I have been having some fun with adding things like indy crates, nazi banners, teleports and such to SP maps setup for FFA/TDM. It's nice in that no one has to download anything to play them. But, I have come across an issue that I don't know how to resolve. It involves the map M6L2B. Not the forest section but the Snowy Train Station. How do I get the map to "draw" (or be viewable) to a longer distance? I have gotten rid of the ambient stuff and replaced with less "fog" and a night sky. It seems to help the "view" some but, certain things that I would like to be seen from a relative short distance (compared to the distance I can see on other maps) are not there. Excluding the added objects, where is what I have......
Code:
ffatype:
setcvar "g_obj_alliedtext1" "Map Name: M6L2B"
setcvar "g_obj_alliedtext2" ""
setcvar "g_obj_alliedtext3" "Snowy Rail Station"
setcvar "g_obj_axistext1" "Modded by"
setcvar "g_obj_axistext2" "[AoD]"
setcvar "g_obj_axistext3" "Dude Lebowski"
setcvar "g_scoreboardpic" "textures/mohmenu/briefing/briefing6a.tga"
waitthread ffa_spawns
level waittill prespawn
//if(level.loaded != 1)
//{
//exec soundfix/mapswitch.scr
//}
exec global/DMprecache.scr
//exec global/ambient.scr m6l2b
//$world farplane 7000
$world farplane 20000
//$world farplane_color (.333 .333 .329)
$world farplane_color ( 0 0 0 )
level waittill spawn
waitthread setup_game
thread Map_Guard
level.clockside = kills
I was guessing that "$world farplane" was what I needed to increase to get what I wanted but, no luck. Any suggestions????? Trial and error is a PITA. Particularly when I don't know what I'm really doing.