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Thread: LoadLibrary ("main\gamex86.dll") failed

  1. #11

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    I still think he still not loading the right dll file because he dont have a logfile like we have on our servers.

    We never have a memory leak and all servers are running on the Windows Server 2012 x64.

    Logfile:

    Code:
    ------ Server Initialization ------
    Server: obj/obj_team1
    Warning: cvar "sv_maxclients" given initial values: "1" and "32"
    Cvar_Set2: sv_running 1
    LoadLibrary (main/gamex86.dll)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Warning: cvar "sv_zombietime" given initial values: "2" and "1"
    Warning: cvar "sv_timeout" given initial values: "120" and "10"
    Initializing CVARS. Done!
    Performing game and patch files integrity check...
    --> MoHAA Server Hash: 6e6c402831306025d75ada19a66fc156
    --> Gamex86 Hash:      06546e0c5345617b22a340c85110b574
    --> mohaa_server.exe file valid!
    --> gamex86mohaa.dll file valid!
    --> Next update check will be performed after 7 hours (0 day/s)!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    Initializing Protected Names List. Done!
    Reborn.map mapped into address space. Shared settings initialized!
    LocalizationError fix Address: 0x0043bb24
    LocalizationError removal fix applied.
    G_BulletAttack Address: 0x31176e10
    G_BulletAttack: Hooked correctly.
    SV_AddEntitiesVisibleFromPoint Address: 0x434520
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0x31177655
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x432fc1
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x421ba3 & 0x421b4e
    InfoBoom Patch Address: 0x421ba3
    InfoBoom Crash Protection applied
    MoH:AA BOF (Buffer Overflow) Address: 0x428fad
    MoH:AA BOF (Buffer Overflow) Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x42f0f0
    UserInfo Buffer overflow protection applied (512 chars limit)
    Player::CondMinChargeTime CallAddress: 0x3112cb31
    Grenade Drop&Charge Crash Protection applied
    Player::PreviousWeapon Infinite Loop Crash Protection applied
    Player::NextWeapon Infinite Loop Crash Protection applied
    ScriptedEvents System Initialized
    Kick/Ban Announcements Initialized
    Internal Packet Flood Protection Initialized
    Allowed remote tool IP: 127.0.0.1 (7f000001)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------

  2. #12
    Administrator James's Avatar
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    Right, that's why I suggested making sure to use the compatible binaries and redownload the patch. It didn't look right.

  3. #13
    Senior Member Ancient Order's Avatar
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    Still crashing the same every 3 days or so whatever stock bins i use. I have set 1 test server ffa and removed all mods except a fix to run obj in ffa mode, crashed after running fine for 7 days. At this moment it is running pure with the patched server files. Im on 2008 r2. Rendez-vous next week

  4. #14

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    Same here.
    In taskmanager, the mohaa_server.exe process keeps using more and more memory until it's about 180 kb in size. (At first startup it's about 104 kb)
    Then after a few days it crashes with the loadlibrary failed error...
    Not running on a windows server edition but a "normal" stock Windows 7 ultimate edition.

  5. #15
    Administrator James's Avatar
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    That's so odd. Has this been happening before? What changed on your machines?

  6. #16

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    As far as I know nothing changed, James. Nothing major at least.
    Just the mandatory windows/java/flash updates. And I don't think the crashes just started one day. Before I was hosting at gameservers.com until I got fed up with them.
    Since then been hosting a server at home and have had to restart the server at least once a week to prevent the mohaa_server process becoming bigger than 180 kb and crashing..

    Sounds like a memory-leak to me. But it puzzles me that doublekill has no issues at all with his windows-based host.
    Could it be some (hidden) windows setting I wonder?

  7. #17
    Developer RyBack's Avatar
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    when the "don't send" window appears click the "click here" hyper link in the last line of the message.
    it should show u two files. upload the mdmp one. if u got balls to upload the fdmp one do it.
    this is for future investigation if RR ever sees this thread.

  8. #18
    Senior Member Ancient Order's Avatar
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    All mods + Reborn = weekly crash
    No mods + no Reborn = no crash
    No mods + Reborn = weekly crash
    All mods + no Reborn = currently testing

    This is boring noone in the Reborn official site's able to watch into the code to debug.

    All your advices and comments have been applied. At least could someone with a non crashing installation upload his bin's please?
    Last edited by Ancient Order; April 4th, 2017 at 10:45 AM.

  9. #19

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    This is my binaries.

    @Midnight1138:

    I think why we dont have a memory leak never could be because our servers gets restarted one time at night.
    Attached Files Attached Files
    Last edited by DoubleKill; April 5th, 2017 at 04:06 AM.

  10. #20
    Developer RyBack's Avatar
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    Quote Originally Posted by Ancient Order View Post
    This is boring noone in the Reborn official site's able to watch into the code to debug.
    u didn't follow my reply:

    Quote Originally Posted by RyBack View Post
    when the "don't send" window appears click the "click here" hyper link in the last line of the message.
    it should show u two files. upload the mdmp one. if u got balls to upload the fdmp one do it.
    this is for future investigation if RR ever sees this thread.
    If I check the mdmp/fdmp file,I may be able identify the crash cause and might be able to prevent it. but that's a big if.

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