So, since the beginning of MOHAA, there has been a bug with custom player skins on a server.
For one (which makes sense), you can ONLY see the player skin of the other person if YOU, the SERVER and the OTHER PLAYER have that skin in their main.
So you'd think, that people not having those skins in their main, wouldn't experience any difference..
However, when the SERVER and the OTHER PLAYER are using certain custom skins (not all custom skins!), and you don't have those.. you can see their weapon pointed towards the sky. So the weapon is not visually located on the body where it should be. This also gives a huge disadvantage to players who don't have those custom skins in their main folder, as you can't see where the opponent is aiming at and they can clip even better without being seen.
This is one of the main reasons we don't see people using custom skins all the time and having fun (like in Quake 3, which was amazing in using custom skins).
After loads of testing, all the custom skins with these issues are based on the following stock models:
- german_winter_2
- german_worker
- allied_manon
You can see which stock skins they are based on by opening up the pk3s and going to the models\players folder and accessing the skin's tik file.
You can see which skin they're based on next to 'skelmodel' & 'path model' (and sometimes there are more indicators).
Example:
Code:
path models/human/German_worker
skelmodel german_worker.skd
Now I always advice admins to either remove custom skin packs or remove only specific skins.. but might there be an actual way to solve this problem?
I have never seen anyone trying to solve this (that I'm aware of ofc.).. so.. can this issue be solved, so that every custom skin can be used on servers without any issues/bugs?
(My first thought was if it was possible to change the stock model the skin was assigned too, but no idea if that'd work.)
Any help is much appreciated!