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Thread: Breakthrough Weapons help

  1. #1

    Default Breakthrough Weapons help

    Hello,



    I need help please i got server in breakthrough and wanna do it Sniper/Rifle not problem if there are many kinds of rifles or snipers and to add to both teams silenced pistol please


    I got Countdown mod but its radio how to switch it to light please ? maybe to add cvar to server.cfg


    Thanks

  2. #2

    Default

    you can't have 2 pistols but to have the silenced pistol's you have to edit all the pistol tiki"s here's a pk3 you can use I fixed

    and for the countdown light here's what I used

  3. #3

    Default

    Quote Originally Posted by easymeat View Post
    you can't have 2 pistols but to have the silenced pistol's you have to edit all the pistol tiki"s here's a pk3 you can use I fixed

    and for the countdown light here's what I used
    Thanks alot for help mate i will try to make silenced pistol work hope i success , BTW i posted that i need Sniper/Rifle only please , i saw other threads like this http://www.x-null.net/forums/showthr...pearhead/page2

    That you posted before but i see the sub-machine is allowed too why ?? i need only mate server to be Snipers/Rifles i saw in other server this one IP : 31.186.250.131:12205 that the first two weapons in weapon list i mean the sniper and rifles can be choosed and you can press them but other weapons blocked you cant press them you understand me ?! , hope i fix to put silenced pistol too

    Thanks
    Last edited by Magnus; April 17th, 2016 at 03:35 AM.

  4. #4

    Default

    Sh weapons work for bt too ?

  5. #5

    Default

    Try this out works from mikes_torso.scr so make sure any other mods you have aren't, you can add exec global/weapons.scr to other mods under
    Code:
    //==============================================================================
    //==============================================================================
    //
    // RAISE_WEAPON
    //
    //==============================================================================
    
    state RAISE_WEAPON
    {
    	movetype legs
    
    	entrycommands
    	{
    	
    	exec global/weapons.scr <------------ HERE --------------
    		viewmodelanim pullout
    
    		// just to make sure nothing funky's 
    		// attached that shouldn't be.
    		correctweaponattachments
    	}
    Changes weapons by player models
    Replace all weapons that are not sniper or rifle with Kar98sniper for axis and Springfield 03 for allies.
    Removes all nades and mines
    Replace all pistols with a silenced pistol.

  6. #6

    Default

    Forgot to say put set sniper 1 in server.cfg

  7. #7

    Default

    This will work just make sure you put set sniper 1 in cfg. SH & BT gives weapons by the skin the players are using AA skins use AA weapons, Sh skins use Sh Weapons BT skins use BT weapons So if player has manon skin they can only pick AA weapons, that's why the weapons.scr is set up by player models.

  8. #8

    Default

    Quote Originally Posted by easymeat View Post
    This will work just make sure you put set sniper 1 in cfg. SH & BT gives weapons by the skin the players are using AA skins use AA weapons, Sh skins use Sh Weapons BT skins use BT weapons So if player has manon skin they can only pick AA weapons, that's why the weapons.scr is set up by player models.
    Thanks alot mate i realy Appreciate your work and help Realy Thanks !!

  9. #9

    Default

    here now just so you know I'm not changing this around every time someone gets on your server and tells you they like something different.

  10. #10

    Default

    here's some sniper rifle mods for BT I made today if anyone wants them. There is aslo the source files and some extra stuffto help noobs change some things around if they want.

    Code:
     
    3 Breakthrough rifle mods
    
    The original weapons script I found on TMT forums I just fixed it how I wanted it.
    
    I was asked for this on X-Null forums so I thought I'd just do 3 different versions
     of what I was asked for. They all work good I didn't find any problems.
     
    easymeat{sfx} 
    --------------------------------------------------------------- 
     NOTES: 
      1.) zzzzzzzz_EZM_BT_Sniper_Rifles1 HAS NO GRENADES 
      
           AND ALL PISTOLS ARE REPLACED WITH Hi-Standard Silenced.
           
           ALL WEAPON TIK'S ARE STOCK EXCEPT FOR PISTOLS AND GRENADES
           
           The mod replaces all breakthrough weapons to mohaa rifles and snipers only.
           Kar98
           Kar98sniper
           M1 Garand
           Springfield
           
           
      2.) zzzzzzzz_EZM_BT_Sniper_Rifles2 STOCK WEAPONS 
      
           ALL WEAPON TIK'S ARE STOCK
           
           The mod replaces all breakthrough weapons to mohaa rifles and snipers only.
           
           Kar98
           Kar98sniper
           M1 Garand
           Springfield
      
      3.)  zzzzzzzz_EZM_BT_Bolt.pk3 STOCK BOLT ACTION WEAPONS 
      
           ALL WEAPON TIK'S ARE STOCK
           
      4.) Please read at the  EXTRA STUFF.txt in the extra stuff folder to change
          somethings around if you want.
          
    ---------------------------------------------------------------
    
    iNSTALL: 
    1.) Place the pk3 in MOHAA/maintt folder.
    2.) Add set weapons "1" to server.cfg to run mod. 
    
    ///////////////////////////////////////////////
     zzzzzzzz_EZM_BT_Sniper_Rifles1 WEAPONS SET UP
    //////////////////////////////////////////////
    
    g43 = kar98Sniper
    
    mp40 = kar98
    moschetto = kar98
    breda = kar98
    
    mine = m1_garand
    minedetector = m1_garand
    
    mp44 = kar98
    kar98_mortar = kar98
    carcano = kar98
    
    panzerschreck = springfield 
    shotgun = kar98sniper
    
    p38 = Hi-Standard Silenced ( SEE NOTES )
    Beretta = Hi-Standard Silenced ( SEE NOTES )
    
    svt_rifle = springfield
    uk_w_l42a1 = springfield
    
    ppsh = kar98
    sten = kar98
    thompsonsmg = kar98
    
    mine = kar98
    minedetector = kar98
    
    bar = m1_garand
    uk_w_Vickers = m1_garand
    
    shotgun = kar98sniper
    bazooka = kar98sniper
    uk_w_piat = kar98sniper
    
    enfield = m1_garand
    delisle = m1_garand
    mosin_nagant_rifle = m1_garand
    
    colt45 = Hi-Standard Silenced ( SEE NOTES )
    Nagant_revolver = Hi-Standard Silenced ( SEE NOTES )
    Webley_Revolver = Hi-Standard Silenced ( SEE NOTES )
    
    ///////////////////////////////////////////////
     zzzzzzzz_EZM_BT_Sniper_Rifles2 WEAPONS SET UP
    //////////////////////////////////////////////
      
    g43 = kar98Sniper
    
    mp40 = kar98
    moschetto = kar98
    breda = kar98
    
    mine = m1_garand
    minedetector = m1_garand
    
    mp44 = kar98
    kar98_mortar = kar98
    carcano = kar98
    
    panzerschreck = springfield 
    shotgun = kar98sniper
    
    svt_rifle = springfield
    uk_w_l42a1 = springfield
    
    ppsh = kar98
    sten = kar98
    thompsonsmg = kar98
    
    mine = kar98
    minedetector = kar98
    
    bar = m1_garand
    uk_w_Vickers = m1_garand
    
    shotgun = kar98sniper
    bazooka = kar98sniper
    uk_w_piat = kar98sniper
    
    enfield = m1_garand
    delisle = m1_garand
    mosin_nagant_rifle = m1_garand
    
    ////////////////////////////////////////
    zzzzzzzz_EZM_BT_Bolt.pk3 WEAPONS SET UP
    ///////////////////////////////////////
    
    g43 = kar98Sniper
    
    mp40 = mosin_nagant_rifle
    moschetto = mosin_nagant_rifle
    breda = mosin_nagant_rifle
    
    mine = enfield
    minedetector = enfield
    
    mp44 = uk_w_l42a1
    kar98_mortar = uk_w_l42a1
    
    panzerschreck = springfield 
    shotgun = kar98sniper
    
    svt_rifle = carcano
    m1_garand = carcano
    
    ppsh = kar98
    sten = kar98
    thompsonsmg = kar98
    
    mine = kar98
    minedetector = kar98
    
    bar = endfield
    uk_w_Vickers = enfield
    
    shotgun = kar98sniper
    bazooka = kar98sniper
    uk_w_piat = kar98sniper

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