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Thread: Help for COUNTDOWN LIGHT server

  1. #11

    Default

    I used this for random ammo boxes in spearhead this script is for V2 by having it as a random spawn players can't camp on ammo spots to load up on ammo, which happened all the time on LNA's server you'd see players just waiting the nade box to respawn.
    Code:
    main:
    
    if(getcvar(mapname)=="obj/obj_team2")
    
    {
    
    thread v2_ammo
    }
    
    end
    
    v2_ammo:
    
    //========================================================
    
    
    level.spot[0] = ( -198.41 398.77 -447.88 )  
    level.spot[1] = ( 96.57 1195.67 -511.88 ) 
    level.spot[2] = ( 1507.43 2006.39 -511.88 )  
    level.spot[3] = ( 2675.59 2838.45 0.13 )
    level.spot[4] = ( 206.37 1009.88 0.12 )
    level.spot[5] = ( 1165.35 1361.05 -215.88 )
    level.spot[6] = ( 47.58 2447.37 -447.88 )
    level.spot[7] = ( 3301.65 2665.88 -511.77 ) 
    level.spot[8] = ( 772.47 74.43 0.12 )
    level.spot[9] = ( 1264.08 1104.34 -447.88 )
    level.spot[10] = ( 673.77 -4.62 -239.88 )
    level.spot[11] = ( 1323.86 2250.64 -447.88 )
    level.spot[12] = ( 1134.92 2790.38 0.13 )
    level.spot[13] = (  2527.68 2352.67 -763.88 )
    level.spot[14] = ( 542.50 310.72 -239.88 )
    level.spot[15] = ( 2861.48 2773.18 0.12 )
    level.spot[16] = ( -134.19 2237.34 -447.88 )
    level.spot[17] = ( 1166.15 1450.08 -479.88 )
    
    local.random = randomint((level.spot.size )-1)
    
    local.model = spawn script_model 
    //local.model model "models/static/supplyDropCrate.tik" 
    local.model model "models/static/trunk.tik" 
    local.model.origin = level.spot[local.random]
    local.model.scale = 1
    local.model setsize ( -10 -10 0 ) ( 10 10 0 )
    local.model light 1 0 0 50
    local.model targetname ammo
    
    
    //Spawn trigger
    local.trig = spawn trigger_use
    local.trig targetname ammotrigger
    local.trig.origin = ( local.model.origin ) //i have changed this part because whorks for me the trigger spawn straigh away
    local.trig setsize ( -40 -40 0 ) ( 40 40 100 )
    local.trig setthread gotammo
    
    //$ammotrigger waittill trigger
    
    gotammo:
    
    local.player = parm.other
    if(local.player == NULL) end
    
      $ammotrigger waittill trigger
    
    	local.player = parm.other
    
    if (  local.player.dmteam == "allies" || local.player.dmteam == "axis"  ) 
    	{
    		local.player take "models/weapons/m2frag_grenade.tik"
    		local.player take "models/weapons/M18_smoke_grenade.tik"
    		local.player take "models/weapons/steilhandgranate.tik"
        local.player take "models/weapons/nebelhandgranate.tik"
        local.player take "models/weapons/Russian_F1_grenade.tik"
        local.player take "models/weapons/mills_grenade.tik"
        local.player take "models/weapons/RDG-1_Smoke_grenade.tik"
    		
    		   
    		wait 0.25
            
    		if ( local.player.dmteam == "allies" )
    		{	
    		//local.player take "models/weapons/m2frag_grenade.tik"
    		//local.player take "models/weapons/M18_smoke_grenade.tik"
    		//local.player take "models/weapons/Russian_F1_grenade.tik"
        //local.player take "models/weapons/mills_grenade.tik"
        //local.player take "models/weapons/RDG-1_Smoke_grenade.tik"
        local.player give "models/weapons/m2frag_grenade.tik"
        local.player give "models/weapons/M18_smoke_grenade.tik"
        local.player ammo rifle 50
        local.player ammo pistol 14
        local.player ammo smg 200
        local.player ammo mg 200
        local.player ammo shotgun 30    
        local.player ammo grenade 1
        local.player ammo smokegrenade 1
        	wait .5
    	
        local.player stufftext "say You picked up ammo!"
    		}
    
    		if ( local.player.dmteam == "axis" ) 
    		{	
        local.player give "models/weapons/steilhandgranate.tik"
        local.player give "models/weapons/nebelhandgranate.tik"
        local.player ammo rifle 50
        local.player ammo pistol 14
        local.player ammo smg 200
        local.player ammo mg 200
        local.player ammo shotgun 30
        local.player ammo grenade 1
        local.player ammo smokegrenade 1
        	wait .5
    	
      local.player stufftext "say You picked up ammo!"
    		}
    	}
    
      $ammo delete
    
     $ammotrigger delete
    
      wait 6
     
      thread v2_ammo //ammogive
     
    end

  2. #12

    Default

    Quote Originally Posted by nene81 View Post
    OK !!!

    I have done 3 points!!!

    Close the post.
    how u did first point ?

  3. #13

    Default

    someone has a not crashing version for spearhead?

  4. #14

    Default

    Let look see what I have I think I do have it someplace

  5. #15

    Default

    see if this works it's what I had on my server.

  6. #16

    Default

    This countdown with fixes ? I tried more than 4 files , server keep crashing when +10 people join , and sometime when next map coming server shutdown.

  7. #17

    Default

    just try this one and find out

  8. #18

    Default

    if this doesnt work.... maybe something is wrong with your server or connection of the server, maybe ask someone to check it for you?

  9. #19

    Default

    You have the Daven's patch on the server?

    Because his patch protects the server from some crashes.


    Post the log of you server here so we can check what is the problem

  10. #20

    Default

    I got daven patch and running , not helping.

    Getting get status in console spamming.

    Tried Gsprotector but no one can join server keep timed-out.

    Its bug in countdown

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