Ay waddup.
So there are no memos or place to save my ideas in the forum and I dont trust my memory so I made a thread.
My main idea is: Instead of injecting/patching/hooking into the game. The packet monitoring would be done with libpcap/winpcap library and whenever a breach is found the rules(blocking) are applied via iptables/windows firewall. This way it is guaranteed that no lag whatsoever will happen to the server.
Lag would happen only on heavily loaded network which is impossible in the case of mohaa.
Do u agree ?
Gimme your opinions ppl :*