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Thread: Server is for low ping only

  1. #11

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    this is what i have in my config

    seta sv_minping ""
    seta sv_maxping ""
    seta sv_kickping 200

  2. #12
    Über Prodigy & Developer Razo[R]apiD's Avatar
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    Poland, Lublin
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    3,257

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    Set both CVars to 0 and make sure that you get zeroes, after you change map, and type CVar names into server console. The reason why I asked you to type them in server's console is because I suspected that they get overwritten somewhere else.

    Even if it says they are 0 after fresh server start, change maps few times, play a bit and check them again - there might be some custom mod script that changes them.

  3. #13

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    if that still not workign maybe check the command line?.

  4. #14

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    Quote Originally Posted by Slimbips View Post
    if that still not workign maybe check the command line?.
    the command's line setted by my hoster. I could copy/paste it here, but I never touched this thing.

    Same for the .cfg , there's one by default setted by my hoster, and even when I put this one, It does the same thing. But there's an odd thing...

    When I finally be able to get in the server, I saw other players that have no problems to get in the server, but my buddies can't. Is this possible that It's because they have the Original Game ? I'm running Revival Edition so is that a clue ?

    Please help me lol, I got a server that I can't manage to do things that I want, and I'm so mad about it right now lol. Thanks tho for the answers guys, it's appreciated.

  5. #15

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    post the command line in here if u want and your server.cfg please....
    where is your server located?
    whos your host?

  6. #16

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    My Host is MarksMod
    Server Located in Chicago, Illinois
    +set net_ip %hostip% +set dedicated 1 +set ui_console 1 +exec MarkMods.cfg +set net_port 19203


    and HERE the .cfg


    Code:
    // VERY IMPORTANT: NEVER REMOVE seta sv_precache "1"
    // IF YOU DO ONCE, THE SERVER WILL NEVER RE-LOAD THE CONFIGURATION FILE
    seta sv_precache "1"
    
    
    //-----------------------------------------------------------------------
    //
    //	server config file.
    //
    //-----------------------------------------------------------------------
    
    // Server Name
    // Name that will appear on the server browser
    sv_hostname "=>|FA|<= Sniper/Rifle Only ---!! Recruiting/En recrutement !!---"
    
    // Game Type
    // 1 Free for All
    // 2 Team Based
    // 3 Round Based
    // 4 Objective
    // 5 Tug Of War
    set g_gametype 1
    
    // Health Drop
    // When enabled players will drop a health pack when killed
    set g_healthdrop 1
    
    // Realism
    // Toggles reaslistic mode
    set g_realismmode 0
    
    // Fast Run Speed
    // When checked, the speed at which players can run through levels is increased. 
    // Leaving it unchecked defaults to Medal of Honor Allied Assault's original run speed
    set sv_dmspeedmult 1.100000
    
    // Team Damage
    // Toggles friendly fire
    set g_teamdamage 0
    
    // Heal Rate
    // Determines how fast players heal when they use a health pickup
    set g_healrate 5
    
    // Max Players
    set sv_maxclients 16
    
    // Time Limit
    // This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.
    timelimit 20
    
    // Frag Limit
    // The score at which the player or team will win the current map.
    fraglimit 50
    
    // Map Rotation Time
    // This sets the maximum amount of time in minutes players will spend in a particular map.
    maprotationtime 60
    
    // Team Spawn Delay
    // This sets a delay in seconds between spawns. This is useful if you would like the 
    // player spawned in batches, rather than one at a time
    set sv_team_spawn_interval 15
    
    // Round Reset Time
    // This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.
    roundlimit 0
    
    // Inactive Spectate
    // This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.
    set g_inactivespectate 200
    
    // Inactive Kick
    // This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.
    set g_inactivekick 900
    
    seta sv_master1 "master.x-null.net"
    seta sv_master2 "mohmaster.2015.com"
    seta sv_master3 "master0.gamespy.com"
    seta sv_master4 "master1.gamespy.com"
    seta sv_master5 "clanservers.net"
    set sv_gamespy 1
    // Use Gamespy
    // To use GameSpy gaming service for internet-based multiplayer games.  
    // If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.
    set sv_gamespy 1
    
    // Pure
    // Verifies that the files on the client are the same as those on the server.
    set sv_pure 0
    
    
    // Allow Vote
    // Enables players to call a vote.
    set g_allowvote 1
    
    // Flood Protect
    // Limits amount of text a player can type
    set sv_floodprotect 1
    
    // Forces players to only be able to spectate behind their own team. 
    set g_forceteamspectate 1
    
    //  dmflags -- flags that can be set in the dmflags variable.
    //  DF_NO_HEALTH		(1 << 0)
    //  DF_NO_POWERUPS		(1 << 1)
    //  DF_WEAPONS_STAY		(1 << 2)
    //  DF_NO_FALLING		(1 << 3)
    //  DF_INSTANT_ITEMS	(1 << 4)
    //  DF_SAME_LEVEL		(1 << 5)
    //  DF_NO_ARMOR			(1 << 11)
    //  DF_INFINITE_AMMO	(1 << 14)
    //  DF_NO_FOOTSTEPS		(1 << 17)
    //  DF_ALLOW_LEAN		(1 << 18)
    //  DF_OLD_SNIPERRIFLE	(1 << 19)
    //  DF_GERMAN_SHOTGUN	(1 << 20)
    set dmflags 0
    
    // Invulnerable Time
    // Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)
    set sv_invulnerabletime 3
    
    // Team Kill Warning
    // Amount of team kills before the player is warned
    set g_teamkillwarn 3
    
    // Team Kill Kick
    // Amount of team kills before the player is kicked off the server.
    set g_teamkillkick 5
    
    // Team Switch Delay
    // Frequency at which you can switch teams
    set g_teamswitchdelay 15
    
    
    // Allow Join Time
    set g_allowjointime 30
    
    // Private Clients
    // Clients that require a password to join
    set sv_privateclients 0
    
    // Password
    // Allows you to set a password for the server
    set sv_privatepassword ""
    
    // Keywords
    // Keywords which allow browsers to filter servers.
    set sv_keywords ""
    
    // Net Port
    set net_port 19203
    
    rconpassword "0651031Cf"
    set rconpassword "0651031Cf"
    seta rconpassword "0651031Cf"
    
    // Minimum Ping to allow clients to join with.  0 means anyone
    set sv_minping 0
    
    // Maximum Ping to allow clients to join with.  0 means anyone
    set sv_maxping 999
    
    // Maximum Rate
    set sv_maxrate 0
    
    // Map
    // Starting map on the rotation.
    map "dm/mohdm6"
    
    // Map Rotation List
    sv_maplist "dm/mohdm6 dm/mohdm1 dm/mohdm7 dm/mohdm3"
    
    
    
    net_restart
    in_restart

  7. #17
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Code:
    // Minimum Ping to allow clients to join with.  0 means anyone
    set sv_minping 0
    
    // Maximum Ping to allow clients to join with.  0 means anyone
    set sv_maxping 999
    I will quote myself:

    Set both CVars to 0 and make sure that you get zeroes, after you change map, and type CVar names into server console. The reason why I asked you to type them in server's console is because I suspected that they get overwritten somewhere else.

    Even if it says they are 0 after fresh server start, change maps few times, play a bit and check them again - there might be some custom mod script that changes them.

    You have answer in your config what to do, and you ask us.. Please do what I've told and provide us with results.

  8. #18

    Default

    +exec MarkMods.cfg = the config that is executed

    type in console
    sv_minping and check what it says (it will give u the value its sett on)
    now type
    sv_maxping and check again.

    if both are not 0.... type this in console to make them 0

    rcon password set sv_minping 0
    rcon password set sv_maxping 0

    now type sv_minping and sv_maxping again to see if it changed the value

    but if u restart server it will reset to your config settings... becease rcon commands are not saved in your server.cfg, so u still need to change in your config

    so open your server.cfg and change

    set sv_minping 0
    set sv_maxping 999
    to
    seta sv_minping ""
    seta sv_maxping ""

    than u go back in server ad type sv_minping or maxping and check the values again

  9. #19

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    Quote Originally Posted by Razo[R]apiD View Post





    You have answer in your config what to do, and you ask us.. Please do what I've told and provide us with results.
    I'm sorry, but if you look in earlier post, you'll see that somewhere, I've been told to write 999, and now it's 0....

    i'll try and be right back with results tonight, thanks

  10. #20

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    purple said 999 ping not razor... but u can better ask someone else... razor doesnt have a clue how this patch works......haha :P

    any results yet?

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