need stlo and renan and if possible more
need stlo and renan and if possible more
hi slimbips here is mapdesc.scr
few maps i start but no finish,maybe other players finish or start new one
Last edited by davio; June 18th, 2015 at 10:03 AM.
can someone make an tutorial on youtube or something?
I see that this is from 2015.. I'll upload my latest mapdesc.scr file though just in case anyone wants it.
Possimos was walking me through the process at one time, but that was ages ago. I don't remember a thing about it anymore unfortunately.
(also I can't upload .scr files, so i'll just copy paste....)
/*
================================================================================
Map Description Library
for Medal Of Honor
Version 1.1.1 (03/01/05)
Copyright (c) 2003-2005 Mark Follett
email: mef123@geocities.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is furnished
to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================================================
*/
// Modified "setup_map local.map:" to add Frozen player positions
// to Stalingrad-2 & Revenge of the Bridge, The Hunt [Reloaded], line 343 --cK 2005-02-07
// Added Stalingrad-2 (uppercase) --cK 2005-07-03
get_player_position local.origin:
if (level.map_enabled)
{
end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][1]
}
end ""
get_player_position_abbr local.origin:
if (level.map_enabled)
{
end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][2]
}
end ""
// indexing starts at 1!!!
find_position local.point local.bsp:
local.i = ((level.map_chunksize * (local.bsp.size - 1)) + local.bsp[(local.bsp.size - 1)].pd.size)
while (1)
{
local.chunknum = 0
while (local.i > level.map_chunksize)
{
local.i = local.i - level.map_chunksize
local.chunknum++
}
local.chunk = local.bsp[local.chunknum]
local.ord = local.chunk.ord[local.i]
local.pd = local.chunk.pd[local.i]
if (local.ord < 6)
{
if (local.ord > 2)
{
local.pd = -local.pd
local.ord = local.ord - 3
}
if (local.point[local.ord] > local.pd)
{
local.front = 1
} else
{
local.front = 0
}
} else
{
local.j = local.ord - 6
local.nachunknum = 0
while (local.j > level.map_chunksize)
{
local.j = local.j - level.map_chunksize
local.nachunknum++
}
local.nachunk = local.bsp[local.nachunknum]
if ((vector_dot local.point ( local.nachunk.pa[local.j] local.nachunk.pb[local.j] local.nachunk.pc[local.j] )) >= local.pd)
{
local.front = 1
} else
{
local.front = 0
}
}
if (local.front == 1)
{
if (local.chunk.frontid[local.i] == 0)
{
end local.chunk.frontsec[local.i]
} else
{
local.i = local.chunk.frontid[local.i]
}
} else
{
if (local.chunk.backid[local.i] == 0)
{
end local.chunk.backsec[local.i]
} else
{
local.i = local.chunk.backid[local.i]
}
}
}
end
setup_map local.map:
level.map_chunksize = 50
switch (local.map)
{
case "mohdm1":
case "mohdm2":
case "mohdm3":
case "mohdm4":
case "mohdm5":
case "mohdm6":
case "mohdm7":
case "fortwreck":
case "morocco":
case "stlo":
case "deepmine":
case "obj_team1":
case "obj_team2":
local.mapname = local.map
break
case "obj_team4":
local.mapname = "mohdm4"
break
case "rebuiltvillage":
case "undestroyedvillage":
local.mapname = "mohdm2"
break
// custom maps
case "Stalingrad-2":
case "stalingrad-2":
case "stalingrad_lvb":
case "stalingrad_reclaimed_day":
local.mapname = "mohdm6"
break
case "obj_team4_Revenge_of_the_Bridge":
case "obj_team4_revenge_of_the_bridge":
case "kompsbridge":
case "obj_omg_team4":
local.mapname = "mohdm4"
break
case "obj_team1_2": // The Hunt [Reloaded]
case "uberhunt":
case "obj_teamzero":
local.mapname = "obj_team1"
break
case "arg_omaha":
case "omahadeux":
local.mapname = "obj_team3"
break
case "ubergiers":
local.mapname = "mohdm7"
break
case "stlo4":
local.mapname = "stlo"
break
case "uberv2":
local.mapname = "obj_team2"
break
// end custom maps
default:
break
}
if (local.mapname != NIL)
{
waitthread ("setup_bsp_" + local.mapname)
}
if (level.map_sectors != NIL && level.map_bsp != NIL)
{
level.map_enabled = 1
}
end 1
setup_bsp_mohdm1:
level.map_sectors[0] = "Center Sector"::"OC"
level.map_sectors[1] = "Northeast Bldg"::"NE"
level.map_sectors[2] = "Southeast Bldg Cellar"::"SEC"
level.map_sectors[3] = "Southeast Bldg Ground Floor"::"SE0"
level.map_sectors[4] = "Southeast Bldg First Floor"::"SE1"
level.map_sectors[5] = "Northeast Sector"::"ONE"
level.map_sectors[6] = "East Bridge"::"BE"
level.map_sectors[7] = "Center Bldg Ground Floor"::"C0"
level.map_sectors[8] = "Center Bldg First Floor"::"C1"
level.map_sectors[9] = "Northwest Bldg"::"NW"
level.map_sectors[10] = "Northwest Stone House"::"NWS"
level.map_sectors[11] = "South Bridge"::"BS"
level.map_sectors[12] = "South Path"::"PS"
level.map_sectors[13] = "North Path"::"PN"
level.map_sectors[14] = "West Sector"::"OW"
level.map_sectors[15] = "East Sector"::"OE"
level.map_sectors[16] = "Southeast Sector"::"OSE"
level.map_sectors[17] = "Northwest Sector"::"ONW"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 1::3::1::3::3::1::3::1::2::2::0::2::0::0::1::1::1::2::0::0::1::1::0::2::0::1::1::1::0::1::0::0::1::2::3::3::3::2::0::1::1::2::0::4::0::2::1::3::0::0
level.map_bsp[0].pd = 2445::350::1655::545::375::2165::375::1655::384::384::1410::608::1335::1335::2230::2345::1925::384::710::515::2755::2345::950::672::515::2165::2985::1655::1030::1525::255::1455::970::528::545::350::525::384::990::1160::10::384::710::70::930::384::10::580::640::1025
level.map_bsp[0].frontid = 0::0::2::0::3::1::0::0::6::0::0::11::12::0::0::0::16::0::0::0::0::0::22::23::24::25::20::27::17::29::30::0::0::33::0::0::0::36::34::31::0::0::0::0::0::45::43::0::47::41
level.map_bsp[0].backid = 0::0::0::0::4::5::0::7::8::0::0::0::10::0::14::15::0::0::18::0::0::0::0::0::21::0::26::19::28::13::9::0::32::0::0::35::0::37::38::39::0::0::42::0::44::0::46::0::48::49
level.map_bsp[0].frontsec = 12::12::12::11::8::14::7::12::11::8::13::8::13::17::17::9::17::8::13::9::12::9::9::9::14::14::9::13::10::13::13::1::13::1::11::0::0::11::13::8::1::1::1::1::15::1::1::15::1::5
level.map_bsp[0].backsec = 14::11::8::12::11::12::12::7::12::7::8::13::8::10::10::17::13::7::8::12::14::14::14::14::12::13::14::8::13::8::12::13::1::13::12::11::12::0::0::0::5::15::15::15::1::15::15::16::15::15
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 3::1::3::0::3::1::3::1::1::1::3::3::0::3::2::3::1::3::0::3::3::1::3::0::1::3::1::3::3::0::1::2::1::1
level.map_bsp[1].pd = 1145::265::265::710::1270::265::1145::520::635::400::265::580::710::1005::168::1005::400::265::710::580::1145::265::225::640::350::1005::635::225::580::640::595::384::135::885
level.map_bsp[1].frontid = 0::0::0::0::0::0::0::55::0::0::0::61::0::63::64::0::66::0::0::69::0::0::0::0::70::0::0::0::78::0::80::81::82::40
level.map_bsp[1].backid = 0::51::52::53::0::0::56::57::58::0::0::60::62::59::54::0::0::0::68::67::0::71::72::73::74::0::76::0::77::79::75::65::50::83
level.map_bsp[1].frontsec = 2::2::0::1::2::3::3::2::3::3::0::3::1::3::3::3::3::6::1::4::4::4::0::1::6::3::4::0::4::1::0::1::0::12
level.map_bsp[1].backsec = 16::16::2::0::3::16::16::3::2::4::3::4::0::2::2::4::4::4::6::3::16::16::4::0::0::4::3::4::3::0::6::0::15::4
end
setup_bsp_mohdm2:
level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR"
level.map_sectors[1] = "Church Tower"::"CHT"
level.map_sectors[2] = "Church"::"CH"
level.map_sectors[3] = "Church Back"::"CHB"
level.map_sectors[4] = "Center Bldg Northeast Ground Floor"::"CNE0"
level.map_sectors[5] = "Center Bldg Northeast First Floor"::"CNE1"
level.map_sectors[6] = "Center Bldg Southeast Ground Floor"::"CSE0"
level.map_sectors[7] = "Center Bldg Southeast First Floor"::"CSE1"
level.map_sectors[8] = "Center Bldg Southwest Ground Floor"::"CSW0"
level.map_sectors[9] = "Center Bldg Southwest First Floor"::"CSW1"
level.map_sectors[10] = "Center Bldg Northwest Ground Floor"::"CNW0"
level.map_sectors[11] = "Center Bldg Northwest First Floor"::"CNW1"
level.map_sectors[12] = "Center Bldg Northwest Second Floor"::"CNW2"
level.map_sectors[13] = "Barn"::"B"
level.map_sectors[14] = "South Bldg Ground Floor"::"S0"
level.map_sectors[15] = "South Bldg First Floor"::"S1"
level.map_sectors[16] = "South Bldg Second Floor"::"S2"
level.map_sectors[17] = "East Bldg Ground Floor"::"E0"
level.map_sectors[18] = "East Bldg Ruins"::"ER"
level.map_sectors[19] = "West Bldg Ruins"::"WR"
level.map_sectors[20] = "North Ruins"::"NR"
level.map_sectors[21] = "Center Sector"::"OC"
level.map_sectors[22] = "North Sector"::"ON"
level.map_sectors[23] = "Northeast Sector"::"ONE"
level.map_sectors[24] = "East Sector"::"OE"
level.map_sectors[25] = "Southeast Sector"::"OSE"
level.map_sectors[26] = "South Sector"::"OS"
level.map_sectors[27] = "Southwest Sector"::"OSW"
level.map_sectors[28] = "West Sector"::"OW"
level.map_sectors[29] = "Northwest Sector"::"ONW"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 2::4::3::4::3::3::7::2::3::4::4::2::2::4::3::4::8::4::3::1::3::1::1::4::4::4::3::4::3::3::4::3::4::4::3::3::3::2::3::3::4::3::4::3::4::0::3::3::3::4
level.map_bsp[0].pa = 0.213::0.213::0.693:: -0.707
level.map_bsp[0].pb = 0.977::0.977::0.721::0.707
level.map_bsp[0].pc = 0::0::0::0
level.map_bsp[0].pd = 240::2185::2425::1730::2760::2600:: -1902.427::240::2510::1050::390::220::476::50::3310::1225:: -1902.427::750::3245::1555::2665::1495::315::1345::2945::3390::1925::2265::690::1060::3460::785::3265::2835::550::1575::690::240::1865::1225::2185::840::1075::175::1600::325::550::1075::320::795
level.map_bsp[0].frontid = 0::1::0::3::4::0::0::0::8::9::6::0::0::0::0::0::15::14::11::0::0::21::22::23::0::25::26::0::28::0::30::0::29::0::34::35::0::0::38::37::40::0::42::0::0::0::46::0::0::49
level.map_bsp[0].backid = 0::0::0::2::0::0::0::0::0::7::10::0::12::13::0::0::16::17::18::0::20::0::19::5::0::0::0::0::0::0::0::31::32::0::33::27::0::0::0::39::36::0::0::0::44::45::43::0::48::47
level.map_bsp[0].frontsec = 7::6::7::7::6::9::26::9::8::8::9::15::16::26::26::14::26::15::26::13::13::13::27::26::24::17::17::20::20::23::23::23::23::20::20::23::20::5::4::23::4::1::1::20::22::22::22::1::22::1
level.map_bsp[0].backsec = 6::24::25::6::25::26::25::8::26::26::8::14::15::14::14::25::25::14::14::27::27::27::26::7::17::18::24::23::23::18::18::18::18::23::23::24::23::4::24::4::23::21::21::22::20::20::1::21::1::22
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 4::9::1::3::10::1::1::3::3::3::1::3::3::4::2::2::1::3::4::3
level.map_bsp[1].pd = 390:: -19.866::155::1190::951.059::400::795::945::1185::765::1340::445::190::535::240::480::315::1865::1730::2150
level.map_bsp[1].frontid = 0::0::0::0::53::0::0::57::0::0::60::52::51::63::0::0::0::64::68::69
level.map_bsp[1].backid = 0::0::0::0::54::0::56::55::0::59::58::61::62::50::0::65::66::67::41::24
level.map_bsp[1].frontsec = 29::29::28::2::28::3::28::3::19::28::19::29::29::2::11::12::28::28::10::10
level.map_bsp[1].backsec = 22::2::21::21::2::2::3::28::28::19::28::3::2::1::10::11::10::10::24::8
end
setup_bsp_mohdm3:
level.map_sectors[0] = "Center Sector"::"OC"
level.map_sectors[1] = "Pub Ground Floor"::"P0"
level.map_sectors[2] = "Pub First Floor"::"P1"
level.map_sectors[3] = "Library"::"L"
level.map_sectors[4] = "Manor Ground Floor"::"M0"
level.map_sectors[5] = "Manor First Floor"::"M1"
level.map_sectors[6] = "Manor Front"::"MF"
level.map_sectors[7] = "Gallery Entry"::"GE"
level.map_sectors[8] = "Gallery Lounge"::"GL"
level.map_sectors[9] = "Gallery Stairs"::"GS"
level.map_sectors[10] = "Gallery Dining"::"GD"
level.map_sectors[11] = "Gallery Balcony"::"GB"
level.map_sectors[12] = "Clock Tower"::"CT"
level.map_sectors[13] = "South Gate"::"SG"
level.map_sectors[14] = "South Sector"::"OS"
level.map_sectors[15] = "Pub Front"::"PF"
level.map_sectors[16] = "Covered Walkway"::"CW"
level.map_sectors[17] = "North Sector"::"ON"
level.map_sectors[18] = "Library Front"::"LF"
level.map_sectors[19] = "East Sector"::"OE"
level.map_sectors[20] = "Pub Balcony"::"PB"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 2::4::4::4::2::4::0::7::4::8::4::4::9::0::10::0::4::0::4::2::11::12::0::13::0::0::0::0::0::4::4::2::0::14::15::4::4::0::0::0::2::0::0::16::0::4::4::2::0::0
level.map_bsp[0].pa = 0.344::0.353:: -0.721:: -0.677::0.995::0.995:: -0.467::0.656::0.447::0.734
level.map_bsp[0].pb = -0.939::0.935:: -0.693::0.736:: -0.101::0.102:: -0.884:: -0.755:: -0.894::0.679
level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0
level.map_bsp[0].pd = 248::3590::2690::1985::144::2615::1950::3277.148::2055:: -1909.298::3520::2615:: -467.571::2740:: -3694.963::2615::2715::2685::2495::208::3671.035::3105.121::3425::343.843::2850::3465::2350::4480::5225::3300::2985::248::5065::3143.620::2681.045::1580::1460::4480::4025::3225::162::1760::1175::848.768::640::750::30::162::390::945
level.map_bsp[0].frontid = 0::1::0::0::0::5::6::0::0::9::10::0::0::0::14::15::16::0::18::17::0::21::22::23::24::11::26::3::0::29::0::31::32::0::34::35::0::0::38::39::0::0::42::0::44::45::0::47::0::48
level.map_bsp[0].backid = 0::0::2::0::4::0::0::0::8::0::0::0::0::13::0::12::0::0::0::19::0::0::0::0::20::25::7::27::0::0::30::0::28::0::0::0::0::0::37::36::0::0::41::0::0::0::0::0::0::49
level.map_bsp[0].frontsec = 5::5::17::8::9::9::9::6::18::6::6::9::9::11::9::11::11::0::9::11::6::6::6::0::0::19::0::17::17::5::17::5::17::18::18::16::3::17::18::3::2::16::15::15::14::13::20::20::15::20
level.map_bsp[0].backsec = 4::19::5::9::8::12::12::18::6::19::19::11::11::9::11::9::0::9::0::0::0::0::0::18::11::0::12::18::5::17::5::17::19::16::16::18::18::18::3::16::1::15::2::14::13::14::15::15::13::15
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 0::4::0::2::0::4::0::4::4::0::1::0::4
level.map_bsp[1].pd = 1090::220::1950::144::2060::850::1760::555::1510::1670::120::2685::1895
level.map_bsp[1].frontid = 0::51::0::0::0::55::0::57::58::59::43::40::62
level.map_bsp[1].backid = 50::46::0::53::0::0::0::56::54::52::60::61::33
level.map_bsp[1].frontsec = 15::15::8::10::16::16::16::16::7::7::2::16::7
level.map_bsp[1].backsec = 20::14::7::7::7::7::15::7::8::14::13::7::12
end
setup_bsp_mohdm4:
level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR"
level.map_sectors[1] = "West Sniper House"::"WS"
level.map_sectors[2] = "West Bridge"::"WB"
level.map_sectors[3] = "Stone House"::"S"
level.map_sectors[4] = "Rug House Ground Floor"::"R0"
level.map_sectors[5] = "Rug House First Floor"::"R1"
level.map_sectors[6] = "Hotel Ground Floor"::"H0"
level.map_sectors[7] = "Hotel First Floor"::"H1"
level.map_sectors[8] = "Hotel Second Floor"::"H2"
level.map_sectors[9] = "Hallway of Death"::"HOD"
level.map_sectors[10] = "Hotel Stairs First Floor"::"HS1"
level.map_sectors[11] = "Hotel Stairs Second Floor"::"HS2"
level.map_sectors[12] = "Hallway of Death"::"HOD"
level.map_sectors[13] = "Church"::"CH"
level.map_sectors[14] = "Sewer"::"SEW"
level.map_sectors[15] = "Storage Room"::"ST"
level.map_sectors[16] = "East Sniper House Ground Floor"::"ES0"
level.map_sectors[17] = "East Sniper House First Floor"::"ES1"
level.map_sectors[18] = "South Gate"::"GS"
level.map_sectors[19] = "Cart"::"C"
level.map_sectors[20] = "West Gate"::"GW"
level.map_sectors[21] = "Main Street West"::"MW"
level.map_sectors[22] = "Church Back Alley"::"CHA"
level.map_sectors[23] = "North Gate"::"GN"
level.map_sectors[24] = "Hotel Front"::"HF"
level.map_sectors[25] = "Bridge"::"B"
level.map_sectors[26] = "River South"::"RS"
level.map_sectors[27] = "River North"::"RN"
level.map_sectors[28] = "Main Street East"::"ME"
level.map_sectors[29] = "East Gate"::"GE"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 0::0::2::4::3::0::4::2::2::1::0::4::0::1::3::0::0::2::0::3::3::4::2::7::8::1::2::1::2::2::3::3::3::2::3::1::2::2::3::1::3::2::1::3::2::1::3::2::3::1
level.map_bsp[0].pa = -0.688:: -0.749
level.map_bsp[0].pb = 0.725::0.663
level.map_bsp[0].pc = 0::0
level.map_bsp[0].pd = 360::930::480::1350::1120::330::1995::608::432::715::1290::715::930::845::315::315::0::240::585::1165::1620::865::728::1142.140::1139.771::1285::462::1155::728::472::500::430::455::472::1080::1515::608::432::1620::1530::1165::240::3850::890::532::3915::730::448::950::3270
level.map_bsp[0].frontid = 0::0::2::3::0::4::6::0::8::9::0::0::12::11::0::0::0::16::14::19::20::21::0::23::0::0::24::0::0::29::27::0::0::32::34::35::0::37::38::0::36::0::42::0::44::0::43::0::0::0
level.map_bsp[0].backid = 0::0::1::0::0::5::0::0::0::0::0::0::0::13::0::15::0::17::18::10::0::7::0::0::0::25::26::0::0::28::30::0::0::33::0::31::0::0::0::39::40::0::0::0::0::45::46::0::48::49
level.map_bsp[0].frontsec = 16::16::17::17::28::17::26::11::10::11::27::27::16::15::25::27::27::25::15::26::11::27::8::7::6::6::7::6::8::7::24::21::21::5::4::4::11::10::11::12::12::19::19::1::1::19::1::2::18::1
level.map_bsp[0].backsec = 28::17::28::28::26::28::29::10::9::26::15::16::27::27::26::25::26::27::27::11::26::28::7::24::24::24::6::24::7::24::7::5::4::4::12::6::10::9::12::11::11::14::1::19::19::1::19::18::2::18
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 3::3::1::1::3::3::2::3::3::3::2::3::1::3::1::1::0::0::1::1::0::0::1::0::1::1::1::0::0::1::0::1::2::3::1
level.map_bsp[1].pd = 455::760::3350::3770::1195::840::448::1410::430::455::448::455::2530::735::2850::2405::455::585::2445::1400::585::1290::1660::760::3415::3255::3415::455::1290::1400::585::2445::240::305::870
level.map_bsp[1].frontid = 0::51::0::47::54::0::0::57::0::0::59::0::62::63::55::65::0::0::0::0::70::0::69::0::0::75::0::76::0::0::80::78::82::83::84
level.map_bsp[1].backid = 0::50::52::53::0::0::56::0::0::0::60::0::61::58::64::41::0::67::68::0::0::71::72::0::0::74::0::77::0::79::0::81::73::66::22
level.map_bsp[1].frontsec = 21::18::1::19::2::18::3::3::21::21::5::21::18::18::18::18::21::23::14::14::15::15::23::22::20::22::20::22::23::23::23::22::23::21::23
level.map_bsp[1].backsec = 18::1::18::1::18::3::18::18::5::18::18::18::5::3::3::4::14::21::23::15::14::14::14::13::22::13::21::21::15::15::21::23::15::6::27
end
setup_bsp_mohdm5:
level.map_sectors[0] = "North Sector"::"N"
level.map_sectors[1] = "River West"::"RW"
level.map_sectors[2] = "River Center"::"RC"
level.map_sectors[3] = "River East"::"RE"
level.map_sectors[4] = "West Bridge"::"BW"
level.map_sectors[5] = "Center Bridge"::"BC"
level.map_sectors[6] = "East Bridge"::"BE"
level.map_sectors[7] = "West Sector"::"W"
level.map_sectors[8] = "East Sector"::"E"
level.map_sectors[9] = "Southeast Sector"::"SE"
level.map_sectors[10] = "Southwest Sector"::"SW"
level.map_sectors[11] = "South Sector"::"S"
level.map_sectors[12] = "Northeast Sector"::"NE"
level.map_sectors[13] = "Northwest Sector"::"NW"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 4::0::7::4::0::8::2::4::4::0::9::10::11::0::0::4::4::2::12::13::4::0::14::4::0::15::0::4::4::4::0::0::4::4::4::0::4::2::16::4::17::4::3::18::4::0::0::4::0
level.map_bsp[0].pa = -0.801::0.164::0.980::0.164:: -0.852::0.993::0.997:: -0.834::0.947::0.993::0.344:: -0.353
level.map_bsp[0].pb = 0.599:: -0.986::0.198:: -0.986:: -0.524:: -0.117:: -0.082:: -0.552:: -0.321::0.122:: -0.939:: -0.936
level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0
level.map_bsp[0].pd = 5895::3720:: -6200.770::5130::2515::5838.630::112::6730::6445::2620::1376.639::5838.630::1473.041::2055::2515::4660::5000::112::3081.980::3150.380::4555::4040:: -1042.544::4440::2555::3549.195::2660::3520::5100::3520::1085::1505::5100::4555::4025::1050::2565::112::729.519::2850::3958.421::4585::395::5042.758::5250::520::200::5465::1735
level.map_bsp[0].frontid = 0::0::2::0::4::0::0::7::6::0::5::0::0::11::0::0::16::17::15::0::0::0::22::23::24::0::0::27::28::0::30::0::32::0::31::0::0::37::36::39::0::0::41::0::43::40::0::46::29
level.map_bsp[0].backid = 0::1::0::3::0::0::0::0::8::9::10::0::12::13::0::0::0::0::18::0::20::0::0::21::19::0::26::25::14::0::0::0::0::33::34::0::0::0::38::35::0::0::42::0::44::45::0::47::48
level.map_bsp[0].frontsec = 0::12::0::0::0::3::6::6::3::12::12::3::8::6::5::2::5::5::5::0::0::13::0::13::5::13::13::13::5::7::7::5::5::11::1::7::1::4::7::4::11::10::11::9::11::1::8::11::2
level.map_bsp[0].backsec = 12::0::12::12::2::2::3::3::6::6::3::2::3::8::2::5::2::2::2::5::5::0::13::0::2::7::7::0::0::1::1::11::11::5::11::1::4::1::1::1::10::11::10::11::9::10::9::8::8
end
setup_bsp_mohdm6:
level.map_sectors[2] = "Courtyard"::"C"
level.map_sectors[3] = "West Bldg First Story South Side"::"W1S"
level.map_sectors[4] = "West Bldg Second Story South Side"::"W2S"
level.map_sectors[5] = "West Bldg Ground Floor"::"W0"
level.map_sectors[6] = "West Bldg Third Story South Side"::"W3S"
level.map_sectors[7] = "West Bldg Staircase"::"WS"
level.map_sectors[8] = "West Bldg First Story North Side"::"W1N"
level.map_sectors[9] = "West Bldg Second Story North Side"::"W2N"
level.map_sectors[10] = "West Bldg Third Story North Side"::"W3N"
level.map_sectors[11] = "North Bldg Roof"::"NR"
level.map_sectors[12] = "Boiler Room"::"B"
level.map_sectors[13] = "Locker Room"::"L"
level.map_sectors[14] = "North Bldg Roof"::"NR"
level.map_sectors[15] = "East Bldg Ground Floor"::"E0"
level.map_sectors[16] = "East Bldg First Floor"::"E1"
level.map_sectors[17] = "East Bldg Second Floor"::"E2"
level.map_sectors[18] = "East Bldg Staircase"::"ES"
level.map_sectors[19] = "South Bldg Staircase"::"SS"
level.map_sectors[20] = "South Bldg First Floor"::"S1"
level.map_sectors[21] = "South Bldg Second Floor"::"S2"
level.map_sectors[22] = "South Bldg Third Floor"::"S3"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 0::2::2::2::0::0::1::0::4::0::2::4::0::4::2::1::2::2::2::2::0::1::1::0::2::2::3::3::4::2::4::2::4::3::2::2::1::1::3::2::2::1::3::3::2::2::2::1::3::2
level.map_bsp[0].pd = 480::272::512::32::780::625::415::785::90::500::32::90::785::235::224::180::272::512::272::512::480::900::512::950::32::272::140::360::670::272::650::32::260::925::256::496::390::650::695::272::512::415::250::25::32::272::512::512::545::256
level.map_bsp[0].frontid = 0::0::0::3::0::5::6::0::8::0::10::0::12::13::9::7::0::0::0::0::20::18::22::0::0::0::0::27::0::0::30::31::28::33::0::0::36::0::0::0::0::41::42::0::0::0::0::47::48::0
level.map_bsp[0].backid = 0::0::2::0::4::1::0::0::0::0::0::0::11::0::14::15::0::17::0::19::0::21::16::23::0::25::26::0::0::0::0::29::32::0::0::35::0::37::38::0::40::0::0::43::0::45::46::44::39::0
level.map_bsp[0].frontsec = 2::9::10::8::2::8::8::2::2::12::13::2::2::13::14::2::9::10::9::10::8::8::8::14::16::17::2::16::15::17::16::16::2::16::21::22::21::2::2::4::6::4::4::2::3::4::6::5::5::21
level.map_bsp[0].backsec = 7::8::9::2::8::2::2::14::14::13::12::12::12::12::13::13::8::9::8::9::7::7::2::8::2::16::16::2::18::16::18::15::16::19::2::21::2::21::21::2::4::2::2::4::5::3::4::2::2::20
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 2::1::3::4::0
level.map_bsp[1].pd = 496::926::800::145::200
level.map_bsp[1].frontid = 0::0::49::53::24
level.map_bsp[1].backid = 50::51::52::34::54
level.map_bsp[1].frontsec = 22::2::2::20::7
level.map_bsp[1].backsec = 21::20::20::2::5
end
setup_bsp_mohdm7:
level.map_sectors[0] = "East Path"::"PE"
level.map_sectors[1] = "Mosque Courtyard"::"MC"
level.map_sectors[2] = "Mosque Roof"::"M1"
level.map_sectors[3] = "Mosque Back"::"MB"
level.map_sectors[4] = "Mosque Ground Floor"::"M0"
level.map_sectors[5] = "Mosque Radio"::"MR"
level.map_sectors[6] = "Fireplace Room"::"FP"
level.map_sectors[7] = "Northwest Bldg"::"NW"
level.map_sectors[8] = "Northeast Bldg"::"NE"
level.map_sectors[9] = "East Bldg"::"E"
level.map_sectors[10] = "Center Bldg Ground Floor"::"C0"
level.map_sectors[11] = "Center Bldg Roof"::"C1"
level.map_sectors[12] = "Center Passageway"::"CP"
level.map_sectors[13] = "Southwest Sector"::"OSW"
level.map_sectors[14] = "West Path"::"PW"
level.map_sectors[15] = "Northwest Sector"::"ONW"
level.map_sectors[16] = "North Sector"::"ON"
level.map_sectors[17] = "Center Path"::"PC"
level.map_sectors[18] = "Hospital Path"::"PH"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 3::3::1::3::3::1::1::3::1::1::1::1::4::1::3::1::3::3::3::4::1::3::1::2::0::0::2::0::3::2::7::4::4::3::5::3::4::3::4::3::0::3::3::1::1::4::3::4::3::0
level.map_bsp[0].pa[1] = -0.030
level.map_bsp[0].pb[1] = -1.000
level.map_bsp[0].pc[1] = 0
level.map_bsp[0].pd = 2520::2623::1325::2940::2430::1215::1025::2623::550::760::2087::2125::498::2125::3350::1580::2820::3065::2940::498::550::3350::1325::276::635::1247::24::40::10::40::999.846::1000::1008::1175::57::1230::1380::1470::1245::390::1535::1800::1563::1125::695::400::265::620::390::40
level.map_bsp[0].frontid = 0::0::0::0::0::0::6::7::0::8::2::1::12::0::13::0::0::17::0::0::19::21::18::23::0::0::25::0::0::28::0::30::32::0::34::35::0::0::36::33::0::41::0::0::44::45::0::47::48::0
level.map_bsp[0].backid = 0::0::0::3::0::5::0::4::0::9::10::11::0::0::14::0::16::0::0::0::20::0::22::15::0::0::26::0::0::29::0::31::27::0::0::0::0::37::38::39::40::0::0::0::43::0::0::0::0::49
level.map_bsp[0].frontsec = 13::13::4::4::4::13::13::13::4::5::1::1::6::1::18::2::2::5::2::6::5::18::2::2::8::8::8::16::16::11::0::0::16::0::9::0::9::0::9::11::8::0::17::13::12::12::11::10::11::16
level.map_bsp[0].backsec = 1::1::5::5::13::4::4::4::6::4::4::13::18::3::3::5::5::2::5::18::6::3::5::13::0::0::0::11::0::16::16::16::0::9::0::9::0::9::0::0::16::18::12::12::17::18::10::11::10::11
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 3::2::4::3::1::3::2::1::2::1::0::0::3::2::1::0::0::1::1::1::3::1::3::0::4::3
level.map_bsp[1].pd = 10::40::400::950::1855::645::96::1855::96::2050::625::135::630::96::1405::625::200::895::1350::1545::835::225::1335::1535::810::1935
level.map_bsp[1].frontid = 0::50::0::52::0::0::56::0::0::0::0::61::62::0::0::0::66::0::67::63::70::71::72::0::74::75
level.map_bsp[1].backid = 0::51::0::53::0::0::0::57::0::59::0::60::58::0::64::65::0::0::68::69::55::54::46::73::42::24
level.map_bsp[1].frontsec = 16::11::17::10::14::7::7::14::7::7::15::7::15::7::7::15::7::15::7::7::16::16::17::8::18::18
level.map_bsp[1].backsec = 10::16::18::18::17::15::15::15::15::15::7::15::14::15::15::7::15::16::15::15::17::10::12::16::0::6
end
setup_bsp_obj_team1:
level.map_sectors[0] = "Main Street"::"M"
level.map_sectors[1] = "Main Street Ladder House"::"ML"
level.map_sectors[2] = "Main Street Tub House"::"MT"
level.map_sectors[3] = "Main Street East Bldg"::"MBE"
level.map_sectors[4] = "McDonalds House"::"McH"
level.map_sectors[5] = "Main Street Sniper House"::"MSH"
level.map_sectors[6] = "Main Street Northwest Ruins"::"MNW"
level.map_sectors[7] = "Main Street Southeast Ruins"::"MSE"
level.map_sectors[8] = "Main Street South Ruins"::"MSR"
level.map_sectors[9] = "Main Street North"::"MN"
level.map_sectors[10] = "Main Street West"::"MW"
level.map_sectors[11] = "Bushes"::"B"
level.map_sectors[12] = "Alley West"::"AW"
level.map_sectors[13] = "Alley East"::"AE"
level.map_sectors[14] = "Alley Sniper House"::"AS"
level.map_sectors[15] = "Dairy House"::"DH"
level.map_sectors[16] = "Castle Back"::"CSB"
level.map_sectors[17] = "Church Front"::"CF"
level.map_sectors[18] = "Church Back"::"CB"
level.map_sectors[19] = "Church Cemetary"::"CC"
level.map_sectors[20] = "Church Southeast Sector"::"CSE"
level.map_sectors[21] = "Church Southwest Sector"::"CSW"
level.map_sectors[22] = "Main Street South"::"MS"
level.map_sectors[23] = "Castle Front"::"CSF"
level.map_sectors[24] = "Bush Ruins"::"BR"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 1::0::0::1::1::1::0::1::7::1::0::1::8::1::0::0::9::10::1::1::11::0::12::0::13::14::1::1::1::0::1::1::0::15::16::17::18::1::19::1::20::0::1::1::1::0::1::0::1::0
level.map_bsp[0].pa = -0.986:: -0.986:: -0.495::0.527:: -0.878::0.842::0.389::0.514:: -0.243::0.825::0.551::0.966:: -0.250:: -0.227:: -0.765:: -0.631:: -0.692:: -0.692::0.527::0.865:: -0.495:: -0.832:: -0.922
level.map_bsp[0].pb = -0.167:: -0.167:: -0.869::0.850::0.479:: -0.539::0.921::0.857::0.970::0.565::0.835::0.259::0.968::0.974:: -0.644::0.776::0.722:: -0.722::0.850:: -0.502:: -0.869:: -0.555:: -0.388
level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0
level.map_bsp[0].pd = 520::3967::5200::1885::2145::1400::4391::1450:: -4912.554::1400::4980::1845:: -4912.554::2430::4410::3445:: -2969.009::2687.163::2720::1005:: -2609.744::3967::724.690::3830::5325.254::5587.424::4265::3360::2870::3755::3265::3300::3445::2170.694::6047.595::5749.808::5742.116::3605::2125.454::2960::1603.267::4135::3900::2760::970::1480::4345::2945::4470::1875
level.map_bsp[0].frontid = 0::0::0::0::0::0::6::5::0::0::0::9::0::13::14::0::0::17::16::0::19::15::0::0::0::0::24::0::0::0::30::0::32::0::34::0::0::0::36::0::39::41::27::43::44::0::0::0::0::49
level.map_bsp[0].backid = 0::1::2::0::4::0::0::7::0::0::10::11::0::12::8::0::0::0::18::0::20::21::0::23::0::25::26::0::0::0::29::31::28::0::0::35::0::37::38::0::40::33::42::22::3::0::46::0::48::47
level.map_bsp[0].frontsec = 13::19::11::12::15::11::11::23::12::11::11::12::12::9::11::12::14::14::3::12::14::15::6::6::6::6::10::9::4::4::9::9::9::6::6::6::5::6::6::5::5::9::6::9::11::22::22::2::10::10
level.map_bsp[0].backsec = 19::13::19::23::12::24::16::16::11::24::24::11::9::11::23::3::12::13::12::13::13::12::10::10::9::9::9::3::12::9::4::4::3::9::9::9::9::5::5::9::9::4::9::12::19::8::8::10::2::22
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 1::4::4::1::0::21::22::0::23::24::0::0::1::0::4::0::0::0::0::1::0::1::1::0::0::1::0::25::1::26::27::1::28::29::1::1::1::1::0
level.map_bsp[1].pd = 90::860::805::35::1595:: -1820.086:: -2106.665::2550:: -2096.473:: -1544.152::2430::2350::35::635::805::1300::1480::2945::2745::3955::2300::3350::3360::3190::2535::520::3000::2687.163::1230::2076.191:: -2969.009::2720:: -3450.235:: -2990.949::3385::3775::330::4330::3415
level.map_bsp[1].frontid = 0::51::0::0::54::0::56::0::58::59::60::61::0::63::64::62::0::0::68::69::70::0::0::73::74::0::76::0::0::78::80::75::0::83::84::71::86::50::45
level.map_bsp[1].backid = 0::0::0::53::52::0::0::0::0::0::57::55::0::0::0::65::0::0::0::0::67::0::0::72::0::0::0::77::0::79::0::81::0::0::82::85::66::87::88
level.map_bsp[1].frontsec = 21::17::17::21::20::17::17::19::17::17::19::19::21::18::21::17::0::2::10::10::1::0::0::3::0::13::19::14::12::14::14::7::7::7::0::0::13::10::9
level.map_bsp[1].backsec = 17::20::20::17::17::19::19::17::19::19::17::20::18::21::20::20::8::10::1::0::0::3::3::0::7::19::13::13::13::12::12::12::0::0::7::7::19::1::0
end
setup_bsp_obj_team2:
level.map_sectors[0] = "V2 Rocket Facility"::"?" //should never get here
//level.map_sectors[0] = ""::""
level.map_sectors[10] = "South West Downstairs"::"SW0"
level.map_sectors[11] = "South West Upstairs"::"SW1"
level.map_sectors[21] = "Allied Spawn"::"AS"
level.map_sectors[22] = "Allied Spawn East Supply Room"::"ASE"
level.map_sectors[25] = "Vent Room Stairs"::"VR"
level.map_sectors[30] = "Southwest Sector Downstairs"::"SW0"
level.map_sectors[31] = "Top Second Door"::"T2"
level.map_sectors[32] = "Spiral Stairs Bottom"::"SS0"
level.map_sectors[33] = "Spiral Stairs"::"SS"
level.map_sectors[34] = "Spiral Stairs Top"::"SS1"
level.map_sectors[40] = "Allied Spawn West Hall"::"ASW"
level.map_sectors[41] = "Long Hall West Corridor"::"LH"
level.map_sectors[42] = "Long Hall Southwest Corridor"::"LHS"
level.map_sectors[44] = "Tube Ladder Bottom"::"L0"
level.map_sectors[45] = "Tube Ladder"::"L1"
level.map_sectors[46] = "Tube Ladder Top"::"L"
level.map_sectors[47] = "Truck Garage South Side"::"TS"
level.map_sectors[48] = "Truck Garage South Door"::"TS"
level.map_sectors[49] = "Truck Garage North Side"::"TN"
level.map_sectors[50] = "Bottom Second Door"::"B2"
level.map_sectors[51] = "Bottom Third Door"::"B3"
level.map_sectors[54] = "V2 Rocket Launch Pad"::"V2" //north sector
level.map_sectors[55] = "V2 Rocket North Upstairs"::"V2N1?" //north sector, should never be here
level.map_sectors[61] = "V2 Rocket Pit"::"V2!"
level.map_sectors[62] = "V2 Boxes Northeast"::"V2NE"
level.map_sectors[63] = "V2 North Stairwell"::"NS"
level.map_sectors[64] = "V2 North Stairs Top"::"NS1"
level.map_sectors[65] = "Control Room North Hall"::"CRN"
level.map_sectors[66] = "Control Room"::"CR"
level.map_sectors[67] = "Control Room South Hall"::"CRS"
level.map_sectors[68] = "V2 Catwalk Rail Northwest"::"V2RN"
level.map_sectors[69] = "V2 Catwalk Rail Southwest"::"V2RS" //just south
level.map_sectors[70] = "V2 Catwalk Rail South"::"V2RS"
level.map_sectors[71] = "V2 Catwalk Rail Southeast"::"V2RS"
level.map_sectors[72] = "V2 Office Flag Room"::"FL"
level.map_baseid = 0 // V2 Rocket Facility
//level.map_baseid = 5 // V2 Rocket Pit
level.map_modelorigin = ( 2000 1730 -150 )
level.map_minextents = ( -1979 47 -783 )
level.map_maxextents = ( 3340 3040 100 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 1::1::0::5::0::0::1::5::1::0::0::0::5::0::1::1::0::0::1::0::0::0::0::5::1::1::1::1::0::0::1::1::0::0::3::3::3::3::0::0::0::3::1::3::1::0::5::0::3::0
level.map_bsp[0].pd = 2124::2545.002::2649::510::3125::2782::2474::123.000::1039::1613::1991::2390.001::400::1613::967.001::1700.003::1009::81::2470.002::1009::529::398::81::400::1310::977::448::1135::526.000::18.000::625::1431.004::1119::561::57::432::432::364::1119::561::561::432.000::2132.001::364::2303::1472.002::400::561::364::591
level.map_bsp[0].frontid = 0::0::0::0::1::0::6::7::0::0::8::0::0::13::11::0::0::17::0::0::20::21::22::23::0::25::0::0::0::29::30::0::32::33::34::35::0::0::0::39::0::0::0::41::0::45::0::0::48::47
level.map_bsp[0].backid = 0::0::2::3::4::0::0::5::0::9::10::0::12::0::14::0::0::0::0::0::19::0::0::18::0::0::0::0::28::0::0::0::0::31::27::26::0::37::0::38::0::0::42::43::0::44::0::0::0::49
level.map_bsp[0].frontsec = 63::54::54::54::63::64::64::54::54::54::61::62::54::54::61::30::51::44::30::51::30::46::30::30::40::10::10::32::10::32::10::50::50::10::25::10::48::47::50::10::49::48::42::47::30::30::30::30::47::44
level.map_bsp[0].backsec = 54::61::61::61::54::54::54::63::10::10::54::54::62::10::54::21::44::42::46::30::46::30::42::44::10::22::22::10::32::10::25::10::10::25::10::22::40::48::10::47::47::40::48::42::54::49::44::47::42::30
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 0::1::1::1::1::3::0::3::1::3::1::1::1::1::0::0::1::1::0::0::3::3::1::0::0::1::1::0::1::5::0::1::1::3::0::1::1::0::1::0::1::0::1::0::1::3::3::1::1::0
level.map_bsp[1].pd = 1009::2318::1700.003::1683::2350::664::1009::113::2657::432::977::448::1135::1393::55::473::625::1431.004::1119::561::57::664::2303::529::398::2470.002::2335.002::1472::1700.003::384::1538::977::448::432::561::943::1422::1538::1039::830::1135::55::1393::397::625::57::664::1096.003::650.002::1730.001
level.map_bsp[1].frontid = 0::51::52::53::24::55::0::57::58::0::0::61::0::0::64::0::66::0::68::69::70::71::0::0::74::0::76::73::78::79::15::0::0::83::0::0::0::0::88::89::0::91::0::90::94::95::96::0::98::0
level.map_bsp[1].backid = 50::46::40::36::54::16::0::0::56::0::60::0::0::63::0::65::0::0::0::67::62::0::0::0::0::75::0::77::72::59::80::0::0::82::0::0::86::0::0::87::0::0::92::93::85::84::0::0::0::99
level.map_bsp[1].frontsec = 51::51::54::47::44::42::51::41::30::10::10::10::33::10::33::10::10::50::50::10::25::10::30::30::46::30::46::54::30::30::54::11::11::11::11::34::11::70::70::11::33::33::11::34::11::25::11::70::71::55
level.map_bsp[1].backsec = 30::30::50::10::30::30::41::30::42::22::22::22::10::33::10::33::25::10::10::25::10::21::54::46::30::46::30::30::10::51::30::22::22::22::25::11::34::11::11::34::11::11::33::11::25::11::21::71::55::70
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 0::0::0::1::0::1::0::1::0::0::0::1::1::0::1::0::1::0::1::0::1::0::0::1::1::0::2::0::1::5
level.map_bsp[2].pd = 1613::2460.001::2782::2878.001::1575::2574.001::2144.001::2370::3105.003::2144.001::2560.002::2474::2314::717::1826::530::2449.001::23::1760::1067::2314::398::529::2470.002::2335.002::1067::14::1455::1700.003::2
level.map_bsp[2].frontid = 100::0::0::0::104::105::103::0::0::0::109::107::0::0::0::114::0::117::118::113::0::0::0::0::124::121::120::112::128::129
level.map_bsp[2].backid = 97::0::102::0::0::0::106::0::108::0::110::111::0::0::0::115::116::0::0::119::0::0::122::123::0::125::126::127::101::81
level.map_bsp[2].frontsec = 55::65::64::72::67::72::66::68::55::55::68::64::72::31::45::45::31::45::45::72::72::46::31::31::46::72::45::69::31::31
level.map_bsp[2].backsec = 11::66::65::67::72::69::69::55::68::69::55::55::31::45::31::31::45::31::31::31::31::31::46::46::31::31::31::31::11::30
end
setup_bsp_stlo:
level.map_sectors[0] = "Error"::"ERR"
level.map_sectors[1] = "Allied Spawn"::"AS"
level.map_sectors[2] = "East House"::"EH"
level.map_sectors[3] = "Center Cellar"::"CC"
level.map_sectors[4] = "North West Pub"::"NWP"
level.map_sectors[5] = "North Sniper area"::"NS"
level.map_sectors[6] = "North Sniper House"::"NSH"
level.map_sectors[7] = "Main Street"::"M"
level.map_sectors[8] = "Center Ruins"::"CR"
level.map_sectors[9] = "West Alley"::"WA"
level.map_sectors[10] = "West Yard"::"WY"
level.map_sectors[11] = "Church Tower"::"CHT"
level.map_sectors[12] = "South Yard"::"SY"
level.map_sectors[13] = "Axis Ruins"::"AR"
level.map_sectors[14] = "Secret Passage"::"SP"
level.map_sectors[15] = "South East House"::"SEH"
level.map_sectors[16] = "South Cannon"::"SC"
level.map_sectors[17] = "South Storage"::"SST"
level.map_baseid = 0
level.map_modelorigin = ( -1610 141 208 )
level.map_minextents = ( -3000 -3000 -900 )
level.map_maxextents = ( 3500 1500 950 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 0::5::4::3::4::3::5::4::0::0::0::0::0::4::4::0::0::4::5::0::1::0::1::0::1::5::0::0::0::0::1::0::0::4::3::1::0::1::0::1::1::0::4::5::0::5::3::4::0::4
level.map_bsp[0].pd = 1375::280::370::578::1028::619::225::810::195::697::1157::1811::3194::393::1022::2689::1248::129::280::1840::80::1811::80::1540::120::280::1624::1375::1840::1282::320::30::224::200::578::500::697::241::195::741::934::1157::251::280::1850::225::619::1308::1221::1100
level.map_bsp[0].frontid = 0::0::0::0::0::0::0::4::3::0::2::0::0::0::14::15::0::0::18::0::20::21::0::0::24::25::22::27::0::29::30::0::0::0::0::0::0::0::38::33::0::31::42::0::0::0::0::47::45::43
level.map_bsp[0].backid = 0::1::0::0::0::5::6::7::8::9::10::11::0::13::0::12::0::17::0::0::0::0::0::0::0::23::26::19::0::0::28::0::32::0::34::35::0::37::36::39::40::41::16::0::44::0::46::0::48::49
level.map_bsp[0].frontsec = 7::7::8::7::7::7::7::13::8::7::3::5::5::5::6::6::4::4::10::5::9::5::9::9::9::4::9::9::5::9::10::11::10::7::7::10::10::10::10::11::10::4::10::2::1::7::7::14::3::3
level.map_bsp[0].backsec = 3::3::7::13::14::14::14::7::7::8::7::7::6::6::5::5::10::10::3::9::5::9::0::4::4::9::4::3::9::10::4::10::11::13::13::7::8::8::7::10::11::10::7::3::3::14::14::7::7::7
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 4::4::4::4::3::4::5::3::4::3::4::4::3::3
level.map_bsp[1].pd = 1159::400::33::200::1017::1308::225::2151::1159::1246::1028::810::2300::826
level.map_bsp[1].frontid = 0::0::0::0::54::0::0::0::0::57::0::55::62::50
level.map_bsp[1].backid = 0::51::52::0::0::0::56::0::58::59::60::61::53::63
level.map_bsp[1].frontsec = 16::17::12::12::13::14::12::12::12::14::12::13::12::7
level.map_bsp[1].backsec = 15::16::17::13::12::12::14::15::15::12::14::12::16::12
end
setup_bsp_renan:
level.map_sectors[0] = "Error"::"ERR"
level.map_sectors[1] = "Rail Track"::"RT"
level.map_sectors[2] = "Bridge"::"B"
level.map_sectors[3] = "Center Main Street"::"CMS"
level.map_sectors[4] = "West Main Street"::"WMS"
level.map_sectors[5] = "North Main Street"::"NMS"
level.map_sectors[6] = "West Garden"::"WG"
level.map_sectors[7] = "Secret Passage"::"SP"
level.map_sectors[8] = "Hotel"::"H"
level.map_sectors[9] = "South Sector"::"SS"
level.map_sectors[10] = "Center House"::"C0"
level.map_sectors[11] = "Center House"::"C1"
level.map_sectors[12] = "Center Storage"::"CST"
level.map_sectors[13] = "Ladder"::"L"
level.map_sectors[14] = "North East Gardens"::"NEG"
level.map_sectors[15] = "North East Building"::"NE"
level.map_sectors[16] = "South East Alleys"::"SEA"
level.map_sectors[17] = "South East Building"::"SE"
level.map_sectors[18] = "South East Storage"::"SEST"
level.map_baseid = 0
level.map_modelorigin = ( -1000 -1400 50 )
level.map_minextents = ( -1300 -4000 -800 )
level.map_maxextents = ( 3000 3000 1000 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 1::0::7::8::1::0::1::1::0::0::1::1::3::0::4::4::0::0::2::4::0::4::0::4::0::3::1::0::4::4::3::3::4::4::3::3::4::4::0::4::0::0::0::3::5::4::4
level.map_bsp[0].pa = 0.466:: -1.000
level.map_bsp[0].pb = -0.885:: -0.030
level.map_bsp[0].pc = 0::0
level.map_bsp[0].pd = 1180::2327:: -1142.782:: -1265.488::1180::1222::1336::1034::1045::500::1007::400::68::1537::516::285::1108::1373::77::636::1022::260::514::82::1832::788::2026::425::2905::3487::439::165::3119::2450::135::622::2631::2940::791::2448::1370::915::476::45::160::2290::753
level.map_bsp[0].frontid = 0::0::0::0::0::0::4::7::0::9::8::11::0::0::0::0::16::15::0::19::18::0::22::12::2::0::26::0::0::0::30::0::29::0::28::35::0::37::38::0::0::41::0::43::44::45::27
level.map_bsp[0].backid = 0::1::0::3::0::5::6::0::0::0::10::0::0::0::14::0::0::17::0::0::20::21::13::23::24::0::25::0::0::0::0::31::32::33::34::0::0::0::36::0::40::39::0::0::0::42::46
level.map_bsp[0].frontsec = 4::5::4::4::4::7::4::7::3::8::3::8::3::3::3::3::12::13::11::10::3::3::10::3::3::6::6::14::17::18::18::16::16::16::16::17::14::15::15::14::14::15::1::2::2::2::3
level.map_bsp[0].backsec = 3::3::6::6::3::3::7::3::8::3::8::3::9::13::13::12::3::12::10::3::10::10::3::9::7::4::4::16::16::16::16::18::18::17::17::16::15::14::14::15::15::14::2::1::1::14::2
end
setup_bsp_obj_team3:
level.map_sectors[0] = "ERROR"::"ERR"
level.map_sectors[1] = "East Beach Trench"::"EBT"
level.map_sectors[2] = "West Waterfront"::"WWF"
level.map_sectors[3] = "East Waterfront"::"EWF"
level.map_sectors[4] = "West Beach"::"WB" //at the rocks and entrances
level.map_sectors[5] = "East Beach"::"EB" //at the rocks and entrances
level.map_sectors[6] = "East Bunker Entrance"::"EBE"
level.map_sectors[7] = "East Bunker Stairs"::"EBS"
level.map_sectors[8] = "West Bunker Entrance"::"WBE"
level.map_sectors[9] = "West Bunker Stairs"::"WBS"
level.map_sectors[10] = "Inside Center Crossover"::"ICC"
level.map_sectors[11] = "Bunk Bed Room"::"BBR0"
level.map_sectors[12] = "Above Bunk Bed Room"::"BBR1"
level.map_sectors[13] = "West Bunker Nest"::"WBN"
level.map_sectors[14] = "West Beach Trench"::"WBT"
level.map_sectors[15] = "Center Bunker Stairs"::"CBS"
level.map_sectors[16] = "Center Bunker Porthole"::"CBP"
level.map_sectors[17] = "Center Storage"::"CST"
level.map_sectors[18] = "West Bunker Roof"::"WBR"
level.map_sectors[19] = "East Bunker Nest"::"EBN"
level.map_sectors[20] = "East Bunker Roof"::"EBR"
level.map_sectors[21] = "Center Cliff"::"CC"
level.map_sectors[22] = "West Cliff"::"WC"
level.map_sectors[23] = "West Cannon Ramp"::"WCR"
level.map_sectors[24] = "East Top Hill"::"ETH"
level.map_sectors[25] = "West Top Hill"::"WTH"
level.map_sectors[26] = "East Top Trench"::"ETT"
level.map_sectors[27] = "West Top Trench"::"WTT"
level.map_sectors[28] = "East Cannon"::"EC"
level.map_sectors[29] = "West Cannon"::"WC"
level.map_sectors[30] = "Center South Path"::"CSP"
level.map_baseid = 0 // beach
level.map_modelorigin = ( 370 -1163 -100 )
level.map_minextents = ( -3000 -6500 -900 )
level.map_maxextents = ( 3500 3000 1400 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 1::2::2::1::0::0::1::2::1::3::2::3::2::1::0::1::0::1::1::2::0::0::1::1::0::2::2::2::1::0::1::0::2::0::2::2::0::1::0::2::3::2::0::0::0::3::0::0::3::3
level.map_bsp[0].pd = 1206::180::280::1222::205::757::1650::340::1206::636::330::947::280::1117::757::1650::205::1206::1222::170::2130::1840::1791::1791::2130::170::280::170::1206::1636::1206::1840::302::1950::170::280::1840::857::800::362::947::330::800::1250::1950::732::1950::1250::1564::732
level.map_bsp[0].frontid = 0::0::0::0::4::0::0::0::8::9::0::0::12::10::0::0::16::0::17::14::0::0::22::0::0::23::0::0::28::26::0::0::32::0::0::0::35::33::38::0::0::0::0::40::0::0::0::47::48::0
level.map_bsp[0].backid = 0::1::0::0::0::5::6::7::3::2::0::11::0::13::0::15::0::0::18::19::0::0::21::0::24::25::0::0::27::29::0::31::30::0::34::0::36::37::20::0::0::41::42::43::44::0::0::46::0::0
level.map_bsp[0].frontsec = 24::28::24::17::17::30::30::30::30::30::24::24::24::28::24::24::17::24::17::30::29::29::30::25::25::30::25::30::25::23::30::29::30::25::29::25::29::23::27::18::24::24::25::18::22::21::22::13::19::21
level.map_bsp[0].backsec = 26::24::26::30::30::17::17::17::24::24::26::26::26::24::17::17::24::26::24::24::23::30::23::23::23::25::27::25::27::25::25::30::23::27::25::27::25::25::26::13::26::26::24::25::18::19::13::21::0::20
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 0::0::3::2::1::1::5::0::1::5::0::5::0::0::0::0::5::4::3::2::3::0::0::0::0::4::5::1::5::1::5::1::2::0::4::1::5::1::4::0::5::1::1::5::0::1::4::5::0::0
level.map_bsp[1].pd = 1950::1250::1564::362::68::461::239::396::311::41::949::442::1027::325::396::949::239::126::1564::122::732::325::1027::396::949::126::500::68::41::311::30::461::150::1250::126::461::222::140::126::2350::500::311::461::41::2045::311::126::500::2125::1950
level.map_bsp[1].frontid = 0::51::52::53::45::39::0::57::0::0::60::0::0::63::0::0::0::67::0::69::68::0::0::0::0::75::71::61::0::79::0::0::82::83::0::0::86::0::0::88::87::0::0::93::0::0::96::94::91::99
level.map_bsp[1].backid = 0::50::0::49::54::55::0::0::0::59::58::0::62::0::0::65::66::64::0::0::70::0::72::0::74::73::76::77::0::0::80::0::81::78::0::0::85::0::0::89::90::0::0::92::0::0::95::97::98::84
level.map_bsp[1].frontsec = 22::18::20::20::24::27::0::7::10::0::0::21::21::6::7::21::21::21::19::19::21::6::0::7::0::0::21::0::0::0::12::0::13::11::9::0::22::9::9::8::22::10::0::0::8::10::0::22::9::0
level.map_bsp[1].backsec = 18::21::0::19::0::25::7::0::0::10::7::6::6::21::21::7::7::6::0::0::0::0::6::0::7::6::0::19::10::11::11::13::12::0::22::22::9::8::8::9::8::22::22::10::0::0::8::0::0::11
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 0::0::0::1::1::1::2::1::1::2::0::1::1::0::0::5::0::5::1::1::0::1::2::0::0::4::0::0::4::4::4::3::3::4::4::4::4::0::0::4::0::0::0::0::0::0::4::0::4::0
level.map_bsp[2].pd = 1202::717::1087::1365::1073::1365::150::1549::1072::150::1087::1650::1222::205::757::18::2130::21::857::1791::1636::523::156::1950::1250::640::1027::826::2500::1004::700::778::1333::2500::2000::1004::700::325::643::1200::800::800::325::1027::826::643::700::800::1004::800
level.map_bsp[2].frontid = 0::101::0::0::104::0::0::0::108::0::107::0::112::113::111::115::0::117::118::0::120::121::56::0::124::125::126::0::0::128::127::0::132::0::133::0::0::137::136::139::131::0::0::0::0::145::144::0::147::0
level.map_bsp[2].backid = 0::0::0::103::102::0::106::0::0::109::110::0::0::0::114::105::0::0::0::119::116::100::122::0::0::0::0::0::0::129::130::0::0::0::134::0::0::0::138::135::140::0::0::143::0::0::146::0::148::0
level.map_bsp[2].frontsec = 15::16::15::0::0::0::0::0::17::0::15::0::17::17::17::0::0::23::23::0::0::0::25::14::11::11::14::14::14::6::6::1::5::1::5::6::6::6::6::1::2::2::6::4::4::6::6::4::6::4
level.map_bsp[2].backsec = 16::0::0::15::16::15::15::17::0::17::0::17::0::0::0::16::23::0::0::23::15::10::0::11::14::14::6::6::2::14::14::5::1::3::1::1::1::1::1::5::3::3::5::6::6::5::4::5::5::5
level.map_bsp[3] = spawn Listener
level.map_bsp[3].ord = 2::2::4::3::3::5::2::2::5::0::4::0::4::5::4
level.map_bsp[3].pd = 122::362::1036::1564::732::442::362::150::30::1950::640::1250::2500::490::500
level.map_bsp[3].frontid = 0::0::152::153::150::155::0::157::158::0::160::161::162::163::123
level.map_bsp[3].backid = 0::151::0::0::154::149::0::0::0::159::0::156::142::141::164
level.map_bsp[3].frontsec = 19::20::20::20::5::5::18::13::12::4::18::18::4::4::22
level.map_bsp[3].backsec = 5::19::5::5::20::6::13::12::11::18::4::4::2::14::4
end
setup_bsp_morocco:
level.map_sectors[0] = "Error"::"ERR"
level.map_sectors[1] = "Mosque Garden"::"MG"
level.map_sectors[2] = "South Courtyard"::"SC"
level.map_sectors[3] = "South Path"::"SP"
level.map_sectors[4] = "South West Sector"::"SWS"
level.map_sectors[5] = "River"::"R"
level.map_sectors[6] = "North East Sector"::"NES"
level.map_sectors[7] = "Center Ground Floor"::"C0"
level.map_sectors[8] = "Center First Floor"::"C1"
level.map_sectors[9] = "East Alley Ground floor"::"EA0"
level.map_sectors[10] = "East Alley First floor"::"EA1"
level.map_sectors[11] = "East First Floor"::"E1"
level.map_sectors[12] = "Mosque Ground Floor"::"M0"
level.map_sectors[13] = "Mosque First Floor"::"M1"
level.map_sectors[14] = "South West Ground Floor"::"SW0"
level.map_sectors[15] = "South West First Floor"::"SW1"
level.map_sectors[16] = "West Cellar"::"W -1"
level.map_sectors[17] = "West Ground Floor"::"W0"
level.map_sectors[18] = "West First Floor"::"W1"
level.map_sectors[19] = "North West First Floor"::"NW1"
level.map_sectors[20] = "North West Ground Floor"::"NW0"
level.map_sectors[21] = "North River Side"::"NRS"
level.map_sectors[22] = "West Sector"::"WS"
level.map_baseid = 0
level.map_modelorigin = ( 1482 2032 109 )
level.map_minextents = ( -3000 -1000 -300 )
level.map_maxextents = ( 3000 4500 500 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 3::2::1::3::2::3::1::3::1::1::3::1::0::2::1::1::1::3::1::2::3::2::1::1::2::1::5::1::1::0::2::1::1::0::0::2::2::1::2::0::1::1::0::1::0::0::0::0::4::0
level.map_bsp[0].pd = 815::173::2534::1316::173::1621::3067::815::3116::2709::649::3770::70::12::3052::2586::3116::649::2534::173::734::175::2586::3195::175::3770::108::2586::3533::1276::12::3770::2586::550::1976::175::95::3493::95::2342::2537::2586::1976::2609::1796::150::1833::690::91::1833
level.map_bsp[0].frontid = 0::1::2::3::0::0::0::5::0::9::0::0::12::0::14::15::0::0::17::19::20::0::0::22::0::0::25::0::27::24::0::31::32::30::0::35::0::36::0::39::40::0::41::38::44::45::0::0::48::0
level.map_bsp[0].backid = 0::0::0::0::0::0::6::7::8::4::0::0::0::13::0::11::0::0::18::16::10::0::0::23::0::0::26::0::28::29::0::0::0::33::0::0::0::37::0::0::0::0::42::43::34::21::0::0::0::49
level.map_bsp[0].frontsec = 15::15::15::3::15::4::4::15::4::4::5::16::16::4::4::14::4::5::15::15::0::18::22::18::18::16::17::22::18::18::22::16::22::18::0::0::19::17::21::20::20::22::21::20::20::22::6::10::11::6
level.map_bsp[0].backsec = 3::3::3::2::4::2::2::4::15::3::0::4::4::16::14::0::15::0::0::4::3::17::5::22::17::22::22::5::22::22::16::22::5::22::22::17::20::20::20::21::21::5::22::22::22::4::9::11::10::10
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 2::1::1::1::0::0::0::1::1::0::1::1::0::2::0::0::2::1::2::2::3::3::1::3::1::1::0::1::3::3::3::1::3::0::3::3::1::2::3::3::1::2::3::3::4::1::0::1
level.map_bsp[1].pd = 140::600::646::1211::276::1590::2121::530::594::690::1344::1211::276::140::1455::2121::60::62::240::240::801::734::1220::1316::1018::841::64::1211::374::1737::2084::1028::1482::64::734::1316::1421::240::1193::409::441::240::526::1053::105::155::188::1532
level.map_bsp[1].frontid = 50::0::0::0::0::53::52::0::0::0::0::0::0::61::59::58::66::67::0::0::0::0::72::73::74::75::0::77::78::0::80::81::79::0::84::85::86::0::88::0::87::0::0::93::94::91::68::46
level.map_bsp[1].backid = 47::0::0::0::54::55::56::0::0::0::60::0::62::63::64::65::57::51::0::0::70::0::0::0::71::69::0::0::76::0::0::0::82::0::0::0::83::0::0::89::90::0::92::0::0::95::96::97
level.map_bsp[1].frontsec = 10::7::7::6::6::7::7::8::8::6::6::6::6::11::8::8::8::6::13::13::1::1::3::3::1::1::6::6::1::1::2::2::13::6::0::3::0::13::13::1::13::13::1::13::13::13::11::5
level.map_bsp[1].backsec = 9::6::6::1::1::6::6::6::6::11::11::1::1::6::6::6::6::10::12::12::13::3::1::1::13::13::1::1::13::2::1::1::1::0::3::2::1::12::1::13::1::12::13::1::1::1::1::0
end
setup_bsp_fortwreck:
level.map_sectors[0] = "North West"::"NW"
level.map_sectors[1] = "South East"::"SE"
level.map_sectors[2] = "South"::"S"
level.map_sectors[3] = "South West"::"SW"
level.map_sectors[4] = "East"::"E"
level.map_sectors[5] = "Center"::"C"
level.map_sectors[6] = "West"::"W"
level.map_sectors[7] = "North East"::"NE"
level.map_sectors[8] = "North"::"N"
level.map_baseid = 0
level.map_modelorigin = ( -435 -1786 352 )
level.map_minextents = ( -3700 -3000 -500 )
level.map_maxextents = ( 750 3500 1250 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 4::1::4::1::4::1::3::3
level.map_bsp[0].pd = 800::1400::800::1400::800::1400::2200::700
level.map_bsp[0].frontid = 0::0::0::0::0::0::4::2
level.map_bsp[0].backid = 0::1::0::3::0::5::6::7
level.map_bsp[0].frontsec = 8::0::5::6::2::3::4::7
level.map_bsp[0].backsec = 7::8::4::5::1::2::1::4
end
setup_bsp_deepmine:
level.map_sectors[0] = "Dough's Compound"::"C"
level.map_sectors[2] = "Power Sub-Station"::"PSS"
level.map_sectors[3] = "Pond"::"P"
level.map_sectors[4] = "Axis Spawn"::"AXS"
level.map_sectors[6] = "Power Center"::"PC"
level.map_sectors[7] = "Fan"::"F"
level.map_sectors[8] = "Coal Pile"::"CP"
level.map_sectors[9] = "Lower South East"::"LSE"
level.map_sectors[10] = "Mine Road"::"MR"
level.map_sectors[11] = "Old Mine Entrance"::"OME"
level.map_sectors[12] = "Mine Shed Area"::"MSA"
level.map_sectors[13] = "Parking Area"::"PA"
level.map_sectors[14] = "Mine Office"::"MO"
level.map_sectors[15] = "Old Flooded Tunnel"::"OFT"
level.map_sectors[16] = "Old Cart Tunnel"::"OCT"
level.map_sectors[17] = "Old Well Entrance"::"OWE"
level.map_sectors[18] = "Old Ramp Tunnel"::"ORT"
level.map_sectors[19] = "Well"::"W"
level.map_sectors[20] = "Mine North East"::"MNE"
level.map_sectors[21] = "Mine South East"::"MSE"
level.map_sectors[22] = "Mine South West"::"MSW"
level.map_sectors[23] = "Mine North West"::"MNW"
level.map_baseid = 0 // Compound
level.map_modelorigin = ( -1160 560 305 )
level.map_minextents = ( -3012 -1010 -768 )
level.map_maxextents = ( 3308 7700 832 )
level.map_bsp[0] = spawn Listener
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 2::0::0::1::1::2::4::0::0::1::1::3::1::2::1::0::0::1::0::0::2::0::1::0::1::0::0::1::5::1::1::5::0::0::0::0::1::3::1::0::1::5::0::3::1::1::3::3::2::0
level.map_bsp[0].pd = 622::828::3281::7543::6488::594::395::3030::2040::455::4139::2860::4139::88::3268::1020::1356::3907::3281::228::90::1163::6704::1264::6842::828::3281::7543::78::6488::1486::85::2130::2259::3030::2040::455::570::1647::2307::1789::85::1977::902::1624::1647::570::902::61::2314
level.map_bsp[0].frontid = 0::1::0::0::4::0::6::0::8::5::0::11::0::0::14::15::0::13::0::19::0::0::22::0::0::0::0::0::28::29::0::31::32::0::0::35::34::0::38::0::0::41::42::43::44::0::0::47::0::0
level.map_bsp[0].backid = 0::0::2::3::0::0::0::7::0::9::0::0::0::0::0::0::16::17::18::12::20::0::0::23::24::0::26::27::25::21::0::0::0::33::0::0::36::0::0::0::40::0::39::0::37::0::46::0::48::0
level.map_bsp[0].frontsec = 0::4::0::0::4::0::3::0::3::0::22::22::23::0::6::6::20::20::0::20::0::19::19::0::0::4::0::0::4::4::7::7::7::0::0::3::0::0::21::0::0::7::7::21::7::21::13::21::13::12
level.map_bsp[0].backsec = 4::0::4::4::0::3::0::3::0::3::21::0::20::6::20::20::6::6::20::21::20::0::0::19::19::0::4::4::19::23::0::0::0::7::3::0::3::21::0::7::7::0::0::0::0::13::21::13::21::0
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 1::0::1::0::0::0::0::1::0::0::0::1::1::1::0::3::0::5::0::4::3::3::3::3::3::4::0::4::1::1::2::1::1::5::0::0::1::1::0::0::1::0::1::5::1::0::5::5::5::1
level.map_bsp[1].pd = 455::2040::1486::2259::2130::1977::2307::1624::2314::2785::2788::1174::704::1789::228::2860::3030::80::3030::395::577::2860::1440::577::2860::65::2040::1002::440::1790::520::6842::6525::427::1264::1152::6842::6704::1264::1163::5821::295::6608::266::455::2040::301::527::135::1402
level.map_bsp[1].frontid = 0::51::0::0::54::0::0::57::0::0::0::58::62::50::64::65::0::67::0::69::0::0::71::0::74::73::70::77::68::30::10::0::82::83::0::85::0::87::0::89::0::91::90::93::0::95::96::0::0::99
level.map_bsp[1].backid = 0::0::0::53::0::0::56::55::0::59::60::61::52::63::49::0::66::45::0::0::0::0::72::0::0::75::76::0::78::79::80::0::0::0::84::0::0::0::88::0::0::0::92::86::0::0::0::0::98::97
level.map_bsp[1].frontsec = 12::3::7::12::7::7::12::7::2::0::12::12::2::0::12::13::0::12::0::3::8::10::14::8::9::10::3::8::12::21::0::0::19::19::0::19::0::19::0::19::17::17::0::0::0::3::3::18::0::18
level.map_bsp[1].backsec = 3::12::12::7::12::12::7::12::12::2::0::2::12::7::13::0::3::0::3::0::14::0::10::9::0::9::8::0::8::13::8::19::0::0::19::0::19::0::19::0::0::0::17::19::3::0::0::0::18::0
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 3::5::3::3::3::1::5::3::3::3::4::4::5::4::4::0::3::1::1::5::0::1::5::1::0::1::1::0::5::4::0::0::5::0::1::4::5::5::5::0::0::1::1::0::5
level.map_bsp[2].pd = 1084::398::957::957::1084::349::398::2860::1440::2860::1002::65::301::395::1002::2040::577::440::1635::697::2642::5899::300::6271::2642::6608::5821::2431::266::16::2641::2432::528::3030::455::395::301::154::472::2430::2641::670::1287::2162::97
level.map_bsp[2].frontid = 0::0::100::0::104::105::0::0::107::0::110::109::0::113::0::114::116::103::94::119::0::0::122::0::0::0::126::125::128::0::0::131::132::0::0::135::136::0::138::139::0::141::129::143::81
level.map_bsp[2].backid = 0::101::102::0::0::0::106::0::108::0::0::111::0::0::0::115::112::117::118::0::0::121::0::0::124::0::0::127::123::0::130::0::0::0::134::0::133::0::0::0::140::137::142::120::144
level.map_bsp[2].frontsec = 11::0::0::0::11::0::14::10::11::9::9::10::3::3::8::3::8::0::0::8::0::0::16::0::0::0::17::16::17::15::0::15::15::0::0::3::3::0::15::15::0::15::16::16::0
level.map_bsp[2].backsec = 0::11::11::11::0::11::11::0::10::0::0::9::0::0::0::8::9::8::11::0::16::16::0::16::16::17::16::17::16::0::15::0::0::3::3::0::15::15::0::0::15::0::15::18::17
end
@ splatter, this one has more maps added
mohdm1
mohdm2
mohdm3
mohdm4
mohdm5
mohdm6
mohdm7
m6l2a
morocco
m3l3
m5l1b
stlo
fortwreck
renan
obj_team1
obj_team4
Code:/* ================================================================================ Map Description Library for Medal Of Honor Version 1.1.1 (03/01/05) Copyright (c) 2003-2005 Mark Follett email: mef123@geocities.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ================================================================================ */ get_player_position local.origin: if (level.map_enabled) { end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][1] } end "" get_player_position_abbr local.origin: if (level.map_enabled) { end level.map_sectors[(waitthread find_position local.origin level.map_bsp)][2] } end "" // indexing starts at 1!!! find_position local.point local.bsp: local.i = ((level.map_chunksize * (local.bsp.size - 1)) + local.bsp[(local.bsp.size - 1)].pd.size) while (1) { local.chunknum = 0 while (local.i > level.map_chunksize) { local.i = local.i - level.map_chunksize local.chunknum++ } local.chunk = local.bsp[local.chunknum] local.ord = local.chunk.ord[local.i] local.pd = local.chunk.pd[local.i] if (local.ord < 6) { if (local.ord > 2) { local.pd = -local.pd local.ord = local.ord - 3 } if (local.point[local.ord] > local.pd) { local.front = 1 } else { local.front = 0 } } else { local.j = local.ord - 6 local.nachunknum = 0 while (local.j > level.map_chunksize) { local.j = local.j - level.map_chunksize local.nachunknum++ } local.nachunk = local.bsp[local.nachunknum] if ((vector_dot local.point ( local.nachunk.pa[local.j] local.nachunk.pb[local.j] local.nachunk.pc[local.j] )) >= local.pd) { local.front = 1 } else { local.front = 0 } } if (local.front == 1) { if (local.chunk.frontid[local.i] == 0) { end local.chunk.frontsec[local.i] } else { local.i = local.chunk.frontid[local.i] } } else { if (local.chunk.backid[local.i] == 0) { end local.chunk.backsec[local.i] } else { local.i = local.chunk.backid[local.i] } } } end setup_map local.map: level.map_chunksize = 50 switch (local.map) { case "mohdm1": case "mohdm2": case "mohdm3": case "mohdm4": case "mohdm5": case "mohdm6": case "mohdm7": case "m6l2a": case "morocco": case "m3l3": case "m5l1b": case "stlo": case "fortwreck": case "renan": case "obj_team1": local.mapname = local.map break case "obj_team4": local.mapname = "mohdm4" break default: break } if (local.mapname != NIL) { waitthread ("setup_bsp_" + local.mapname) } if (level.map_sectors != NIL && level.map_bsp != NIL) { level.map_enabled = 1 } end 1 setup_bsp_mohdm1: level.map_sectors[0] = "Center Sector"::"OC" level.map_sectors[1] = "Northeast Bldg"::"NE" level.map_sectors[2] = "Southeast Bldg Cellar"::"SEC" level.map_sectors[3] = "Southeast Bldg Ground Floor"::"SE0" level.map_sectors[4] = "Southeast Bldg First Floor"::"SE1" level.map_sectors[5] = "Northeast Sector"::"ONE" level.map_sectors[6] = "East Bridge"::"BE" level.map_sectors[7] = "Center Bldg Ground Floor"::"C0" level.map_sectors[8] = "Center Bldg First Floor"::"C1" level.map_sectors[9] = "Northwest Bldg"::"NW" level.map_sectors[10] = "Northwest Stone House"::"NWS" level.map_sectors[11] = "South Bridge"::"BS" level.map_sectors[12] = "South Path"::"PS" level.map_sectors[13] = "North Path"::"PN" level.map_sectors[14] = "West Sector"::"OW" level.map_sectors[15] = "East Sector"::"OE" level.map_sectors[16] = "Southeast Sector"::"OSE" level.map_sectors[17] = "Northwest Sector"::"ONW" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 1::3::1::3::3::1::3::1::2::2::0::2::0::0::1::1::1::2::0::0::1::1::0::2::0::1::1::1::0::1::0::0::1::2::3::3::3::2::0::1::1::2::0::4::0::2::1::3::0::0 level.map_bsp[0].pd = 2445::350::1655::545::375::2165::375::1655::384::384::1410::608::1335::1335::2230::2345::1925::384::710::515::2755::2345::950::672::515::2165::2985::1655::1030::1525::255::1455::970::528::545::350::525::384::990::1160::10::384::710::70::930::384::10::580::640::1025 level.map_bsp[0].frontid = 0::0::2::0::3::1::0::0::6::0::0::11::12::0::0::0::16::0::0::0::0::0::22::23::24::25::20::27::17::29::30::0::0::33::0::0::0::36::34::31::0::0::0::0::0::45::43::0::47::41 level.map_bsp[0].backid = 0::0::0::0::4::5::0::7::8::0::0::0::10::0::14::15::0::0::18::0::0::0::0::0::21::0::26::19::28::13::9::0::32::0::0::35::0::37::38::39::0::0::42::0::44::0::46::0::48::49 level.map_bsp[0].frontsec = 12::12::12::11::8::14::7::12::11::8::13::8::13::17::17::9::17::8::13::9::12::9::9::9::14::14::9::13::10::13::13::1::13::1::11::0::0::11::13::8::1::1::1::1::15::1::1::15::1::5 level.map_bsp[0].backsec = 14::11::8::12::11::12::12::7::12::7::8::13::8::10::10::17::13::7::8::12::14::14::14::14::12::13::14::8::13::8::12::13::1::13::12::11::12::0::0::0::5::15::15::15::1::15::15::16::15::15 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 3::1::3::0::3::1::3::1::1::1::3::3::0::3::2::3::1::3::0::3::3::1::3::0::1::3::1::3::3::0::1::2::1::1 level.map_bsp[1].pd = 1145::265::265::710::1270::265::1145::520::635::400::265::580::710::1005::168::1005::400::265::710::580::1145::265::225::640::350::1005::635::225::580::640::595::384::135::885 level.map_bsp[1].frontid = 0::0::0::0::0::0::0::55::0::0::0::61::0::63::64::0::66::0::0::69::0::0::0::0::70::0::0::0::78::0::80::81::82::40 level.map_bsp[1].backid = 0::51::52::53::0::0::56::57::58::0::0::60::62::59::54::0::0::0::68::67::0::71::72::73::74::0::76::0::77::79::75::65::50::83 level.map_bsp[1].frontsec = 2::2::0::1::2::3::3::2::3::3::0::3::1::3::3::3::3::6::1::4::4::4::0::1::6::3::4::0::4::1::0::1::0::12 level.map_bsp[1].backsec = 16::16::2::0::3::16::16::3::2::4::3::4::0::2::2::4::4::4::6::3::16::16::4::0::0::4::3::4::3::0::6::0::15::4 end setup_bsp_mohdm2: level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR" level.map_sectors[1] = "Church Tower"::"CHT" level.map_sectors[2] = "Church"::"CH" level.map_sectors[3] = "Church Back"::"CHB" level.map_sectors[4] = "Center Bldg Northeast Ground Floor"::"CNE0" level.map_sectors[5] = "Center Bldg Northeast First Floor"::"CNE1" level.map_sectors[6] = "Center Bldg Southeast Ground Floor"::"CSE0" level.map_sectors[7] = "Center Bldg Southeast First Floor"::"CSE1" level.map_sectors[8] = "Center Bldg Southwest Ground Floor"::"CSW0" level.map_sectors[9] = "Center Bldg Southwest First Floor"::"CSW1" level.map_sectors[10] = "Center Bldg Northwest Ground Floor"::"CNW0" level.map_sectors[11] = "Center Bldg Northwest First Floor"::"CNW1" level.map_sectors[12] = "Center Bldg Northwest Second Floor"::"CNW2" level.map_sectors[13] = "Barn"::"B" level.map_sectors[14] = "South Bldg Ground Floor"::"S0" level.map_sectors[15] = "South Bldg First Floor"::"S1" level.map_sectors[16] = "South Bldg Second Floor"::"S2" level.map_sectors[17] = "East Bldg Ground Floor"::"E0" level.map_sectors[18] = "East Bldg Ruins"::"ER" level.map_sectors[19] = "West Bldg Ruins"::"WR" level.map_sectors[20] = "North Ruins"::"NR" level.map_sectors[21] = "Center Sector"::"OC" level.map_sectors[22] = "North Sector"::"ON" level.map_sectors[23] = "Northeast Sector"::"ONE" level.map_sectors[24] = "East Sector"::"OE" level.map_sectors[25] = "Southeast Sector"::"OSE" level.map_sectors[26] = "South Sector"::"OS" level.map_sectors[27] = "Southwest Sector"::"OSW" level.map_sectors[28] = "West Sector"::"OW" level.map_sectors[29] = "Northwest Sector"::"ONW" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 2::4::3::4::3::3::7::2::3::4::4::2::2::4::3::4::8::4::3::1::3::1::1::4::4::4::3::4::3::3::4::3::4::4::3::3::3::2::3::3::4::3::4::3::4::0::3::3::3::4 level.map_bsp[0].pa = 0.213::0.213::0.693:: -0.707 level.map_bsp[0].pb = 0.977::0.977::0.721::0.707 level.map_bsp[0].pc = 0::0::0::0 level.map_bsp[0].pd = 240::2185::2425::1730::2760::2600:: -1902.427::240::2510::1050::390::220::476::50::3310::1225:: -1902.427::750::3245::1555::2665::1495::315::1345::2945::3390::1925::2265::690::1060::3460::785::3265::2835::550::1575::690::240::1865::1225::2185::840::1075::175::1600::325::550::1075::320::795 level.map_bsp[0].frontid = 0::1::0::3::4::0::0::0::8::9::6::0::0::0::0::0::15::14::11::0::0::21::22::23::0::25::26::0::28::0::30::0::29::0::34::35::0::0::38::37::40::0::42::0::0::0::46::0::0::49 level.map_bsp[0].backid = 0::0::0::2::0::0::0::0::0::7::10::0::12::13::0::0::16::17::18::0::20::0::19::5::0::0::0::0::0::0::0::31::32::0::33::27::0::0::0::39::36::0::0::0::44::45::43::0::48::47 level.map_bsp[0].frontsec = 7::6::7::7::6::9::26::9::8::8::9::15::16::26::26::14::26::15::26::13::13::13::27::26::24::17::17::20::20::23::23::23::23::20::20::23::20::5::4::23::4::1::1::20::22::22::22::1::22::1 level.map_bsp[0].backsec = 6::24::25::6::25::26::25::8::26::26::8::14::15::14::14::25::25::14::14::27::27::27::26::7::17::18::24::23::23::18::18::18::18::23::23::24::23::4::24::4::23::21::21::22::20::20::1::21::1::22 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 4::9::1::3::10::1::1::3::3::3::1::3::3::4::2::2::1::3::4::3 level.map_bsp[1].pd = 390:: -19.866::155::1190::951.059::400::795::945::1185::765::1340::445::190::535::240::480::315::1865::1730::2150 level.map_bsp[1].frontid = 0::0::0::0::53::0::0::57::0::0::60::52::51::63::0::0::0::64::68::69 level.map_bsp[1].backid = 0::0::0::0::54::0::56::55::0::59::58::61::62::50::0::65::66::67::41::24 level.map_bsp[1].frontsec = 29::29::28::2::28::3::28::3::19::28::19::29::29::2::11::12::28::28::10::10 level.map_bsp[1].backsec = 22::2::21::21::2::2::3::28::28::19::28::3::2::1::10::11::10::10::24::8 end setup_bsp_mohdm3: level.map_sectors[0] = "Center Sector"::"OC" level.map_sectors[1] = "Pub Ground Floor"::"P0" level.map_sectors[2] = "Pub First Floor"::"P1" level.map_sectors[3] = "Library"::"L" level.map_sectors[4] = "Manor Ground Floor"::"M0" level.map_sectors[5] = "Manor First Floor"::"M1" level.map_sectors[6] = "Manor Front"::"MF" level.map_sectors[7] = "Gallery Entry"::"GE" level.map_sectors[8] = "Gallery Lounge"::"GL" level.map_sectors[9] = "Gallery Stairs"::"GS" level.map_sectors[10] = "Gallery Dining"::"GD" level.map_sectors[11] = "Gallery Balcony"::"GB" level.map_sectors[12] = "Clock Tower"::"CT" level.map_sectors[13] = "South Gate"::"SG" level.map_sectors[14] = "South Sector"::"OS" level.map_sectors[15] = "Pub Front"::"PF" level.map_sectors[16] = "Covered Walkway"::"CW" level.map_sectors[17] = "North Sector"::"ON" level.map_sectors[18] = "Library Front"::"LF" level.map_sectors[19] = "East Sector"::"OE" level.map_sectors[20] = "Pub Balcony"::"PB" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 2::4::4::4::2::4::0::7::4::8::4::4::9::0::10::0::4::0::4::2::11::12::0::13::0::0::0::0::0::4::4::2::0::14::15::4::4::0::0::0::2::0::0::16::0::4::4::2::0::0 level.map_bsp[0].pa = 0.344::0.353:: -0.721:: -0.677::0.995::0.995:: -0.467::0.656::0.447::0.734 level.map_bsp[0].pb = -0.939::0.935:: -0.693::0.736:: -0.101::0.102:: -0.884:: -0.755:: -0.894::0.679 level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0 level.map_bsp[0].pd = 248::3590::2690::1985::144::2615::1950::3277.148::2055:: -1909.298::3520::2615:: -467.571::2740:: -3694.963::2615::2715::2685::2495::208::3671.035::3105.121::3425::343.843::2850::3465::2350::4480::5225::3300::2985::248::5065::3143.620::2681.045::1580::1460::4480::4025::3225::162::1760::1175::848.768::640::750::30::162::390::945 level.map_bsp[0].frontid = 0::1::0::0::0::5::6::0::0::9::10::0::0::0::14::15::16::0::18::17::0::21::22::23::24::11::26::3::0::29::0::31::32::0::34::35::0::0::38::39::0::0::42::0::44::45::0::47::0::48 level.map_bsp[0].backid = 0::0::2::0::4::0::0::0::8::0::0::0::0::13::0::12::0::0::0::19::0::0::0::0::20::25::7::27::0::0::30::0::28::0::0::0::0::0::37::36::0::0::41::0::0::0::0::0::0::49 level.map_bsp[0].frontsec = 5::5::17::8::9::9::9::6::18::6::6::9::9::11::9::11::11::0::9::11::6::6::6::0::0::19::0::17::17::5::17::5::17::18::18::16::3::17::18::3::2::16::15::15::14::13::20::20::15::20 level.map_bsp[0].backsec = 4::19::5::9::8::12::12::18::6::19::19::11::11::9::11::9::0::9::0::0::0::0::0::18::11::0::12::18::5::17::5::17::19::16::16::18::18::18::3::16::1::15::2::14::13::14::15::15::13::15 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 0::4::0::2::0::4::0::4::4::0::1::0::4 level.map_bsp[1].pd = 1090::220::1950::144::2060::850::1760::555::1510::1670::120::2685::1895 level.map_bsp[1].frontid = 0::51::0::0::0::55::0::57::58::59::43::40::62 level.map_bsp[1].backid = 50::46::0::53::0::0::0::56::54::52::60::61::33 level.map_bsp[1].frontsec = 15::15::8::10::16::16::16::16::7::7::2::16::7 level.map_bsp[1].backsec = 20::14::7::7::7::7::15::7::8::14::13::7::12 end setup_bsp_mohdm4: level.map_sectors[0] = "Off The Map - You found a bug!"::"ERR" level.map_sectors[1] = "West Sniper House"::"WS" level.map_sectors[2] = "West Bridge"::"WB" level.map_sectors[3] = "Stone House"::"S" level.map_sectors[4] = "Rug House Ground Floor"::"R0" level.map_sectors[5] = "Rug House First Floor"::"R1" level.map_sectors[6] = "Hotel Ground Floor"::"H0" level.map_sectors[7] = "Hotel First Floor"::"H1" level.map_sectors[8] = "Hotel Second Floor"::"H2" level.map_sectors[9] = "Hotel Stairs Ground Floor"::"HS0" level.map_sectors[10] = "Hotel Stairs First Floor"::"HS1" level.map_sectors[11] = "Hotel Stairs Second Floor"::"HS2" level.map_sectors[12] = "Hotel Courtyard"::"HC" level.map_sectors[13] = "Church"::"CH" level.map_sectors[14] = "Sewer"::"SEW" level.map_sectors[15] = "Storage Room"::"ST" level.map_sectors[16] = "East Sniper House Ground Floor"::"ES0" level.map_sectors[17] = "East Sniper House First Floor"::"ES1" level.map_sectors[18] = "South Gate"::"GS" level.map_sectors[19] = "Cart"::"C" level.map_sectors[20] = "West Gate"::"GW" level.map_sectors[21] = "Main Street West"::"MW" level.map_sectors[22] = "Church Back Alley"::"CHA" level.map_sectors[23] = "North Gate"::"GN" level.map_sectors[24] = "Hotel Front"::"HF" level.map_sectors[25] = "Bridge"::"B" level.map_sectors[26] = "River South"::"RS" level.map_sectors[27] = "River North"::"RN" level.map_sectors[28] = "Main Street East"::"ME" level.map_sectors[29] = "East Gate"::"GE" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 0::0::2::4::3::0::4::2::2::1::0::4::0::1::3::0::0::2::0::3::3::4::2::7::8::1::2::1::2::2::3::3::3::2::3::1::2::2::3::1::3::2::1::3::2::1::3::2::3::1 level.map_bsp[0].pa = -0.688:: -0.749 level.map_bsp[0].pb = 0.725::0.663 level.map_bsp[0].pc = 0::0 level.map_bsp[0].pd = 360::930::480::1350::1120::330::1995::608::432::715::1290::715::930::845::315::315::0::240::585::1165::1620::865::728::1142.140::1139.771::1285::462::1155::728::472::500::430::455::472::1080::1515::608::432::1620::1530::1165::240::3850::890::532::3915::730::448::950::3270 level.map_bsp[0].frontid = 0::0::2::3::0::4::6::0::8::9::0::0::12::11::0::0::0::16::14::19::20::21::0::23::0::0::24::0::0::29::27::0::0::32::34::35::0::37::38::0::36::0::42::0::44::0::43::0::0::0 level.map_bsp[0].backid = 0::0::1::0::0::5::0::0::0::0::0::0::0::13::0::15::0::17::18::10::0::7::0::0::0::25::26::0::0::28::30::0::0::33::0::31::0::0::0::39::40::0::0::0::0::45::46::0::48::49 level.map_bsp[0].frontsec = 16::16::17::17::28::17::26::11::10::11::27::27::16::15::25::27::27::25::15::26::11::27::8::7::6::6::7::6::8::7::24::21::21::5::4::4::11::10::11::12::12::19::19::1::1::19::1::2::18::1 level.map_bsp[0].backsec = 28::17::28::28::26::28::29::10::9::26::15::16::27::27::26::25::26::27::27::11::26::28::7::24::24::24::6::24::7::24::7::5::4::4::12::6::10::9::12::11::11::14::1::19::19::1::19::18::2::18 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 3::3::1::1::3::3::2::3::3::3::2::3::1::3::1::1::0::0::1::1::0::0::1::0::1::1::1::0::0::1::0::1::2::3::1 level.map_bsp[1].pd = 455::760::3350::3770::1195::840::448::1410::430::455::448::455::2530::735::2850::2405::455::585::2445::1400::585::1290::1660::760::3415::3255::3415::455::1290::1400::585::2445::240::305::870 level.map_bsp[1].frontid = 0::51::0::47::54::0::0::57::0::0::59::0::62::63::55::65::0::0::0::0::70::0::69::0::0::75::0::76::0::0::80::78::82::83::84 level.map_bsp[1].backid = 0::50::52::53::0::0::56::0::0::0::60::0::61::58::64::41::0::67::68::0::0::71::72::0::0::74::0::77::0::79::0::81::73::66::22 level.map_bsp[1].frontsec = 21::18::1::19::2::18::3::3::21::21::5::21::18::18::18::18::21::23::14::14::15::15::23::22::20::22::20::22::23::23::23::22::23::21::23 level.map_bsp[1].backsec = 18::1::18::1::18::3::18::18::5::18::18::18::5::3::3::4::14::21::23::15::14::14::14::13::22::13::21::21::15::15::21::23::15::6::27 end setup_bsp_mohdm5: level.map_sectors[0] = "North Sector"::"N" level.map_sectors[1] = "River West"::"RW" level.map_sectors[2] = "River Center"::"RC" level.map_sectors[3] = "River East"::"RE" level.map_sectors[4] = "West Bridge"::"BW" level.map_sectors[5] = "Center Bridge"::"BC" level.map_sectors[6] = "East Bridge"::"BE" level.map_sectors[7] = "West Sector"::"W" level.map_sectors[8] = "East Sector"::"E" level.map_sectors[9] = "Southeast Sector"::"SE" level.map_sectors[10] = "Southwest Sector"::"SW" level.map_sectors[11] = "South Sector"::"S" level.map_sectors[12] = "Northeast Sector"::"NE" level.map_sectors[13] = "Northwest Sector"::"NW" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 4::0::7::4::0::8::2::4::4::0::9::10::11::0::0::4::4::2::12::13::4::0::14::4::0::15::0::4::4::4::0::0::4::4::4::0::4::2::16::4::17::4::3::18::4::0::0::4::0 level.map_bsp[0].pa = -0.801::0.164::0.980::0.164:: -0.852::0.993::0.997:: -0.834::0.947::0.993::0.344:: -0.353 level.map_bsp[0].pb = 0.599:: -0.986::0.198:: -0.986:: -0.524:: -0.117:: -0.082:: -0.552:: -0.321::0.122:: -0.939:: -0.936 level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0 level.map_bsp[0].pd = 5895::3720:: -6200.770::5130::2515::5838.630::112::6730::6445::2620::1376.639::5838.630::1473.041::2055::2515::4660::5000::112::3081.980::3150.380::4555::4040:: -1042.544::4440::2555::3549.195::2660::3520::5100::3520::1085::1505::5100::4555::4025::1050::2565::112::729.519::2850::3958.421::4585::395::5042.758::5250::520::200::5465::1735 level.map_bsp[0].frontid = 0::0::2::0::4::0::0::7::6::0::5::0::0::11::0::0::16::17::15::0::0::0::22::23::24::0::0::27::28::0::30::0::32::0::31::0::0::37::36::39::0::0::41::0::43::40::0::46::29 level.map_bsp[0].backid = 0::1::0::3::0::0::0::0::8::9::10::0::12::13::0::0::0::0::18::0::20::0::0::21::19::0::26::25::14::0::0::0::0::33::34::0::0::0::38::35::0::0::42::0::44::45::0::47::48 level.map_bsp[0].frontsec = 0::12::0::0::0::3::6::6::3::12::12::3::8::6::5::2::5::5::5::0::0::13::0::13::5::13::13::13::5::7::7::5::5::11::1::7::1::4::7::4::11::10::11::9::11::1::8::11::2 level.map_bsp[0].backsec = 12::0::12::12::2::2::3::3::6::6::3::2::3::8::2::5::2::2::2::5::5::0::13::0::2::7::7::0::0::1::1::11::11::5::11::1::4::1::1::1::10::11::10::11::9::10::9::8::8 end setup_bsp_mohdm6: level.map_sectors[2] = "Courtyard"::"C" level.map_sectors[3] = "West Bldg First Story South Side"::"W1S" level.map_sectors[4] = "West Bldg Second Story South Side"::"W2S" level.map_sectors[5] = "West Bldg Ground Floor"::"W0" level.map_sectors[6] = "West Bldg Third Story South Side"::"W3S" level.map_sectors[7] = "West Bldg Staircase"::"WS" level.map_sectors[8] = "West Bldg First Story North Side"::"W1N" level.map_sectors[9] = "West Bldg Second Story North Side"::"W2N" level.map_sectors[10] = "West Bldg Third Story North Side"::"W3N" level.map_sectors[11] = "North Bldg Roof"::"NR" level.map_sectors[12] = "Boiler Room"::"B" level.map_sectors[13] = "Locker Room"::"L" level.map_sectors[14] = "North Bldg Roof"::"NR" level.map_sectors[15] = "East Bldg Ground Floor"::"E0" level.map_sectors[16] = "East Bldg First Floor"::"E1" level.map_sectors[17] = "East Bldg Second Floor"::"E2" level.map_sectors[18] = "East Bldg Staircase"::"ES" level.map_sectors[19] = "South Bldg Staircase"::"SS" level.map_sectors[20] = "South Bldg First Floor"::"S1" level.map_sectors[21] = "South Bldg Second Floor"::"S2" level.map_sectors[22] = "South Bldg Third Floor"::"S3" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 0::2::2::2::0::0::1::0::4::0::2::4::0::4::2::1::2::2::2::2::0::1::1::0::2::2::3::3::4::2::4::2::4::3::2::2::1::1::3::2::2::1::3::3::2::2::2::1::3::2 level.map_bsp[0].pd = 480::272::512::32::780::625::415::785::90::500::32::90::785::235::224::180::272::512::272::512::480::900::512::950::32::272::140::360::670::272::650::32::260::925::256::496::390::650::695::272::512::415::250::25::32::272::512::512::545::256 level.map_bsp[0].frontid = 0::0::0::3::0::5::6::0::8::0::10::0::12::13::9::7::0::0::0::0::20::18::22::0::0::0::0::27::0::0::30::31::28::33::0::0::36::0::0::0::0::41::42::0::0::0::0::47::48::0 level.map_bsp[0].backid = 0::0::2::0::4::1::0::0::0::0::0::0::11::0::14::15::0::17::0::19::0::21::16::23::0::25::26::0::0::0::0::29::32::0::0::35::0::37::38::0::40::0::0::43::0::45::46::44::39::0 level.map_bsp[0].frontsec = 2::9::10::8::2::8::8::2::2::12::13::2::2::13::14::2::9::10::9::10::8::8::8::14::16::17::2::16::15::17::16::16::2::16::21::22::21::2::2::4::6::4::4::2::3::4::6::5::5::21 level.map_bsp[0].backsec = 7::8::9::2::8::2::2::14::14::13::12::12::12::12::13::13::8::9::8::9::7::7::2::8::2::16::16::2::18::16::18::15::16::19::2::21::2::21::21::2::4::2::2::4::5::3::4::2::2::20 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 2::1::3::4::0 level.map_bsp[1].pd = 496::926::800::145::200 level.map_bsp[1].frontid = 0::0::49::53::24 level.map_bsp[1].backid = 50::51::52::34::54 level.map_bsp[1].frontsec = 22::2::2::20::7 level.map_bsp[1].backsec = 21::20::20::2::5 end setup_bsp_mohdm7: level.map_sectors[0] = "East Path"::"PE" level.map_sectors[1] = "Mosque Courtyard"::"MC" level.map_sectors[2] = "Mosque Roof"::"M1" level.map_sectors[3] = "Mosque Back"::"MB" level.map_sectors[4] = "Mosque Ground Floor"::"M0" level.map_sectors[5] = "Mosque Radio"::"MR" level.map_sectors[6] = "Secret Passage"::"SP" level.map_sectors[7] = "Northwest Bldg"::"NW" level.map_sectors[8] = "Northeast Bldg"::"NE" level.map_sectors[9] = "East Bldg"::"E" level.map_sectors[10] = "Center Bldg Ground Floor"::"C0" level.map_sectors[11] = "Center Bldg Roof"::"C1" level.map_sectors[12] = "Center Passageway"::"CP" level.map_sectors[13] = "Southwest Sector"::"OSW" level.map_sectors[14] = "West Path"::"PW" level.map_sectors[15] = "Northwest Sector"::"ONW" level.map_sectors[16] = "North Sector"::"ON" level.map_sectors[17] = "Center Path"::"PC" level.map_sectors[18] = "Southeast Path"::"PSE" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 3::3::1::3::3::1::1::3::1::1::1::1::4::1::3::1::3::3::3::4::1::3::1::2::0::0::2::0::3::2::7::4::4::3::5::3::4::3::4::3::0::3::3::1::1::4::3::4::3::0 level.map_bsp[0].pa[1] = -0.030 level.map_bsp[0].pb[1] = -1.000 level.map_bsp[0].pc[1] = 0 level.map_bsp[0].pd = 2520::2623::1325::2940::2430::1215::1025::2623::550::760::2087::2125::498::2125::3350::1580::2820::3065::2940::498::550::3350::1325::276::635::1247::24::40::10::40::999.846::1000::1008::1175::57::1230::1380::1470::1245::390::1535::1800::1563::1125::695::400::265::620::390::40 level.map_bsp[0].frontid = 0::0::0::0::0::0::6::7::0::8::2::1::12::0::13::0::0::17::0::0::19::21::18::23::0::0::25::0::0::28::0::30::32::0::34::35::0::0::36::33::0::41::0::0::44::45::0::47::48::0 level.map_bsp[0].backid = 0::0::0::3::0::5::0::4::0::9::10::11::0::0::14::0::16::0::0::0::20::0::22::15::0::0::26::0::0::29::0::31::27::0::0::0::0::37::38::39::40::0::0::0::43::0::0::0::0::49 level.map_bsp[0].frontsec = 13::13::4::4::4::13::13::13::4::5::1::1::6::1::18::2::2::5::2::6::5::18::2::2::8::8::8::16::16::11::0::0::16::0::9::0::9::0::9::11::8::0::17::13::12::12::11::10::11::16 level.map_bsp[0].backsec = 1::1::5::5::13::4::4::4::6::4::4::13::18::3::3::5::5::2::5::18::6::3::5::13::0::0::0::11::0::16::16::16::0::9::0::9::0::9::0::0::16::18::12::12::17::18::10::11::10::11 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 3::2::4::3::1::3::2::1::2::1::0::0::3::2::1::0::0::1::1::1::3::1::3::0::4::3 level.map_bsp[1].pd = 10::40::400::950::1855::645::96::1855::96::2050::625::135::630::96::1405::625::200::895::1350::1545::835::225::1335::1535::810::1935 level.map_bsp[1].frontid = 0::50::0::52::0::0::56::0::0::0::0::61::62::0::0::0::66::0::67::63::70::71::72::0::74::75 level.map_bsp[1].backid = 0::51::0::53::0::0::0::57::0::59::0::60::58::0::64::65::0::0::68::69::55::54::46::73::42::24 level.map_bsp[1].frontsec = 16::11::17::10::14::7::7::14::7::7::15::7::15::7::7::15::7::15::7::7::16::16::17::8::18::18 level.map_bsp[1].backsec = 10::16::18::18::17::15::15::15::15::15::7::15::14::15::15::7::15::16::15::15::17::10::12::16::0::6 end setup_bsp_obj_team1: level.map_sectors[0] = "Main Street"::"M" level.map_sectors[1] = "Main Street Ladder House"::"ML" level.map_sectors[2] = "Main Street Tub House"::"MT" level.map_sectors[3] = "Main Street East Bldg"::"MBE" level.map_sectors[4] = "Main Street Corner Bldg"::"MBC" level.map_sectors[5] = "Main Street North Bldg"::"MBN" level.map_sectors[6] = "Main Street Northwest Ruins"::"MNW" level.map_sectors[7] = "Main Street Southeast Ruins"::"MSE" level.map_sectors[8] = "Main Street South Ruins"::"MSR" level.map_sectors[9] = "Main Street North"::"MN" level.map_sectors[10] = "Main Street West"::"MW" level.map_sectors[11] = "Bushes"::"B" level.map_sectors[12] = "Alley West"::"AW" level.map_sectors[13] = "Alley East"::"AE" level.map_sectors[14] = "Alley Sniper House"::"AS" level.map_sectors[15] = "Alley West Bldg"::"ABW" level.map_sectors[16] = "Alley East Bldg"::"ABE" level.map_sectors[17] = "Church Front"::"CF" level.map_sectors[18] = "Church Back"::"CB" level.map_sectors[19] = "Church Cemetary"::"CC" level.map_sectors[20] = "Church Southeast Sector"::"CSE" level.map_sectors[21] = "Church Southwest Sector"::"CSW" level.map_sectors[22] = "Main Street South"::"MS" level.map_sectors[23] = "Alley Center Bldg"::"ABC" level.map_sectors[24] = "Bush Ruins"::"BR" level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 1::0::0::1::1::1::0::1::7::1::0::1::8::1::0::0::9::10::1::1::11::0::12::0::13::14::1::1::1::0::1::1::0::15::16::17::18::1::19::1::20::0::1::1::1::0::1::0::1::0 level.map_bsp[0].pa = -0.986:: -0.986:: -0.495::0.527:: -0.878::0.842::0.389::0.514:: -0.243::0.825::0.551::0.966:: -0.250:: -0.227:: -0.765:: -0.631:: -0.692:: -0.692::0.527::0.865:: -0.495:: -0.832:: -0.922 level.map_bsp[0].pb = -0.167:: -0.167:: -0.869::0.850::0.479:: -0.539::0.921::0.857::0.970::0.565::0.835::0.259::0.968::0.974:: -0.644::0.776::0.722:: -0.722::0.850:: -0.502:: -0.869:: -0.555:: -0.388 level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0 level.map_bsp[0].pd = 520::3967::5200::1885::2145::1400::4391::1450:: -4912.554::1400::4980::1845:: -4912.554::2430::4410::3445:: -2969.009::2687.163::2720::1005:: -2609.744::3967::724.690::3830::5325.254::5587.424::4265::3360::2870::3755::3265::3300::3445::2170.694::6047.595::5749.808::5742.116::3605::2125.454::2960::1603.267::4135::3900::2760::970::1480::4345::2945::4470::1875 level.map_bsp[0].frontid = 0::0::0::0::0::0::6::5::0::0::0::9::0::13::14::0::0::17::16::0::19::15::0::0::0::0::24::0::0::0::30::0::32::0::34::0::0::0::36::0::39::41::27::43::44::0::0::0::0::49 level.map_bsp[0].backid = 0::1::2::0::4::0::0::7::0::0::10::11::0::12::8::0::0::0::18::0::20::21::0::23::0::25::26::0::0::0::29::31::28::0::0::35::0::37::38::0::40::33::42::22::3::0::46::0::48::47 level.map_bsp[0].frontsec = 13::19::11::12::15::11::11::23::12::11::11::12::12::9::11::12::14::14::3::12::14::15::6::6::6::6::10::9::4::4::9::9::9::6::6::6::5::6::6::5::5::9::6::9::11::22::22::2::10::10 level.map_bsp[0].backsec = 19::13::19::23::12::24::16::16::11::24::24::11::9::11::23::3::12::13::12::13::13::12::10::10::9::9::9::3::12::9::4::4::3::9::9::9::9::5::5::9::9::4::9::12::19::8::8::10::2::22 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 1::4::4::1::0::21::22::0::23::24::0::0::1::0::4::0::0::0::0::1::0::1::1::0::0::1::0::25::1::26::27::1::28::29::1::1::1::1::0 level.map_bsp[1].pd = 90::860::805::35::1595:: -1820.086:: -2106.665::2550:: -2096.473:: -1544.152::2430::2350::35::635::805::1300::1480::2945::2745::3955::2300::3350::3360::3190::2535::520::3000::2687.163::1230::2076.191:: -2969.009::2720:: -3450.235:: -2990.949::3385::3775::330::4330::3415 level.map_bsp[1].frontid = 0::51::0::0::54::0::56::0::58::59::60::61::0::63::64::62::0::0::68::69::70::0::0::73::74::0::76::0::0::78::80::75::0::83::84::71::86::50::45 level.map_bsp[1].backid = 0::0::0::53::52::0::0::0::0::0::57::55::0::0::0::65::0::0::0::0::67::0::0::72::0::0::0::77::0::79::0::81::0::0::82::85::66::87::88 level.map_bsp[1].frontsec = 21::17::17::21::20::17::17::19::17::17::19::19::21::18::21::17::0::2::10::10::1::0::0::3::0::13::19::14::12::14::14::7::7::7::0::0::13::10::9 level.map_bsp[1].backsec = 17::20::20::17::17::19::19::17::19::19::17::20::18::21::20::20::8::10::1::0::0::3::3::0::7::19::13::13::13::12::12::12::0::0::7::7::19::1::0 end setup_bsp_m6l2a: level.map_sectors[0] = "Center"::"C" level.map_sectors[1] = "North Gate"::"GN" level.map_sectors[2] = "Radio Barracks"::"RB" level.map_sectors[3] = "East path"::"EP" level.map_sectors[4] = "Bridge"::"B" level.map_sectors[5] = "South East Corner"::"SEC" level.map_sectors[6] = "Allied Spawn Path"::"ASP" level.map_sectors[7] = "Painting Room"::"PR" level.map_sectors[8] = "South West Bldg"::"SWB" level.map_sectors[9] = "Barrel Storage"::"ST" level.map_sectors[10] = "West Passage"::"WP" level.map_sectors[11] = "North Bldg"::"NB" level.map_sectors[12] = "South West Path"::"SWP" level.map_sectors[13] = "North West Path"::"NWP" level.map_sectors[14] = "North Path"::"NP" level.map_baseid = 0 level.map_modelorigin = ( -2840 -435 540 ) level.map_minextents = ( -6866 -5596 -380 ) level.map_maxextents = ( 2520 1300 1360 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 4::4::4::4::7::3::2::4::4::3::4::3::4::4::4::3::4::3::8::3::4::4::3::3::3::4::4::3::4::3::4::3::4::4::3::4::0::4::4::0::4::0::4::2::0::0::0::2::4::4 level.map_bsp[0].pa = -0.725::0.895 level.map_bsp[0].pb = -0.689::0.446 level.map_bsp[0].pc = 0::0 level.map_bsp[0].pd = 1901::1472::2535::2675::1896.780::224::0::1235::1593::2200::1472::2219::1545::1469::2795::3339::2958::2780:: -3335.808::1231::1566::1245::1389::311::1886::3496::3870::2424::3408::1018::3870::1764::3158::3627::635::3057::24::1235::1232::971::3290::240::2675::0::158::24::158::0::2642::3299 level.map_bsp[0].frontid = 0::0::0::0::3::5::0::0::8::0::0::0::12::0::14::0::15::0::13::0::0::20::22::9::0::0::26::27::0::0::29::31::0::33::34::24::0::37::0::0::40::41::0::0::42::0::0::46::48::49 level.map_bsp[0].backid = 0::1::0::0::4::0::6::0::7::0::0::11::10::0::0::0::16::17::18::0::0::21::19::23::0::25::0::0::0::0::30::28::0::0::32::35::0::0::38::0::0::0::0::43::44::0::0::47::45::0 level.map_bsp[0].frontsec = 0::2::7::7::0::7::0::5::6::0::2::3::3::2::11::14::14::14::14::5::4::3::4::6::13::13::13::10::0::12::12::12::0::9::9::14::6::5::5::6::6::8::7::0::0::6::6::6::6::0 level.map_bsp[0].backsec = 1::0::0::0::7::0::7::6::7::14::14::14::0::11::14::13::13::11::11::3::0::4::3::4::10::10::10::13::12::10::10::13::9::12::12::13::5::6::6::8::8::0::0::7::7::0::7::7::8::8 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 0::4::0::3 level.map_bsp[1].pd = 1515::1593::13::3650 level.map_bsp[1].frontid = 0::39::52::53 level.map_bsp[1].backid = 50::51::36::2 level.map_bsp[1].frontsec = 6::6::8::13 level.map_bsp[1].backsec = 8::7::12::1 end setup_bsp_morocco: level.map_sectors[0] = "Error"::"ERR" level.map_sectors[1] = "Mosque Garden"::"MG" level.map_sectors[2] = "South Courtyard"::"SC" level.map_sectors[3] = "South Path"::"SP" level.map_sectors[4] = "South West Sector"::"SWS" level.map_sectors[5] = "River"::"R" level.map_sectors[6] = "North East Sector"::"NES" level.map_sectors[7] = "Center Ground Floor"::"C0" level.map_sectors[8] = "Center First Floor"::"C1" level.map_sectors[9] = "East Alley Ground floor"::"EA0" level.map_sectors[10] = "East Alley First floor"::"EA1" level.map_sectors[11] = "East First Floor"::"E1" level.map_sectors[12] = "Mosque Ground Floor"::"M0" level.map_sectors[13] = "Mosque First Floor"::"M1" level.map_sectors[14] = "South West Ground Floor"::"SW0" level.map_sectors[15] = "South West First Floor"::"SW1" level.map_sectors[16] = "West Cellar"::"W -1" level.map_sectors[17] = "West Ground Floor"::"W0" level.map_sectors[18] = "West First Floor"::"W1" level.map_sectors[19] = "North West First Floor"::"NW1" level.map_sectors[20] = "North West Ground Floor"::"NW0" level.map_sectors[21] = "North River Side"::"NRS" level.map_sectors[22] = "West Sector"::"WS" level.map_baseid = 0 level.map_modelorigin = ( 1482 2032 109 ) level.map_minextents = ( -3000 -1000 -300 ) level.map_maxextents = ( 3000 4500 500 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 3::2::1::3::2::3::1::3::1::1::3::1::0::2::1::1::1::3::1::2::3::2::1::1::2::1::5::1::1::0::2::1::1::0::0::2::2::1::2::0::1::1::0::1::0::0::0::0::4::0 level.map_bsp[0].pd = 815::173::2534::1316::173::1621::3067::815::3116::2709::649::3770::70::12::3052::2586::3116::649::2534::173::734::175::2586::3195::175::3770::108::2586::3533::1276::12::3770::2586::550::1976::175::95::3493::95::2342::2537::2586::1976::2609::1796::150::1833::690::91::1833 level.map_bsp[0].frontid = 0::1::2::3::0::0::0::5::0::9::0::0::12::0::14::15::0::0::17::19::20::0::0::22::0::0::25::0::27::24::0::31::32::30::0::35::0::36::0::39::40::0::41::38::44::45::0::0::48::0 level.map_bsp[0].backid = 0::0::0::0::0::0::6::7::8::4::0::0::0::13::0::11::0::0::18::16::10::0::0::23::0::0::26::0::28::29::0::0::0::33::0::0::0::37::0::0::0::0::42::43::34::21::0::0::0::49 level.map_bsp[0].frontsec = 15::15::15::3::15::4::4::15::4::4::5::16::16::4::4::14::4::5::15::15::0::18::22::18::18::16::17::22::18::18::22::16::22::18::0::0::19::17::21::20::20::22::21::20::20::22::6::10::11::6 level.map_bsp[0].backsec = 3::3::3::2::4::2::2::4::15::3::0::4::4::16::14::0::15::0::0::4::3::17::5::22::17::22::22::5::22::22::16::22::5::22::22::17::20::20::20::21::21::5::22::22::22::4::9::11::10::10 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 2::1::1::1::0::0::0::1::1::0::1::1::0::2::0::0::2::1::2::2::3::3::1::3::1::1::0::1::3::3::3::1::3::0::3::3::1::2::3::3::1::2::3::3::4::1::0::1 level.map_bsp[1].pd = 140::600::646::1211::276::1590::2121::530::594::690::1344::1211::276::140::1455::2121::60::62::240::240::801::734::1220::1316::1018::841::64::1211::374::1737::2084::1028::1482::64::734::1316::1421::240::1193::409::441::240::526::1053::105::155::188::1532 level.map_bsp[1].frontid = 50::0::0::0::0::53::52::0::0::0::0::0::0::61::59::58::66::67::0::0::0::0::72::73::74::75::0::77::78::0::80::81::79::0::84::85::86::0::88::0::87::0::0::93::94::91::68::46 level.map_bsp[1].backid = 47::0::0::0::54::55::56::0::0::0::60::0::62::63::64::65::57::51::0::0::70::0::0::0::71::69::0::0::76::0::0::0::82::0::0::0::83::0::0::89::90::0::92::0::0::95::96::97 level.map_bsp[1].frontsec = 10::7::7::6::6::7::7::8::8::6::6::6::6::11::8::8::8::6::13::13::1::1::3::3::1::1::6::6::1::1::2::2::13::6::0::3::0::13::13::1::13::13::1::13::13::13::11::5 level.map_bsp[1].backsec = 9::6::6::1::1::6::6::6::6::11::11::1::1::6::6::6::6::10::12::12::13::3::1::1::13::13::1::1::13::2::1::1::1::0::3::2::1::12::1::13::1::12::13::1::1::1::1::0 end setup_bsp_m3l3: level.map_sectors[0] = "Main Street"::"M" level.map_sectors[1] = "Main Street South"::"MS" level.map_sectors[2] = "Main Street North"::"MN" level.map_sectors[3] = "Main Street West"::"MW" level.map_sectors[4] = "Main Street Tub House"::"MT" level.map_sectors[5] = "Main Street Ladder House"::"ML" level.map_sectors[6] = "Main Street East Bldg"::"MBE" level.map_sectors[7] = "Main Street Southeast Ruins"::"MSE" level.map_sectors[8] = "Main Street South Ruins"::"MSR" level.map_sectors[9] = "Main Street Corner Roof"::"MCR" level.map_sectors[10] = "Main Street Northwest Ruins"::"MNW" level.map_sectors[11] = "Main Street North Ruins"::"MNR" level.map_sectors[12] = "Main Street North Bldg"::"MBN" level.map_sectors[13] = "Alley West"::"AW" level.map_sectors[14] = "Alley East"::"AE" level.map_sectors[15] = "Alley West Bldg"::"ABW" level.map_sectors[16] = "Alley Dead End Bldg"::"ABDE" level.map_sectors[17] = "Alley Center Bldg"::"ABC" level.map_sectors[18] = "Alley East Bldg"::"ABE" level.map_sectors[19] = "Bush Ruins"::"BR" level.map_sectors[20] = "South East Corner Blg"::"SEC" level.map_sectors[21] = "Alley Sniper House"::"AS" level.map_baseid = 0 // beach level.map_modelorigin = ( 3600 -2500 300 ) level.map_minextents = ( -2000 -2000 -500 ) level.map_maxextents = ( 6000 6500 500 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 7::8::0::1::0::4::1::0::1::1::0::0::0::4::0::4::1::1::0::1::1::1::0::0::1::1::5::0::1::9::1::0::1::0::1::1::0::1::0::0::1::1::0::0::1::0::10::11::12::13 level.map_bsp[0].pa = -0.486::0.876::0.616:: -0.516:: -0.366::0.516::0.859:: -0.871:: -0.486:: -0.864::0.506::0.876:: -0.937::0.398::0.859::0.516:: -0.516::0.995 level.map_bsp[0].pb = -0.874:: -0.483::0.788:: -0.856:: -0.931::0.857:: -0.513::0.491:: -0.874::0.504::0.862:: -0.483:: -0.349::0.917:: -0.513::0.857:: -0.856::0.101 level.map_bsp[0].pc = 0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0::0 level.map_bsp[0].pd = -2574.781::2591.891::4044::388::3304::218::70::4035::220::698::4761::4479::4035::828::4453::361::3346::2887::3184::2760::2400::2760::4028::4028::3192::2359::100::3574::3421::3976.031::2700::2528::4305::3817::4305::4467::2938::4336::2752::2292::3960::4326::1485::2000::5000::3408:: -5617.027:: -5295.149::6029.696::1472.635 level.map_bsp[0].frontid = 0::0::0::3::0::5::0::7::4::0::0::11::0::13::0::12::0::17::0::19::0::0::21::0::0::25::26::27::0::29::30::28::0::0::0::0::36::0::37::39::40::0::41::0::44::34::0::0::0::47 level.map_bsp[0].backid = 0::1::2::0::0::0::0::6::8::0::10::9::0::0::14::15::0::0::18::0::0::0::22::0::0::24::23::20::0::0::0::31::0::33::0::0::0::0::38::35::0::0::42::0::43::45::0::0::48::49 level.map_bsp[0].frontsec = 14::14::16::16::14::20::14::17::14::13::2::13::18::18::19::17::0::6::0::0::0::0::2::2::0::9::9::9::0::0::7::6::3::0::3::3::4::3::3::5::4::3::3::3::1::3::0::0::0::11 level.map_bsp[0].backsec = 21::21::14::14::20::14::17::14::20::14::13::16::14::14::18::18::6::0::6::13::2::13::13::13::9::13::13::0::7::7::13::7::0::3::0::4::3::5::5::3::0::8::8::1::3::4::11::10::10::10 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 14::1::15::16::17::18::1::0::1::0::1::1::0::0::1::0::19::1::0::5::1::1::0::20::21::22::23::24::1::0::1 level.map_bsp[1].pd = -1034.493::3777:: -2574.781:: -2066.942::3001.242::2591.891::1576::4024::2231::4761::1717::1514::5337::5807::1576::4468:: -5760.465::2359::4359::100::2231::3192::4468::5784.420::1472.635::6029.696:: -5617.027::5982.680::2172::4320::1000 level.map_bsp[1].frontid = 46::51::0::0::0::0::0::57::52::0::0::0::62::0::0::64::0::0::0::69::70::0::67::0::0::74::73::0::78::79::80 level.map_bsp[1].backid = 50::32::0::53::54::55::0::56::58::0::60::0::61::63::0::65::0::0::68::0::0::71::72::0::0::75::76::77::66::59::16 level.map_bsp[1].frontsec = 3::8::13::13::13::13::15::15::13::2::2::12::12::2::15::13::2::9::2::9::2::2::2::2::11::2::2::2::11::2::13 level.map_bsp[1].backsec = 10::7::21::21::21::21::13::13::15::13::13::2::2::12::13::15::11::2::9::2::15::9::15::11::10::10::11::11::12::0::16 end setup_bsp_m5l1b: level.map_sectors[0] = "Main Street East"::"ME" level.map_sectors[1] = "Main Street South"::"MS" level.map_sectors[2] = "Main Street Center"::"MC" level.map_sectors[3] = "Manor Front"::"MF" level.map_sectors[4] = "Main Street Ruins"::"MR" level.map_sectors[5] = "Gallery Back"::"GB" level.map_sectors[6] = "Gallery Center Stairs"::"GCS" level.map_sectors[7] = "Gallery North Bottom"::"GN0" level.map_sectors[8] = "Gallery North First"::"GN1" level.map_sectors[9] = "Gallery South Bottom"::"GN0" level.map_sectors[10] = "Gallery South First"::"GN1" level.map_sectors[11] = "Axis Sniper House Back"::"ASB" level.map_sectors[12] = "Axis Sniper House Front"::"ASF" level.map_sectors[13] = "Bridge"::"B" level.map_sectors[14] = "Bridge East"::"BE" level.map_sectors[15] = "Bridge West"::"BW" level.map_sectors[16] = "Open House"::"OH" level.map_sectors[17] = "Corner Building"::"CB" level.map_sectors[18] = "East North Building"::"EN0" level.map_sectors[19] = "East North Building"::"EN1" level.map_sectors[20] = "East Center Building"::"EC0" level.map_sectors[21] = "East Center Building"::"EC1" level.map_sectors[22] = "East Sniper Building"::"ES" level.map_baseid = 0 // street level.map_modelorigin = ( 2700 -1300 900 ) level.map_minextents = ( -5100 -7000 -80 ) level.map_maxextents = ( 5300 2800 1000 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 2::3::2::3::1::4::1::3::3::4::1::2::3::4::4::3::4::4::3::4::3::4::2::7::8::9::10::3::3::4::2::4::11::3::0::1::0::0::1::0::0::0::1::0::0::0::1::0::2::1 level.map_bsp[0].pa = -0.009::0.449::0.010:: -1.000::0.901 level.map_bsp[0].pb = -1.000:: -0.893::1.000::0.008::0.433 level.map_bsp[0].pc = 0::0::0::0::0 level.map_bsp[0].pd = 488::109::488::138::885::1672::57::349::563::2629::471::454::1890::1465::1034::1337::1734::2059::1541::2308::1148::2841::472::2444.825::780.795:: -3273.793::2622.422::2482::2625::5018::220::5250:: -4411.506::2286::2983::450::2696::3413::450::3964::3706::2696::450::2935::3964::3706::450::3465::586::1074 level.map_bsp[0].frontid = 0::1::0::3::4::0::0::7::8::9::5::0::0::0::0::0::0::17::18::19::11::21::0::23::24::25::26::0::0::0::30::31::27::22::0::0::35::0::0::0::40::0::0::0::0::0::45::47::48::0 level.map_bsp[0].backid = 0::0::0::0::2::0::0::0::6::0::10::0::12::0::14::0::16::0::15::13::20::0::0::0::0::0::0::0::0::29::0::28::32::33::0::0::36::37::0::39::38::0::42::43::0::0::46::44::41::49 level.map_bsp[0].frontsec = 13::13::15::15::15::1::14::14::1::16::1::19::1::17::1::16::1::16::1::1::16::1::21::21::21::21::21::0::0::0::22::0::21::1::6::9::9::7::7::3::3::10::10::6::3::3::8::8::10::5 level.map_bsp[0].backsec = 1::1::1::1::1::16::1::1::16::1::14::18::19::1::17::1::16::1::17::19::1::0::20::0::0::0::0::22::22::22::0::22::0::0::9::3::3::6::3::7::7::3::3::10::8::8::3::6::9::10 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 1::0::1::0::0::1::2::1::0::0::0::1::0::0::4::1::0 level.map_bsp[1].pd = 326::1783::454::1415::233::885::488::471::813::2432::233::57::1783::2675::1169::192::150 level.map_bsp[1].frontid = 0::0::0::53::0::0::56::57::54::50::0::61::0::0::63::60::66 level.map_bsp[1].backid = 0::0::52::51::0::0::0::55::58::59::0::0::62::0::64::65::34 level.map_bsp[1].frontsec = 12::3::11::2::2::15::15::2::12::10::2::14::3::3::3::10::4 level.map_bsp[1].backsec = 2::2::3::12::14::2::2::14::2::3::14::2::2::4::4::3::0 end setup_bsp_stlo: level.map_sectors[0] = "Error"::"ERR" level.map_sectors[1] = "Allied Spawn"::"AS" level.map_sectors[2] = "East House"::"EH" level.map_sectors[3] = "Center Cellar"::"CC" level.map_sectors[4] = "North West Pub"::"NWP" level.map_sectors[5] = "North Sniper area"::"NS" level.map_sectors[6] = "North Sniper House"::"NSH" level.map_sectors[7] = "Main Street"::"M" level.map_sectors[8] = "Center Ruins"::"CR" level.map_sectors[9] = "West Alley"::"WA" level.map_sectors[10] = "West Yard"::"WY" level.map_sectors[11] = "Church Tower"::"CHT" level.map_sectors[12] = "South Yard"::"SY" level.map_sectors[13] = "Axis Ruins"::"AR" level.map_sectors[14] = "Secret Passage"::"SP" level.map_sectors[15] = "South East House"::"SEH" level.map_sectors[16] = "South Cannon"::"SC" level.map_sectors[17] = "South Storage"::"SST" level.map_baseid = 0 level.map_modelorigin = ( -1610 141 208 ) level.map_minextents = ( -3000 -3000 -900 ) level.map_maxextents = ( 3500 1500 950 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 0::5::4::3::4::3::5::4::0::0::0::0::0::4::4::0::0::4::5::0::1::0::1::0::1::5::0::0::0::0::1::0::0::4::3::1::0::1::0::1::1::0::4::5::0::5::3::4::0::4 level.map_bsp[0].pd = 1375::280::370::578::1028::619::225::810::195::697::1157::1811::3194::393::1022::2689::1248::129::280::1840::80::1811::80::1540::120::280::1624::1375::1840::1282::320::30::224::200::578::500::697::241::195::741::934::1157::251::280::1850::225::619::1308::1221::1100 level.map_bsp[0].frontid = 0::0::0::0::0::0::0::4::3::0::2::0::0::0::14::15::0::0::18::0::20::21::0::0::24::25::22::27::0::29::30::0::0::0::0::0::0::0::38::33::0::31::42::0::0::0::0::47::45::43 level.map_bsp[0].backid = 0::1::0::0::0::5::6::7::8::9::10::11::0::13::0::12::0::17::0::0::0::0::0::0::0::23::26::19::0::0::28::0::32::0::34::35::0::37::36::39::40::41::16::0::44::0::46::0::48::49 level.map_bsp[0].frontsec = 7::7::8::7::7::7::7::13::8::7::3::5::5::5::6::6::4::4::10::5::9::5::9::9::9::4::9::9::5::9::10::11::10::7::7::10::10::10::10::11::10::4::10::2::1::7::7::14::3::3 level.map_bsp[0].backsec = 3::3::7::13::14::14::14::7::7::8::7::7::6::6::5::5::10::10::3::9::5::9::0::4::4::9::4::3::9::10::4::10::11::13::13::7::8::8::7::10::11::10::7::3::3::14::14::7::7::7 level.map_bsp[1] = spawn Listener level.map_bsp[1].ord = 4::4::4::4::3::4::5::3::4::3::4::4::3::3 level.map_bsp[1].pd = 1159::400::33::200::1017::1308::225::2151::1159::1246::1028::810::2300::826 level.map_bsp[1].frontid = 0::0::0::0::54::0::0::0::0::57::0::55::62::50 level.map_bsp[1].backid = 0::51::52::0::0::0::56::0::58::59::60::61::53::63 level.map_bsp[1].frontsec = 16::17::12::12::13::14::12::12::12::14::12::13::12::7 level.map_bsp[1].backsec = 15::16::17::13::12::12::14::15::15::12::14::12::16::12 end setup_bsp_fortwreck: level.map_sectors[0] = "North West"::"NW" level.map_sectors[1] = "South East"::"SE" level.map_sectors[2] = "South"::"S" level.map_sectors[3] = "South West"::"SW" level.map_sectors[4] = "East"::"E" level.map_sectors[5] = "Center"::"C" level.map_sectors[6] = "West"::"W" level.map_sectors[7] = "North East"::"NE" level.map_sectors[8] = "North"::"N" level.map_baseid = 0 level.map_modelorigin = ( -435 -1786 352 ) level.map_minextents = ( -3700 -3000 -500 ) level.map_maxextents = ( 750 3500 1250 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 4::1::4::1::4::1::3::3 level.map_bsp[0].pd = 800::1400::800::1400::800::1400::2200::700 level.map_bsp[0].frontid = 0::0::0::0::0::0::4::2 level.map_bsp[0].backid = 0::1::0::3::0::5::6::7 level.map_bsp[0].frontsec = 8::0::5::6::2::3::4::7 level.map_bsp[0].backsec = 7::8::4::5::1::2::1::4 end setup_bsp_renan: level.map_sectors[0] = "Error"::"ERR" level.map_sectors[1] = "Rail Track"::"RT" level.map_sectors[2] = "Bridge"::"B" level.map_sectors[3] = "Center Main Street"::"CMS" level.map_sectors[4] = "West Main Street"::"WMS" level.map_sectors[5] = "North Main Street"::"NMS" level.map_sectors[6] = "West Garden"::"WG" level.map_sectors[7] = "Secret Passage"::"SP" level.map_sectors[8] = "Hotel"::"H" level.map_sectors[9] = "South Sector"::"SS" level.map_sectors[10] = "Center House"::"C0" level.map_sectors[11] = "Center House"::"C1" level.map_sectors[12] = "Center Storage"::"CST" level.map_sectors[13] = "Ladder"::"L" level.map_sectors[14] = "North East Gardens"::"NEG" level.map_sectors[15] = "North East Building"::"NE" level.map_sectors[16] = "South East Alleys"::"SEA" level.map_sectors[17] = "South East Building"::"SE" level.map_sectors[18] = "South East Storage"::"SEST" level.map_baseid = 0 level.map_modelorigin = ( -1000 -1400 50 ) level.map_minextents = ( -1300 -4000 -800 ) level.map_maxextents = ( 3000 3000 1000 ) level.map_bsp[0] = spawn Listener level.map_bsp[0].ord = 1::0::7::8::1::0::1::1::0::0::1::1::3::0::4::4::0::0::2::4::0::4::0::4::0::3::1::0::4::4::3::3::4::4::3::3::4::4::0::4::0::0::0::3::5::4::4 level.map_bsp[0].pa = 0.466:: -1.000 level.map_bsp[0].pb = -0.885:: -0.030 level.map_bsp[0].pc = 0::0 level.map_bsp[0].pd = 1180::2327:: -1142.782:: -1265.488::1180::1222::1336::1034::1045::500::1007::400::68::1537::516::285::1108::1373::77::636::1022::260::514::82::1832::788::2026::425::2905::3487::439::165::3119::2450::135::622::2631::2940::791::2448::1370::915::476::45::160::2290::753 level.map_bsp[0].frontid = 0::0::0::0::0::0::4::7::0::9::8::11::0::0::0::0::16::15::0::19::18::0::22::12::2::0::26::0::0::0::30::0::29::0::28::35::0::37::38::0::0::41::0::43::44::45::27 level.map_bsp[0].backid = 0::1::0::3::0::5::6::0::0::0::10::0::0::0::14::0::0::17::0::0::20::21::13::23::24::0::25::0::0::0::0::31::32::33::34::0::0::0::36::0::40::39::0::0::0::42::46 level.map_bsp[0].frontsec = 4::5::4::4::4::7::4::7::3::8::3::8::3::3::3::3::12::13::11::10::3::3::10::3::3::6::6::14::17::18::18::16::16::16::16::17::14::15::15::14::14::15::1::2::2::2::3 level.map_bsp[0].backsec = 3::3::6::6::3::3::7::3::8::3::8::3::9::13::13::12::3::12::10::3::10::10::3::9::7::4::4::16::16::16::16::18::18::17::17::16::15::14::14::15::15::14::2::1::1::14::2 end
someone got a new updated?
and the map morocco i found on the internet doesnt work with the mapdesc, where is the good version?
i also found this link, but some maps dont work https://www.x-null.net/forums/thread...r-a-custom-map
Last edited by Slimbips {sfx}; August 16th, 2020 at 02:03 AM.
Does anyone have the mapdesc.scr for Spearhead maps?
I have made this 3 maps sometime ago:
setup_bsp_MP_Bahnhof_DM:
level.map_sectors[0] = "Test"::"TR"
level.map_sectors[1] = "South East Road"::"SER"
level.map_sectors[2] = "South East Midle Road"::"SEMR"
level.map_sectors[3] = "South West Midle Road"::"SWMR"
level.map_sectors[4] = "South West Road"::"SWR"
level.map_sectors[5] = "South East Building"::"SEB"
level.map_sectors[6] = "South East Front Building"::"SEFB"
level.map_sectors[7] = "Main Street East"::"MSE"
level.map_sectors[8] = "Main Street West"::"MSW"
level.map_sectors[9] = "East Building Entrance"::"EBE"
level.map_sectors[10] = "East Building Roms"::"EBR"
level.map_sectors[11] = "Main Street Buildings Ground"::"MSBG"
level.map_sectors[12] = "Main Street Buildings Top Floor"::"MSBTF"
level.map_sectors[13] = "West Open Gates Area"::"WOGA"
level.map_sectors[14] = "Back Building Open Gates Area"::"BBOGA"
level.map_sectors[15] = "Main Street Building Ground Tunnel"::"MSBGT"
level.map_sectors[16] = "North East Traill Tunel"::"NETT"
level.map_sectors[17] = "Back Midle Buildings"::"BMB"
level.map_sectors[18] = "North West First Traill "::"NW1T"
level.map_sectors[19] = "North East First Traill "::"NE1T"
level.map_sectors[20] = "North West Second Trail "::"NW2T"
level.map_sectors[21] = "North East Second Traill "::"NE2T"
level.map_sectors[22] = "North East Destroyed Trail "::"NEDT"
level.map_sectors[23] = "North West Repair Tunel "::"NWRT"
level.map_sectors[24] = "North East Front Bunker"::"NEFB"
level.map_sectors[25] = "North West Repair Station"::"NWRS"
level.map_sectors[26] = "North West Door Bunker"::"NWDB"
level.map_sectors[27] = "North Bunker"::"NB"
level.map_sectors[28] = "North East Trail Canon"::"NETC"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 3::1::3::1::1::1::1::3::1::1::3::1::1::3::3::3::1::1::1::1::1::3::1::1::3::1::1::1::1::3::1::1::1::1::3::3::1::1::3::0::1::1::1::3::5::1::1::1::0::0
level.map_bsp[0].pd = 5750::2530::5054::2314::3986::3002::2314::4816::3665::2314::3884::4170::3987::4286::3904::4583::1474::1804::739::4977::3002::3673::1764::3103::2163::828::1288::1764::3103::1426::4084::3197::1573::4650::775::896::4330::4825::927::648::4543::4912::3967::145::526::4543::4913::5143::30::114
level.map_bsp[0].frontid = 0::0::2::3::0::5::6::7::0::9::0::0::12::13::0::15::16::14::0::0::20::21::0::0::0::25::24::0::0::29::0::31::32::0::34::35::36::0::38::0::0::0::0::42::0::0::45::0::48::40
level.map_bsp[0].backid = 0::0::0::1::0::0::0::4::0::0::0::11::10::8::0::0::0::17::0::0::19::18::0::23::0::0::26::0::28::27::0::0::0::0::0::0::33::37::30::0::0::41::0::43::0::0::46::47::44::49
level.map_bsp[0].frontsec = 1::0::1::0::0::3::2::3::4::0::8::0::0::0::6::5::6::1::7::0::8::8::19::18::0::17::22::21::20::0::20::24::28::0::20::0::0::20::28::0::0::25::25::25::0::0::23::25::0::25
level.map_bsp[0].backsec = 0::1::0::1::3::2::1::0::0::1::0::8::4::3::5::0::0::6::0::8::7::0::22::19::17::0::0::0::21::22::24::28::0::20::0::20::20::0::0::25::25::0::0::0::23::25::0::0::25::0
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 0::3::1::1::3::1::3::1::1::3::3::1::3::1::3::5::1::1::1::3::1::1::1::3::3::1::1::1::1::1::1::1::1::3::1::1::1::1::3::1::3::1::1::3::3::3::3::1::1::1
level.map_bsp[1].pd = 648::111::3799::3966::188::1573::210::3197::3390::495::2867::841::2633::2688::2550::497::1513::2875::828::2502::4751::3848::2878::2165::3191::5705::1764::3103::5705::1288::1764::3103::5705::1426::5705::4084::3197::1573::775::4650::896::4330::4825::927::3191::3191::2502::1513::2878::3848
level.map_bsp[1].frontid = 0::51::52::50::0::55::0::57::54::59::0::61::0::63::0::0::66::0::68::69::0::71::72::60::74::0::0::0::0::79::0::0::0::83::0::0::86::87::0::0::90::91::85::93::0::0::0::97::0::95
level.map_bsp[1].backid = 0::0::0::53::0::0::0::56::58::39::0::0::0::0::64::65::62::0::0::67::0::0::70::73::22::75::0::77::78::0::0::81::82::80::0::0::0::0::0::89::0::88::92::84::0::0::96::0::98::99
level.map_bsp[1].frontsec = 0::26::0::0::0::28::0::27::27::27::10::10::15::15::0::11::0::0::17::0::0::13::14::18::0::0::19::18::0::22::21::20::0::0::0::20::24::28::20::0::0::0::20::28::13::12::0::12::0::13
level.map_bsp[1].backsec = 26::27::27::27::28::0::27::28::0::24::9::0::0::0::15::0::10::17::0::11::13::14::0::0::8::25::22::19::18::0::0::21::20::22::20::24::28::0::0::20::20::20::0::0::0::0::12::0::12::0
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 1::3::1::0::0::1::1::1::0::3::1::0::3::1::3::1::3::1::1::1::3::5::3::3::2::3::2::3::1::1::1::1::5::1::1::5::1::3::0::5::1::3::1::1::0::0::1::1::5::5
level.map_bsp[2].pd = 4751::2165::3967::648::30::4543::4912::5143::114::145::5705::648::111::3799::188::1573::210::3197::3390::3966::495::231::3191::2165::37::3191::350::2502::1513::2878::3848::4751::120::3491::2878::557::2688::2633::453::561::3799::210::3390::4540::114::30::5143::4913::675::675
level.map_bsp[2].frontid = 0::94::0::0::0::0::105::0::104::109::0::0::112::113::0::115::0::117::114::111::120::121::0::0::0::0::0::0::128::0::125::0::132::0::0::135::136::137::0::0::0::141::142::139::0::145::0::147::148::0
level.map_bsp[2].backid = 100::101::0::0::0::0::106::107::108::103::110::0::0::0::0::0::0::116::118::119::102::76::0::123::124::0::126::127::0::129::130::131::122::0::0::134::0::0::0::0::140::0::0::143::0::0::146::144::0::0
level.map_bsp[2].frontsec = 0::22::25::0::0::0::25::25::25::0::0::0::26::0::0::28::0::27::27::0::27::0::13::0::0::12::0::0::12::0::13::0::0::0::0::0::15::15::0::27::0::27::27::23::0::23::0::0::23::23
level.map_bsp[2].backsec = 13::0::0::25::25::25::0::0::0::25::25::26::27::27::28::0::27::28::0::27::24::8::0::13::13::0::12::12::0::12::0::13::27::15::15::15::0::0::23::0::27::0::0::0::23::0::23::23::0::0
level.map_bsp[3] = spawn Listener
level.map_bsp[3].ord = 5::3::1::3::3::3::1::1::1::1::3::3::1::5::1::3::3::5::5
level.map_bsp[3].pd = 675::775::4650::896::1426::1516::3953::4330::4825::3498::1341::2056::3335::557::3592::251::2550::688::541
level.map_bsp[3].frontid = 0::0::150::153::0::155::0::154::0::0::0::161::162::0::159::149::166::167::133
level.map_bsp[3].backid = 0::151::152::0::0::0::156::157::158::0::0::160::0::163::164::165::138::0::168
level.map_bsp[3].frontsec = 23::0::23::23::0::16::0::23::0::0::0::16::16::0::16::23::0::16::25
level.map_bsp[3].backsec = 0::23::0::0::16::0::16::0::23::15::16::0::0::16::0::0::15::0::0
end
setup_bsp_MP_Brest_DM:
level.map_sectors[0] = "Test"::"TR"
level.map_sectors[1] = "South Building Ground Floor"::"SBGF"
level.map_sectors[2] = "South Building Top Floor"::"SBTF"
level.map_sectors[3] = "South Road"::"SR"
level.map_sectors[4] = "South Building Arches"::"SBA"
level.map_sectors[5] = "East Buildings Area"::"EBA"
level.map_sectors[6] = "East South Building Ground Floor"::"ESBGF"
level.map_sectors[7] = "East South Building Top Floor"::"ESBTF"
level.map_sectors[8] = "East South Midle Building"::"ESMB"
level.map_sectors[9] = "South Weast Road"::"SWR"
level.map_sectors[10] = "South Weast Top Walkway"::"SWTW"
level.map_sectors[11] = "South West Building Second Floor"::"SWBSF"
level.map_sectors[12] = "South West Building First Floor"::"SWBFF"
level.map_sectors[13] = "South West Building Ground Floor"::"SWBGF"
level.map_sectors[14] = "South East Building Ground Floor"::"SEGF"
level.map_sectors[15] = "South East Building Top Floor"::"SETF"
level.map_sectors[16] = "Midle Road"::"MR"
level.map_sectors[17] = "Midle Road Arches"::"MRA"
level.map_sectors[18] = "North End Road"::"MER"
level.map_sectors[19] = "North End Road Arches"::"MERA"
level.map_sectors[20] = "Allies House Top Floor"::"AHTF"
level.map_sectors[21] = "East Road Back Buildings"::"ERBB"
level.map_sectors[22] = "Back Buildings Arches"::"BBA"
level.map_sectors[23] = "Midle Road Corner House Ground Floor "::"MRCH0F"
level.map_sectors[24] = "Midle Road Corner House Top Floor "::"MRCH1F"
level.map_sectors[25] = "Midle Building Ground Floor "::"MB0F"
level.map_sectors[26] = "Midle Building First Floor "::"MB1F"
level.map_sectors[27] = "Midle Building Second Floor "::"MB2F"
level.map_sectors[28] = "South House Mansion "::"SHM"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 0::1::2::0::3::3::1::2::1::0::0::1::2::1::3::1::3::2::3::0::0::0::2::2::0::2::0::0::0::2::0::0::0::0::1::0::1::0::0::1::1::1::0::0::4::4::4::4::3::3
level.map_bsp[0].pa = 0.664::0.027::0.664:: -0.056:: -0.638::0.986
level.map_bsp[0].pb = -0.748:: -1.000:: -0.748::0.998::0.770:: -0.169
level.map_bsp[0].pc = 0::0::0::0::0::0
level.map_bsp[0].pd = 2406::2483::483::2406::252::257::2374::250::2798::1854::1150::2628::483::2483::808::1867::711::835::445::1044::1387::1044::435::462::1164::256::2248::1865::1366::256::1162::934::2248::1865::1212::1376::1621::1044::1000::333::672::319::1044::1369::379::369::1259::2032::2914::2824
level.map_bsp[0].frontid = 0::0::0::0::4::5::6::0::0::0::10::11::0::0::14::0::16::17::12::0::0::0::22::0::0::24::0::27::28::0::29::31::0::33::34::35::32::0::0::39::37::41::0::0::43::42::46::0::0::48
level.map_bsp[0].backid = 0::0::2::0::0::3::1::0::8::9::0::7::0::13::0::0::0::15::18::0::20::0::21::0::0::25::0::0::26::0::30::0::0::0::0::0::36::0::0::38::40::23::0::0::44::45::0::0::0::49
level.map_bsp[0].frontsec = 0::0::0::0::18::0::0::0::0::0::19::0::24::0::24::0::16::0::18::22::0::0::0::0::0::20::0::18::0::0::20::21::0::18::18::0::0::0::0::0::21::0::0::0::0::22::21::1::2::1
level.map_bsp[0].backsec = 18::23::23::18::0::23::18::19::19::19::0::18::23::24::0::16::0::24::0::21::22::21::22::20::21::0::18::0::20::21::0::0::18::0::0::21::21::21::21::21::0::22::21::21::21::0::0::2::0::2
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 3::3::2::2::2::4::2::4::3::3::3::4::4::3::2::1::3::4::4::4::2::4::3::4::2::7::3::2::1::8::9::10::3::11::12::2::3::4::4::4::4::4::3::4::2::3::4::1::4::2
level.map_bsp[1].pd = 2800::2914::948::558::334::2121::310::2268::2489::2870::2833::758::1429::2534::310::514::2706::572::1178::1179::310::572::1713::1179::325:: -705.301::1533::325::514::382.397:: -705.301:: -476.630::1533::664.771:: -1608.169::325::1713::423::567::1174::1179::572::1713::1179::1034::1713::423::514::426::594
level.map_bsp[1].frontid = 0::0::0::53::54::55::0::57::58::0::0::0::62::0::64::0::66::67::0::69::0::0::0::73::70::0::0::77::0::0::0::81::0::80::84::85::86::79::88::0::90::0::0::93::94::0::0::0::98::99
level.map_bsp[1].backid = 50::0::52::51::0::0::0::0::56::0::0::61::60::63::0::0::0::65::0::0::0::0::72::71::74::0::76::0::78::0::0::0::82::83::0::0::0::87::75::0::0::0::92::0::91::0::96::97::95::89
level.map_bsp[1].frontsec = 1::2::0::2::2::2::3::3::3::3::4::0::0::3::4::0::9::9::14::0::3::9::0::0::14::14::9::14::0::9::14::14::14::9::9::9::0::9::0::15::0::9::0::0::0::0::9::0::0::0
level.map_bsp[1].backsec = 2::0::2::1::0::0::0::0::0::0::0::4::3::0::0::9::0::0::0::3::0::0::9::3::0::9::14::9::9::0::0::0::0::0::0::0::9::0::14::0::3::0::9::3::15::9::0::9::15::9
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 3::4::3::1::2::1::1::3::2::2::3::4::2::4::2::3::4::2::2::2::2::4::4::3::2::2::1::1::1::3::3::3::2::3::4::4::2::2::4::2::2::3::3::2::2::1::1::3::2::2
level.map_bsp[2].pd = 1732::1605::1268::1748::428::1399::1853::1088::158::326::711::2053::575::1694::310::941::1694::310::484::310::763::2143::1818::935::437::834::245::250::245::582::1286::944::325::877::1174::426::1034::594::423::834::437::582::768::437::834::852::735::771::834::614
level.map_bsp[2].frontid = 100::101::0::0::0::0::0::107::108::105::0::0::0::0::114::0::0::117::0::119::0::121::118::115::0::0::0::126::0::129::130::0::132::0::134::0::0::137::131::0::140::0::0::143::0::0::146::147::0::149
level.map_bsp[2].backid = 68::59::0::103::104::0::106::0::0::109::110::0::112::113::0::0::116::0::0::0::120::0::122::123::0::125::0::127::0::128::0::0::0::0::0::135::136::133::138::0::0::141::0::0::144::0::0::0::148::0
level.map_bsp[2].frontsec = 15::0::12::0::0::13::0::13::13::12::16::8::0::5::8::0::5::5::7::6::0::7::5::0::10::0::0::10::16::16::0::0::14::0::15::0::0::0::9::0::10::16::10::10::0::0::10::10::0::0
level.map_bsp[2].backsec = 9::2::0::12::12::0::13::0::0::0::0::0::8::0::0::5::0::0::6::0::7::0::0::7::0::10::9::0::9::0::9::14::0::15::0::15::15::14::0::10::0::0::0::0::10::10::0::0::10::11
level.map_bsp[3] = spawn Listener
level.map_bsp[3].ord = 3::1::3::1::1::2::3::3::3::1::1::2::3::1::4::1::1::2::2::0::1::0::0::1::1::1::1::0::0::1::2::2::1::0::1::2::2::2::1::1::0::0::2::2::1::1::1::2::2::1
level.map_bsp[3].pd = 1286::514::1240::1057::1165::326::1268::711::1286::514::958::428::690::423::1178::1388::245::365::405::259::1010::259::218::291::532::1269::267::185::351::267::571::762::333::497::705::365::571::762::672::705::601::470::405::365::1008::1269::1010::762::571::728
level.map_bsp[3].frontid = 0::0::150::0::145::0::156::0::0::0::158::155::142::163::164::111::0::0::0::169::0::171::0::173::172::170::176::177::0::179::0::0::0::183::182::185::0::0::0::188::190::0::0::0::0::193::0::0::198::199
level.map_bsp[3].backid = 0::151::152::153::154::0::0::157::0::159::160::161::162::139::124::165::0::0::0::0::0::0::0::0::174::175::168::167::0::0::0::181::0::0::184::180::0::187::0::189::186::0::192::0::194::195::0::197::196::191
level.map_bsp[3].frontsec = 0::0::11::0::10::12::12::0::0::0::12::11::10::0::0::16::16::0::0::0::0::0::0::16::16::17::0::0::25::0::27::0::0::21::27::0::27::0::0::27::21::0::0::26::0::17::0::0::27::26
level.map_bsp[3].backsec = 9::9::0::11::0::0::0::12::9::9::0::0::0::10::5::0::9::25::17::16::16::16::16::0::0::0::25::16::0::25::0::27::21::0::0::25::0::27::21::0::0::17::17::0::26::0::27::27::0::0
level.map_bsp[4] = spawn Listener
level.map_bsp[4].ord = 0::4::3::0::1::0::4::0::0::4::4::0::4::2::0::4::1::3::3::0::1::2::2
level.map_bsp[4].pd = 285::423::191::185::12::272::369::497::265::379::1259::260::1801::568::265::1193::15::426::1515::610::1865::1108::60
level.map_bsp[4].frontid = 200::0::0::0::204::0::206::0::208::209::0::0::212::0::211::210::201::217::218::47::19::0::222
level.map_bsp[4].backid = 178::0::202::0::0::0::0::207::205::203::0::0::0::213::214::215::216::166::102::219::220::221::0
level.map_bsp[4].frontsec = 0::9::21::0::0::21::21::21::0::0::21::0::28::0::21::21::25::0::0::21::18::0::21
level.map_bsp[4].backsec = 16::0::0::9::9::0::0::0::9::21::0::28::0::28::0::0::0::8::3::0::0::21::0
end
setup_bsp_MP_Ardennes_TOW:
level.map_sectors[0] = "Test"::"TR"
level.map_sectors[1] = "North Bunker"::"NBUNK"
level.map_sectors[2] = "North Back Bunker"::"NBB"
level.map_sectors[3] = "North Bunker Outside"::"NBUNKO"
level.map_sectors[4] = "North Bunker Tunel"::"NBUNKT"
level.map_sectors[5] = "North Back Buildings"::"NBB"
level.map_sectors[6] = "North Building Ground Floor"::"NB0F"
level.map_sectors[7] = "North Building Top Floor"::"NB1F"
level.map_sectors[8] = "North West Forest"::"NWF"
level.map_sectors[9] = "North West Building Ground Floor"::"NWB0F"
level.map_sectors[10] = "North West Building 1st Floor"::"NWB1F"
level.map_sectors[11] = "North West Building 2nd Floor"::"NWB2F"
level.map_sectors[12] = "North East Building Ground Floor"::"NEB0F"
level.map_sectors[13] = "North East Building 1st Floor"::"NEB1F"
level.map_sectors[14] = "North Walkway Buildings"::"NWB"
level.map_sectors[15] = "East Garden Church"::"EGC"
level.map_sectors[16] = "North West Road"::"NWR"
level.map_sectors[17] = "North Center Roads"::"NCR"
level.map_sectors[18] = "West Building Ground Floor"::"WB0F"
level.map_sectors[19] = "West Building 1st Floor"::"WB1F"
level.map_sectors[20] = "West Forest"::"WF"
level.map_sectors[21] = "Church Ground Floor"::"ChurGF"
level.map_sectors[22] = "Church 1st Floor"::"Chur1F"
level.map_sectors[23] = "Church Stairs Room"::"ChurSR"
level.map_sectors[24] = "Church Stairs Tower"::"ChurST"
level.map_sectors[25] = "Church Tower"::"ChurT"
level.map_sectors[26] = "West Road"::"WR"
level.map_sectors[27] = "South West Bldng Ground Floor"::"SWB0F"
level.map_sectors[28] = "South West Bldng Outside"::"SWBO"
level.map_sectors[29] = "South West Bldng 1st Floor"::"SWB1F"
level.map_sectors[30] = "South West Bldng Back"::"SWBB"
level.map_sectors[31] = "South Road"::"SR"
level.map_sectors[32] = "East Road Church"::"ERCurch"
level.map_sectors[33] = "South East Building Ground Floor"::"SEB0F"
level.map_sectors[34] = "South East Building 1st Floor"::"SEB1F"
level.map_sectors[35] = "East Building Ground Floor"::"EB0F"
level.map_sectors[36] = "East Building 1st Floor"::"EB1F"
level.map_sectors[37] = "East Building 2nd Floor"::"EB2F"
level.map_sectors[38] = "East Building Canon Area"::"EBCA"
level.map_sectors[39] = "East Forest Road"::"EFR"
level.map_sectors[40] = "South Forest Road"::"SFR"
level.map_sectors[41] = "South East Forest Road"::"SEFR"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 4::1::0::2::1::4::0::4::1::2::1::5::0::2::2::2::0::1::0::1::0::5::1::0::0::1::0::1::0::1::0::0::2::2::1::2::1::5::2::4::5::4::5::2::5::0::1::1::0::2
level.map_bsp[0].pa = -0.144::0.704:: -1.000::0.704:: -0.689
level.map_bsp[0].pb = -0.990::0.710::0.023::0.710::0.725
level.map_bsp[0].pc = 0::0::0::0::0
level.map_bsp[0].pd = 102::95::4282::223::1697::400::4727::102::974::73::95::103::4282::136::73::47::3560::769::4083::769::3560::103::974::4274::4085::747::3430::777::3575::777::3430::3575::244::226::1697::136::981::103::223::597::42::102::103::73::42::4083::95::322::4279::539
level.map_bsp[0].frontid = 0::0::0::0::0::5::0::0::0::0::10::11::0::7::0::0::0::17::15::0::0::19::0::0::0::24::0::0::26::0::30::0::29::33::0::35::36::0::0::0::40::39::0::0::0::44::46::37::14::0
level.map_bsp[0].backid = 0::1::2::3::4::0::6::0::0::9::8::0::12::13::0::0::16::0::18::0::20::21::22::0::0::25::0::27::28::0::0::31::32::23::0::0::34::0::38::0::0::41::0::43::0::45::42::47::48::49
level.map_bsp[0].frontsec = 4::2::2::2::0::2::0::4::0::0::0::4::0::2::0::0::4::4::4::4::0::4::0::0::0::1::1::3::1::3::0::0::1::3::0::3::3::4::3::3::3::4::4::3::3::4::3::0::0::0
level.map_bsp[0].backsec = 2::4::4::4::2::0::2::0::4::4::4::0::4::0::4::4::0::0::0::0::4::0::4::1::1::0::3::1::3::0::3::3::0::0::3::0::0::0::4::0::0::0::0::4::0::0::4::3::3::3
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 4::2::1::0::1::1::5::2::2::0::1::3::2::3::0::2::2::0::0::1::3::1::2::2::0::3::0::1::1::1::1::3::1::1::1::3::1::1::1::3::3::1::1::3::3::1::3::1::1::3
level.map_bsp[1].pd = 770::226::1725::3119::769::974::133::310::63::501::339::77::70::573::196::310::63::1045::502::573::573::418::341::94::734::225::734::2110::1971::1344::1408::1113::1398::573::1403::1117::2891::2110::1408::3992::3892::2973::313::2311::1702::573::1008::1154::705::759
level.map_bsp[1].frontid = 0::0::52::0::54::0::53::0::58::59::60::0::0::63::61::0::66::0::68::0::0::71::0::73::0::75::0::0::78::79::0::0::0::83::0::85::0::87::88::0::0::0::92::89::86::0::0::0::98::0
level.map_bsp[1].backid = 0::0::51::0::0::55::56::0::0::0::0::0::62::0::64::0::0::67::65::0::70::69::0::0::74::0::0::77::76::72::0::0::82::0::84::81::0::0::0::0::0::91::90::93::94::0::0::97::96::0
level.map_bsp[1].frontsec = 5::0::0::4::4::0::8::17::22::22::17::23::17::17::24::17::22::17::17::17::17::17::0::19::16::0::16::20::20::26::20::30::0::0::20::0::0::40::0::41::40::0::0::0::20::28::27::0::0::29
level.map_bsp[1].backsec = 0::8::5::0::0::4::0::22::21::17::24::17::23::31::17::22::21::22::24::31::31::23::19::18::0::26::20::16::26::17::40::0::30::31::0::40::40::0::40::0::0::40::41::40::0::31::0::27::28::28
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 1::1::3::1::1::2::5::1::1::1::1::3::1::3::3::5::2::2::5::1::0::1::0::5::2::0::1::2::5::1::0::4::4::0::5::4::2::4::4::0::0::2::2::0::1::4::2::1::5::4
level.map_bsp[2].pd = 573::673::1008::803::573::227::2::1398::1403::1398::1971::597::1170::1023::578::133::263::84::114::1267::1447::1271::1606::124::165::1447::1016::226::133::1725::1095::1461::2695::1071::44::685::244::988::330::1045::1038::310::63::1045::23::407::165::5::124::1791
level.map_bsp[2].frontid = 0::100::0::103::0::105::106::0::0::0::0::111::112::113::80::0::0::117::118::0::0::119::116::0::0::125::123::0::128::129::130::0::132::0::0::135::134::137::0::139::140::0::142::0::144::145::0::0::147::0
level.map_bsp[2].backid = 0::101::0::102::0::104::99::0::108::0::110::109::107::95::114::0::0::0::0::0::120::121::122::0::124::0::126::0::0::127::115::0::0::0::0::0::136::133::0::0::0::0::0::143::141::138::0::0::148::0
level.map_bsp[2].frontsec = 28::29::29::0::0::0::29::0::20::26::20::26::30::0::26::5::11::10::9::0::14::11::0::6::7::0::14::0::8::0::14::32::39::13::12::12::13::0::14::14::0::0::22::14::0::0::7::0::6::5
level.map_bsp[2].backsec = 31::28::0::28::31::29::0::30::0::30::26::0::0::30::30::0::10::9::0::14::0::0::14::0::6::14::0::8::0::11::17::39::0::0::0::0::0::32::0::0::14::22::21::0::14::12::6::5::0::0
level.map_bsp[3] = spawn Listener
level.map_bsp[3].ord = 4::5::5::0::4::2::5::4::0::2::5::2::5::0::4::4::4::0::0::3::7::8::3::4::9::10::4::2::3::4::3::3::1::3::4::3::4::2::2::1::0::4::0::4::3::4::2::2::4::0
level.map_bsp[3].pd = 8::133::133::1081::1683::165::124::8::1447::244::44::244::44::1084::407::330::1256::1628::1080::1113::2425.402:: -2173.186::713::1280::404.706:: -2173.186::2593::86::444::644::3992::2311::194::1117::913::1095::977::310::63::23::501::727::372::1461::97::727::77::246::1057::356
level.map_bsp[3].frontid = 149::151::0::153::154::0::156::157::158::0::160::0::162::163::164::159::166::152::168::0::0::171::0::170::0::175::174::0::0::0::0::180::0::183::184::179::186::0::188::189::190::191::0::192::0::195::0::0::196::194
level.map_bsp[3].backid = 150::0::0::0::0::0::0::0::0::0::0::0::0::0::161::165::155::167::146::0::0::0::172::173::0::0::176::0::178::0::0::181::0::182::0::185::177::0::0::0::0::0::0::193::0::0::0::197::198::199
level.map_bsp[3].frontsec = 7::5::5::5::5::7::6::7::0::13::12::0::12::12::0::14::0::5::0::38::38::38::38::38::38::38::38::34::32::40::41::0::31::0::41::34::0::15::22::22::22::15::39::32::15::15::36::37::32::0
level.map_bsp[3].backsec = 5::0::0::0::0::6::0::0::14::12::0::12::0::0::12::0::5::0::32::0::0::0::0::0::0::0::0::33::34::0::0::41::0::40::0::0::38::22::21::15::15::32::0::0::32::32::35::36::37::37
level.map_bsp[4] = spawn Listener
level.map_bsp[4].ord = 0::4::0::0::4::11::4::2::3::3::0::2::2::0::1::3::0::1::0::1::1::2::4::2::1::3::3::1::4::2::0::3::0::2::4::2::4::4::0::0::4::2::2::0::2::0::4::2::1::0
level.map_bsp[4].pd = 372::2594::119::372::2695:: -1963.550::1808::70::97::77::196::310::63::502::29::134::877::210::2235::3695::1725::511::770::491::29::444::1095::210::977::686::196::134::356::604::1057::805::1808::1683::1081::1628::1791::511::511::1071::573::1628::1256::511::5::1628
level.map_bsp[4].frontid = 0::0::201::0::204::203::200::0::0::208::0::0::212::213::214::215::169::131::57::0::0::0::222::0::224::0::226::0::228::0::225::0::0::0::231::0::236::0::238::0::240::0::0::0::0::243::246::0::0::249
level.map_bsp[4].backid = 0::0::202::0::0::205::206::0::0::209::210::0::0::211::207::187::216::217::218::219::0::221::0::0::0::0::0::227::0::229::230::0::232::233::234::235::0::0::0::239::0::241::0::0::244::245::242::0::248::0
level.map_bsp[4].frontsec = 39::38::38::39::39::38::37::0::0::23::24::0::22::0::0::38::0::17::0::0::0::0::5::25::25::0::34::0::34::0::25::37::0::0::0::0::37::5::5::5::5::0::0::13::0::0::13::0::0::5
level.map_bsp[4].backsec = 38::0::0::0::0::0::38::23::32::0::0::22::21::24::15::0::15::34::5::20::5::5::0::24::0::34::0::34::0::34::0::0::37::37::37::25::0::0::0::0::0::5::5::0::13::13::0::5::5::0
level.map_bsp[5] = spawn Listener
level.map_bsp[5].ord = 4::0::1::2::1::1::1::0::2::0::1::0::2::0::3::3::5::3::3::5::1::4::1::5::1::0::1::5::1::1::5::3::3::1::0::5::0::1::5
level.map_bsp[5].pd = 407::502::1725::511::1016::1725::1271::1088::583::1606::339::2235::420::3250::578::1023::178::444::1095::163::210::977::573::354::769::3560::974::143::974::769::178::578::1008::1154::1928::439::3119::705::142
level.map_bsp[5].frontid = 250::251::0::0::254::0::256::257::0::255::260::223::262::50::0::265::266::0::268::269::0::271::267::0::274::0::0::0::0::279::0::0::282::0::280::285::277::287::264
level.map_bsp[5].backid = 247::237::0::253::0::0::0::0::258::259::252::261::220::263::0::0::0::0::0::0::270::0::272::0::0::275::276::0::278::0::0::281::0::283::284::0::286::273::288
level.map_bsp[5].frontsec = 0::0::0::0::5::0::11::11::0::5::0::5::0::3::0::28::28::0::33::33::0::33::28::4::4::0::0::0::0::4::27::0::27::0::4::4::4::0::21
level.map_bsp[5].backsec = 13::25::5::5::0::11::0::0::11::0::25::0::41::0::28::0::0::33::0::0::33::0::0::0::0::4::4::4::4::0::0::27::0::27::0::0::0::28::0
end
setup_bsp_mp_ship_lib:
level.map_sectors[0] = "Test"::"TR"
level.map_sectors[1] = "East Switch Room Ground Floor"::"ESR0F"
level.map_sectors[2] = "East Torpedo Room Ground Floor"::"ETR0F"
level.map_sectors[3] = "East Torpedo Empty Room Ground Floor"::"ETER0F"
level.map_sectors[4] = "East Torpedo Walkway Ground Floor"::"ETW0F"
level.map_sectors[5] = "Center Ship Ground Floor"::"CS0F"
level.map_sectors[6] = "West Engine Walkway Ground Floor"::"WEW0F"
level.map_sectors[7] = "West Engine Room Ground Floor"::"WER0F"
level.map_sectors[8] = "West Switch Room Ground Floor"::"WSR0F"
level.map_sectors[9] = "West Axis Spawn 1st Floor"::"WAXS1F"
level.map_sectors[10] = "West Refectory Room 1st Floor"::"WRR1F"
level.map_sectors[11] = "Center Ship 1st Floor"::"CS1F"
level.map_sectors[12] = "East Bed Room 1st Floor"::"EBR1F"
level.map_sectors[13] = "East Boxes Room 1st Floor"::"EBoxesR1F"
level.map_sectors[14] = "East Allies Spawn 1st Floor"::"EAS1F"
level.map_sectors[15] = "West Axis Spawn 2nd Floor"::"WAXS2F"
level.map_sectors[16] = "West Control Room 2nd Floor"::"WCR2F"
level.map_sectors[17] = "Center Ship 2nd Floor"::"CS2F"
level.map_sectors[18] = "East Control Room 2nd Floor"::"ECR2F"
level.map_sectors[19] = "East Allies Spawn 2nd Floor"::"EAS2F"
level.map_sectors[20] = "East Radio Room 2nd Floor"::"ERR2F"
level.map_sectors[21] = "East Boxes Room 2nd Floor"::"EBR2F"
level.map_sectors[22] = "East Allies Spawn 3rd Floor"::"EAS3F"
level.map_sectors[23] = "West Axis Spawn 3rd Floor"::"WAXS3F"
level.map_bsp[0] = spawn Listener
level.map_bsp[0].ord = 4::0::4::4::0::0::4::0::4::4::0::0::0::4::0::0::0::0::0::0::4::0::0::4::0::0::4::0::4::1::1::0::1::0::0::1::0::1::0::0::4::4::4::0::0::4::4::4::5::0
level.map_bsp[0].pd = 3207::949::3578::3903::837::922::4018::776::3740::3762::1052::1201::666::2134::768::1101::1023::1010::856::869::2272::718::1143::1432::1092::1101::1323::869::1305::338::39::953::85::1196::921::334::675::39::778::833::124::1576::2097::661::1213::2371::1305::124::434::718
level.map_bsp[0].frontid = 0::0::2::0::0::0::6::7::3::0::10::0::12::0::14::0::0::17::0::18::16::0::0::0::24::0::0::26::23::0::0::0::0::0::34::0::36::0::38::35::40::41::42::43::0::45::0::0::48::49
level.map_bsp[0].backid = 0::1::0::0::0::5::0::4::8::0::9::11::0::0::0::15::0::0::0::19::20::0::22::0::0::25::0::27::28::0::0::31::32::33::30::0::0::0::37::39::29::0::21::0::44::13::0::47::0::0
level.map_bsp[0].frontsec = 2::2::3::1::1::0::1::0::1::2::2::0::1::0::0::4::4::0::0::4::4::7::0::6::0::6::0::6::7::0::0::8::0::0::0::0::8::0::0::8::8::0::5::6::0::0::7::0::7::7
level.map_bsp[0].backsec = 3::3::1::0::0::1::0::1::0::0::0::2::0::4::4::0::0::4::4::0::0::0::7::0::6::0::6::0::0::8::8::0::8::8::8::8::0::8::8::0::0::5::0::0::6::2::0::7::0::0
level.map_bsp[1] = spawn Listener
level.map_bsp[1].ord = 0::5::1::0::4::0::0::4::1::0::0::0::0::4::4::0::4::0::4::0::0::4::0::4::4::0::0::1::0::0::1::4::4::5::5::0::4::4::0::0::0::4::4::0::4::0::0::0::0::1
level.map_bsp[1].pd = 1143::371::524::490::620::584::945::252::326::1088::1286::460::1411::3086::4007::1289::4129::501::3086::579::948::3436::1084::2356::1331::922::837::39::833::921::338::3740::4018::177::180::1100::507::612::946::1341::1339::424::438::529::53::449::805::785::923::464
level.map_bsp[1].frontid = 0::46::0::53::0::55::0::54::0::59::0::0::0::0::64::0::0::67::0::69::0::71::66::63::61::0::76::0::78::0::0::81::82::75::84::0::86::0::87::0::0::91::0::93::0::95::92::0::0::0
level.map_bsp[1].backid = 50::51::0::0::0::0::56::57::0::58::60::0::62::0::0::65::0::0::0::0::70::68::72::73::74::0::0::0::0::79::80::77::0::83::52::0::0::0::88::89::0::90::0::0::94::0::96::0::98::99
level.map_bsp[1].frontsec = 0::6::0::9::0::10::10::9::0::0::0::11::0::12::13::0::14::14::12::12::12::0::13::11::0::0::1::8::8::0::0::0::1::12::0::0::0::15::16::0::0::15::0::16::15::15::15::15::0::0
level.map_bsp[1].backsec = 7::0::9::0::10::0::0::0::10::9::10::0::11::13::0::13::0::0::0::0::0::14::12::0::11::1::0::0::0::8::8::1::0::0::6::16::16::16::15::16::15::0::16::0::0::0::0::0::15::15
level.map_bsp[2] = spawn Listener
level.map_bsp[2].ord = 1::0::0::1::4::4::0::4::0::0::0::0::4::4::0::0::0::4::0::4::0::0::0::0::4::0::0::4::4::0::4::0::0::4::4::4::0::0::4::0::0::4::4::1::2::2::2
level.map_bsp[2].pd = 325::952::1339::64::3878::3888::1101::4008::1339::451::926::788::4144::3741::946::466::1406::3166::1340::3228::914::1096::914::946::3365::1339::1101::3259::3228::531::3241::788::791::2369::3630::1326::1182::786::3455::1176::779::4261::175::582::365::206::14
level.map_bsp[2].frontid = 0::101::0::103::0::105::106::107::0::0::0::111::112::110::109::0::0::0::0::0::0::119::0::0::0::0::126::122::0::129::0::131::128::117::134::104::0::137::0::0::140::141::138::0::0::145::146
level.map_bsp[2].backid = 0::100::102::97::0::0::0::0::108::0::0::0::0::113::114::0::116::0::118::0::120::121::0::123::0::125::124::127::0::0::0::130::132::133::115::135::0::0::0::139::0::0::142::143::144::136::85
level.map_bsp[2].frontsec = 0::15::0::0::20::0::0::19::0::19::0::19::19::19::19::17::0::18::0::18::18::0::0::19::0::0::0::18::18::18::18::0::19::17::0::0::0::23::0::0::22::22::23::0::0::0::18
level.map_bsp[2].backsec = 15::0::15::15::0::19::19::0::19::0::19::0::0::0::0::0::17::0::18::19::19::18::19::0::20::20::19::0::21::0::0::21::0::0::19::17::23::0::22::22::0::0::0::23::23::18::0
end