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Thread: how can i make foresight to work with reborn?

  1. #1

    Default how can i make foresight to work with reborn?

    or replace the screenshots numbers at the end

    nameplayer screenshot_action different number

    Click image for larger version. 

Name:	Dibujo.JPG 
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ID:	1305

  2. #2

    Default FST_sshots

    Code:
    ssaction local.tmpplayer:
    	if (int(getcvar(FST_AdvSS)) == 1) waitthread drawskins
    	local.player = local.tmpplayer 
    	wait 0.3
    	local.player zoomoff
    	wait 0.5
    	local.player iprint ("Screenshot Action_" + level.FST_shotnum) 
    	wait 0.5
    	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Action_" + level.FST_shotnum)
    	wait 0.4
    	if (int(getcvar(FST_AdvSS)) == 1) thread removedrawskins
    end
    
    ssmodels local.tmpplayer:
    	local.player = local.tmpplayer 
    	wait 0.3
    	local.player zoomoff
    	wait 0.3
    	local.player stufftext "pushmenu selectteam;pushmenu selectteam"
    	wait 0.5
    	local.player iprint ("Screenshot Models_" + level.FST_shotnum) 
    	wait 0.5
    	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Models_" + level.FST_shotnum)
    	wait 1
    	local.player stufftext "popmenu selectteam"
    	wait 0.4
    end
    
    ssscores local.tmpplayer:
    	local.player = local.tmpplayer 
    	wait 0.3
    	local.player zoomoff
    	wait 0.3
    	local.player stufftext "+scores;+scores;+scores"
    	wait 0.5
    	local.player iprint ("Screenshot Scores_" + level.FST_shotnum) 
    	wait 0.5
    	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Scores_" + level.FST_shotnum)
    	wait 1
    	local.player stufftext "-scores"
    	wait 0.4
    end
    
    ssnotify local.tmpplayer:
    	local.player = local.tmpplayer 
    	wait 0.5
    	local.player iprint ("You have been forced a screenshot.") 
    	wait 0.3
    	local.player iprint ("E-mail the screenshot ASAP to " + (getcvar (FST_adminemail))) 
    	wait 0.5
    end
    
    //===========================================================================================
    
    sspath local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
    	local.player stufftext "logfile 2"
    	wait 0.3
     	local.player stufftext "path"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "logfile 0"
    	wait 0.3
    	local.player iprint ("Screenshot path_" + level.FST_shotnum) 
    	wait 0.3
     	local.player stufftext "notepad qconsole.log"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Path_" + level.FST_shotnum)
    	wait 1
    	}
    end
    sspk3 local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "fdir *.pk3"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Dir_" + level.FST_shotnum)
    	wait 1
    	}
    end
    ssbindl local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "bindlist"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Bindl_" + level.FST_shotnum)
    	wait 1
    	}
    end
    ssdir1 local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "fdir *.cfg"
    	wait 0.3
     	local.player stufftext "fdir *.dll"
    	wait 0.3
     	local.player stufftext ("cd c:\program files\ea games\mohaa;cd c:\progra~1\eagame~1\mohaa")
    	wait 0.3
     	local.player stufftext ("dir *.exe /a;dir *.dll /a")
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Dir1_" + level.FST_shotnum)
    	wait 1
    	}
    end
    ssdir2 local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext ("dir *.exe /a;dir *.dll /a")
    	wait 0.3
     	local.player stufftext ("cd ..;cd ..;")
    	wait 0.3
     	local.player stufftext ("dir *.exe /a;dir *.dll /a")
    	wait 0.3
     	local.player stufftext "dm_playermodel;dm_playergermanmodel;bind F2;bind F4;bind F7;bind F8;bind F10;bind F11;bind F12;"
    	wait 0.3
     	local.player stufftext "configfile"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "pushmenu selectteam"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Dir2_" + level.FST_shotnum)
    	wait 1
     	local.player stufftext "popmenu selectteam"
    	wait 1
    	}
    end
    ssdir3 local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext ("dir *.* /a")
    	wait 0.3
     	local.player stufftext "net_ip"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Dir3_" + level.FST_shotnum)
    	wait 1
    	}
    end
    ssclear local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
     	local.player stufftext "clear"
    	wait 0.2
    	}
    end
    ssconsole local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
     	local.player stufftext ("seta ui_consoleposition \q13 10 617 461\q")
    	wait 0.2
     	local.player stufftext ("seta ui_console 1")
    	wait 0.2
     	local.player stufftext ("toggleconsole")
    	wait 0.2
    	}
    end
    ssnotep local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
     	waitthread ssclear local.player
     	local.player stufftext "logfile 2"
    	wait 0.3
    	level.FST_shotnum = int (randomfloat 999)
    	setcvar "Randomnum1" level.FST_shotnum
    	iprintln  ("Number1 " + (getcvar (Randomnum1)))
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
     	local.player stufftext "path"
    	wait 0.3
     	local.player stufftext "name"
    	wait 0.3
    	level.FST_shotnum = int (randomfloat 999)
    	setcvar "Randomnum2" level.FST_shotnum
    	iprintln  ("Number2 " + (getcvar (Randomnum2)))
    	wait 0.5
     	local.player stufftext "logfile 0"
    	wait 0.5
     	local.player stufftext "notepad qconsole.log"
    	//This is done so that all commands afterward arent done too quickly
    	wait 0.5
    	}
    end
    ssnotepss local.tmpplayer:
    	{
    	local.player = local.tmpplayer 
    	wait 0.3
     	waitthread ssclear local.player
     	local.player stufftext ("screenshot " + (getcvar (FST_adminemail)) + "_Path_" + level.FST_shotnum)
    	wait 1
    	}
    end
    
    //===========================================================================================
    
    drawskins:
    	local.i = 40
    	
    	iprintln_noloc ("Advanced Screenshot Being Taken On A Player...")
    	huddraw_virtualsize (local.i + 1) 1
    	huddraw_alpha (local.i + 1) .4
    	huddraw_rect (local.i + 1) 0 118 260 61
    	huddraw_shader (local.i + 1) "textures/mohcommon/environ_puddle.jpg"
    	
    	huddraw_virtualsize (local.i + 3) 1
    	huddraw_alpha (local.i + 3) 1
    	huddraw_rect (local.i + 3) -120 110 10 10
    	huddraw_shader (local.i + 3) "textures/models/human/germanmaps/tank_commander/tc_coat.tga"
    	
    	huddraw_virtualsize (local.i + 4) 1
    	huddraw_alpha (local.i + 4) 1
    	huddraw_rect (local.i + 4) -105 110 10 10
    	huddraw_shader (local.i + 4) "textures/models/human/germanmaps/afrikakorps/tunicprivate.tga"
    	
    	huddraw_virtualsize (local.i + 5) 1
    	huddraw_alpha (local.i + 5) 1
    	huddraw_rect (local.i + 5) -90 110 10 10
    	huddraw_shader (local.i + 5) "textures/models/human/germanmaps/wehrmact/Wtunicfgrey.tga"
    	
    	huddraw_virtualsize (local.i + 6) 1
    	huddraw_alpha (local.i + 6) 1
    	huddraw_rect (local.i + 6) -75 110 10 10
    	huddraw_shader (local.i + 6) "textures/models/human/frenchmaps/manon/manon_shirt.tga"
    	
    	huddraw_virtualsize (local.i + 7) 1
    	huddraw_alpha (local.i + 7) 1
    	huddraw_rect (local.i + 7) -60 110 10 10
    	huddraw_shader (local.i + 7) "textures/models/human/usmaps/airborne/air_coat.tga"
    	
    	huddraw_virtualsize (local.i + 8) 1
    	huddraw_alpha (local.i + 8) 1
    	huddraw_rect (local.i + 8) -45 110 10 10
    	huddraw_shader (local.i + 8) "textures/models/human/usmaps/ranger/ranger_jacket.tga"
    	
    	huddraw_virtualsize (local.i + 9) 1
    	huddraw_alpha (local.i + 9) 1
    	huddraw_rect (local.i + 9) -30 110 10 10
    	huddraw_shader (local.i + 9) "textures/ACD/Cham/ACDallies.tga"
    	
    	huddraw_virtualsize (local.i + 10) 1
    	huddraw_alpha (local.i + 10) 1
    	huddraw_rect (local.i + 10) -15 110 10 10
    	huddraw_shader (local.i + 10) "textures/ACD/Cham/ACDaxis.tga"
    	
    	huddraw_virtualsize (local.i + 11) 1
    	huddraw_alpha (local.i + 11) 1
    	huddraw_rect (local.i + 11) 0 110 10 10
    	huddraw_shader (local.i + 11) "textures/models/human/frenchmaps/manon/manon_shirt_neon.tga"
    	
    	huddraw_virtualsize (local.i + 12) 1
    	huddraw_alpha (local.i + 12) 1
    	huddraw_rect (local.i + 12) 15 110 10 10
    	huddraw_shader (local.i + 12) "textures/models/human/chamaxisn.tga"
    	
    	huddraw_virtualsize (local.i + 13) 1
    	huddraw_alpha (local.i + 13) 1
    	huddraw_rect (local.i + 13) 30 110 10 10
    	huddraw_shader (local.i + 13) "textures/models/human/chamallies.tga"
    	
    	huddraw_virtualsize (local.i + 14) 1
    	huddraw_alpha (local.i + 14) 1
    	huddraw_rect (local.i + 14) 45 110 10 10
    	huddraw_shader (local.i + 14) "textures/models/human/chamaxis.tga"
    	
    	huddraw_virtualsize (local.i + 15) 1
    	huddraw_alpha (local.i + 15) 1
    	huddraw_rect (local.i + 15) 60 110 10 10
    	huddraw_shader (local.i + 15) "textures/DIS4/HA.tga"
    	
    	huddraw_virtualsize (local.i + 16) 1
    	huddraw_alpha (local.i + 16) 1
    	huddraw_rect (local.i + 16) 75 110 10 10
    	huddraw_shader (local.i + 16) "textures/DIS4/dis4menubg.tga"
    	
    	huddraw_virtualsize (local.i + 17) 1
    	huddraw_alpha (local.i + 17) 1
    	huddraw_rect (local.i + 17) 90 110 10 10
    	huddraw_shader (local.i + 17) "textures/ACD/cham/ALLIANCE-FATBOYSaxis.tga"
    	
    	huddraw_virtualsize (local.i + 18) 1
    	huddraw_alpha (local.i + 18) 1
    	huddraw_rect (local.i + 18) 105 110 10 10
    	huddraw_shader (local.i + 18) "textures/ACD/cham/ALLIANCE-FATBOYSallies.tga"
    	
    	huddraw_virtualsize (local.i + 19) 1
    	huddraw_alpha (local.i + 19) 1
    	huddraw_rect (local.i + 19) 120 110 10 10
    	huddraw_shader (local.i + 19) "textures/ACD/cham/ALLIANCE-LIQUIDCHAMaxis.tga"
    	
    	huddraw_virtualsize (local.i + 20) 1
    	huddraw_alpha (local.i + 20) 1
    	huddraw_rect (local.i + 20) -120 125 10 10
    	huddraw_shader (local.i + 20) "textures/ACD/cham/ALLIANCE-LIQUIDCHAMallies.tga"
    	
    	huddraw_virtualsize (local.i + 21) 1
    	huddraw_alpha (local.i + 21) 1
    	huddraw_rect (local.i + 21) -105 125 10 10
    	huddraw_shader (local.i + 21) "textures/models/human/germanmaps/hack_tunic.tga"
    	
    	huddraw_virtualsize (local.i + 22) 1
    	huddraw_alpha (local.i + 22) 1
    	huddraw_rect (local.i + 22) -90 125 10 10
    	huddraw_shader (local.i + 22) "textures/models/human/usmaps/BoB_allie_top.tga"
    	
    	huddraw_virtualsize (local.i + 25) 1
    	huddraw_alpha (local.i + 25) 1
    	huddraw_rect (local.i + 25) -60 125 10 10
    	huddraw_shader (local.i + 25) "textures/models/weapons/M2Grenade/grenade.tga"
    	
    	huddraw_virtualsize (local.i + 26) 1
    	huddraw_alpha (local.i + 26) 1
    	huddraw_rect (local.i + 26) -45 125 10 10
    	huddraw_shader (local.i + 26) "textures/models/items/first_aid.tga"
    	
    	huddraw_virtualsize (local.i + 27) 1
    	huddraw_alpha (local.i + 27) 1
    	huddraw_rect (local.i + 27) -30 125 10 10
    	huddraw_shader (local.i + 27) "Textures/Models/Items/Allies1.tga"
    	
    	huddraw_virtualsize (local.i + 28) 1
    	huddraw_alpha (local.i + 28) 1
    	huddraw_rect (local.i + 28) -15 125 10 10
    	huddraw_shader (local.i + 28) "Textures/Models/Items/Axis1.tga"
    	
    	huddraw_virtualsize (local.i + 29) 1
    	huddraw_alpha (local.i + 29) 1
    	huddraw_rect (local.i + 29) 0 125 10 10
    	huddraw_shader (local.i + 29) "textures/models/human/usmaps/ranger/captain.tga"
    	
    	huddraw_virtualsize (local.i + 31) 1
    	huddraw_alpha (local.i + 31) 1
    	huddraw_rect (local.i + 31) 15 125 10 10
    	huddraw_shader (local.i + 31) "textures/models/human/germanmaps/gestapo/Gestapo.tga"
    	
    	huddraw_virtualsize (local.i + 32) 1
    	huddraw_alpha (local.i + 32) 1
    	huddraw_rect (local.i + 32) 30 125 10 10
    	huddraw_shader (local.i + 32) "textures/models/human/frenchmaps/manon/manon_shirt.tga"
    	
    	huddraw_virtualsize (local.i + 33) 1
    	huddraw_alpha (local.i + 33) 1
    	huddraw_rect (local.i + 33) 45 125 10 10
    	huddraw_shader (local.i + 33) "textures/models/human/germanmaps/scientist/scoat.tga"
    	
    	huddraw_virtualsize (local.i + 34) 1
    	huddraw_alpha (local.i + 34) 1
    	huddraw_rect (local.i + 34) 60 125 10 10
    	huddraw_shader (local.i + 34) "textures/models/human/cm_allies.tga"
    	
    	huddraw_virtualsize (local.i + 24) 1
    	huddraw_alpha (local.i + 24) 1
    	huddraw_rect (local.i + 24) 75 125 10 10
    	huddraw_shader (local.i + 24) "textures/models/human/cm_axis.tga"
    //
    	huddraw_virtualsize (local.i + 35) 1
    	huddraw_alpha (local.i + 35) 1
    	huddraw_rect (local.i + 35) -120 140 10 10
    	huddraw_shader (local.i + 35) "textures/Blue_top.tga"
    	
    	huddraw_virtualsize (local.i + 36) 1
    	huddraw_alpha (local.i + 36) 1
    	huddraw_rect (local.i + 36) -105 140 10 10
    	huddraw_shader (local.i + 36) "textures/Blue_pants.tga"
    	
    	huddraw_virtualsize (local.i + 37) 1
    	huddraw_alpha (local.i + 37) 1
    	huddraw_rect (local.i + 37) -90 140 10 10
    	huddraw_shader (local.i + 37) "textures/red_pants.tga"
    	
    	huddraw_virtualsize (local.i + 38) 1
    	huddraw_alpha (local.i + 38) 1
    	huddraw_rect (local.i + 38) -75 140 10 10
    	huddraw_shader (local.i + 38) "textures/red_tunic.tga"
    	
    	huddraw_virtualsize (local.i + 39) 1
    	huddraw_alpha (local.i + 39) 1
    	huddraw_rect (local.i + 39) -60 140 10 10
    	huddraw_shader (local.i + 39) "textures/models/gear/german_gear/german_gear.tga"
    	
    	huddraw_virtualsize (local.i + 40) 1
    	huddraw_alpha (local.i + 40) 1
    	huddraw_rect (local.i + 40) -45 140 10 10
    	huddraw_shader (local.i + 40) "textures/models/gear/german_gear/riflebelt.tga"
    	
    	huddraw_virtualsize (local.i + 41) 1
    	huddraw_alpha (local.i + 41) 1
    	huddraw_rect (local.i + 41) -30 140 10 10
    	huddraw_shader (local.i + 41) "textures/models/human/germanmaps/d_german.tga"
    	
    	huddraw_virtualsize (local.i + 42) 1
    	huddraw_alpha (local.i + 42) 1
    	huddraw_rect (local.i + 42) -15 140 10 10
    	huddraw_shader (local.i + 42) "textures/cham_textures/siren1_Allies.tga"
    	
    	huddraw_virtualsize (local.i + 43) 1
    	huddraw_alpha (local.i + 43) 1
    	huddraw_rect (local.i + 43) 0 140 10 10
    	huddraw_shader (local.i + 43) "textures/cham_textures/siren1_Axis.tga"
    	
    	huddraw_virtualsize (local.i + 44) 1
    	huddraw_alpha (local.i + 44) 1
    	huddraw_rect (local.i + 44) 15 140 10 10
    	huddraw_shader (local.i + 44) "textures/cham_textures/siren_Axis.tga"
    	
    	huddraw_virtualsize (local.i + 45) 1
    	huddraw_alpha (local.i + 45) 1
    	huddraw_rect (local.i + 45) 30 140 10 10
    	huddraw_shader (local.i + 45) "textures/cham_textures/siren_Allies.tga"
    	
    	huddraw_virtualsize (local.i + 46) 1
    	huddraw_alpha (local.i + 46) 1
    	huddraw_rect (local.i + 46) 45 140 10 10
    	huddraw_shader (local.i + 46) "textures/general_structure/test_1.tga"
    	
    	huddraw_virtualsize (local.i + 47) 1
    	huddraw_alpha (local.i + 47) 1
    	huddraw_rect (local.i + 47) 60 140 10 10
    	huddraw_shader (local.i + 47) "textures/models/weapons/M2Grenade/grenade.tga"
    	
    	huddraw_virtualsize (local.i + 48) 1
    	huddraw_alpha (local.i + 48) 1
    	huddraw_rect (local.i + 48) 75 140 10 10
    	huddraw_shader (local.i + 48) "textures/models/weapons/p_masher/steilhangrenate.tga"
    	
    	huddraw_virtualsize (local.i + 49) 1
    	huddraw_alpha (local.i + 49) 1
    	huddraw_rect (local.i + 49) 90 140 10 10
    	huddraw_shader (local.i + 49) "textures/models/sandbags/sb_1.tga"
    	
    	huddraw_virtualsize (local.i + 50) 1
    	huddraw_alpha (local.i + 50) 1
    	huddraw_rect (local.i + 50) 105 140 10 10
    	huddraw_shader (local.i + 50) "textures/models/sandbags/sb_2.tga"
    	
    	huddraw_virtualsize (local.i + 51) 1
    	huddraw_alpha (local.i + 51) 1
    	huddraw_rect (local.i + 51) 120 140 10 10
    	huddraw_shader (local.i + 51) "textures/models/sandbags/sb_3.tga"
    
    end
    
    removedrawskins:
    	local.i = 40
    	for(local.t = 1; local.t < 52;local.t++)
    	{
    		huddraw_alpha (local.i + local.t) 0
    	}
    end

  3. #3
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,603

    Default

    Please Always post scripts in a code tags or xcode tags

  4. #4

    Default

    The ubermod also has this code ripped out...

    You could create a .scr file called anything and exec it from dmprecache that looks like this:

    Code:
    main:
        thread settingZ
        thread SSplayerall
    end
    settingZ:
         level.countss = int(0)
         level.emailAddress = "myemail@email.com"
    end
    SSplayerall:
    while(1)
    {
    setcvar "ass" ""
    while(getcvar "ass" == "") {wait 1}
    waitthread convertIDSSall 
      local.playerNew = $player[level.who] 
      // SS Models
      wait 0.3
    	local.playerNew zoomoff
    	wait 0.3
    	local.playerNew stufftext "pushmenu selectteam;wait 0.5;pushmenu selectteam"
    	wait 0.4
    	local.playerNew iprint ("Screenshot Models_" + level.countss) 1
    	wait 0.2
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Models_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Models_" + level.countss)
      }
    	wait 1
    	local.playerNew stufftext "popmenu selectteam"
    	wait 1
    	
    	// SS Action
    	waitthread drawskins local.playerNew
    	wait 1
    	local.playerNew zoomoff
    	wait 0.5
    	local.playerNew iprint ("Screenshot Action_" + level.countss) 1
    	wait 0.3
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Action_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Action_" + level.countss)
      }
    	wait 1
    	thread removedrawskins local.playerNew
    	
    	// SS Score
    	wait 1
    	local.playerNew zoomoff
    	wait 0.5
    	local.playerNew stufftext "+scores;wait 0.5;+scores;wait 0.5;+scores;wait 0.5;+scores"
    	wait 1
    	local.playerNew iprint ("Screenshot Scores_" + level.countss) 1
    	wait 0.3
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Scores_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Scores_" + level.countss)
      }
    	wait 1.5
    	local.playerNew stufftext "-scores"
    	wait 0.4
      
      level.countss++
      wait .5
      if(level.ssMessage == NULL){
        $player[level.who] iprint "#Suf Enviar Screenshot o Seras Baneado - Enviar a own3mall@gmail.com"
      }else{
        if(level.emailAddress == NULL){
          $player[level.who] iprint (level.ssMessage + " own3mall@gmail.com")
        }else{
          $player[level.who] iprint (level.ssMessage + " " + level.emailAddress)
        }
      }
    }
    end
    
    convertIDSSall:
    for(level.who = 1;level.who <= $player.size;level.who++) 
    {if($player[level.who].entnum == int(getcvar "ass"))
    {end}}
    level.who = -1 //no such client
    end
    Sorry about the formatting, was too lazy to take it out of the ubermod with formatting.

    Use it by issuing the following rcon command:

    Code:
    rcon ass [clientnum]
    ass stands for advanced screenshot
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  5. #5
    Developer RyBack's Avatar
    Join Date
    Apr 2014
    Location
    In Front of the screen
    Posts
    1,603

    Default

    ass lol

  6. #6

    Default

    what about adding the date at the end of the screenshot

  7. #7

    Default

    And to add the name on Foresight language, how can i do it?

    example: Player's name screenshot_number

  8. #8

    Default

    I would like to know what command i have to use to increase the last number on the screen shot, i dont want it to be a random number, so i can put it in a scr file.

  9. #9
    Senior Member beroo's Avatar
    Join Date
    Dec 2017
    Location
    Cairo
    Posts
    108

    Default

    Quote Originally Posted by own3mall View Post
    The ubermod also has this code ripped out...

    You could create a .scr file called anything and exec it from dmprecache that looks like this:

    Code:
    main:
        thread settingZ
        thread SSplayerall
    end
    settingZ:
         level.countss = int(0)
         level.emailAddress = "myemail@email.com"
    end
    SSplayerall:
    while(1)
    {
    setcvar "ass" ""
    while(getcvar "ass" == "") {wait 1}
    waitthread convertIDSSall 
      local.playerNew = $player[level.who] 
      // SS Models
      wait 0.3
    	local.playerNew zoomoff
    	wait 0.3
    	local.playerNew stufftext "pushmenu selectteam;wait 0.5;pushmenu selectteam"
    	wait 0.4
    	local.playerNew iprint ("Screenshot Models_" + level.countss) 1
    	wait 0.2
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Models_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Models_" + level.countss)
      }
    	wait 1
    	local.playerNew stufftext "popmenu selectteam"
    	wait 1
    	
    	// SS Action
    	waitthread drawskins local.playerNew
    	wait 1
    	local.playerNew zoomoff
    	wait 0.5
    	local.playerNew iprint ("Screenshot Action_" + level.countss) 1
    	wait 0.3
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Action_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Action_" + level.countss)
      }
    	wait 1
    	thread removedrawskins local.playerNew
    	
    	// SS Score
    	wait 1
    	local.playerNew zoomoff
    	wait 0.5
    	local.playerNew stufftext "+scores;wait 0.5;+scores;wait 0.5;+scores;wait 0.5;+scores"
    	wait 1
    	local.playerNew iprint ("Screenshot Scores_" + level.countss) 1
    	wait 0.3
      if(level.emailAddress == NULL){
    	   local.playerNew stufftext ("screenshot " + "own3mall@gmail.com" + "_Scores_" + level.countss)
      }else{
         local.playerNew stufftext ("screenshot " + level.emailAddress + "_Scores_" + level.countss)
      }
    	wait 1.5
    	local.playerNew stufftext "-scores"
    	wait 0.4
      
      level.countss++
      wait .5
      if(level.ssMessage == NULL){
        $player[level.who] iprint "#Suf Enviar Screenshot o Seras Baneado - Enviar a own3mall@gmail.com"
      }else{
        if(level.emailAddress == NULL){
          $player[level.who] iprint (level.ssMessage + " own3mall@gmail.com")
        }else{
          $player[level.who] iprint (level.ssMessage + " " + level.emailAddress)
        }
      }
    }
    end
    
    convertIDSSall:
    for(level.who = 1;level.who <= $player.size;level.who++) 
    {if($player[level.who].entnum == int(getcvar "ass"))
    {end}}
    level.who = -1 //no such client
    end
    Sorry about the formatting, was too lazy to take it out of the ubermod with formatting.

    Use it by issuing the following rcon command:

    Code:
    rcon ass [clientnum]
    ass stands for advanced screenshot
    Awsome Own3mall can u put the Notebad Qconsole.log to to complete it
    and is there any way ? to force screen shot command in reporn patch commands look like [ad_ass 0] ?
    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

  10. #10
    Senior Member beroo's Avatar
    Join Date
    Dec 2017
    Location
    Cairo
    Posts
    108

    Question

    Quote Originally Posted by beroo View Post
    Awsome Own3mall can u put the Notepad Qconsole.log to complete it
    What's up guys
    How i can add script Force Player to open his "Path" in Notepad in the same Script of my "FSS = Force ScreenShot" (The Same Own3mall's Script) i'll upload ss of "Path" and "Qconsole.log " File [I guess i can add to open "unnamedsoldier" to in Qconsole.log file idk if it possible to do it ]



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    Greetings :-{[T_P]}- BeroO -{[CF]}-
    the-pharaohs.enjin.com

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