the table of contents for keywords that you are looking for.

    So yeah.. this was the best I personally could do, but by all means, if anyone wants to sort it into categories, go ahead!

    Also about 3DSMAX sure, post those as well! I can add them to the next version! And also upload them to AAAA

  4. #4

    Default

    only know these tutorials by author name
    Some of the authors explain things differently and easier to follow than others so I like it this way. Good work I got it yesterday and ditched the old copy I had.

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