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Thread: COOP gameplay for Mohaa

  1. #1

    Default COOP gameplay for Mohaa

    Hello Guys,

    Here is my coop mod: http://www.moddb.com/mods/medal-of-h...ative-gameplay

    I have some important issues what i want to fix:
    - how can I remove/disable/deativate the info_player_start on the SP maps? I would like to insert new info_player_start_allied entites, but the game also uses the existing info_player_start, not just the _allied points.

    Thank you

  2. #2
    Developer RyBack's Avatar
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    Default

    From what i see your experience in mohaa is pretty good


    now this would be hard for u


    1. Load the map you want without any addons (spawned models , etc) Cheats must be on

    2. while in game enable the "sv_showbboxes" cvar with a value of 4

    also the "sv_showentnums" with a value of 1

    3. now go to any info_spawn (spectate) and you'll see a num on top of it these are the entity numbers

    4. now these numbers should be saved :# grab paper

    5. now in ur script before u spawn anything use the cmd "removeent" to remove the old spawns

    like :


    removeent 5

  3. #3

    Default

    thank you!

    It seems it cannot show this on every map. I checked it on m5l1a and show the value: 508 where I spawned, but the game didn't show any value for info_player_start on other maps, like m1l2a, m1l2b, m1l3c.

    But thank you for the tip

  4. #4
    Purple Developer Purple Elephant1au's Avatar
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    Default

    If you use Reborn you could loop through all entities until you find the PlayerStart one and just remove it or disable it.

    Or if you just don't need it, you can just add
    removeclass PlayerStart
    before you add your new ones on each map

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  5. #5

    Default

    I don't use reborn, but even if I write removeclass PlayerStart into the first line, it keeps...

  6. #6

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