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Thread: Base Assault v1.1

  1. #1
    Testing Crew Member bulldozer's Avatar
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    Lightbulb Base Assault v1.1

    It's my pleasure to inform you that the current version of Base Assault 1 has been released. The mod is compatible with the latest reborn patch, antiwh/antistwh/recoilemulation/stufftextdetection functions have to be disabled though.


    README is included in the .zip as well as in the .pk3.
    Sorry for this muddled code below, this text editor handles spaces/tabulators crookedly unlike notepad.

    Code:
    BASE ASSAULT 
    
    Version: 1.1   |  Release date: 2014.01.06
    
       Play MOHAA with vehicles and make tactical routes to destroy enemy bases!
       Cover your teammates using cannons and machine guns or help them as a medic or as an engineer!
       Earn cash and purchase useful items, like artillery, airstrike and mortar!
    
    -----------------
     1. Description:
    -----------------
    
      This server-side only mod is based on the notorious Base Assault gametype from the game 'Call of Duty: United Offensive'. As well as there, you can also drive a tank or shoot with a cannon here. Maps of Single Player campaigns are suitable in order to give fairly large but quite linear areas. Both teams have the same objectives: 'Destroy the enemy bases and blow them up!' (bases are oversized tank models). Each vehicle has his own physical attributes, which are similar to the real ones. 
    
    -------------------
      2. Requirements:
    -------------------
    
     - Medal of Honor: Allied Assault (MOHAA) v1.11 
     - Latest version of 1.12 Reborn Patch (3.5.1 or later)
    
     Note[1]: This mod has never been tested on Spearhead or Breakthrough, and it definitely doesn't work with these extensions.
    
    -------------------
      3. Installation:
    -------------------
    
     Place the 'zzz-base_assault_v1-1.pk3' file to the 'MOHAA/main' folder. 
     Place the 'rewards.txt' file to the 'MOHAA/main' folder.
     Place the 'global' folder to the 'MOHAA/main' folder (there's an 'accounts' folder in it).
     Add mod's cvars to your server config file.
    
     Note[1]: If you have Base Assault 1.0 already installed, you have to remove it.
     Note[2]: There is a 'DMPrecache.scr' file inside the pk3 that may cause conflicts with other mods.
     Note[3]: If a player registers, the mod creates a .txt file inside the 'accounts' folder. 
     Note[4]: There are several cvars forced on players: 'cg_forcemodel' is set to 0 | 'ui_console' is set to 1 | 'rate' is set to 30000 | 'developer' is set to 0.
     Note[5]: The mod works with Shadow's & JoTo's anticham files (they need to be executed from DMPrecache).
    
    ---------------------
      4. Uninstallation:
    ---------------------
    
     Remove the 'zzz-base_assault_v1-1.pk3' file from the 'MOHAA/main' folder.
     Remove the 'rewards.txt' file from the 'MOHAA/main' folder.
     Remove the 'global/accounts' folder.
     Remove the mod's cvars from your server config file.
     
     Note[1]: We recommend you to backup all player accounts before removing them.
    
    --------------------
      5. Configuration:
    --------------------
    
     - MOHAA related cvars:
    
     g_statefile            "global/AA/modok"               // Sets the right path to the state files (modok_legs.st and modok_torso.st).
    
     g_gametype             "4"                    // Sets the appropriate gametype for the mod.
    
     fraglimit            "1"                    // Sets the number of rounds before changing to the next map (recommended is 1 for intense gameplay).
    
     roundlimit            "20"                    // Sets the limit of a round in minutes (recommended is 20).
    
     sv_maplist             "m1l3a m1l3b m4l0 m4l1 m4l3 m5l2a m5l3" // Sets the map rotation.
    
     map                "m1l3a"                     // Sets the first map to be loaded.
    
    
     - Mod related cvars:
    
     g_bas                1|0  default: 0     // Enables/Disables the 'Base Assault' gametype.
     
     sv_account            1|0  default: 1        // Enables/Disables the account and rewards system.
     
     max_rewards            0-X  default: 5        // Sets the maximum number of reward items that can be activated at once.
    
     base_health            0-X  default: 10000 // Sets the health of the bases.
     
     bas_planting_time        0-X  default: 15    // Sets the time of bomb planting in seconds.
     
     bas_defusing_time        0-X  default: 10    // Sets the time of bomb defusing in seconds.
     
     bas_countdown            0-X  default: 60    // Sets the time of bomb countdown in seconds.
     
     gunship            1|0  default: 0        // Enables/Disables the gunship on m4l0. If enabled, a walkie-talkie spawns randomly on the map which teleports into a flying c47.
     
     heatseeker            1|0  default: 0     // Enables/Disables the heatseeker weapon. If enabled, it is placed randomly on the map.
     
     heatseeker_amount        0-X  default: 0     // Sets the amount of heatseeker projectiles in a round for one player.
    
     medic_caste            1|0  default: 0     // Enables/Disables the medic class.
    
     engineer_caste         1|0  default: 0     // Enables/Disables the engineer class.
     
     reviving_time            0-X  default: 2        // Sets the time of reviving in seconds.
     
     tank_camera            1|2  default: 1     // Sets the position of tank camera: 1 - above the tank (3rd person) | 2 - besides the cannon (1st person)
     
     teambalance            1|0  default: 0     // Enables/Disables team balancing.
    
     undermap_fix           1|0  default: 1     // Enables/Disables the fix against getting under the map.
    
     spawn_protect          1|0  default: 0     // Enables/Disables the protection when a player spawns.
     
     
     Note[1]: Use 'seta' prefix before cvars.
     Note[2]: Some of the reborn cvars have to be disabled as follows: sv_antiwh to 0, sv_antistwh to 0, sv_recoilemulation to 0, sv_stufftextdetection to 0.
    
    ---------------
      6. Features:
    ---------------
    
     - Account and rewards system:
     
        Creating an account: 1. Connect to your server.
                     2. Open the console.
                     3. Type in 'scmd rew_reg username password' without quotes. ('username' is your chosen account name and 'password' is your secret key to log in)
                             
        Activating your account: 1. Connect to your server.
                     2. Open the console.
                     3. Type in 'scmd rew_login username password' without quotes. ('username' is your chosen account name and 'password' is your secret key to log in)
    
        Note[1]: You need to activate your account every time you join the server.        
    
             Opening the store menu: During the play if you are neither in a vehicle or turret nor in spectator mode, press the F7 button or type in 'keyp 1001' without quotes.
             Closing the store menu: Press the USE button.
             Purchasing an item: Use the MOVE FORWARD and MOVE BACKWARD buttons to select the desired item. Press the FIRE button to purchase it.
        Opening the activation menu: During the play if you are neither in a vehicle or turret nor in spectator mode, press the F8 button or type in 'keyp 1002' without quotes.
        Closing the activation menu: Press the USE button.
             Activating an item: Use the MOVE FORWARD and MOVE BACKWARD buttons to select the desired item. Press the FIRE button to activate it.
        
        Double class points            [  600$ ] // You need to purchase 'Cash for class works' first.
        Player extras                [  500$ ] // You get maximum ammunition every time you spawn and hit indicator sound.
        Instant medic healthpack        [  600$ ] // Healthpacks give full health.
        Instant medic reviving            [ 1000$ ]
        Faster engineer repair            [  800$ ] // One and a half times faster repairing.
        Sniper extras                [  800$ ] // Extra zoom for the scopes.
        Reduced bomb planting/defusing time    [  550$ ] // It takes only 3 seconds to plant or defuse a bomb.
        +50% RIFLE damage            [ 1000$ ]
        +50% SMG damage                [ 1000$ ]
        +50% MG damage                [ 1000$ ]
        Double cash                [ 4000$ ] // You get twice more cash for killing enemies.
        Cash for class works            [ 1600$ ] // You can earn cash by repairing vehicles and cannons or by reviving, healing, supporting teammates.
        -1 second tank reloading time        [ 2000$ ]
        +25% vehicle speed            [ 1500$ ]
        Engineer ammodrop            [ 1000$ ] // If you're engineer, you can drop ammunition packs by pressing the SECONDARY ATTACK button.
        Airstrike                [ 3500$ ] // Use binoculars to select your target and press the FIRE button.
        Artillery                [ 4000$ ] // Use binoculars to select your target and press the USE button.
        Portable machinegun            [ 2200$ ] // If you are axis, you get MG42, else you get M1919 Browning machine gun.
        Mortar                    [ 4000$ ] // Crouch and hold the USE button to mount it.
    
        Note[2]: If you want to change the costs, you can edit 'rewards.txt'.
        
     - Useable vehicles:
    
        allied jeep            [equipped with M1919 Browning machine gun and headlights] - for 2 players
        king tiger tank            [equipped with cannon and 1 turret machine gun]       - for 2 players
        tiger tank            [equipped with cannon and 1 turret machine gun]       - for 2 players 
        panzer tank (desert and green)    [equipped with cannon and 1 turret machine gun]       - for 2 players
     
     - Useable cannons:
    
        nebelwerfer
        flak88
      
     - Classes:
    
        medic        [select shotgun to become a medic and get equipped with SMG]
                [drop healthpacks when weapons are in holster, by pressing the FIRE button]
                [revive players by holding the USE button while crouching above dead soldiers]
    
        engineer    [select bazooka or panzerschreck to become an engineer and get equipped with RIFLE]
                [repair damaged vehicles and cannons after holstering, by pressing the FIRE button]
    
    - Other useful things:
    
        [Press the 'i' key to call for ammo.]
        [Press the 'k' key in a vehicle to call for an engineer.]
        [Press the 'l' key to call for a medic.]
        there are engineer and medic points which limit class works
        there are 'teleporting doors' on m4l0 in order to roam unreachable areas
        several panzerschreck and bazooka picking up place
        anti-tank rocket launcher projectiles are modified for better sighting
        soundfix for weapons on single player maps
        undermap fix
        anti-telefrag system
    
    - Supported maps:
        
        m1l3a [Desert Road]
        m1l3b [Grounding the Airfield]
        m4l0  [Dog Kennel] (the unfinished, hidden single player map)
        m4l1  [Rendezvous with the Resistance]
        m4l3  [The Command Post]
        m5l2a [The Hunt for the King Tiger - Destroyed Village]
        m5l3  [The Bridge]
    
    ---------------------------------
      7. Known issues & other infos:
    ---------------------------------
    
      - Every player has the chance to stuck with vehicles, because the game engine is not so compatible and there are exploits/bugs on the supported maps, too.
      - Some of the vehicles are permeable, because their collisions are not done.
      - [occurently] high ping and server load.
      - [occurently] console flood due to emulated sounds (e.g. welding torch, M1919 Browning machine gun ).
      - [rarely] client crash with 'ReadDeltaEntity' error message.
      - [frequently] server crashes (autorestarter application is recommended).
      - Scripts contain Hungarian words/expressions.
    
    -------------------
      8. Dedicated to:
    -------------------
    
      - members of Amalgamated Allied Assault Alliance  
      - members of Medal of Honor Filefront
      - members of Mods-R-Us
      - members of ModTheater
      - members of xNULL
    
    --------------
      9. Credits:
    --------------
    
     Written and main idea by: 
      Veers [HU]
    
     Further ideas, testing and English translation by: 
      Bulldozer [HU]
    
     Server providing and contributing by:
      Heatsinkbod [UK] and the =[M.A.W]= clan
    
    --------------
     10. Contact:
    --------------
    
     Contact us to report problems/crashes and translation mistakes. Especially, we are pretty opened for new ideas!
    
      Veers      = Xfire: genveers87
    
      Bulldozer  = Xfire: bulldozerecske | E-mail: bulldozerecske [at] gmail [dot] com
    
     Website: http://www.moddb.com/mods/base-assault
    
    --------------
     11. Warning:
    --------------
    
     You are not allowed to modify this mod (except changing values) without the permission of the creators.
    Attached Files Attached Files

  2. #2

    Default

    Where to download??

  3. #3

    Default

    Is on the post attached.

  4. #4

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