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Thread: found a bug on destroyed village

  1. #11
    Developer RyBack's Avatar
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    Something about broadcasting the entity to the client even if he can't/shouldn't see it.

  2. #12

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    Sor could explain it better than me, I found this in a script one time and figure what the hell couldn't hurt...lol

    set svflags "+broadcast" //avoid lag by preventing status updates of this object

    but I did find this on another website http://gronnevik.se/rjukan/uploads/M...ses.html#Event

    svflags( [ String parameter1 ], [ String parameter2 ], [ String parameter3 ], [ String parameter4 ], [ String parameter5 ], [ String parameter6 ] )
    Change the current server flags.
    Valid flags are as follows:
    + sets a flag, - clears a flag
    broadcast - always send this entity to the client

    all the models are not solid some are some aren't but that just could be the "set size" not being right depending on the angles I just always use add "solid" ..lol
    Last edited by easymeat; July 19th, 2017 at 02:52 PM.

  3. #13
    Developer RyBack's Avatar
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    Literally what I said that was the best wild memory guess for me.

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