Page 1 of 5 123 ... LastLast
Results 1 to 10 of 42

Thread: Help for COUNTDOWN LIGHT server

  1. #1
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Question Help for COUNTDOWN LIGHT server

    Hello everyone!

    I'm trying to create a MOH:Spearhead server, with COUNTDOWN-LIGHT GameMode (THANKS ELGAN) .

    The server runs correctly, but I need help with some questions:

    1) How can I signaling about Light position on compass?... With set objetivecompass "1" on server.cfg don't work

    2) How can I put AMMO PACKETS in different ORIGINAL map places?

    3) How can display next map? I only use ORIGINAL maps.
    - vstr code??,
    - user_NextMapMessage.pk3? I haven't found pk3 anywhere...
    - JOTO Map Info Mod doesn't run for me.

    Please friends, Could you help me??

    Thanks in advance!

  2. #2

    Default

    1) i dont know :P
    2) i think u have to make your own pk3 or add the .scr file of the map and add ammo packs?
    download an mod that spawns ammo and guns... and just change the coords of them?.
    3) did u try the next map info message mod from AA ---> http://www.mohaaaa.co.uk/AAAAMOHAA/c.../next-map-info

    greets slim

  3. #3
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Default

    Thanks SLIM

    2) I am looking for similar pk3, as you say, but I haven't had luck... , I can remod, but I need something to start.

    3) I have this mod, and I checked it, but dont run in Spearhead... Maybe I am doing something wrong...

    Regards

  4. #4

    Default

    hello.

    2) this mods add boxes etc to maps... u can remod it http://www.gamefront.com/files/38281...bob__s_Map_MOD

    3) explain how u installed the mod please.

    greets slim

  5. #5
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Default

    Hello!

    2) unclebobsmapmods.zip broken link

    3) Folder "Settings" -> copy to "mainta" folder
    zzzzzzzzzzzzMapInfo_v1.pk3 -> copy to "mainta" folder

    and edit my server.cfg adding:

    ...

    map dm/mohdm1
    seta sv_maplist "dm/mp_bazaar_dm dm/mp_stadt_dm dm/mohdm6 dm/mp_bahnhof_dm dm/mohdm3 dm/mp_holland_dm dm/mohdm2 dm/mp_brest_dm obj/obj_team4 dm/mohdm7 "

    seta mapinfo 1 // also checked "1"
    seta mapinfo_mapname 1 // also checked "1"
    seta mapinfo_custommapwarning 1 // also checked "1"
    seta mapinfo_customwarning_string1 "Next map is a custom map"
    seta mapinfo_customwarning_string2 "If you do not have it server will kick you."


    ...


    Is this correct?

  6. #6

    Default bob

    unclebobsmapmods (2).zip

    does the mapinfo mod load as last or first?

  7. #7
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Default

    2)
    Thanks! you are great!

    3)
    First File... Why ? It is called zzzzz before!
    The other mods are working correctly, ever if those are loaded at first!

    --- Common Initialization ---
    Medal of Honor Spearhead 2.15 win-x86 Mar 4 2003
    ----- FS_Startup -----
    Current search path:
    D:\[Portable] MOHAA y SPEARHEAD\mainta\zzzzzzzzzzzzMapInfo_v1.pk3 (5 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\zzz_RocketToRifle.pk3 (4 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\zzz_Mustard_Gas.pk3 (6 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\zzz_Incendiary_Nades.pk3 (13 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\zzz_countdown_[ELNR].pk3 (53 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\pak5.pk3 (10 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\pak4.pk3 (59 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\pak3.pk3 (311 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\pak2.pk3 (386 files)
    D:\[Portable] MOHAA y SPEARHEAD\mainta\pak1.pk3 (6969 files)
    D:\[Portable] MOHAA y SPEARHEAD/mainta
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak7Es.pk3 (102 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak6Es.pk3 (471 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak5.pk3 (259 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak4.pk3 (593 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak3.pk3 (669 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak2.pk3 (4722 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak1.pk3 (396 files)
    D:\[Portable] MOHAA y SPEARHEAD\main\Pak0.pk3 (11174 files)
    D:\[Portable] MOHAA y SPEARHEAD/main

    ----------------------

  8. #8
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Default

    Ok guys...

    1) some idea?

    2) extract of solution
    If someone needs the code, it would be something like this:


    // GRENADE SPAWN LOCATIONS
    main:
    local.AmmoBoxGrenade = spawn models/items/item_grenade_ammobox.tik //object -> ammo, weapons...
    local.AmmoBoxGrenade.origin = ( 220.05 -315.02 16.12 ) // coordenate in map
    local.AmmoBoxGrenade.angles = ( 0 0 0 )
    local.AmmoBoxGrenade.scale = 1 //Size of object
    local.AmmoBoxGrenade light 0 1 0 100 //light color for object
    ...


    Put in each map.scr, or in a new .pk3, with name mohdm1.scr for example

    3) Definetly, zzzzzzzzzzzzMapInfo_v1.pk3, fixed, works in Spearhead.
    Last edited by nene81; November 16th, 2014 at 09:38 AM.

  9. #9
    Senior Member nene81's Avatar
    Join Date
    Nov 2014
    Location
    Seville, SPAIN
    Posts
    193

    Default

    OK !!!

    I have done 3 points!!!

    Close the post.

  10. #10

    Default

    1) try this in radio.scr

    // radio location
    if(getcvar compassobjective == "1")
    {
    set_objective_pos $radio
    }

    end

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •