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Thread: how to create freeze-tag locations for a custom map?

  1. #1

    Default how to create freeze-tag locations for a custom map?

    hey guys,

    how can i create freezetag locations in a custom map... i opened the mapdesc.scr from the freezetag mod but it seems kinda o_0.

    this is for mohdm1 (southern france)

    Code:
    setup_bsp_mohdm1:
    	level.map_sectors[0] = "Center Sector"::"OC"
    	level.map_sectors[1] = "Northeast Bldg"::"NE"
    	level.map_sectors[2] = "Southeast Bldg Cellar"::"SEC"
    	level.map_sectors[3] = "Southeast Bldg Ground Floor"::"SE0"
    	level.map_sectors[4] = "Southeast Bldg First Floor"::"SE1"
    	level.map_sectors[5] = "Northeast Sector"::"ONE"
    	level.map_sectors[6] = "East Bridge"::"BE"
    	level.map_sectors[7] = "Center Bldg Ground Floor"::"C0"
    	level.map_sectors[8] = "Center Bldg First Floor"::"C1"
    	level.map_sectors[9] = "Northwest Bldg"::"NW"
    	level.map_sectors[10] = "Northwest Stone House"::"NWS"
    	level.map_sectors[11] = "South Bridge"::"BS"
    	level.map_sectors[12] = "South Path"::"PS"
    	level.map_sectors[13] = "North Path"::"PN"
    	level.map_sectors[14] = "West Sector"::"OW"
    	level.map_sectors[15] = "East Sector"::"OE"
    	level.map_sectors[16] = "Southeast Sector"::"OSE"
    	level.map_sectors[17] = "Northwest Sector"::"ONW"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 1::3::1::3::3::1::3::1::2::2::0::2::0::0::1::1::1::2::0::0::1::1::0::2::0::1::1::1::0::1::0::0::1::2::3::3::3::2::0::1::1::2::0::4::0::2::1::3::0::0
    	level.map_bsp[0].pd = 2445::350::1655::545::375::2165::375::1655::384::384::1410::608::1335::1335::2230::2345::1925::384::710::515::2755::2345::950::672::515::2165::2985::1655::1030::1525::255::1455::970::528::545::350::525::384::990::1160::10::384::710::70::930::384::10::580::640::1025
    	level.map_bsp[0].frontid = 0::0::2::0::3::1::0::0::6::0::0::11::12::0::0::0::16::0::0::0::0::0::22::23::24::25::20::27::17::29::30::0::0::33::0::0::0::36::34::31::0::0::0::0::0::45::43::0::47::41
    	level.map_bsp[0].backid = 0::0::0::0::4::5::0::7::8::0::0::0::10::0::14::15::0::0::18::0::0::0::0::0::21::0::26::19::28::13::9::0::32::0::0::35::0::37::38::39::0::0::42::0::44::0::46::0::48::49
    	level.map_bsp[0].frontsec = 12::12::12::11::8::14::7::12::11::8::13::8::13::17::17::9::17::8::13::9::12::9::9::9::14::14::9::13::10::13::13::1::13::1::11::0::0::11::13::8::1::1::1::1::15::1::1::15::1::5
    	level.map_bsp[0].backsec = 14::11::8::12::11::12::12::7::12::7::8::13::8::10::10::17::13::7::8::12::14::14::14::14::12::13::14::8::13::8::12::13::1::13::12::11::12::0::0::0::5::15::15::15::1::15::15::16::15::15
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 3::1::3::0::3::1::3::1::1::1::3::3::0::3::2::3::1::3::0::3::3::1::3::0::1::3::1::3::3::0::1::2::1::1
    	level.map_bsp[1].pd = 1145::265::265::710::1270::265::1145::520::635::400::265::580::710::1005::168::1005::400::265::710::580::1145::265::225::640::350::1005::635::225::580::640::595::384::135::885
    	level.map_bsp[1].frontid = 0::0::0::0::0::0::0::55::0::0::0::61::0::63::64::0::66::0::0::69::0::0::0::0::70::0::0::0::78::0::80::81::82::40
    	level.map_bsp[1].backid = 0::51::52::53::0::0::56::57::58::0::0::60::62::59::54::0::0::0::68::67::0::71::72::73::74::0::76::0::77::79::75::65::50::83
    	level.map_bsp[1].frontsec = 2::2::0::1::2::3::3::2::3::3::0::3::1::3::3::3::3::6::1::4::4::4::0::1::6::3::4::0::4::1::0::1::0::12
    	level.map_bsp[1].backsec = 16::16::2::0::3::16::16::3::2::4::3::4::0::2::2::4::4::4::6::3::16::16::4::0::0::4::3::4::3::0::6::0::15::4
    end
    i want to create some locations in abbeybeta if it doesnt take to many time

  2. #2

    Default

    To create the locations it will take alot of time because you have to create every sector one by one like you are creating a map.

    You can use this tool:

    http://www.mohaaaa.co.uk/AAAAMOHAA/c...ations-creator

  3. #3

    Default

    i checked it but dotn really have the feeling that i can do this lol, dont have a clue how to start

  4. #4

    Default

    i found an mapdesc witth for example casablanca or thefalls init... but it doesnt work... anyone knows why it doesnt work?.

    Code:
    /*
    ================================================================================
    Map Description Library
    for Medal Of Honor
    Version 1.1.1 (03/01/05)
    
    Copyright (c) 2003-2005 Mark Follett
    email: mef123@geocities.com
    
    Permission is hereby granted, free of charge, to any person obtaining a copy
    of this software and associated documentation files (the "Software"), to deal
    in the Software without restriction, including without limitation the rights
    to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    copies of the Software, and to permit persons to whom the Software is furnished
    to do so, subject to the following conditions:
    
    The above copyright notice and this permission notice shall be included in all
    copies or substantial portions of the Software.
    
    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
    SOFTWARE.
    ================================================================================
    */
    
    
    get_player_position local.origin:
    	if (level.map_enabled)
    	{
    		end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][1]
    	}
    end ""
    
    
    get_player_position_abbr local.origin:
    	if (level.map_enabled)
    	{
    		end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][2]
    	}
    end ""
    
    
    // indexing starts at 1!!!
    find_position local.point local.bsp:
    	local.i = ((level.map_chunksize * (local.bsp.size - 1)) + local.bsp[(local.bsp.size - 1)].pd.size)
    
    	while (1)
    	{
    		local.chunknum = 0
    		while (local.i > level.map_chunksize)
    		{
    			local.i = local.i - level.map_chunksize
    			local.chunknum++
    		}
    
    		local.chunk = local.bsp[local.chunknum]
    
    		local.ord = local.chunk.ord[local.i]
    		local.pd = local.chunk.pd[local.i]
    
    		if (local.ord < 6)
    		{
    			if (local.ord > 2)
    			{
    				local.pd = -local.pd
    				local.ord = local.ord - 3
    			}
    
    			if (local.point[local.ord] > local.pd)
    			{
    				local.front = 1
    			} else
    			{
    				local.front = 0
    			}
    		} else
    		{
    			local.j = local.ord - 6
    			local.nachunknum = 0
    			while (local.j > level.map_chunksize)
    			{
    				local.j = local.j - level.map_chunksize
    				local.nachunknum++
    			}
    
    			local.nachunk = local.bsp[local.nachunknum]
    
    			if ((vector_dot local.point ( local.nachunk.pa[local.j] local.nachunk.pb[local.j] local.nachunk.pc[local.j] )) >= local.pd)
    			{
    				local.front = 1
    			} else
    			{
    				local.front = 0
    			}
    		}
    
    		if (local.front == 1)
    		{
    			if (local.chunk.frontid[local.i] == 0)
    			{
    				end local.chunk.frontsec[local.i]
    			} else
    			{
    				local.i = local.chunk.frontid[local.i]
    			}
    		} else
    		{
    			if (local.chunk.backid[local.i] == 0)
    			{
    				end local.chunk.backsec[local.i]
    			} else
    			{
    				local.i = local.chunk.backid[local.i]
    			}
    		}
    	}
    end
    
    
    setup_map local.map:
    	level.map_chunksize = 50
    	
    	switch (local.map)
    	{
    		case "mohdm1":
    		case "mohdm2":
    		case "mohdm3":
    		case "mohdm4":
    		case "mohdm5":
    		case "mohdm6":
    		case "mohdm7":
    		case "m6l2a":
    		case "morocco":
    		case "m3l3":
    		case "m5l1b":
    		case "stlo":
    		case "fortwreck":
    		case "renan":
    		case "obj_team1":
    		case "casablanca"
    		case "thefalls":
    			local.mapname = local.map
    			break
    			
    		case "obj_team4":
    			local.mapname = "mohdm4"
    			break
    			
    		case "renverse":
    			local.mapname = "mohdm1"
    			break
    			
    		default:
    			break
    	}
    
    	if (local.mapname != NIL)
    	{
    		waitthread ("setup_bsp_" + local.mapname)
    	}
    
    	if (level.map_sectors != NIL && level.map_bsp != NIL)
    	{
    		level.map_enabled = 1
    	}
    end 1
    
    
    setup_bsp_mohdm1:
    	level.map_sectors[0] = "Center Sector"::"OC"
    	level.map_sectors[1] = "Northeast Bldg"::"NE"
    	level.map_sectors[2] = "Southeast Bldg Cellar"::"SEC"
    	level.map_sectors[3] = "Southeast Bldg Ground Floor"::"SE0"
    	level.map_sectors[4] = "Southeast Bldg First Floor"::"SE1"
    	level.map_sectors[5] = "Northeast Sector"::"ONE"
    	level.map_sectors[6] = "East Bridge"::"BE"
    	level.map_sectors[7] = "Center Bldg Ground Floor"::"C0"
    	level.map_sectors[8] = "Center Bldg First Floor"::"C1"
    	level.map_sectors[9] = "Northwest Bldg"::"NW"
    	level.map_sectors[10] = "Northwest Stone House"::"NWS"
    	level.map_sectors[11] = "South Bridge"::"BS"
    	level.map_sectors[12] = "South Path"::"PS"
    	level.map_sectors[13] = "North Path"::"PN"
    	level.map_sectors[14] = "West Sector"::"OW"
    	level.map_sectors[15] = "East Sector"::"OE"
    	level.map_sectors[16] = "Southeast Sector"::"OSE"
    	level.map_sectors[17] = "Northwest Sector"::"ONW"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 1::3::1::3::3::1::3::1::2::2::0::2::0::0::1::1::1::2::0::0::1::1::0::2::0::1::1::1::0::1::0::0::1::2::3::3::3::2::0::1::1::2::0::4::0::2::1::3::0::0
    	level.map_bsp[0].pd = 2445::350::1655::545::375::2165::375::1655::384::384::1410::608::1335::1335::2230::2345::1925::384::710::515::2755::2345::950::672::515::2165::2985::1655::1030::1525::255::1455::970::528::545::350::525::384::990::1160::10::384::710::70::930::384::10::580::640::1025
    	level.map_bsp[0].frontid = 0::0::2::0::3::1::0::0::6::0::0::11::12::0::0::0::16::0::0::0::0::0::22::23::24::25::20::27::17::29::30::0::0::33::0::0::0::36::34::31::0::0::0::0::0::45::43::0::47::41
    	level.map_bsp[0].backid = 0::0::0::0::4::5::0::7::8::0::0::0::10::0::14::15::0::0::18::0::0::0::0::0::21::0::26::19::28::13::9::0::32::0::0::35::0::37::38::39::0::0::42::0::44::0::46::0::48::49
    	level.map_bsp[0].frontsec = 12::12::12::11::8::14::7::12::11::8::13::8::13::17::17::9::17::8::13::9::12::9::9::9::14::14::9::13::10::13::13::1::13::1::11::0::0::11::13::8::1::1::1::1::15::1::1::15::1::5
    	level.map_bsp[0].backsec = 14::11::8::12::11::12::12::7::12::7::8::13::8::10::10::17::13::7::8::12::14::14::14::14::12::13::14::8::13::8::12::13::1::13::12::11::12::0::0::0::5::15::15::15::1::15::15::16::15::15
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 3::1::3::0::3::1::3::1::1::1::3::3::0::3::2::3::1::3::0::3::3::1::3::0::1::3::1::3::3::0::1::2::1::1
    	level.map_bsp[1].pd = 1145::265::265::710::1270::265::1145::520::635::400::265::580::710::1005::168::1005::400::265::710::580::1145::265::225::640::350::1005::635::225::580::640::595::384::135::885
    	level.map_bsp[1].frontid = 0::0::0::0::0::0::0::55::0::0::0::61::0::63::64::0::66::0::0::69::0::0::0::0::70::0::0::0::78::0::80::81::82::40
    	level.map_bsp[1].backid = 0::51::52::53::0::0::56::57::58::0::0::60::62::59::54::0::0::0::68::67::0::71::72::73::74::0::76::0::77::79::75::65::50::83
    	level.map_bsp[1].frontsec = 2::2::0::1::2::3::3::2::3::3::0::3::1::3::3::3::3::6::1::4::4::4::0::1::6::3::4::0::4::1::0::1::0::12
    	level.map_bsp[1].backsec = 16::16::2::0::3::16::16::3::2::4::3::4::0::2::2::4::4::4::6::3::16::16::4::0::0::4::3::4::3::0::6::0::15::4
    end
    
    
    setup_bsp_mohdm2:
    	level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR"
    	level.map_sectors[1] = "Church Tower"::"CHT"
    	level.map_sectors[2] = "Church"::"CH"
    	level.map_sectors[3] = "Church Back"::"CHB"
    	level.map_sectors[4] = "Center Bldg Northeast Ground Floor"::"CNE0"
    	level.map_sectors[5] = "Center Bldg Northeast First Floor"::"CNE1"
    	level.map_sectors[6] = "Center Bldg Southeast Ground Floor"::"CSE0"
    	level.map_sectors[7] = "Center Bldg Southeast First Floor"::"CSE1"
    	level.map_sectors[8] = "Center Bldg Southwest Ground Floor"::"CSW0"
    	level.map_sectors[9] = "Center Bldg Southwest First Floor"::"CSW1"
    	level.map_sectors[10] = "Center Bldg Northwest Ground Floor"::"CNW0"
    	level.map_sectors[11] = "Center Bldg Northwest First Floor"::"CNW1"
    	level.map_sectors[12] = "Center Bldg Northwest Second Floor"::"CNW2"
    	level.map_sectors[13] = "Barn"::"B"
    	level.map_sectors[14] = "South Bldg Ground Floor"::"S0"
    	level.map_sectors[15] = "South Bldg First Floor"::"S1"
    	level.map_sectors[16] = "South Bldg Second Floor"::"S2"
    	level.map_sectors[17] = "East Bldg Ground Floor"::"E0"
    	level.map_sectors[18] = "East Bldg Ruins"::"ER"
    	level.map_sectors[19] = "West Bldg Ruins"::"WR"
    	level.map_sectors[20] = "North Ruins"::"NR"
    	level.map_sectors[21] = "Center Sector"::"OC"
    	level.map_sectors[22] = "North Sector"::"ON"
    	level.map_sectors[23] = "Northeast Sector"::"ONE"
    	level.map_sectors[24] = "East Sector"::"OE"
    	level.map_sectors[25] = "Southeast Sector"::"OSE"
    	level.map_sectors[26] = "South Sector"::"OS"
    	level.map_sectors[27] = "Southwest Sector"::"OSW"
    	level.map_sectors[28] = "West Sector"::"OW"
    	level.map_sectors[29] = "Northwest Sector"::"ONW"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 2::4::3::4::3::3::7::2::3::4::4::2::2::4::3::4::8::4::3::1::3::1::1::4::4::4::3::4::3::3::4::3::4::4::3::3::3::2::3::3::4::3::4::3::4::0::3::3::3::4
    	level.map_bsp[0].pa = 0.213::0.213::0.693:: -0.707
    	level.map_bsp[0].pb = 0.977::0.977::0.721::0.707
    	level.map_bsp[0].pc = 0::0::0::0
    	level.map_bsp[0].pd = 240::2185::2425::1730::2760::2600:: -1902.427::240::2510::1050::390::220::476::50::3310::1225:: -1902.427::750::3245::1555::2665::1495::315::1345::2945::3390::1925::2265::690::1060::3460::785::3265::2835::550::1575::690::240::1865::1225::2185::840::1075::175::1600::325::550::1075::320::795
    	level.map_bsp[0].frontid = 0::1::0::3::4::0::0::0::8::9::6::0::0::0::0::0::15::14::11::0::0::21::22::23::0::25::26::0::28::0::30::0::29::0::34::35::0::0::38::37::40::0::42::0::0::0::46::0::0::49
    	level.map_bsp[0].backid = 0::0::0::2::0::0::0::0::0::7::10::0::12::13::0::0::16::17::18::0::20::0::19::5::0::0::0::0::0::0::0::31::32::0::33::27::0::0::0::39::36::0::0::0::44::45::43::0::48::47
    	level.map_bsp[0].frontsec = 7::6::7::7::6::9::26::9::8::8::9::15::16::26::26::14::26::15::26::13::13::13::27::26::24::17::17::20::20::23::23::23::23::20::20::23::20::5::4::23::4::1::1::20::22::22::22::1::22::1
    	level.map_bsp[0].backsec = 6::24::25::6::25::26::25::8::26::26::8::14::15::14::14::25::25::14::14::27::27::27::26::7::17::18::24::23::23::18::18::18::18::23::23::24::23::4::24::4::23::21::21::22::20::20::1::21::1::22
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 4::9::1::3::10::1::1::3::3::3::1::3::3::4::2::2::1::3::4::3
    	level.map_bsp[1].pd = 390:: -19.866::155::1190::951.059::400::795::945::1185::765::1340::445::190::535::240::480::315::1865::1730::2150
    	level.map_bsp[1].frontid = 0::0::0::0::53::0::0::57::0::0::60::52::51::63::0::0::0::64::68::69
    	level.map_bsp[1].backid = 0::0::0::0::54::0::56::55::0::59::58::61::62::50::0::65::66::67::41::24
    	level.map_bsp[1].frontsec = 29::29::28::2::28::3::28::3::19::28::19::29::29::2::11::12::28::28::10::10
    	level.map_bsp[1].backsec = 22::2::21::21::2::2::3::28::28::19::28::3::2::1::10::11::10::10::24::8
    end
    
    
    setup_bsp_mohdm3:
    	level.map_sectors[0] = "Center Sector"::"OC"
    	level.map_sectors[1] = "Pub Ground Floor"::"P0"
    	level.map_sectors[2] = "Pub First Floor"::"P1"
    	level.map_sectors[3] = "Library"::"L"
    	level.map_sectors[4] = "Manor Ground Floor"::"M0"
    	level.map_sectors[5] = "Manor First Floor"::"M1"
    	level.map_sectors[6] = "Manor Front"::"MF"
    	level.map_sectors[7] = "Gallery Entry"::"GE"
    	level.map_sectors[8] = "Gallery Lounge"::"GL"
    	level.map_sectors[9] = "Gallery Stairs"::"GS"
    	level.map_sectors[10] = "Gallery Dining"::"GD"
    	level.map_sectors[11] = "Gallery Balcony"::"GB"
    	level.map_sectors[12] = "Clock Tower"::"CT"
    	level.map_sectors[13] = "South Gate"::"SG"
    	level.map_sectors[14] = "South Sector"::"OS"
    	level.map_sectors[15] = "Pub Front"::"PF"
    	level.map_sectors[16] = "Covered Walkway"::"CW"
    	level.map_sectors[17] = "North Sector"::"ON"
    	level.map_sectors[18] = "Library Front"::"LF"
    	level.map_sectors[19] = "East Sector"::"OE"
    	level.map_sectors[20] = "Pub Balcony"::"PB"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 2::4::4::4::2::4::0::7::4::8::4::4::9::0::10::0::4::0::4::2::11::12::0::13::0::0::0::0::0::4::4::2::0::14::15::4::4::0::0::0::2::0::0::16::0::4::4::2::0::0
    	level.map_bsp[0].pa = 0.344::0.353:: -0.721:: -0.677::0.995::0.995:: -0.467::0.656::0.447::0.734
    	level.map_bsp[0].pb = -0.939::0.935:: -0.693::0.736:: -0.101::0.102:: -0.884:: -0.755:: -0.894::0.679
    	level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0
    	level.map_bsp[0].pd = 248::3590::2690::1985::144::2615::1950::3277.148::2055:: -1909.298::3520::2615:: -467.571::2740:: -3694.963::2615::2715::2685::2495::208::3671.035::3105.121::3425::343.843::2850::3465::2350::4480::5225::3300::2985::248::5065::3143.620::2681.045::1580::1460::4480::4025::3225::162::1760::1175::848.768::640::750::30::162::390::945
    	level.map_bsp[0].frontid = 0::1::0::0::0::5::6::0::0::9::10::0::0::0::14::15::16::0::18::17::0::21::22::23::24::11::26::3::0::29::0::31::32::0::34::35::0::0::38::39::0::0::42::0::44::45::0::47::0::48
    	level.map_bsp[0].backid = 0::0::2::0::4::0::0::0::8::0::0::0::0::13::0::12::0::0::0::19::0::0::0::0::20::25::7::27::0::0::30::0::28::0::0::0::0::0::37::36::0::0::41::0::0::0::0::0::0::49
    	level.map_bsp[0].frontsec = 5::5::17::8::9::9::9::6::18::6::6::9::9::11::9::11::11::0::9::11::6::6::6::0::0::19::0::17::17::5::17::5::17::18::18::16::3::17::18::3::2::16::15::15::14::13::20::20::15::20
    	level.map_bsp[0].backsec = 4::19::5::9::8::12::12::18::6::19::19::11::11::9::11::9::0::9::0::0::0::0::0::18::11::0::12::18::5::17::5::17::19::16::16::18::18::18::3::16::1::15::2::14::13::14::15::15::13::15
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 0::4::0::2::0::4::0::4::4::0::1::0::4
    	level.map_bsp[1].pd = 1090::220::1950::144::2060::850::1760::555::1510::1670::120::2685::1895
    	level.map_bsp[1].frontid = 0::51::0::0::0::55::0::57::58::59::43::40::62
    	level.map_bsp[1].backid = 50::46::0::53::0::0::0::56::54::52::60::61::33
    	level.map_bsp[1].frontsec = 15::15::8::10::16::16::16::16::7::7::2::16::7
    	level.map_bsp[1].backsec = 20::14::7::7::7::7::15::7::8::14::13::7::12
    end
    
    
    setup_bsp_mohdm4:
    	level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR"
    	level.map_sectors[1] = "West Sniper House"::"WS"
    	level.map_sectors[2] = "West Bridge"::"WB"
    	level.map_sectors[3] = "Stone House"::"S"
    	level.map_sectors[4] = "Rug House Ground Floor"::"R0"
    	level.map_sectors[5] = "Rug House First Floor"::"R1"
    	level.map_sectors[6] = "Hotel Ground Floor"::"H0"
    	level.map_sectors[7] = "Hotel First Floor"::"H1"
    	level.map_sectors[8] = "Hotel Second Floor"::"H2"
    	level.map_sectors[9] = "Hotel Stairs Ground Floor"::"HS0"
    	level.map_sectors[10] = "Hotel Stairs First Floor"::"HS1"
    	level.map_sectors[11] = "Hotel Stairs Second Floor"::"HS2"
    	level.map_sectors[12] = "Hotel Courtyard"::"HC"
    	level.map_sectors[13] = "Church"::"CH"
    	level.map_sectors[14] = "Sewer"::"SEW"
    	level.map_sectors[15] = "Storage Room"::"ST"
    	level.map_sectors[16] = "East Sniper House Ground Floor"::"ES0"
    	level.map_sectors[17] = "East Sniper House First Floor"::"ES1"
    	level.map_sectors[18] = "South Gate"::"GS"
    	level.map_sectors[19] = "Cart"::"C"
    	level.map_sectors[20] = "West Gate"::"GW"
    	level.map_sectors[21] = "Main Street West"::"MW"
    	level.map_sectors[22] = "Church Back Alley"::"CHA"
    	level.map_sectors[23] = "North Gate"::"GN"
    	level.map_sectors[24] = "Hotel Front"::"HF"
    	level.map_sectors[25] = "Bridge"::"B"
    	level.map_sectors[26] = "River South"::"RS"
    	level.map_sectors[27] = "River North"::"RN"
    	level.map_sectors[28] = "Main Street East"::"ME"
    	level.map_sectors[29] = "East Gate"::"GE"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 0::0::2::4::3::0::4::2::2::1::0::4::0::1::3::0::0::2::0::3::3::4::2::7::8::1::2::1::2::2::3::3::3::2::3::1::2::2::3::1::3::2::1::3::2::1::3::2::3::1
    	level.map_bsp[0].pa = -0.688:: -0.749
    	level.map_bsp[0].pb = 0.725::0.663
    	level.map_bsp[0].pc = 0::0
    	level.map_bsp[0].pd = 360::930::480::1350::1120::330::1995::608::432::715::1290::715::930::845::315::315::0::240::585::1165::1620::865::728::1142.140::1139.771::1285::462::1155::728::472::500::430::455::472::1080::1515::608::432::1620::1530::1165::240::3850::890::532::3915::730::448::950::3270
    	level.map_bsp[0].frontid = 0::0::2::3::0::4::6::0::8::9::0::0::12::11::0::0::0::16::14::19::20::21::0::23::0::0::24::0::0::29::27::0::0::32::34::35::0::37::38::0::36::0::42::0::44::0::43::0::0::0
    	level.map_bsp[0].backid = 0::0::1::0::0::5::0::0::0::0::0::0::0::13::0::15::0::17::18::10::0::7::0::0::0::25::26::0::0::28::30::0::0::33::0::31::0::0::0::39::40::0::0::0::0::45::46::0::48::49
    	level.map_bsp[0].frontsec = 16::16::17::17::28::17::26::11::10::11::27::27::16::15::25::27::27::25::15::26::11::27::8::7::6::6::7::6::8::7::24::21::21::5::4::4::11::10::11::12::12::19::19::1::1::19::1::2::18::1
    	level.map_bsp[0].backsec = 28::17::28::28::26::28::29::10::9::26::15::16::27::27::26::25::26::27::27::11::26::28::7::24::24::24::6::24::7::24::7::5::4::4::12::6::10::9::12::11::11::14::1::19::19::1::19::18::2::18
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 3::3::1::1::3::3::2::3::3::3::2::3::1::3::1::1::0::0::1::1::0::0::1::0::1::1::1::0::0::1::0::1::2::3::1
    	level.map_bsp[1].pd = 455::760::3350::3770::1195::840::448::1410::430::455::448::455::2530::735::2850::2405::455::585::2445::1400::585::1290::1660::760::3415::3255::3415::455::1290::1400::585::2445::240::305::870
    	level.map_bsp[1].frontid = 0::51::0::47::54::0::0::57::0::0::59::0::62::63::55::65::0::0::0::0::70::0::69::0::0::75::0::76::0::0::80::78::82::83::84
    	level.map_bsp[1].backid = 0::50::52::53::0::0::56::0::0::0::60::0::61::58::64::41::0::67::68::0::0::71::72::0::0::74::0::77::0::79::0::81::73::66::22
    	level.map_bsp[1].frontsec = 21::18::1::19::2::18::3::3::21::21::5::21::18::18::18::18::21::23::14::14::15::15::23::22::20::22::20::22::23::23::23::22::23::21::23
    	level.map_bsp[1].backsec = 18::1::18::1::18::3::18::18::5::18::18::18::5::3::3::4::14::21::23::15::14::14::14::13::22::13::21::21::15::15::21::23::15::6::27
    end
    
    
    setup_bsp_mohdm5:
    	level.map_sectors[0] = "North Sector"::"N"
    	level.map_sectors[1] = "River West"::"RW"
    	level.map_sectors[2] = "River Center"::"RC"
    	level.map_sectors[3] = "River East"::"RE"
    	level.map_sectors[4] = "West Bridge"::"BW"
    	level.map_sectors[5] = "Center Bridge"::"BC"
    	level.map_sectors[6] = "East Bridge"::"BE"
    	level.map_sectors[7] = "West Sector"::"W"
    	level.map_sectors[8] = "East Sector"::"E"
    	level.map_sectors[9] = "Southeast Sector"::"SE"
    	level.map_sectors[10] = "Southwest Sector"::"SW"
    	level.map_sectors[11] = "South Sector"::"S"
    	level.map_sectors[12] = "Northeast Sector"::"NE"
    	level.map_sectors[13] = "Northwest Sector"::"NW"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 4::0::7::4::0::8::2::4::4::0::9::10::11::0::0::4::4::2::12::13::4::0::14::4::0::15::0::4::4::4::0::0::4::4::4::0::4::2::16::4::17::4::3::18::4::0::0::4::0
    	level.map_bsp[0].pa = -0.801::0.164::0.980::0.164:: -0.852::0.993::0.997:: -0.834::0.947::0.993::0.344:: -0.353
    	level.map_bsp[0].pb = 0.599:: -0.986::0.198:: -0.986:: -0.524:: -0.117:: -0.082:: -0.552:: -0.321::0.122:: -0.939:: -0.936
    	level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0
    	level.map_bsp[0].pd = 5895::3720:: -6200.770::5130::2515::5838.630::112::6730::6445::2620::1376.639::5838.630::1473.041::2055::2515::4660::5000::112::3081.980::3150.380::4555::4040:: -1042.544::4440::2555::3549.195::2660::3520::5100::3520::1085::1505::5100::4555::4025::1050::2565::112::729.519::2850::3958.421::4585::395::5042.758::5250::520::200::5465::1735
    	level.map_bsp[0].frontid = 0::0::2::0::4::0::0::7::6::0::5::0::0::11::0::0::16::17::15::0::0::0::22::23::24::0::0::27::28::0::30::0::32::0::31::0::0::37::36::39::0::0::41::0::43::40::0::46::29
    	level.map_bsp[0].backid = 0::1::0::3::0::0::0::0::8::9::10::0::12::13::0::0::0::0::18::0::20::0::0::21::19::0::26::25::14::0::0::0::0::33::34::0::0::0::38::35::0::0::42::0::44::45::0::47::48
    	level.map_bsp[0].frontsec = 0::12::0::0::0::3::6::6::3::12::12::3::8::6::5::2::5::5::5::0::0::13::0::13::5::13::13::13::5::7::7::5::5::11::1::7::1::4::7::4::11::10::11::9::11::1::8::11::2
    	level.map_bsp[0].backsec = 12::0::12::12::2::2::3::3::6::6::3::2::3::8::2::5::2::2::2::5::5::0::13::0::2::7::7::0::0::1::1::11::11::5::11::1::4::1::1::1::10::11::10::11::9::10::9::8::8
    end
    
    
    setup_bsp_mohdm6:
    	level.map_sectors[2] = "Courtyard"::"C"
    	level.map_sectors[3] = "West Bldg First Story South Side"::"W1S"
    	level.map_sectors[4] = "West Bldg Second Story South Side"::"W2S"
    	level.map_sectors[5] = "West Bldg Ground Floor"::"W0"
    	level.map_sectors[6] = "West Bldg Third Story South Side"::"W3S"
    	level.map_sectors[7] = "West Bldg Staircase"::"WS"
    	level.map_sectors[8] = "West Bldg First Story North Side"::"W1N"
    	level.map_sectors[9] = "West Bldg Second Story North Side"::"W2N"
    	level.map_sectors[10] = "West Bldg Third Story North Side"::"W3N"
    	level.map_sectors[11] = "North Bldg Roof"::"NR"
    	level.map_sectors[12] = "Boiler Room"::"B"
    	level.map_sectors[13] = "Locker Room"::"L"
    	level.map_sectors[14] = "North Bldg Roof"::"NR"
    	level.map_sectors[15] = "East Bldg Ground Floor"::"E0"
    	level.map_sectors[16] = "East Bldg First Floor"::"E1"
    	level.map_sectors[17] = "East Bldg Second Floor"::"E2"
    	level.map_sectors[18] = "East Bldg Staircase"::"ES"
    	level.map_sectors[19] = "South Bldg Staircase"::"SS"
    	level.map_sectors[20] = "South Bldg First Floor"::"S1"
    	level.map_sectors[21] = "South Bldg Second Floor"::"S2"
    	level.map_sectors[22] = "South Bldg Third Floor"::"S3"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 0::2::2::2::0::0::1::0::4::0::2::4::0::4::2::1::2::2::2::2::0::1::1::0::2::2::3::3::4::2::4::2::4::3::2::2::1::1::3::2::2::1::3::3::2::2::2::1::3::2
    	level.map_bsp[0].pd = 480::272::512::32::780::625::415::785::90::500::32::90::785::235::224::180::272::512::272::512::480::900::512::950::32::272::140::360::670::272::650::32::260::925::256::496::390::650::695::272::512::415::250::25::32::272::512::512::545::256
    	level.map_bsp[0].frontid = 0::0::0::3::0::5::6::0::8::0::10::0::12::13::9::7::0::0::0::0::20::18::22::0::0::0::0::27::0::0::30::31::28::33::0::0::36::0::0::0::0::41::42::0::0::0::0::47::48::0
    	level.map_bsp[0].backid = 0::0::2::0::4::1::0::0::0::0::0::0::11::0::14::15::0::17::0::19::0::21::16::23::0::25::26::0::0::0::0::29::32::0::0::35::0::37::38::0::40::0::0::43::0::45::46::44::39::0
    	level.map_bsp[0].frontsec = 2::9::10::8::2::8::8::2::2::12::13::2::2::13::14::2::9::10::9::10::8::8::8::14::16::17::2::16::15::17::16::16::2::16::21::22::21::2::2::4::6::4::4::2::3::4::6::5::5::21
    	level.map_bsp[0].backsec = 7::8::9::2::8::2::2::14::14::13::12::12::12::12::13::13::8::9::8::9::7::7::2::8::2::16::16::2::18::16::18::15::16::19::2::21::2::21::21::2::4::2::2::4::5::3::4::2::2::20
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 2::1::3::4::0
    	level.map_bsp[1].pd = 496::926::800::145::200
    	level.map_bsp[1].frontid = 0::0::49::53::24
    	level.map_bsp[1].backid = 50::51::52::34::54
    	level.map_bsp[1].frontsec = 22::2::2::20::7
    	level.map_bsp[1].backsec = 21::20::20::2::5
    end
    
    
    setup_bsp_mohdm7:
    	level.map_sectors[0] = "East Path"::"PE"
    	level.map_sectors[1] = "Mosque Courtyard"::"MC"
    	level.map_sectors[2] = "Mosque Roof"::"M1"
    	level.map_sectors[3] = "Mosque Back"::"MB"
    	level.map_sectors[4] = "Mosque Ground Floor"::"M0"
    	level.map_sectors[5] = "Mosque Radio"::"MR"
    	level.map_sectors[6] = "Secret Passage"::"SP"
    	level.map_sectors[7] = "Northwest Bldg"::"NW"
    	level.map_sectors[8] = "Northeast Bldg"::"NE"
    	level.map_sectors[9] = "East Bldg"::"E"
    	level.map_sectors[10] = "Center Bldg Ground Floor"::"C0"
    	level.map_sectors[11] = "Center Bldg Roof"::"C1"
    	level.map_sectors[12] = "Center Passageway"::"CP"
    	level.map_sectors[13] = "Southwest Sector"::"OSW"
    	level.map_sectors[14] = "West Path"::"PW"
    	level.map_sectors[15] = "Northwest Sector"::"ONW"
    	level.map_sectors[16] = "North Sector"::"ON"
    	level.map_sectors[17] = "Center Path"::"PC"
    	level.map_sectors[18] = "Southeast Path"::"PSE"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 3::3::1::3::3::1::1::3::1::1::1::1::4::1::3::1::3::3::3::4::1::3::1::2::0::0::2::0::3::2::7::4::4::3::5::3::4::3::4::3::0::3::3::1::1::4::3::4::3::0
    	level.map_bsp[0].pa[1] = -0.030
    	level.map_bsp[0].pb[1] = -1.000
    	level.map_bsp[0].pc[1] = 0
    	level.map_bsp[0].pd = 2520::2623::1325::2940::2430::1215::1025::2623::550::760::2087::2125::498::2125::3350::1580::2820::3065::2940::498::550::3350::1325::276::635::1247::24::40::10::40::999.846::1000::1008::1175::57::1230::1380::1470::1245::390::1535::1800::1563::1125::695::400::265::620::390::40
    	level.map_bsp[0].frontid = 0::0::0::0::0::0::6::7::0::8::2::1::12::0::13::0::0::17::0::0::19::21::18::23::0::0::25::0::0::28::0::30::32::0::34::35::0::0::36::33::0::41::0::0::44::45::0::47::48::0
    	level.map_bsp[0].backid = 0::0::0::3::0::5::0::4::0::9::10::11::0::0::14::0::16::0::0::0::20::0::22::15::0::0::26::0::0::29::0::31::27::0::0::0::0::37::38::39::40::0::0::0::43::0::0::0::0::49
    	level.map_bsp[0].frontsec = 13::13::4::4::4::13::13::13::4::5::1::1::6::1::18::2::2::5::2::6::5::18::2::2::8::8::8::16::16::11::0::0::16::0::9::0::9::0::9::11::8::0::17::13::12::12::11::10::11::16
    	level.map_bsp[0].backsec = 1::1::5::5::13::4::4::4::6::4::4::13::18::3::3::5::5::2::5::18::6::3::5::13::0::0::0::11::0::16::16::16::0::9::0::9::0::9::0::0::16::18::12::12::17::18::10::11::10::11
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 3::2::4::3::1::3::2::1::2::1::0::0::3::2::1::0::0::1::1::1::3::1::3::0::4::3
    	level.map_bsp[1].pd = 10::40::400::950::1855::645::96::1855::96::2050::625::135::630::96::1405::625::200::895::1350::1545::835::225::1335::1535::810::1935
    	level.map_bsp[1].frontid = 0::50::0::52::0::0::56::0::0::0::0::61::62::0::0::0::66::0::67::63::70::71::72::0::74::75
    	level.map_bsp[1].backid = 0::51::0::53::0::0::0::57::0::59::0::60::58::0::64::65::0::0::68::69::55::54::46::73::42::24
    	level.map_bsp[1].frontsec = 16::11::17::10::14::7::7::14::7::7::15::7::15::7::7::15::7::15::7::7::16::16::17::8::18::18
    	level.map_bsp[1].backsec = 10::16::18::18::17::15::15::15::15::15::7::15::14::15::15::7::15::16::15::15::17::10::12::16::0::6
    end
    
    
    setup_bsp_obj_team1:
    	level.map_sectors[0] = "Main Street"::"M"
    	level.map_sectors[1] = "Main Street Ladder House"::"ML"
    	level.map_sectors[2] = "Main Street Tub House"::"MT"
    	level.map_sectors[3] = "Main Street East Bldg"::"MBE"
    	level.map_sectors[4] = "Main Street Corner Bldg"::"MBC"
    	level.map_sectors[5] = "Main Street North Bldg"::"MBN"
    	level.map_sectors[6] = "Main Street Northwest Ruins"::"MNW"
    	level.map_sectors[7] = "Main Street Southeast Ruins"::"MSE"
    	level.map_sectors[8] = "Main Street South Ruins"::"MSR"
    	level.map_sectors[9] = "Main Street North"::"MN"
    	level.map_sectors[10] = "Main Street West"::"MW"
    	level.map_sectors[11] = "Bushes"::"B"
    	level.map_sectors[12] = "Alley West"::"AW"
    	level.map_sectors[13] = "Alley East"::"AE"
    	level.map_sectors[14] = "Alley Sniper House"::"AS"
    	level.map_sectors[15] = "Alley West Bldg"::"ABW"
    	level.map_sectors[16] = "Alley East Bldg"::"ABE"
    	level.map_sectors[17] = "Church Front"::"CF"
    	level.map_sectors[18] = "Church Back"::"CB"
    	level.map_sectors[19] = "Church Cemetary"::"CC"
    	level.map_sectors[20] = "Church Southeast Sector"::"CSE"
    	level.map_sectors[21] = "Church Southwest Sector"::"CSW"
    	level.map_sectors[22] = "Main Street South"::"MS"
    	level.map_sectors[23] = "Alley Center Bldg"::"ABC"
    	level.map_sectors[24] = "Bush Ruins"::"BR"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 1::0::0::1::1::1::0::1::7::1::0::1::8::1::0::0::9::10::1::1::11::0::12::0::13::14::1::1::1::0::1::1::0::15::16::17::18::1::19::1::20::0::1::1::1::0::1::0::1::0
    	level.map_bsp[0].pa = -0.986:: -0.986:: -0.495::0.527:: -0.878::0.842::0.389::0.514:: -0.243::0.825::0.551::0.966:: -0.250:: -0.227:: -0.765:: -0.631:: -0.692:: -0.692::0.527::0.865:: -0.495:: -0.832:: -0.922
    	level.map_bsp[0].pb = -0.167:: -0.167:: -0.869::0.850::0.479:: -0.539::0.921::0.857::0.970::0.565::0.835::0.259::0.968::0.974:: -0.644::0.776::0.722:: -0.722::0.850:: -0.502:: -0.869:: -0.555:: -0.388
    	level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0
    	level.map_bsp[0].pd = 520::3967::5200::1885::2145::1400::4391::1450:: -4912.554::1400::4980::1845:: -4912.554::2430::4410::3445:: -2969.009::2687.163::2720::1005:: -2609.744::3967::724.690::3830::5325.254::5587.424::4265::3360::2870::3755::3265::3300::3445::2170.694::6047.595::5749.808::5742.116::3605::2125.454::2960::1603.267::4135::3900::2760::970::1480::4345::2945::4470::1875
    	level.map_bsp[0].frontid = 0::0::0::0::0::0::6::5::0::0::0::9::0::13::14::0::0::17::16::0::19::15::0::0::0::0::24::0::0::0::30::0::32::0::34::0::0::0::36::0::39::41::27::43::44::0::0::0::0::49
    	level.map_bsp[0].backid = 0::1::2::0::4::0::0::7::0::0::10::11::0::12::8::0::0::0::18::0::20::21::0::23::0::25::26::0::0::0::29::31::28::0::0::35::0::37::38::0::40::33::42::22::3::0::46::0::48::47
    	level.map_bsp[0].frontsec = 13::19::11::12::15::11::11::23::12::11::11::12::12::9::11::12::14::14::3::12::14::15::6::6::6::6::10::9::4::4::9::9::9::6::6::6::5::6::6::5::5::9::6::9::11::22::22::2::10::10
    	level.map_bsp[0].backsec = 19::13::19::23::12::24::16::16::11::24::24::11::9::11::23::3::12::13::12::13::13::12::10::10::9::9::9::3::12::9::4::4::3::9::9::9::9::5::5::9::9::4::9::12::19::8::8::10::2::22
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 1::4::4::1::0::21::22::0::23::24::0::0::1::0::4::0::0::0::0::1::0::1::1::0::0::1::0::25::1::26::27::1::28::29::1::1::1::1::0
    	level.map_bsp[1].pd = 90::860::805::35::1595:: -1820.086:: -2106.665::2550:: -2096.473:: -1544.152::2430::2350::35::635::805::1300::1480::2945::2745::3955::2300::3350::3360::3190::2535::520::3000::2687.163::1230::2076.191:: -2969.009::2720:: -3450.235:: -2990.949::3385::3775::330::4330::3415
    	level.map_bsp[1].frontid = 0::51::0::0::54::0::56::0::58::59::60::61::0::63::64::62::0::0::68::69::70::0::0::73::74::0::76::0::0::78::80::75::0::83::84::71::86::50::45
    	level.map_bsp[1].backid = 0::0::0::53::52::0::0::0::0::0::57::55::0::0::0::65::0::0::0::0::67::0::0::72::0::0::0::77::0::79::0::81::0::0::82::85::66::87::88
    	level.map_bsp[1].frontsec = 21::17::17::21::20::17::17::19::17::17::19::19::21::18::21::17::0::2::10::10::1::0::0::3::0::13::19::14::12::14::14::7::7::7::0::0::13::10::9
    	level.map_bsp[1].backsec = 17::20::20::17::17::19::19::17::19::19::17::20::18::21::20::20::8::10::1::0::0::3::3::0::7::19::13::13::13::12::12::12::0::0::7::7::19::1::0
    end
    
    setup_bsp_m6l2a:
    	level.map_sectors[0] = "Center"::"C"
    	level.map_sectors[1] = "North Gate"::"GN"
    	level.map_sectors[2] = "Radio Barracks"::"RB"
    	level.map_sectors[3] = "East path"::"EP"
    	level.map_sectors[4] = "Bridge"::"B"
    	level.map_sectors[5] = "South East Corner"::"SEC"
    	level.map_sectors[6] = "Allied Spawn Path"::"ASP"	
    	level.map_sectors[7] = "Painting Room"::"PR"	
    	level.map_sectors[8] = "South West Bldg"::"SWB"	
    	level.map_sectors[9] = "Barrel Storage"::"ST"	
    	level.map_sectors[10] = "West Passage"::"WP"	
    	level.map_sectors[11] = "North Bldg"::"NB"	
    	level.map_sectors[12] = "South West Path"::"SWP"
    	level.map_sectors[13] = "North West Path"::"NWP"	
    	level.map_sectors[14] = "North Path"::"NP"	
    	
    	level.map_baseid = 0
    	level.map_modelorigin = ( -2840 -435 540 )
    	level.map_minextents = ( -6866 -5596 -380 )
    	level.map_maxextents = ( 2520 1300 1360 )
    	
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 4::4::4::4::7::3::2::4::4::3::4::3::4::4::4::3::4::3::8::3::4::4::3::3::3::4::4::3::4::3::4::3::4::4::3::4::0::4::4::0::4::0::4::2::0::0::0::2::4::4
    	level.map_bsp[0].pa = -0.725::0.895
    	level.map_bsp[0].pb = -0.689::0.446
    	level.map_bsp[0].pc = 0::0
    	level.map_bsp[0].pd = 1901::1472::2535::2675::1896.780::224::0::1235::1593::2200::1472::2219::1545::1469::2795::3339::2958::2780:: -3335.808::1231::1566::1245::1389::311::1886::3496::3870::2424::3408::1018::3870::1764::3158::3627::635::3057::24::1235::1232::971::3290::240::2675::0::158::24::158::0::2642::3299
    	level.map_bsp[0].frontid = 0::0::0::0::3::5::0::0::8::0::0::0::12::0::14::0::15::0::13::0::0::20::22::9::0::0::26::27::0::0::29::31::0::33::34::24::0::37::0::0::40::41::0::0::42::0::0::46::48::49
    	level.map_bsp[0].backid = 0::1::0::0::4::0::6::0::7::0::0::11::10::0::0::0::16::17::18::0::0::21::19::23::0::25::0::0::0::0::30::28::0::0::32::35::0::0::38::0::0::0::0::43::44::0::0::47::45::0
    	level.map_bsp[0].frontsec = 0::2::7::7::0::7::0::5::6::0::2::3::3::2::11::14::14::14::14::5::4::3::4::6::13::13::13::10::0::12::12::12::0::9::9::14::6::5::5::6::6::8::7::0::0::6::6::6::6::0
    	level.map_bsp[0].backsec = 1::0::0::0::7::0::7::6::7::14::14::14::0::11::14::13::13::11::11::3::0::4::3::4::10::10::10::13::12::10::10::13::9::12::12::13::5::6::6::8::8::0::0::7::7::0::7::7::8::8
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 0::4::0::3
    	level.map_bsp[1].pd = 1515::1593::13::3650
    	level.map_bsp[1].frontid = 0::39::52::53
    	level.map_bsp[1].backid = 50::51::36::2
    	level.map_bsp[1].frontsec = 6::6::8::13
    	level.map_bsp[1].backsec = 8::7::12::1
    
    end
    
    setup_bsp_morocco:
    
    	level.map_sectors[0] = "Error"::"ERR"
    	level.map_sectors[1] = "Mosque Garden"::"MG"
    	level.map_sectors[2] = "South Courtyard"::"SC"
    	level.map_sectors[3] = "South Path"::"SP"
    	level.map_sectors[4] = "South West Sector"::"SWS"
    	level.map_sectors[5] = "River"::"R"
    	level.map_sectors[6] = "North East Sector"::"NES"
    	level.map_sectors[7] = "Center Ground Floor"::"C0"
    	level.map_sectors[8] = "Center First Floor"::"C1"
    	level.map_sectors[9] = "East Alley Ground floor"::"EA0"
    	level.map_sectors[10] = "East Alley First floor"::"EA1"
    	level.map_sectors[11] = "East First Floor"::"E1"
    	level.map_sectors[12] = "Mosque Ground Floor"::"M0"
    	level.map_sectors[13] = "Mosque First Floor"::"M1"
    	level.map_sectors[14] = "South West Ground Floor"::"SW0"
    	level.map_sectors[15] = "South West First Floor"::"SW1"
    	level.map_sectors[16] = "West Cellar"::"W -1"
    	level.map_sectors[17] = "West Ground Floor"::"W0"
    	level.map_sectors[18] = "West First Floor"::"W1"
    	level.map_sectors[19] = "North West First Floor"::"NW1"
    	level.map_sectors[20] = "North West Ground Floor"::"NW0"
    	level.map_sectors[21] = "North River Side"::"NRS"
    	level.map_sectors[22] = "West Sector"::"WS"
    	
    	level.map_baseid = 0
    	level.map_modelorigin = ( 1482 2032 109 )
    	level.map_minextents = ( -3000 -1000 -300 )
    	level.map_maxextents = ( 3000 4500 500 )
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 3::2::1::3::2::3::1::3::1::1::3::1::0::2::1::1::1::3::1::2::3::2::1::1::2::1::5::1::1::0::2::1::1::0::0::2::2::1::2::0::1::1::0::1::0::0::0::0::4::0
    	level.map_bsp[0].pd = 815::173::2534::1316::173::1621::3067::815::3116::2709::649::3770::70::12::3052::2586::3116::649::2534::173::734::175::2586::3195::175::3770::108::2586::3533::1276::12::3770::2586::550::1976::175::95::3493::95::2342::2537::2586::1976::2609::1796::150::1833::690::91::1833
    	level.map_bsp[0].frontid = 0::1::2::3::0::0::0::5::0::9::0::0::12::0::14::15::0::0::17::19::20::0::0::22::0::0::25::0::27::24::0::31::32::30::0::35::0::36::0::39::40::0::41::38::44::45::0::0::48::0
    	level.map_bsp[0].backid = 0::0::0::0::0::0::6::7::8::4::0::0::0::13::0::11::0::0::18::16::10::0::0::23::0::0::26::0::28::29::0::0::0::33::0::0::0::37::0::0::0::0::42::43::34::21::0::0::0::49
    	level.map_bsp[0].frontsec = 15::15::15::3::15::4::4::15::4::4::5::16::16::4::4::14::4::5::15::15::0::18::22::18::18::16::17::22::18::18::22::16::22::18::0::0::19::17::21::20::20::22::21::20::20::22::6::10::11::6
    	level.map_bsp[0].backsec = 3::3::3::2::4::2::2::4::15::3::0::4::4::16::14::0::15::0::0::4::3::17::5::22::17::22::22::5::22::22::16::22::5::22::22::17::20::20::20::21::21::5::22::22::22::4::9::11::10::10
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 2::1::1::1::0::0::0::1::1::0::1::1::0::2::0::0::2::1::2::2::3::3::1::3::1::1::0::1::3::3::3::1::3::0::3::3::1::2::3::3::1::2::3::3::4::1::0::1
    	level.map_bsp[1].pd = 140::600::646::1211::276::1590::2121::530::594::690::1344::1211::276::140::1455::2121::60::62::240::240::801::734::1220::1316::1018::841::64::1211::374::1737::2084::1028::1482::64::734::1316::1421::240::1193::409::441::240::526::1053::105::155::188::1532
    	level.map_bsp[1].frontid = 50::0::0::0::0::53::52::0::0::0::0::0::0::61::59::58::66::67::0::0::0::0::72::73::74::75::0::77::78::0::80::81::79::0::84::85::86::0::88::0::87::0::0::93::94::91::68::46
    	level.map_bsp[1].backid = 47::0::0::0::54::55::56::0::0::0::60::0::62::63::64::65::57::51::0::0::70::0::0::0::71::69::0::0::76::0::0::0::82::0::0::0::83::0::0::89::90::0::92::0::0::95::96::97
    	level.map_bsp[1].frontsec = 10::7::7::6::6::7::7::8::8::6::6::6::6::11::8::8::8::6::13::13::1::1::3::3::1::1::6::6::1::1::2::2::13::6::0::3::0::13::13::1::13::13::1::13::13::13::11::5
    	level.map_bsp[1].backsec = 9::6::6::1::1::6::6::6::6::11::11::1::1::6::6::6::6::10::12::12::13::3::1::1::13::13::1::1::13::2::1::1::1::0::3::2::1::12::1::13::1::12::13::1::1::1::1::0
    
    end
    
    setup_bsp_m3l3:
    	
    	level.map_sectors[0] = "Main Street"::"M"
    	level.map_sectors[1] = "Main Street South"::"MS"
    	level.map_sectors[2] = "Main Street North"::"MN"
    	level.map_sectors[3] = "Main Street West"::"MW"
    	level.map_sectors[4] = "Main Street Tub House"::"MT"
    	level.map_sectors[5] = "Main Street Ladder House"::"ML"
    	level.map_sectors[6] = "Main Street East Bldg"::"MBE"
    	level.map_sectors[7] = "Main Street Southeast Ruins"::"MSE"
    	level.map_sectors[8] = "Main Street South Ruins"::"MSR"
    	level.map_sectors[9] = "Main Street Corner Roof"::"MCR"
    	level.map_sectors[10] = "Main Street Northwest Ruins"::"MNW"
    	level.map_sectors[11] = "Main Street North Ruins"::"MNR"
    	level.map_sectors[12] = "Main Street North Bldg"::"MBN"
    	level.map_sectors[13] = "Alley West"::"AW"
    	level.map_sectors[14] = "Alley East"::"AE"
    	level.map_sectors[15] = "Alley West Bldg"::"ABW"
    	level.map_sectors[16] = "Alley Dead End Bldg"::"ABDE"
    	level.map_sectors[17] = "Alley Center Bldg"::"ABC"
    	level.map_sectors[18] = "Alley East Bldg"::"ABE"
    	level.map_sectors[19] = "Bush Ruins"::"BR"
    	level.map_sectors[20] = "South East Corner Blg"::"SEC"
    	level.map_sectors[21] = "Alley Sniper House"::"AS"
    	
    	level.map_baseid = 0 // beach
    	level.map_modelorigin = ( 3600 -2500 300 )
    	level.map_minextents = ( -2000 -2000 -500 )
    	level.map_maxextents = ( 6000 6500 500 )
    	
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 7::8::0::1::0::4::1::0::1::1::0::0::0::4::0::4::1::1::0::1::1::1::0::0::1::1::5::0::1::9::1::0::1::0::1::1::0::1::0::0::1::1::0::0::1::0::10::11::12::13
    	level.map_bsp[0].pa = -0.486::0.876::0.616:: -0.516:: -0.366::0.516::0.859:: -0.871:: -0.486:: -0.864::0.506::0.876:: -0.937::0.398::0.859::0.516:: -0.516::0.995
    	level.map_bsp[0].pb = -0.874:: -0.483::0.788:: -0.856:: -0.931::0.857:: -0.513::0.491:: -0.874::0.504::0.862:: -0.483:: -0.349::0.917:: -0.513::0.857:: -0.856::0.101
    	level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0
    	level.map_bsp[0].pd = -2574.781::2591.891::4044::388::3304::218::70::4035::220::698::4761::4479::4035::828::4453::361::3346::2887::3184::2760::2400::2760::4028::4028::3192::2359::100::3574::3421::3976.031::2700::2528::4305::3817::4305::4467::2938::4336::2752::2292::3960::4326::1485::2000::5000::3408:: -5617.027:: -5295.149::6029.696::1472.635
    	level.map_bsp[0].frontid = 0::0::0::3::0::5::0::7::4::0::0::11::0::13::0::12::0::17::0::19::0::0::21::0::0::25::26::27::0::29::30::28::0::0::0::0::36::0::37::39::40::0::41::0::44::34::0::0::0::47
    	level.map_bsp[0].backid = 0::1::2::0::0::0::0::6::8::0::10::9::0::0::14::15::0::0::18::0::0::0::22::0::0::24::23::20::0::0::0::31::0::33::0::0::0::0::38::35::0::0::42::0::43::45::0::0::48::49
    	level.map_bsp[0].frontsec = 14::14::16::16::14::20::14::17::14::13::2::13::18::18::19::17::0::6::0::0::0::0::2::2::0::9::9::9::0::0::7::6::3::0::3::3::4::3::3::5::4::3::3::3::1::3::0::0::0::11
    	level.map_bsp[0].backsec = 21::21::14::14::20::14::17::14::20::14::13::16::14::14::18::18::6::0::6::13::2::13::13::13::9::13::13::0::7::7::13::7::0::3::0::4::3::5::5::3::0::8::8::1::3::4::11::10::10::10
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 14::1::15::16::17::18::1::0::1::0::1::1::0::0::1::0::19::1::0::5::1::1::0::20::21::22::23::24::1::0::1
    	level.map_bsp[1].pd = -1034.493::3777:: -2574.781:: -2066.942::3001.242::2591.891::1576::4024::2231::4761::1717::1514::5337::5807::1576::4468:: -5760.465::2359::4359::100::2231::3192::4468::5784.420::1472.635::6029.696:: -5617.027::5982.680::2172::4320::1000
    	level.map_bsp[1].frontid = 46::51::0::0::0::0::0::57::52::0::0::0::62::0::0::64::0::0::0::69::70::0::67::0::0::74::73::0::78::79::80
    	level.map_bsp[1].backid = 50::32::0::53::54::55::0::56::58::0::60::0::61::63::0::65::0::0::68::0::0::71::72::0::0::75::76::77::66::59::16
    	level.map_bsp[1].frontsec = 3::8::13::13::13::13::15::15::13::2::2::12::12::2::15::13::2::9::2::9::2::2::2::2::11::2::2::2::11::2::13
    	level.map_bsp[1].backsec = 10::7::21::21::21::21::13::13::15::13::13::2::2::12::13::15::11::2::9::2::15::9::15::11::10::10::11::11::12::0::16
    end
    
    setup_bsp_m5l1b:
    
    	level.map_sectors[0] = "Main Street East"::"ME"
    	level.map_sectors[1] = "Main Street South"::"MS"
    	level.map_sectors[2] = "Main Street Center"::"MC"
    	level.map_sectors[3] = "Manor Front"::"MF"
    	level.map_sectors[4] = "Main Street Ruins"::"MR"
    	level.map_sectors[5] = "Gallery Back"::"GB"
    	level.map_sectors[6] = "Gallery Center Stairs"::"GCS"
    	level.map_sectors[7] = "Gallery North Bottom"::"GN0"
    	level.map_sectors[8] = "Gallery North First"::"GN1"
    	level.map_sectors[9] = "Gallery South Bottom"::"GN0"
    	level.map_sectors[10] = "Gallery South First"::"GN1"
    	level.map_sectors[11] = "Axis Sniper House Back"::"ASB"
    	level.map_sectors[12] = "Axis Sniper House Front"::"ASF"
    	level.map_sectors[13] = "Bridge"::"B"
    	level.map_sectors[14] = "Bridge East"::"BE"
    	level.map_sectors[15] = "Bridge West"::"BW"
    	level.map_sectors[16] = "Open House"::"OH"
    	level.map_sectors[17] = "Corner Building"::"CB"
    	level.map_sectors[18] = "East North Building"::"EN0"
    	level.map_sectors[19] = "East North Building"::"EN1"
    	level.map_sectors[20] = "East Center Building"::"EC0"
    	level.map_sectors[21] = "East Center Building"::"EC1"
    	level.map_sectors[22] = "East Sniper Building"::"ES"
    
    	level.map_baseid = 0 // street
    	level.map_modelorigin = ( 2700 -1300 900 )
    	level.map_minextents = ( -5100 -7000 -80 )
    	level.map_maxextents = ( 5300 2800 1000 )
    	
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 2::3::2::3::1::4::1::3::3::4::1::2::3::4::4::3::4::4::3::4::3::4::2::7::8::9::10::3::3::4::2::4::11::3::0::1::0::0::1::0::0::0::1::0::0::0::1::0::2::1
    	level.map_bsp[0].pa = -0.009::0.449::0.010:: -1.000::0.901
    	level.map_bsp[0].pb = -1.000:: -0.893::1.000::0.008::0.433
    	level.map_bsp[0].pc = 0::0::0::0::0
    	level.map_bsp[0].pd = 488::109::488::138::885::1672::57::349::563::2629::471::454::1890::1465::1034::1337::1734::2059::1541::2308::1148::2841::472::2444.825::780.795:: -3273.793::2622.422::2482::2625::5018::220::5250:: -4411.506::2286::2983::450::2696::3413::450::3964::3706::2696::450::2935::3964::3706::450::3465::586::1074
    	level.map_bsp[0].frontid = 0::1::0::3::4::0::0::7::8::9::5::0::0::0::0::0::0::17::18::19::11::21::0::23::24::25::26::0::0::0::30::31::27::22::0::0::35::0::0::0::40::0::0::0::0::0::45::47::48::0
    	level.map_bsp[0].backid = 0::0::0::0::2::0::0::0::6::0::10::0::12::0::14::0::16::0::15::13::20::0::0::0::0::0::0::0::0::29::0::28::32::33::0::0::36::37::0::39::38::0::42::43::0::0::46::44::41::49
    	level.map_bsp[0].frontsec = 13::13::15::15::15::1::14::14::1::16::1::19::1::17::1::16::1::16::1::1::16::1::21::21::21::21::21::0::0::0::22::0::21::1::6::9::9::7::7::3::3::10::10::6::3::3::8::8::10::5
    	level.map_bsp[0].backsec = 1::1::1::1::1::16::1::1::16::1::14::18::19::1::17::1::16::1::17::19::1::0::20::0::0::0::0::22::22::22::0::22::0::0::9::3::3::6::3::7::7::3::3::10::8::8::3::6::9::10
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 1::0::1::0::0::1::2::1::0::0::0::1::0::0::4::1::0
    	level.map_bsp[1].pd = 326::1783::454::1415::233::885::488::471::813::2432::233::57::1783::2675::1169::192::150
    	level.map_bsp[1].frontid = 0::0::0::53::0::0::56::57::54::50::0::61::0::0::63::60::66
    	level.map_bsp[1].backid = 0::0::52::51::0::0::0::55::58::59::0::0::62::0::64::65::34
    	level.map_bsp[1].frontsec = 12::3::11::2::2::15::15::2::12::10::2::14::3::3::3::10::4
    	level.map_bsp[1].backsec = 2::2::3::12::14::2::2::14::2::3::14::2::2::4::4::3::0
    end
    
    setup_bsp_stlo:
    	level.map_sectors[0] = "Error"::"ERR"
    	level.map_sectors[1] = "Allied Spawn"::"AS"
    	level.map_sectors[2] = "East House"::"EH"
    	level.map_sectors[3] = "Center Cellar"::"CC"
    	level.map_sectors[4] = "North West Pub"::"NWP"
    	level.map_sectors[5] = "North Sniper area"::"NS"
    	level.map_sectors[6] = "North Sniper House"::"NSH"
    	level.map_sectors[7] = "Main Street"::"M"
    	level.map_sectors[8] = "Center Ruins"::"CR"
    	level.map_sectors[9] = "West Alley"::"WA"
    	level.map_sectors[10] = "West Yard"::"WY"
    	level.map_sectors[11] = "Church Tower"::"CHT"
    	level.map_sectors[12] = "South Yard"::"SY"
    	level.map_sectors[13] = "Axis Ruins"::"AR"
    	level.map_sectors[14] = "Secret Passage"::"SP"
    	level.map_sectors[15] = "South East House"::"SEH"
    	level.map_sectors[16] = "South Cannon"::"SC"
    	level.map_sectors[17] = "South Storage"::"SST"
    
    	level.map_baseid = 0
    	level.map_modelorigin = ( -1610 141 208 )
    	level.map_minextents = ( -3000 -3000 -900 )
    	level.map_maxextents = ( 3500 1500 950 )
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 0::5::4::3::4::3::5::4::0::0::0::0::0::4::4::0::0::4::5::0::1::0::1::0::1::5::0::0::0::0::1::0::0::4::3::1::0::1::0::1::1::0::4::5::0::5::3::4::0::4
    	level.map_bsp[0].pd = 1375::280::370::578::1028::619::225::810::195::697::1157::1811::3194::393::1022::2689::1248::129::280::1840::80::1811::80::1540::120::280::1624::1375::1840::1282::320::30::224::200::578::500::697::241::195::741::934::1157::251::280::1850::225::619::1308::1221::1100
    	level.map_bsp[0].frontid = 0::0::0::0::0::0::0::4::3::0::2::0::0::0::14::15::0::0::18::0::20::21::0::0::24::25::22::27::0::29::30::0::0::0::0::0::0::0::38::33::0::31::42::0::0::0::0::47::45::43
    	level.map_bsp[0].backid = 0::1::0::0::0::5::6::7::8::9::10::11::0::13::0::12::0::17::0::0::0::0::0::0::0::23::26::19::0::0::28::0::32::0::34::35::0::37::36::39::40::41::16::0::44::0::46::0::48::49
    	level.map_bsp[0].frontsec = 7::7::8::7::7::7::7::13::8::7::3::5::5::5::6::6::4::4::10::5::9::5::9::9::9::4::9::9::5::9::10::11::10::7::7::10::10::10::10::11::10::4::10::2::1::7::7::14::3::3
    	level.map_bsp[0].backsec = 3::3::7::13::14::14::14::7::7::8::7::7::6::6::5::5::10::10::3::9::5::9::0::4::4::9::4::3::9::10::4::10::11::13::13::7::8::8::7::10::11::10::7::3::3::14::14::7::7::7
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 4::4::4::4::3::4::5::3::4::3::4::4::3::3
    	level.map_bsp[1].pd = 1159::400::33::200::1017::1308::225::2151::1159::1246::1028::810::2300::826
    	level.map_bsp[1].frontid = 0::0::0::0::54::0::0::0::0::57::0::55::62::50
    	level.map_bsp[1].backid = 0::51::52::0::0::0::56::0::58::59::60::61::53::63
    	level.map_bsp[1].frontsec = 16::17::12::12::13::14::12::12::12::14::12::13::12::7
    	level.map_bsp[1].backsec = 15::16::17::13::12::12::14::15::15::12::14::12::16::12
    end
    
    setup_bsp_fortwreck:
    
    	level.map_sectors[0] = "North West"::"NW"
    	level.map_sectors[1] = "South East"::"SE"
    	level.map_sectors[2] = "South"::"S"
    	level.map_sectors[3] = "South West"::"SW"
    	level.map_sectors[4] = "East"::"E"
    	level.map_sectors[5] = "Center"::"C"
    	level.map_sectors[6] = "West"::"W"
    	level.map_sectors[7] = "North East"::"NE"
    	level.map_sectors[8] = "North"::"N"
    
    	level.map_baseid = 0
    	level.map_modelorigin = ( -435 -1786 352 )
    	level.map_minextents = ( -3700 -3000 -500 )
    	level.map_maxextents = ( 750 3500 1250 )
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 4::1::4::1::4::1::3::3
    	level.map_bsp[0].pd = 800::1400::800::1400::800::1400::2200::700
    	level.map_bsp[0].frontid = 0::0::0::0::0::0::4::2
    	level.map_bsp[0].backid = 0::1::0::3::0::5::6::7
    	level.map_bsp[0].frontsec = 8::0::5::6::2::3::4::7
    	level.map_bsp[0].backsec = 7::8::4::5::1::2::1::4
    
    end
    
    setup_bsp_renan:
    
    	level.map_sectors[0] = "Error"::"ERR"
    	level.map_sectors[1] = "Rail Track"::"RT"
    	level.map_sectors[2] = "Bridge"::"B"
    	level.map_sectors[3] = "Center Main Street"::"CMS"
    	level.map_sectors[4] = "West Main Street"::"WMS"
    	level.map_sectors[5] = "North Main Street"::"NMS"
    	level.map_sectors[6] = "West Garden"::"WG"
    	level.map_sectors[7] = "Secret Passage"::"SP"
    	level.map_sectors[8] = "Hotel"::"H"
    	level.map_sectors[9] = "South Sector"::"SS"
    	level.map_sectors[10] = "Center House"::"C0"
    	level.map_sectors[11] = "Center House"::"C1"
    	level.map_sectors[12] = "Center Storage"::"CST"
    	level.map_sectors[13] = "Ladder"::"L"
    	level.map_sectors[14] = "North East Gardens"::"NEG"
    	level.map_sectors[15] = "North East Building"::"NE"
    	level.map_sectors[16] = "South East Alleys"::"SEA"
    	level.map_sectors[17] = "South East Building"::"SE"
    	level.map_sectors[18] = "South East Storage"::"SEST"
    
    	level.map_baseid = 0
    	level.map_modelorigin = ( -1000 -1400 50 )
    	level.map_minextents = ( -1300 -4000 -800 )
    	level.map_maxextents = ( 3000 3000 1000 )
    
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 1::0::7::8::1::0::1::1::0::0::1::1::3::0::4::4::0::0::2::4::0::4::0::4::0::3::1::0::4::4::3::3::4::4::3::3::4::4::0::4::0::0::0::3::5::4::4
    	level.map_bsp[0].pa = 0.466:: -1.000
    	level.map_bsp[0].pb = -0.885:: -0.030
    	level.map_bsp[0].pc = 0::0
    	level.map_bsp[0].pd = 1180::2327:: -1142.782:: -1265.488::1180::1222::1336::1034::1045::500::1007::400::68::1537::516::285::1108::1373::77::636::1022::260::514::82::1832::788::2026::425::2905::3487::439::165::3119::2450::135::622::2631::2940::791::2448::1370::915::476::45::160::2290::753
    	level.map_bsp[0].frontid = 0::0::0::0::0::0::4::7::0::9::8::11::0::0::0::0::16::15::0::19::18::0::22::12::2::0::26::0::0::0::30::0::29::0::28::35::0::37::38::0::0::41::0::43::44::45::27
    	level.map_bsp[0].backid = 0::1::0::3::0::5::6::0::0::0::10::0::0::0::14::0::0::17::0::0::20::21::13::23::24::0::25::0::0::0::0::31::32::33::34::0::0::0::36::0::40::39::0::0::0::42::46
    	level.map_bsp[0].frontsec = 4::5::4::4::4::7::4::7::3::8::3::8::3::3::3::3::12::13::11::10::3::3::10::3::3::6::6::14::17::18::18::16::16::16::16::17::14::15::15::14::14::15::1::2::2::2::3
    	level.map_bsp[0].backsec = 3::3::6::6::3::3::7::3::8::3::8::3::9::13::13::12::3::12::10::3::10::10::3::9::7::4::4::16::16::16::16::18::18::17::17::16::15::14::14::15::15::14::2::1::1::14::2
    
    end
    
    setup_bsp_renverse:
    	level.map_sectors[0] = "Center Sector"::"OC"
    	level.map_sectors[1] = "Northeast Bldg"::"NE"
    	level.map_sectors[2] = "Southeast Bldg Cellar"::"SEC"
    	level.map_sectors[3] = "Southeast Bldg Ground Floor"::"SE0"
    	level.map_sectors[4] = "Southeast Bldg First Floor"::"SE1"
    	level.map_sectors[5] = "Northeast Sector"::"ONE"
    	level.map_sectors[6] = "East Bridge"::"BE"
    	level.map_sectors[7] = "Center Bldg Ground Floor"::"C0"
    	level.map_sectors[8] = "Center Bldg First Floor"::"C1"
    	level.map_sectors[9] = "Northwest Bldg"::"NW"
    	level.map_sectors[10] = "Northwest Stone House"::"NWS"
    	level.map_sectors[11] = "South Bridge"::"BS"
    	level.map_sectors[12] = "South Path"::"PS"
    	level.map_sectors[13] = "North Path"::"PN"
    	level.map_sectors[14] = "West Sector"::"OW"
    	level.map_sectors[15] = "East Sector"::"OE"
    	level.map_sectors[16] = "Southeast Sector"::"OSE"
    	level.map_sectors[17] = "Northwest Sector"::"ONW"
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 1::3::1::3::3::1::3::1::2::2::0::2::0::0::1::1::1::2::0::0::1::1::0::2::0::1::1::1::0::1::0::0::1::2::3::3::3::2::0::1::1::2::0::4::0::2::1::3::0::0
    	level.map_bsp[0].pd = 2445::350::1655::545::375::2165::375::1655::384::384::1410::608::1335::1335::2230::2345::1925::384::710::515::2755::2345::950::672::515::2165::2985::1655::1030::1525::255::1455::970::528::545::350::525::384::990::1160::10::384::710::70::930::384::10::580::640::1025
    	level.map_bsp[0].frontid = 0::0::2::0::3::1::0::0::6::0::0::11::12::0::0::0::16::0::0::0::0::0::22::23::24::25::20::27::17::29::30::0::0::33::0::0::0::36::34::31::0::0::0::0::0::45::43::0::47::41
    	level.map_bsp[0].backid = 0::0::0::0::4::5::0::7::8::0::0::0::10::0::14::15::0::0::18::0::0::0::0::0::21::0::26::19::28::13::9::0::32::0::0::35::0::37::38::39::0::0::42::0::44::0::46::0::48::49
    	level.map_bsp[0].frontsec = 12::12::12::11::8::14::7::12::11::8::13::8::13::17::17::9::17::8::13::9::12::9::9::9::14::14::9::13::10::13::13::1::13::1::11::0::0::11::13::8::1::1::1::1::15::1::1::15::1::5
    	level.map_bsp[0].backsec = 14::11::8::12::11::12::12::7::12::7::8::13::8::10::10::17::13::7::8::12::14::14::14::14::12::13::14::8::13::8::12::13::1::13::12::11::12::0::0::0::5::15::15::15::1::15::15::16::15::15
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 3::1::3::0::3::1::3::1::1::1::3::3::0::3::2::3::1::3::0::3::3::1::3::0::1::3::1::3::3::0::1::2::1::1
    	level.map_bsp[1].pd = 1145::265::265::710::1270::265::1145::520::635::400::265::580::710::1005::168::1005::400::265::710::580::1145::265::225::640::350::1005::635::225::580::640::595::384::135::885
    	level.map_bsp[1].frontid = 0::0::0::0::0::0::0::55::0::0::0::61::0::63::64::0::66::0::0::69::0::0::0::0::70::0::0::0::78::0::80::81::82::40
    	level.map_bsp[1].backid = 0::51::52::53::0::0::56::57::58::0::0::60::62::59::54::0::0::0::68::67::0::71::72::73::74::0::76::0::77::79::75::65::50::83
    	level.map_bsp[1].frontsec = 2::2::0::1::2::3::3::2::3::3::0::3::1::3::3::3::3::6::1::4::4::4::0::1::6::3::4::0::4::1::0::1::0::12
    	level.map_bsp[1].backsec = 16::16::2::0::3::16::16::3::2::4::3::4::0::2::2::4::4::4::6::3::16::16::4::0::0::4::3::4::3::0::6::0::15::4
    end
    
    setup_bsp_casablanca:
    
    	level.map_sectors[0] = "Error"::"ERR"
    	level.map_sectors[1] = "Mosque Garden"::"MG"
    	level.map_sectors[2] = "South Courtyard"::"SC"
    	level.map_sectors[3] = "South Path"::"SP"
    	level.map_sectors[4] = "South West Sector"::"SWS"
    	level.map_sectors[5] = "River"::"R"
    	level.map_sectors[6] = "North East Sector"::"NES"
    	level.map_sectors[7] = "Center Ground Floor"::"C0"
    	level.map_sectors[8] = "Center First Floor"::"C1"
    	level.map_sectors[9] = "East Alley Ground floor"::"EA0"
    	level.map_sectors[10] = "East Alley First floor"::"EA1"
    	level.map_sectors[11] = "East First Floor"::"E1"
    	level.map_sectors[12] = "Mosque Ground Floor"::"M0"
    	level.map_sectors[13] = "Mosque First Floor"::"M1"
    	level.map_sectors[14] = "South West Ground Floor"::"SW0"
    	level.map_sectors[15] = "South West First Floor"::"SW1"
    	level.map_sectors[16] = "West Cellar"::"W -1"
    	level.map_sectors[17] = "West Ground Floor"::"W0"
    	level.map_sectors[18] = "West First Floor"::"W1"
    	level.map_sectors[19] = "North West First Floor"::"NW1"
    	level.map_sectors[20] = "North West Ground Floor"::"NW0"
    	level.map_sectors[21] = "North River Side"::"NRS"
    	level.map_sectors[22] = "West Sector"::"WS"
    	
    	level.map_baseid = 0
    	level.map_modelorigin = ( 1482 2032 109 )
    	level.map_minextents = ( -3000 -1000 -300 )
    	level.map_maxextents = ( 3000 4500 500 )
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 3::2::1::3::2::3::1::3::1::1::3::1::0::2::1::1::1::3::1::2::3::2::1::1::2::1::5::1::1::0::2::1::1::0::0::2::2::1::2::0::1::1::0::1::0::0::0::0::4::0
    	level.map_bsp[0].pd = 815::173::2534::1316::173::1621::3067::815::3116::2709::649::3770::70::12::3052::2586::3116::649::2534::173::734::175::2586::3195::175::3770::108::2586::3533::1276::12::3770::2586::550::1976::175::95::3493::95::2342::2537::2586::1976::2609::1796::150::1833::690::91::1833
    	level.map_bsp[0].frontid = 0::1::2::3::0::0::0::5::0::9::0::0::12::0::14::15::0::0::17::19::20::0::0::22::0::0::25::0::27::24::0::31::32::30::0::35::0::36::0::39::40::0::41::38::44::45::0::0::48::0
    	level.map_bsp[0].backid = 0::0::0::0::0::0::6::7::8::4::0::0::0::13::0::11::0::0::18::16::10::0::0::23::0::0::26::0::28::29::0::0::0::33::0::0::0::37::0::0::0::0::42::43::34::21::0::0::0::49
    	level.map_bsp[0].frontsec = 15::15::15::3::15::4::4::15::4::4::5::16::16::4::4::14::4::5::15::15::0::18::22::18::18::16::17::22::18::18::22::16::22::18::0::0::19::17::21::20::20::22::21::20::20::22::6::10::11::6
    	level.map_bsp[0].backsec = 3::3::3::2::4::2::2::4::15::3::0::4::4::16::14::0::15::0::0::4::3::17::5::22::17::22::22::5::22::22::16::22::5::22::22::17::20::20::20::21::21::5::22::22::22::4::9::11::10::10
    	level.map_bsp[1] = spawn Listener
    	level.map_bsp[1].ord = 2::1::1::1::0::0::0::1::1::0::1::1::0::2::0::0::2::1::2::2::3::3::1::3::1::1::0::1::3::3::3::1::3::0::3::3::1::2::3::3::1::2::3::3::4::1::0::1
    	level.map_bsp[1].pd = 140::600::646::1211::276::1590::2121::530::594::690::1344::1211::276::140::1455::2121::60::62::240::240::801::734::1220::1316::1018::841::64::1211::374::1737::2084::1028::1482::64::734::1316::1421::240::1193::409::441::240::526::1053::105::155::188::1532
    	level.map_bsp[1].frontid = 50::0::0::0::0::53::52::0::0::0::0::0::0::61::59::58::66::67::0::0::0::0::72::73::74::75::0::77::78::0::80::81::79::0::84::85::86::0::88::0::87::0::0::93::94::91::68::46
    	level.map_bsp[1].backid = 47::0::0::0::54::55::56::0::0::0::60::0::62::63::64::65::57::51::0::0::70::0::0::0::71::69::0::0::76::0::0::0::82::0::0::0::83::0::0::89::90::0::92::0::0::95::96::97
    	level.map_bsp[1].frontsec = 10::7::7::6::6::7::7::8::8::6::6::6::6::11::8::8::8::6::13::13::1::1::3::3::1::1::6::6::1::1::2::2::13::6::0::3::0::13::13::1::13::13::1::13::13::13::11::5
    	level.map_bsp[1].backsec = 9::6::6::1::1::6::6::6::6::11::11::1::1::6::6::6::6::10::12::12::13::3::1::1::13::13::1::1::13::2::1::1::1::0::3::2::1::12::1::13::1::12::13::1::1::1::1::0
    
    end
    
    setup_bsp_thefalls:
    
    	level.map_sectors[0] = "CENTER"::"C"
    	level.map_sectors[1] = "Undergaraund"::"uw"
    	level.map_sectors[2] = "Center"::"C"
    	level.map_sectors[3] = "hambar"::"h"
    	level.map_sectors[4] = "allied hause"::"ah"
    	level.map_sectors[5] = "allied caban"::"ac"
    	level.map_sectors[6] = "allied telecabina"::"at"
    	level.map_sectors[7] = "axis munte"::"am"
    	level.map_sectors[8] = "axis telecabina"::"at"
    	level.map_sectors[9] = "allies ruins"::"ar"
    	level.map_sectors[10] = "river"::"r"
    	level.map_sectors[11] = "river"::"nrs"
    
    	level.map_baseid = 0
    	level.map_modelorigin = ( 457 420 312 )
    	level.map_minextents = ( -3700 -3000 -500 )
    	level.map_maxextents = ( 750 3500 1250 )
    
    	level.map_bsp[0] = spawn Listener
    	level.map_bsp[0].ord = 3::3::1::4::3::3::1::1::2::3::1::3::3::3::1::1::1::3::1::3::3::1::0::0::1
    	level.map_bsp[0].pd = 2343::2270::814::123::2200::1538::284::957::564::2343::1254::972::1726::2270::1335::1711::1022::435::2427::2133::2502::2411::55::714::828
    	level.map_bsp[0].frontid = 0::0::2::0::4::0::3::0::8::0::0::0::12::13::0::0::16::17::0::0::20::21::0::9::24
    	level.map_bsp[0].backid = 0::1::0::0::0::5::6::0::0::0::10::0::0::11::14::0::0::15::0::19::0::18::22::23::7
    	level.map_bsp[0].frontsec = 0::6::0::3::3::0::6::0::0::0::6::0::4::6::0::0::5::5::8::8::2::2::8::0::4
    	level.map_bsp[0].backsec = 6::0::6::0::0::3::3::8::8::6::0::4::6::0::4::5::0::0::2::2::0::0::5::8::6
    
    end

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