Got a chance to try your instructions. Thanks for the response. I've loved this game for 20 years so a chance to see it in UE4 would be awesome.
Your way is easier than the instructions on the gitlab page (git clone --recurse-submodules https://gitlab.com/mohue/mohue.git). Doing it per the 'git clone' line only 'got' the main folder. It created the other folders but they had been empty.
Doing it how you described, I noticed the GameImporter plugin within the plugins folder.
I also made sure to install the vc_redist (I don't think I did initially)
So the good news is, I didn't have the gameimporter error I had before.
The bad news, about 18% into initalization (when loading the project) I get a error message:
The game module 'mohueDependecy' could not be loaded. There may
be an operating system error or the module may not be properly setup.
I deleted the entire folder and started over, and I get the same error. Also, mistaken, wasn't 18%, it was 39% into initialization when loading the project file.
I get a little more insight when I just double click the project file.
Trying the suggestion of removing the binaries folder, brought up the message in the attached picture:
I said yes, but of course, it couldn't compile, likely without any source code.
So it seems I need a different version of the Unreal Engine or a way to compile it on the new version?
I'm using 4.25.3. I know you mentioned I needed to be on 4.25 but I see no way to go back to that version. My next option starts at 4.24.3.
Any suggestions would be appreciated.
Last edited by kamikazeedriver; August 21st, 2020 at 06:37 PM.
Reason: I should've done due diligence before posting.