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Thread: vote for obj maps when g_gametype is set to 1?

  1. #1
    Senior Member Ancient Order's Avatar
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    Default vote for obj maps when g_gametype is set to 1?

    before removing them from the allowedmaps.cfg, is there any trick to make possible voting for an obj map in a g_gametype 1 rotation (that already runs obj maps in ffa mode with success)

  2. #2

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    On my server I use "callvote exec mapname.cfg" and put the gametype in the config for each specific map.

    I also use callvote nextmap and have a config on my server that sets the gametype for each map, here's an expert from that:


    set g_extgametype_train_to_hell ft
    set g_extgametype_user_98trenches ft
    set g_extgametype_walkintheparkft
    set g_extgametype_bunderraid ftobj
    set g_extgametype_cherbourg-day-obj ftobj
    set g_extgametype_eder ftobj
    set g_extgametype_gloomcove ftobj
    set g_extgametype_loa_bunker ftobj
    set g_extgametype_obj_alarash ftobj


    I just exec the config from my main server.cfg

    You could make a custom scmd entry to listen for "scmd vote map v2", that would change the gametype to 4, then call a vote for obj/obj_team2

    Those are my ideas ;P
    Last edited by [cB]SplatterGuts; July 19th, 2017 at 07:49 PM.

  3. #3
    Senior Member Ancient Order's Avatar
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    Beautiful, thanks a lot SplatterGuts and for sharing too! Setting gametype to 4 before map launch is the way i would like to go but I willl first try with extgametypes as i still have to discover the event system and scmd, shame on me.

  4. #4

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    Here's the topic where I learned how to use SCMD :P

    http://www.x-null.net/forums/showthr...called-a-vote/

  5. #5
    Senior Member Ancient Order's Avatar
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    Quick learning actually but the clients having to prefix with scmd makes me shy. But thanks again for being a pionneer of the event system use

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