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Thread: Breakthrough Weapons help

  1. #21

    Default

    Quote Originally Posted by easymeat View Post
    so get it from them
    ROFL

  2. #22

    Default

    For who know where can i find all .tik weapon files that used in SH game because there are weird weapons in 6th airborne captain skin cant find there .tik files in weapons folder

    like uk_w_piat.tik and there are others weapons too

    Thanks

  3. #23

    Default

    Spearhead pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons
    Breakthrough pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons

    Same for player skins models/player in the pk3.pk3's for both games

    The patches added more weapons to the games and for some silly assed reason put them in pk3.pk3

    Code:
    // weapons
    cache models/weapons/m1_garand.tik	
    cache models/weapons/springfield.tik
    cache models/weapons/thompsonsmg.tik
    cache models/weapons/bar.tik
    cache models/weapons/bazooka.tik
    cache models/weapons/shotgun.tik
    cache models/weapons/colt45.tik
    cache models/weapons/m2frag_grenade.tik		
    cache models/weapons/enfield.tik
    cache models/weapons/mosin_nagant_rifle.tik
    cache models/weapons/svt_rifle.tik
    cache models/weapons/ppsh_smg.tik
    cache models/weapons/sten.tik		
    cache models/weapons/uk_w_l42a1.tik    
    cache models/weapons/us_w_minedetector.tik
    cache models/weapons/us_w_mine.tik     
    cache models/weapons/uk_w_Vickers.tik    
    cache models/weapons/uk_w_piat.tik    
    cache models/weapons/delisle.tik	
    cache models/weapons/kar98.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mp40.tik
    cache models/weapons/mp44.tik	
    cache models/weapons/panzerschreck.tik
    cache models/weapons/p38.tik
    cache models/weapons/steilhandgranate.tik
    cache models/weapons/G43.tik
    cache models/weapons/it_w_moschetto.tik
    cache models/weapons/it_w_breda.tik
    cache models/weapons/gr_w_mine.tik
    cache models/weapons/gr_w_minedetector.tik    
    cache models/weapons/kar98_mortar.tik
    cache models/weapons/it_w_carcano.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mills_grenade.tik
    cache models/weapons/m18_smoke_grenade.tik
    cache models/weapons/webley_revolver.tik
    cache models/weapons/It_W_Beretta.tik
    cache models/weapons/Nagant_revolver.tik
    cache models/weapons/RDG-1_Smoke_grenade.tik
    cache models/weapons/Russian_F1_grenade.tik
    cache models/weapons/It_W_Bomba.tik
    cache models/weapons/It_W_BombaBreda.tik
    //player
    //ALLIED ASSAULT 
    cache models/player/allied_airborne.tik
    cache models/player/allied_manon.tik
    cache models/player/allied_sas.tik
    cache models/player/allied_pilot.tik
    cache models/player/american_army.tik
    cache models/player/american_ranger.tik
    cache models/player/german_afrika_officer.tik
    cache models/player/german_afrika_private.tik
    cache models/player/german_elite_officer.tik
    cache models/player/german_elite_sentry.tik
    cache models/player/german_kradshutzen.tik
    cache models/player/german_panzer_grenadier.tik
    cache models/player/german_panzer_obershutze.tik
    cache models/player/german_panzer_shutze.tik
    cache models/player/german_panzer_tankcommander.tik
    cache models/player/german_scientist.tik
    cache models/player/german_waffenss_officer.tik
    cache models/player/german_waffenss_shutze.tik
    cache models/player/german_wehrmacht_officer.tik
    cache models/player/german_wehrmacht_soldier.tik
    cache models/player/german_winter_1.tik
    cache models/player/german_winter_2.tik
    cache models/player/german_worker.tik
    // SPEARHEAD MODELS 
    cache models/player/allied_101st_Captain.tik
    cache models/player/allied_101st_Infantry.tik
    cache models/player/allied_101st_Scout.tik
    cache models/player/allied_501st_PIR_Scout.tik
    cache models/player/allied_501st_PIR_Soldier.tik
    cache models/player/allied_british_6th_Airborne_Captain.tik
    cache models/player/allied_british_6th_Airborne_Paratrooper.tik
    cache models/player/allied_russian_Crazy_Boris.tik
    cache models/player/allied_russian_Recon_Scout.tik
    cache models/player/allied_russian_Recon_Soldier.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik	
    cache models/player/german_Ardennes_Artillery_Commander.tik
    cache models/player/german_DDay_Colonel.tik
    cache models/player/german_Panzer_Corporal.tik
    cache models/player/german_Stukageschwader.tik
    // BREAKTHROUGH MODELS 
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik
    cache models/player/allied_russian_corporal.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_Wheathers.tik
    cache models/player/allied_US_Tank.tik
    cache models/player/allied_US_Mask.tik
    cache models/player/allied_British_Tank.tik
    cache models/player/allied_British_Cmd.tik
    cache models/player/sc_ax_ital_inf.tik
    cache models/player/sc_ax_ital_inf2.tik
    cache models/player/it_ax_ital_vol.tik

  4. #24

    Default

    Quote Originally Posted by easymeat View Post
    Spearhead pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons
    Breakthrough pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons

    Same for player skins models/player in the pk3.pk3's for both games

    The patches added more weapons to the games and for some silly assed reason put them in pk3.pk3

    Code:
    // weapons
    cache models/weapons/m1_garand.tik	
    cache models/weapons/springfield.tik
    cache models/weapons/thompsonsmg.tik
    cache models/weapons/bar.tik
    cache models/weapons/bazooka.tik
    cache models/weapons/shotgun.tik
    cache models/weapons/colt45.tik
    cache models/weapons/m2frag_grenade.tik		
    cache models/weapons/enfield.tik
    cache models/weapons/mosin_nagant_rifle.tik
    cache models/weapons/svt_rifle.tik
    cache models/weapons/ppsh_smg.tik
    cache models/weapons/sten.tik		
    cache models/weapons/uk_w_l42a1.tik    
    cache models/weapons/us_w_minedetector.tik
    cache models/weapons/us_w_mine.tik     
    cache models/weapons/uk_w_Vickers.tik    
    cache models/weapons/uk_w_piat.tik    
    cache models/weapons/delisle.tik	
    cache models/weapons/kar98.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mp40.tik
    cache models/weapons/mp44.tik	
    cache models/weapons/panzerschreck.tik
    cache models/weapons/p38.tik
    cache models/weapons/steilhandgranate.tik
    cache models/weapons/G43.tik
    cache models/weapons/it_w_moschetto.tik
    cache models/weapons/it_w_breda.tik
    cache models/weapons/gr_w_mine.tik
    cache models/weapons/gr_w_minedetector.tik    
    cache models/weapons/kar98_mortar.tik
    cache models/weapons/it_w_carcano.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mills_grenade.tik
    cache models/weapons/m18_smoke_grenade.tik
    cache models/weapons/webley_revolver.tik
    cache models/weapons/It_W_Beretta.tik
    cache models/weapons/Nagant_revolver.tik
    cache models/weapons/RDG-1_Smoke_grenade.tik
    cache models/weapons/Russian_F1_grenade.tik
    cache models/weapons/It_W_Bomba.tik
    cache models/weapons/It_W_BombaBreda.tik
    //player
    //ALLIED ASSAULT 
    cache models/player/allied_airborne.tik
    cache models/player/allied_manon.tik
    cache models/player/allied_sas.tik
    cache models/player/allied_pilot.tik
    cache models/player/american_army.tik
    cache models/player/american_ranger.tik
    cache models/player/german_afrika_officer.tik
    cache models/player/german_afrika_private.tik
    cache models/player/german_elite_officer.tik
    cache models/player/german_elite_sentry.tik
    cache models/player/german_kradshutzen.tik
    cache models/player/german_panzer_grenadier.tik
    cache models/player/german_panzer_obershutze.tik
    cache models/player/german_panzer_shutze.tik
    cache models/player/german_panzer_tankcommander.tik
    cache models/player/german_scientist.tik
    cache models/player/german_waffenss_officer.tik
    cache models/player/german_waffenss_shutze.tik
    cache models/player/german_wehrmacht_officer.tik
    cache models/player/german_wehrmacht_soldier.tik
    cache models/player/german_winter_1.tik
    cache models/player/german_winter_2.tik
    cache models/player/german_worker.tik
    // SPEARHEAD MODELS 
    cache models/player/allied_101st_Captain.tik
    cache models/player/allied_101st_Infantry.tik
    cache models/player/allied_101st_Scout.tik
    cache models/player/allied_501st_PIR_Scout.tik
    cache models/player/allied_501st_PIR_Soldier.tik
    cache models/player/allied_british_6th_Airborne_Captain.tik
    cache models/player/allied_british_6th_Airborne_Paratrooper.tik
    cache models/player/allied_russian_Crazy_Boris.tik
    cache models/player/allied_russian_Recon_Scout.tik
    cache models/player/allied_russian_Recon_Soldier.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik	
    cache models/player/german_Ardennes_Artillery_Commander.tik
    cache models/player/german_DDay_Colonel.tik
    cache models/player/german_Panzer_Corporal.tik
    cache models/player/german_Stukageschwader.tik
    // BREAKTHROUGH MODELS 
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik
    cache models/player/allied_russian_corporal.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_Wheathers.tik
    cache models/player/allied_US_Tank.tik
    cache models/player/allied_US_Mask.tik
    cache models/player/allied_British_Tank.tik
    cache models/player/allied_British_Cmd.tik
    cache models/player/sc_ax_ital_inf.tik
    cache models/player/sc_ax_ital_inf2.tik
    cache models/player/it_ax_ital_vol.tik
    Thanks

  5. #25

    Default

    Quote Originally Posted by easymeat View Post
    Spearhead pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons
    Breakthrough pk1.pk3 models/weapons and if patches installed pk3.pk3 models/weapons

    Same for player skins models/player in the pk3.pk3's for both games

    The patches added more weapons to the games and for some silly assed reason put them in pk3.pk3

    Code:
    // weapons
    cache models/weapons/m1_garand.tik	
    cache models/weapons/springfield.tik
    cache models/weapons/thompsonsmg.tik
    cache models/weapons/bar.tik
    cache models/weapons/bazooka.tik
    cache models/weapons/shotgun.tik
    cache models/weapons/colt45.tik
    cache models/weapons/m2frag_grenade.tik		
    cache models/weapons/enfield.tik
    cache models/weapons/mosin_nagant_rifle.tik
    cache models/weapons/svt_rifle.tik
    cache models/weapons/ppsh_smg.tik
    cache models/weapons/sten.tik		
    cache models/weapons/uk_w_l42a1.tik    
    cache models/weapons/us_w_minedetector.tik
    cache models/weapons/us_w_mine.tik     
    cache models/weapons/uk_w_Vickers.tik    
    cache models/weapons/uk_w_piat.tik    
    cache models/weapons/delisle.tik	
    cache models/weapons/kar98.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mp40.tik
    cache models/weapons/mp44.tik	
    cache models/weapons/panzerschreck.tik
    cache models/weapons/p38.tik
    cache models/weapons/steilhandgranate.tik
    cache models/weapons/G43.tik
    cache models/weapons/it_w_moschetto.tik
    cache models/weapons/it_w_breda.tik
    cache models/weapons/gr_w_mine.tik
    cache models/weapons/gr_w_minedetector.tik    
    cache models/weapons/kar98_mortar.tik
    cache models/weapons/it_w_carcano.tik
    cache models/weapons/kar98sniper.tik
    cache models/weapons/mills_grenade.tik
    cache models/weapons/m18_smoke_grenade.tik
    cache models/weapons/webley_revolver.tik
    cache models/weapons/It_W_Beretta.tik
    cache models/weapons/Nagant_revolver.tik
    cache models/weapons/RDG-1_Smoke_grenade.tik
    cache models/weapons/Russian_F1_grenade.tik
    cache models/weapons/It_W_Bomba.tik
    cache models/weapons/It_W_BombaBreda.tik
    //player
    //ALLIED ASSAULT 
    cache models/player/allied_airborne.tik
    cache models/player/allied_manon.tik
    cache models/player/allied_sas.tik
    cache models/player/allied_pilot.tik
    cache models/player/american_army.tik
    cache models/player/american_ranger.tik
    cache models/player/german_afrika_officer.tik
    cache models/player/german_afrika_private.tik
    cache models/player/german_elite_officer.tik
    cache models/player/german_elite_sentry.tik
    cache models/player/german_kradshutzen.tik
    cache models/player/german_panzer_grenadier.tik
    cache models/player/german_panzer_obershutze.tik
    cache models/player/german_panzer_shutze.tik
    cache models/player/german_panzer_tankcommander.tik
    cache models/player/german_scientist.tik
    cache models/player/german_waffenss_officer.tik
    cache models/player/german_waffenss_shutze.tik
    cache models/player/german_wehrmacht_officer.tik
    cache models/player/german_wehrmacht_soldier.tik
    cache models/player/german_winter_1.tik
    cache models/player/german_winter_2.tik
    cache models/player/german_worker.tik
    // SPEARHEAD MODELS 
    cache models/player/allied_101st_Captain.tik
    cache models/player/allied_101st_Infantry.tik
    cache models/player/allied_101st_Scout.tik
    cache models/player/allied_501st_PIR_Scout.tik
    cache models/player/allied_501st_PIR_Soldier.tik
    cache models/player/allied_british_6th_Airborne_Captain.tik
    cache models/player/allied_british_6th_Airborne_Paratrooper.tik
    cache models/player/allied_russian_Crazy_Boris.tik
    cache models/player/allied_russian_Recon_Scout.tik
    cache models/player/allied_russian_Recon_Soldier.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik	
    cache models/player/german_Ardennes_Artillery_Commander.tik
    cache models/player/german_DDay_Colonel.tik
    cache models/player/german_Panzer_Corporal.tik
    cache models/player/german_Stukageschwader.tik
    // BREAKTHROUGH MODELS 
    cache models/player/allied_russian_seaman.tik
    cache models/player/allied_technician.tik
    cache models/player/allied_russian_corporal.tik
    cache models/player/allied_british_tank_corporal.tik
    cache models/player/allied_Wheathers.tik
    cache models/player/allied_US_Tank.tik
    cache models/player/allied_US_Mask.tik
    cache models/player/allied_British_Tank.tik
    cache models/player/allied_British_Cmd.tik
    cache models/player/sc_ax_ital_inf.tik
    cache models/player/sc_ax_ital_inf2.tik
    cache models/player/it_ax_ital_vol.tik
    Hello , i tried your sh weapons script that in Medal of Honor Series file , and his name zzzzzzzz_EZM_SH_Weapons.pk3

    So problem that its got folder weapons and in it sh_bolt.scr , sh_sniper.scr , sh_rocket.scr

    Also its not got weapons .tik to edit there weapons like firedelay or amount of ammo , because server now running without .tik weapons and snipers become like default there firedelay like 1.50 so they slow while shooting and need to edit it and ammo 5 only.

    Tried to put weapons .tik to this folder but mod wont work only when i delete them.

    if you can please to make weapons.scr like what you did in breakthough game without to put sh_sniper.scr in weapons file

    this the sh_sniper.scr :

    Code:
    /*
    SPEARHEAD WEAPONS SWAP
    
    */
    Main:
    
        // checks for cvar in server.cfg to turn on mod ( set sniper "1" )
    	
        level.sniper = getcvar "sniper"
           if(level.sniper == "1")
        {
           thread allied   
           thread axis    
        }
    
        end
           
    allied:
           
        waitframe
    
        local.n = randomint 99999
    
        self weaponcommand mainhand targetname ("w" + local.n)
           
        if ($("w" + local.n))
    
        {
    
        local.weap = $("w" + local.n)
    
        local.weap.targetname = ""
    
        }
    
        else
    
        end
    
        switch(local.weap.model)
    
        {    
    
    /*
    ALLIED WEAPONS
    
    These are weapons to be swapped do not remove slashs from weapon unless that is the 
    game you are running
    
    */   	
    	// ALLIED ASSAULT WEAPONS TO BE SWAPPED
    	
        case "models/weapons/m1_garand.tik":	
    	//case "models/weapons/springfield.tik":
        case "models/weapons/thompsonsmg.tik":
        case "models/weapons/bar.tik":
        case "models/weapons/bazooka.tik":
        case "models/weapons/shotgun.tik":
    		 
    	//SPEARHEAD WEAPONS TO BE SWAPPED
    	
        case "models/weapons/enfield.tik":
        case "models/weapons/mosin_nagant_rifle.tik":
        case "models/weapons/svt_rifle.tik":
        case "models/weapons/ppsh_smg.tik":
        case "models/weapons/sten.tik":	
    	
    	// BREAKTHROUGH WEAPONS TO BE SWAPPED
    	
        //case "models/weapons/uk_w_l42a1.tik":    
        //case "models/weapons/us_w_minedetector.tik":
        //case "models/weapons/us_w_mine.tik":     
        //case "models/weapons/uk_w_Vickers.tik":    
        //case "models/weapons/uk_w_piat.tik":    
        //case "models/weapons/delisle.tik":	
    
    /*
    These are weapons to be taken from players
    */	
    	// ALLIED ASSAULT WEAPONS TO BE TAKEN
    	
       self take "models/weapons/m1_garand.tik"
       //self take "models/weapons/springfield.tik"
       self take "models/weapons/thompsonsmg.tik"
       self take "models/weapons/bar.tik"
    	self take "models/weapons/bazooka.tik"
    	self take "models/weapons/shotgun.tik"
    	
    	// ALLIED ASSAULT SECONDARY WEAPONS TO BE TAKEN ( only for allied assault)
    	
    	//self take "models/weapons/colt45.tik"
    	//self take "models/weapons/m2frag_grenade.tik"
    	
    	// SPEARHEAD WEAPONS TO BE TAKEN
    	
    	self take "models/weapons/enfield.tik"
    	self take "models/weapons/mosin_nagant_rifle.tik"
    	self take "models/weapons/svt_rifle.tik"
        self take "models/weapons/ppsh_smg.tik"
        self take "models/weapons/sten.tik"	
    	
    	// BREAKTHROUGH WEAPONS TO BE TAKEN
    	
    	//self take "models/weapons/uk_w_l42a1.tik"   
        //self take "models/weapons/us_w_minedetector.tik"
        //self take "models/weapons/us_w_mine.tik"    
        //self take "models/weapons/uk_w_Vickers.tik"
        //self take "models/weapons/uk_w_piat.tik"           
        //self take "models/weapons/delisle.tik"
    	
        // checks allied skins
        switch(self.model)
    
        {
    
        case "models/player/allied_british_6th_airborne_captain.tik":
        case "models/player/allied_british_6th_airborne_paratrooper.tik":
        case "models/player/allied_british_tank_corporal.tik":
        case "models/player/allied_manon.tik":
        case "models/player/allied_sas.tik":
        case "models/player/allied_russian_corporal.tik":
        case "models/player/allied_russian_crazy_boris.tik":
        case "models/player/allied_russian_recon_scout.tik":
        case "models/player/allied_russian_recon_soldier.tik":
        case "models/player/allied_russian_seaman.tik":
        case "models/player/allied_101st_Captain.tik":
        case "models/player/allied_101st_Infantry.tik":
        case "models/player/allied_101st_Scout.tik":
        case "models/player/allied_501st_PIR_Scout.tik":
        case "models/player/allied_501st_PIR_Soldier.tik":
        case "models/player/allied_airborne.tik":   
        case "models/player/allied_oss.tik":
        case "models/player/american_army.tik":
        case "models/player/american_ranger.tik":
           
        // swaps allied weapons
        waitframe
    
        // Give new weapon
        self give "models/weapons/springfield.tik"
    
        waitframe
    
        // Force player to use new  weapon
        self use "models/weapons/springfield.tik"
    
        break
    
        // Sets the default weapon
        default:   
    
        waitframe
    
        self give "models/weapons/springfield.tik"
    
        waitframe
    
        self use "models/weapons/springfield.tik"
    
        break
    
        }
    
        break
    
        }
        end	
    	
    	
    axis:
        waitframe
    
        local.n = randomint 99999
    
        self weaponcommand mainhand targetname ("w" + local.n)
           
        if ($("w" + local.n))
    
        {
    
        local.weap = $("w" + local.n)
    
        local.weap.targetname = ""
    
        }
    
        else
    
        end
    
        switch(local.weap.model)
    
        {
    
    /*
    AXIS WEAPONS
    
    These are weapons to be swapped do not remove slashs from weapon unless that is the 
    game you are running
    
    */	
    	// ALLIED ASSAULT WEAPONS TO BE SWAPPED
    	
    	case "models/weapons/kar98.tik":
    	//case "models/weapons/kar98sniper.tik":
    	case "models/weapons/mp40.tik":
    	case "models/weapons/mp44.tik":	
    	case "models/weapons/panzerschreck.tik":
    	
    	
    	
    	//SPEARHEAD WEAPONS TO BE SWAPPED
    	
    	case "models/weapons/g43.tik":
    	case "models/weapons/kar98_mortar.tik":
    
    
    	// BREAKTHROUGH WEAPONS TO BE SWAPPED
    	
    	//case "models/weapons/it_w_moschetto.tik":
        //case "models/weapons/it_w_breda.tik":
        //case "models/weapons/gr_w_mine.tik":
        //case "models/weapons/gr_w_minedetector.tik":    
        //case "models/weapons/it_w_carcano.tik":
      	
    	
    /*
    These are weapons to be taken from players
    */	
    
    	// ALLIED ASSAULT WEAPONS TO BE TAKEN
    	
    	self take "models/weapons/kar98.tik"
        //self take "models/weapons/kar98sniper.tik	
    	self take "models/weapons/mp40.tik" 
    	self take "models/weapons/mp44.tik"
    	self take "models/weapons/panzerschreck.tik"
    	
    
    	// ALLIED ASSAULT SECONDARY WEAPONS TO BE TAKEN ( only for allied assault)
    	
    	//self take "models/weapons/p38.tik"
    	//self take "models/weapons/steilhandgranate.tik"
    	
    	// SPEARHEAD WEAPONS TO BE TAKEN
    	
    	self take "models/weapons/g43.tik"	
    	self take "models/weapons/kar98_mortar.tik"
    	
    	// BREAKTHROUGH WEAPONS TO BE TAKEN
    
        //self take "models/weapons/it_w_moschetto.tik"
        //self take "models/weapons/it_w_breda.tik"
        //self take "models/weapons/gr_w_mine.tik"
        //self take "models/weapons/gr_w_minedetector.tik"
        //self take "models/weapons/it_w_carcano.tik"
    
    
        // checks the axis skins
           switch(self.model)
    
           {
    
        case "models/player/german_afrika_officer.tik":
        case "models/player/german_afrika_private.tik":
        case "models/player/german_elite_gestapo.tik":
        case "models/player/german_elite_sentry.tik":
        case "models/player/german_kradshutzen.tik":
        case "models/player/german_panzer_grenadier.tik":
        case "models/player/german_panzer_obershutze.tik":
        case "models/player/german_panzer_shutze.tik":
        case "models/player/german_panzer_tankcommander.tik":
        case "models/player/german_scientist.tik":
        case "models/player/german_waffenss_officer.tik":
        case "models/player/german_waffenss_shutze.tik":
        case "models/player/german_wehrmacht_officer.tik":
        case "models/player/german_wehrmacht_soldier.tik":
        case "models/player/german_winter1.tik":
        case "models/player/german_winter2.tik":
        case "models/player/german_DDay_Colonel.tik":
        case "models/player/Sc_AX_Ital_Inf.tik":
        case "models/player/Sc_AX_Ital_Inf2.tik":
        case "models/player/IT_AX_Ital_Vol.tik":
        case "models/player/SC_AX_ITAL_PARA.tik":
    
        // swaps out weapons
           waitframe
    
        // Give new weapon
           self give "models/weapons/kar98sniper.tik"
    
           waitframe
    
        // Force player to use new  weapon
           self use "models/weapons/kar98sniper.tik"
    
           break
    
           default:   
    
           waitframe
    
           self give "models/weapons/kar98sniper.tik"
    
           waitframe
    
           self use "models/weapons/kar98sniper.tik"
    
           break
    
           }
    
           break
    
           }
           end
    and this in sh_weapons.scr that located in global :

    Code:
    main:
    
    level.sniper = getcvar "sniper"
    	if(level.sniper == "1")
    {
    
             exec weapons/sh_sniper.scr
    
    }
    
    
    level.bolt = getcvar "bolt"
    	if(level.bolt == "1")
    	{
    
     	  exec weapons/sh_bolt.scr
    			
    	}
    
    
    
    level.rocket = getcvar "rocket"
    	if(level.rocket == "1")
    {
    
             exec weapons/sh_rocket.scr
    
    }
    
    
    end
    BTW i found how to remove other skins weapons only need this script please

    Thanks
    Last edited by Getrs; April 20th, 2016 at 11:33 PM.

  6. #26

    Default

    These forums are for Allied Assault mostly you should be reading posts on The Mod Theater http://www.modtheater.com/ they deal with the other Medal of of Honor games and it would be more helpful to you.

    They go in a folder "models/weapons" so make a folder called "models" then in that a folder make one called "weapons" weapons.tik goes there.

    I've done all this before for you what did you do with those mods? also when you started this post you said
    "I need help please i got server in breakthrough"
    so I make you a mod for Breakthrough, now you are saying it's a spearhead server, this kind of thing is why people get ticked off at you all the time, others read your posts and think "why should I help this guy"

    As for me I'm just adding you to the ignore list and be done with it, why waste my time.

  7. #27

    Default

    Quote Originally Posted by easymeat View Post
    These forums are for Allied Assault mostly you should be reading posts on The Mod Theater http://www.modtheater.com/ they deal with the other Medal of of Honor games and it would be more helpful to you.

    They go in a folder "models/weapons" so make a folder called "models" then in that a folder make one called "weapons" weapons.tik goes there.

    I've done all this before for you what did you do with those mods? also when you started this post you said so I make you a mod for Breakthrough, now you are saying it's a spearhead server, this kind of thing is why people get ticked off at you all the time, others read your posts and think "why should I help this guy"

    As for me I'm just adding you to the ignore list and be done with it, why waste my time.
    Im just changed server to spearhead game because breakthrough dead game

    Add me to ignore list i dont care , wanna person who want to help , not to show people that he help and then say i helped you and dont want to help you now

  8. #28
    Administrator James's Avatar
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    Default

    getrs, easymat is trying to help you out, but the games are a little different. Nonetheless the concept is probably pretty close to what he posted. Part of the fun in learning something is trying to figure it out on your own. Trial and error is part of any good modders or programmers life.

    Try to play around with it a bit on your own. What I do to troubleshoot issues is make sure you check logfile 2 and look at console. Also if you have a lot of loops in your code, try println "test1", "test2", etc...
    Then based on what prints out and what doesn't you have a general idea of where your code is failing or not being executed\triggered.

    Part of modding is being able to know how to debug and troubleshoot your code. As well as being able to think out of the box, but I'd say debugging are the single most important things to be able to understand.

  9. #29

    Default

    Anyone got weapons mod for sh game that gives only snipers and rifles and if i chose other weapons i get only one of them

    Please

    Thanks

  10. #30
    Administrator James's Avatar
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    Alright, getrs, you've been asking this for a while now. Why can't you use the knowledge we posted and try doing it yourself?

    http://www.x-null.net/forums/showthr...t=sniper+rifle
    http://www.x-null.net/forums/showthr...t=sniper+rifle
    http://www.x-null.net/forums/showthr...t=sniper+rifle
    http://www.x-null.net/forums/showthr...t=sniper+rifle
    http://www.x-null.net/forums/showthr...t=sniper+rifle

    Now do some work yourself.

    Tools you need:
    Time
    Patience
    pakscape
    notepad

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