Results 1 to 4 of 4

Thread: STWH detection

  1. #1
    League / Affiliates Representant <Shifty's Avatar
    Join Date
    May 2010
    Location
    The Netherlands, Roermond
    Posts
    100

    Default STWH detection

    Reborn Patch: STWH Detected for UnnamedSoldier! Damage set to 0
    i found this line in my Qconsole log and found it with a couple of other players to, my question is how bulletproof is this detection ?
    it it 100% certain that this guy has a stwh and that i should ban him ? or is it a bit like the stufftextdetection where it kicks people randomly
    As finishing touch god created the Dutch

  2. #2

    Default

    It's still glitchy, it shows it for a lot of players, good thing it doesn't kick any one for it.

  3. #3

    Default

    what i have heard is that people looking into walls or clipping could potentially set off the stwh detection which will make the bullets automatically not have any damage.
    --
    --
    --
    obviously any one could set this off by just looking in to a wall or clipping but it dont matter as i think the bullet damage gets set to normal as the user moves away from the wall or stops cliping
    Last edited by blaz!ng; August 21st, 2010 at 09:46 PM.

  4. #4
    Administrator James's Avatar
    Join Date
    May 2010
    Location
    on the intraweb
    Posts
    3,180

    Default

    Not by looking. It checks to see if the player model is clipping. There are some minor brushes that set it off, but it will be fixed.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •