Hey Guys,

My clan and I decided to try this mod tonight on a fresh reborn server:

http://medalofhonor.filefront.com/fi...errorist;82317

It looks like a lot of fun, but it crashes randomly right before the intermission event is triggered mid-round. So the fraglimit is set to 7, score is 0-0 at start. One team wins, and it becomes 1-0 and the map restarts. At this point, the server crashes with this:

Code:
*!*!*!* 'models/sc1/sc1-couch.tik' was spawned as an Object entity at (4123 -4163 8). Should be made into a static model or script model (#70).
*!*!*!* 'models/sc1/sc1-streetlight1.tik' was spawned as an Object entity at (4815 -4180 155). Should be made into a static model or script model (#71).
*!*!*!* 'models/sc1/sc1-couch.tik' was spawned as an Object entity at (4798 -4004 12). Should be made into a static model or script model (#72).
IP: 184.167.96.210:9695
Going from CS_PRIMED to CS_ACTIVE for .pH #OwN-3m-All [FoRcE]
.pH #OwN-3m-All [FoRcE] has entered the battle
IP: 184.167.96.210:-23317
Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE]
#Suf_OwN-3m-All [FoRcE] has entered the battle
------ Server Initialization Complete ------  0.18 seconds
mw_helirocketmode: heli is equipped with guided rockets
self setmotionanim (self.weapongroup + "_stand_nervous_c") (anim/stand.scr, 247)
self ^

^~^~^ Script Error: unknown animation 'unarmed_stand_nervous_c' in 'models/human/1st-ranger_engineer.tik'

^~^~^ Game (Event: 'exec', Object: 'Player') : Can't find 'global/spawnkill_origins.scr'
^~^~^ Game (Event: 'exec', Object: 'Player') : Can't find 'global/anti_spawnkill.scr'
^~^~^ Game (Event: 'exec', Object: 'Player') : Can't find 'global/server_flyable.scr'
^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/anti_spawnkill.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/server_flyable.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/anti_spawnkill.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/server_flyable.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

ForceLegsState couldn't find state 'CHOPPER_IDLE'
player::Sentient::DeactivateWeapon : Tried to deactivate a non-active weapon in hand 0

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/anti_spawnkill.scr' was not properly loaded

^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/server_flyable.scr' was not properly loaded

^~^~^ Game (Event: 'angles', Object: 'Animate') : Couldn't convert string to vector - malformed string 'NIL'
#Suf_OwN-3m-All [FoRcE] blew himself up
^~^~^ Game (Event: 'exec', Object: 'Player') : Script 'global/spawnkill_origins.scr' was not properly loaded

Got signal 11 - Segmentation fault, faulty address is 0xad5bae5c
Crash Recover Attempt will take place!
Execution path:
--> /lib/tls/i686/cmov/libc.so.6(strncpy+0x2c) [0xb755589c]
--> ./mohaa_lnxded() [0x80887ad]
--> ./fgamededmohaa.so(_Z25G_CenterPrintToAllClientsPKc+0x80) [0xb25d0e80]
--> ./fgamededmohaa.so(_ZN10DM_Manager22EventDoRoundTransitionEP13Event_GAMEDLL+0x280) [0xb259a2e0]
--> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb25ea90f]
--> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xb25eb3ae]
--> ./fgamededmohaa.so(G_RunFrame+0x1cf) [0xb25c3fef]
--> ./fgameded.so(G_RunFrame+0x7d1) [0xb28bf4a6]
--> ./mohaa_lnxded() [0x808d7ab]
--> ./mohaa_lnxded() [0x8067486]
--> ./mohaa_lnxded() [0x809726e]
--> /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xb74f5bf6]
--> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
I've not seen this crash before, and it's only happening on this server. I tested it locally on my Linux and Windows test servers running reborn and was unable to reproduce. Any idea why this might be happening / what it's about?

Code:
local.check_height = sighttrace ^

^~^~^ Script Error: Cannot cast 'vector' to float

local.check_height = sighttrace ( local.distace local.down 1 ) (global/parachute.scr, 33)
local.check_height = ^

^~^~^ Script Error: Index 2 out of range

WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/static/parachute/chute.skc
^~^~^ Add the following line to the *_precache.scr map script:
cache models/static/parachute/parachute_white_canvas.tik
TIKI_InitTiki: could not find surface 'rope2' in 'models/static/parachute/parachute_white_canvas.tik' (check referenced skb/skd files).
Got signal 11 - Segmentation fault, faulty address is 0xad555e5c
Crash Recover Attempt will take place!
Execution path:
--> /lib/tls/i686/cmov/libc.so.6(strncpy+0x2c) [0xb754e89c]
--> ./mohaa_lnxded() [0x80887ad]
--> ./fgamededmohaa.so(_Z25G_CenterPrintToAllClientsPKc+0x80) [0xb256be80]
--> ./fgamededmohaa.so(_ZN10DM_Manager22EventDoRoundTransitionEP13Event_GAMEDLL+0x280) [0xb25352e0]
--> ./fgamededmohaa.so(_ZN8Listener12ProcessEventEP13Event_GAMEDLL+0x4f) [0xb258590f]
--> ./fgamededmohaa.so(L_ProcessPendingEvents+0x4e) [0xb25863ae]
--> ./fgamededmohaa.so(G_RunFrame+0x1cf) [0xb255efef]
--> ./fgameded.so(G_RunFrame+0x7d8) [0xb28633bc]
--> ./mohaa_lnxded() [0x808d7ab]
--> ./mohaa_lnxded() [0x8067486]
--> ./mohaa_lnxded() [0x809726e]
--> /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) [0xb74eebf6]
--> ./mohaa_lnxded(_Znwj+0x71) [0x8049c41]
Both of the identical crashes are from Reborn 3.117.

But like I said, it's weird because I was not able to crash my test servers running identical server setups with reborn. However, once I removed reborn from my dedicated server, it did not crash anymore.