Hi there,
when I was a clanbase admin and part of the democrew, I remember we had a special EXE that could slow down or fast forwards .dm3 demos but I lost it, does anyone still have it by any chance?
thanks
Hi there,
when I was a clanbase admin and part of the democrew, I remember we had a special EXE that could slow down or fast forwards .dm3 demos but I lost it, does anyone still have it by any chance?
thanks
Weird, I was just thinking about this 10 min. ago haha.
I don't have it though, MOHAAC was able to do this perfectly, but I just tested if it still works in MOHAAC, and unfortunately although you can still access the demo theater and play demos, the Playback & X-Ray options don't work anymore.
I think it's not able to place the playback.cfg in your mohaa folder anymore, if anyone still happens to have the playback.cfg, it might work.
But I am definitely interested in a mohaa.exe with playback options.
ur right.. no way to get it, I did however manage to figure out the command.
it's timescale.
timescale 1 = normal speed, 2 = double speed, .5 = half speed and so on
any idea how I can bind a toggle that boosts the timescale every time I click it instead of different binds?
Last edited by cpaqf1; November 8th, 2016 at 08:44 PM.
This all works perfect!
I have a question though, what command would be needed to pause the game? (This was possible with the MOHAAC Demo Theater so it must be possible somehow..).
With the above examples, UPARROW makes everything play normally, RIGHTARROW fastforwards and both DOWNARROW & LEFTARROW slows down the speed.. though neither 'pause' it.
I tried some variations with the numbers but couldn't find what I needed.
So my question, how can you pause a recorded demo when re-playing it in mohaa?
maybe "timescale 0" ?
Last edited by RyBack; March 6th, 2017 at 10:26 AM.
Tried that before too, but has the same effect as "1" :/
Also tried placing it on -500 for example, and it did slow down, but not anywhere near stopping completely.
Also tried -999999, that just made the demo jump from frame to frame (but frames that were supposed to happen 20 seconds later..) so in theory it went quicker.
B|Code:bind p "toggle cl_freezeDemo"
Just tried it out..
Although it does indeed freeze the frame (yaay!), as soon as you toggle it off (resume the demo), it will have skipped as many seconds as you've frozen it.
So basically the demo still continues to run, however your stuck at only seeing 1 frame... :/