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Thread: MOHAA Syntax Highlighting for Sublime Text

  1. #11

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    you can buy a licence, but it's more like a donation than purchasing a "full version"
    you can still use it for free without any limitation.

  2. #12
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Default

    This is super awesome! Great work!

  3. #13
    Developer RyBack's Avatar
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    In case anyone is interested, I made one for notepad++ too.

    https://github.com/mohabhassan/MorphuesNPP

  4. #14

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    Quote Originally Posted by RyBack View Post
    In case anyone is interested, I made one for notepad++ too.
    Thats great, do you happen to know if there is a function list ?
    Like a list that is shown on the left or right with all the function names that can be clicked to jump to that func ?

  5. #15
    Developer RyBack's Avatar
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    I'm not sure I get u.
    You mean inside npp ?

  6. #16

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    @Zappa: I have been using a very long time this program and i have catch a little bug on the code for mohaa.

    When you use the huddraw event you have the hudddraw_alpha on the wrong place, need to be before the virtualize or the game will tell you have error on the script.

    The game need first to compile the settings of huddraw and show next.

  7. #17

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    Thank you for telling me,
    just fixed hudddraw_ and ihudddraw_ snippets, (it was ordered alphabetically :P)
    it should be automatically updating the next time you open your sublime text

  8. #18

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    @Zappa: On another day i have see theres one command missing on the code.

    makearray and endarray

    Code:
    local.array_text = makearray
    "Text 1"
    "Text 2"
    "Text 3"
    "Text 4"
    endarray

  9. #19

    Default

    Quote Originally Posted by DoubleKill View Post
    @Zappa: On another day i have see theres one command missing on the code.

    makearray and endarray

    Code:
    local.array_text = makearray
    "Text 1"
    "Text 2"
    "Text 3"
    "Text 4"
    endarray
    Thanks, i just added it


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