before removing them from the allowedmaps.cfg, is there any trick to make possible voting for an obj map in a g_gametype 1 rotation (that already runs obj maps in ffa mode with success)
before removing them from the allowedmaps.cfg, is there any trick to make possible voting for an obj map in a g_gametype 1 rotation (that already runs obj maps in ffa mode with success)
On my server I use "callvote exec mapname.cfg" and put the gametype in the config for each specific map.
I also use callvote nextmap and have a config on my server that sets the gametype for each map, here's an expert from that:
set g_extgametype_train_to_hell ft
set g_extgametype_user_98trenches ft
set g_extgametype_walkintheparkft
set g_extgametype_bunderraid ftobj
set g_extgametype_cherbourg-day-obj ftobj
set g_extgametype_eder ftobj
set g_extgametype_gloomcove ftobj
set g_extgametype_loa_bunker ftobj
set g_extgametype_obj_alarash ftobj
I just exec the config from my main server.cfg
You could make a custom scmd entry to listen for "scmd vote map v2", that would change the gametype to 4, then call a vote for obj/obj_team2
Those are my ideas ;P
Beautiful, thanks a lot SplatterGuts and for sharing too! Setting gametype to 4 before map launch is the way i would like to go but I willl first try with extgametypes as i still have to discover the event system and scmd, shame on me.
Here's the topic where I learned how to use SCMD :P
http://www.x-null.net/forums/showthr...called-a-vote/
Quick learning actually but the clients having to prefix with scmd makes me shy. But thanks again for being a pionneer of the event system use