1) Open ft.scr with notepad
2) click on top of notepad on edit/find and copy paste this in there --------> award_melter_points local.melters: <-------- and clinck find next
3) now u will see this part
Code:
award_melter_points local.melters:
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt" || level.mef_baseversion == "aa")
{
for (local.i = 0; local.i < local.melters.size; local.i++)
{
local.melter = local.melters[local.i]
if (local.melter != NULL)
{
if (local.melter.ft_meltscore == NIL)
{
local.melter.ft_meltscore = 0.0
local.melter.ft_awardedpoints = 0
}
local.melter.ft_meltscore += (1.0 / local.melters.size)
local.totalpoints = int local.melter.ft_meltscore
// round up to the nearest integer
if ((local.melter.ft_meltscore - local.totalpoints) > 0.0)
{
local.totalpoints += 1
}
local.award = local.totalpoints - local.melter.ft_awardedpoints
if (local.award > 0)
{
local.melter commanddelay 0 addKills local.award
local.melter.ft_awardedpoints += local.award
//local.melter iprint ("Your Melts: " + local.melter.ft_awardedpoints)
//local.melter stufftext ("locationprint 400 282 " + local.melter.ft_awardedpoints)
}
}
}
}
end
4) change that code to this code
Code:
award_melter_points local.melters:
if (level.mef_baseversion == "sh" || level.mef_baseversion == "bt" || level.mef_baseversion == "aa")
{
for (local.i = 0; local.i < local.melters.size; local.i++)
{
local.melter = local.melters[local.i]
if (local.melter != NULL)
{
if (local.melter.ft_meltscore == NIL)
{
local.melter.ft_meltscore = 0.0
local.melter.ft_awardedpoints = 0
}
local.melter.ft_meltscore += (1.0 / local.melters.size)
local.totalpoints = int local.melter.ft_meltscore
// round up to the nearest integer
if ((local.melter.ft_meltscore - local.totalpoints) > 0.0)
{
local.totalpoints += 1
}
local.award = local.totalpoints - local.melter.ft_awardedpoints
if (local.award > 0)
{
if(level.mef_baseversion == "aa")
{
/// AA way with Reborn to add kills
local.melter addkills local.award
}
else
{
/// SH or BT way to add kills
local.melter commanddelay 0 addKills local.award
}
local.melter.ft_awardedpoints += local.award
}
}
}
}
end
5) now it should work fine.
greets slim