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Thread: FT server crashes when melting player...

  1. #1

    Default FT server crashes when melting player...

    Hello,

    We have a freeze tag server and when a player starts to melt a frozen player and gets near to the end of the melt it crashes the server. The log is right after the player starts melting,
    Linux server btw...

    Code:
    Got signal 11 - Segmentation fault, faulty address is 0xe4f840c0
    Crash Recover Attempt will take place!
    Execution path:
     --> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x3c) [0xf25ad8fc]
     --> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xf25ae3ae]
     --> ./fgamededmohaa.so(G_RunFrame+0x26a) [0xf258708a]
     --> ./fgameded.so(G_RunFrame+0x7d8) [0xf288b3bc]
     --> ./mohaa_lnxded() [0x808d7ab]
     --> ./mohaa_lnxded() [0x8067486]
     --> ./mohaa_lnxded() [0x809726e]
     --> /lib/i386-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0xf75224d3]
    --- Common Initialization ---
    Medal of Honor Allied Assault 1.11 linux-i386 Jul 22 2004
    ----- FS_Startup -----
    Current search path:
    /home/ogpautobot/.mohaa/main
    /games/shea/mohaa/main
    /games/shea/mohaa/main/user_MLS_SKINPAK_SERVER_2.0.pk3 (436 files)
    /games/shea/mohaa/main/user-MLS_MAP_PAK1.pk3 (225 files)
    /games/shea/mohaa/main/user-MLS_FULL_MAP_PAK3.1.pk3 (538 files)
    /games/shea/mohaa/main/pak6.pk3 (104 files)
    /games/shea/mohaa/main/Pak5.pk3 (259 files)
    /games/shea/mohaa/main/Pak4.pk3 (593 files)
    /games/shea/mohaa/main/Pak3.pk3 (669 files)
    /games/shea/mohaa/main/Pak2.pk3 (4722 files)
    /games/shea/mohaa/main/Pak1.pk3 (772 files)
    /games/shea/mohaa/main/Pak0.pk3 (11175 files)
    
    ----------------------
    19493 files in pk3 files
    execing default.cfg
    execing menu.cfg
    couldn't exec newconfig.cfg
    Config: unnamedsoldier.cfg
    couldn't exec configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    couldn't exec custom.cfg
    You are now setup for easy mode.
    Opening IP socket: 23.29.117.20:12203
    Hostname: ubuvt.webehostin.com
    IP: 23.29.117.20
    --- Common Initialization Complete --- 401 ms
    --- Localization: I see 0 localization files
    --- Localization: reading file global/localization.txt
    Loading Localization File global/localization.txt
    Loaded 1242 localization entries
    execing server.cfg
    Cvar_Set2: g_logsync 1
    Cvar_Set2: chat 1
    Cvar_Set2: sv_chatter 1
    Cvar_Set2: logfile 3
    Cvar_Set2: g_log qconsole.log
    Cvar_Set2: g_mef_settings meltgun: on
    Cvar_Set2: g_tdm_settings fraglimit: 0 roundlimit: 0 timelimit: 15
    Cvar_Set2: g_obj_settings fraglimit: 7 roundlimit: 5 timelimit: 0
    Cvar_Set2: g_ftobj_settings fraglimit: 7 roundlimit: 5 timelimit: 0
    Cvar_Set2: g_ctf_settings fraglimit: 0 roundlimit: 5 timelimit: 15
    Cvar_Set2: g_extgametype_obj_team2 obj
    Cvar_Set2: g_extgametype_mohdm6 ftobj
    Cvar_Set2: g_extgametype_mohdm2 ctf
    Cvar_Set2: g_extgametype_obj_team4 ftobj
    Cvar_Set2: g_gametype 4
    g_gametype will be changed upon restarting.
    Cvar_Set2: g_extgametype 
    Cvar_Set2: sv_maplist obj/obj_team2 dm/mohdm6 dm/mohdm2 obj/obj_team4
    Cvar_Set2: g_gametype 4
    Cvar_Set2: sv_fps 20
    ------ Server Initialization ------
    Server: obj/obj_team2
    Warning: cvar "sv_maxclients" given initial values: "1" and "32"
    Cvar_Set2: sv_running 1
    ------ Unloading fgameded.so ------
    ------- Attempting to load ./fgameded.so -------
    LoadLibrary (fgameded.so)
    
    
    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ 
    Initializing SignalHandlers. Done!
    Warning: cvar "sv_zombietime" given initial values: "2" and "1"
    Warning: cvar "sv_timeout" given initial values: "120" and "10"
    Initializing CVARS. Done!
    Performing game and patch files integrity check...
    --> MoHAA Server Hash: b1e012bc32ea60d93b99dea8e8a33b86
    --> Fgameded Hash:     a08070c65b6994312a2218f79174245d
    --> Reborn WARNING: You are using different version of mohaa_lnxded
    --> This can lead to patch unstability!
    --> Please use mohaa_lnxded shipped with patch release.
    --> fgamededmohaa.so file valid!
    --> Next update check will be performed after 11 hours (0 day/s)!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    Initializing Protected Names List. Done!
    Reborn.map mapped into address space. Shared settings initialized!
    LocalizationError fix Address: 0x080ADE9E
    LocalizationError removal fix applied.
    BulletAttack Address: 0xf263c990
    GetMuzzlePosition Address: 0xf262dbe0
    GetEntityTag Address: 0xf256f990
    Player::Respawn Address: 0xf25bbcb0
    Player::Killed Address: 0xf25bbe60
    Entity::Damage Address: 0xf256caf0
    Player::JumpXY Address: 0xf25c06d0
    BulletAttack: Hooked correctly.
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0xf263d16a
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x808ce4f
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x807930b & 0x8079296
    InfoBoom Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x8087c00
    UserInfo Buffer overflow protection applied (512 chars limit)
    UserInfo DirectConnect Protection applied
    Player::PreviousWeapon Infinite Loop Crash Protection applied
    Player::NextWeapon Infinite Loop Crash Protection applied
    ScriptedEvents System Initialized
    Kick/Ban Announcements Initialized
    Internal Packet Flood Protection Initialized
    Allowed remote tool IP: 127.0.0.1 (7f000001)
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------

  2. #2
    Purple Developer Purple Elephant1au's Avatar
    Join Date
    Feb 2012
    Location
    Australia
    Posts
    1,269

    Default

    Hi

    The answer is in the logs
    Code:
    --> Reborn WARNING: You are using different version of mohaa_lnxded
    --> This can lead to patch unstability!
    --> Please use mohaa_lnxded shipped with patch release.
    Try using the correct reborn binary which can be found on this forum.
    It is crashing when the spawn event is being triggered after the player has been melted, possibly because they are being forced to respawn as opposed to a normal spawn at start of round etc.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  3. #3

    Default

    i had a windows server with freezetag and everything was fine, i changed to linux with the same files and also had crashes when melting, u also have problems on linux?

  4. #4

    Default

    Quote Originally Posted by Slimbips {sfx} View Post
    i had a windows server with freezetag and everything was fine, i changed to linux with the same files and also had crashes when melting, u also have problems on linux?
    Same here lol, im gonna try what Purple Elephant1au said regrading the spawn points in which i do have custom spawns on the DM maps converted to objective mode.

  5. #5
    Purple Developer Purple Elephant1au's Avatar
    Join Date
    Feb 2012
    Location
    Australia
    Posts
    1,269

    Default

    Start by fixing the reborn error which is more then likely the cause of your issue. I was speculating about why it might be crashing on melt as opposed to normal spawning. Should have nothing to do with custom spawn points.
    Use correct binary to ensure the patch is working correctly.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  6. #6

    Default

    zzzuser-mefy-extgametypes-1_2_2-STOCKMAPS (3) (4).pk3

    try that one but remove =|LuV|= Clan stuff if u see some
    it has kills added when melting btw... 1 melt = 1 kill

    greets slim
    Last edited by Slimbips {sfx}; May 25th, 2016 at 10:13 PM.

  7. #7

    Default

    Hello Friends of Medal!

    Freeze installed this mod, but my server crash when connecting 20 players.

    At first I thought it would conflict with another mod freeze, deleted mod freeze and left this only still falls the server. I went back to the old mod.

  8. #8

    Default

    Was using O.S. CENTOS, installed the Ubuntu Server 15.10 version, and this occurring the same problem, the freeze mod works up to 20 players, more than that of the server crash. I'm going back to the mod Frezze standard.

  9. #9

    Default

    weird that it crashes on 20+ players, never seen it before

  10. #10
    Senior Member beroo's Avatar
    Join Date
    Dec 2017
    Location
    Cairo
    Posts
    108

    Default

    Same here common problem lol
    Then
    @Slim the problem from where .
    from my mohaa_inxded as P.E said or from FT script ?! how did u fixed it

    when i tested it at my home server (windows) i don't found any problem with melting but i wonder why i got crash in linux (ubuntu)
    also btw i tried to open log
    Code:
    seta g_log "qconsole.log"							
    seta logfile "3"
    seta g_logSync "1"
    seta sv_chatter "1"
    seta developer "3"
    nothing happened is there something to do it in linux ?
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

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