hey guys,
Purple elephantau made me a nice sniper only mod.... but sometimes people spawn with mg... and keep shooting the entire server empty.... how does it happen and how to stop that?
hey guys,
Purple elephantau made me a nice sniper only mod.... but sometimes people spawn with mg... and keep shooting the entire server empty.... how does it happen and how to stop that?
What was the mod again ?? did it use the spawn event ? or something like that, i forget lol post it up and maybe just add another check about 5 seconds after spawn aswell to catch those who missed the first
Purple's Playground
OBJ : 103.29.85.127:12203
xfire: purpleelephant1au
email: purpleelephant1au@gmail.com
skydrive: PurpleElephantSkydrive
Let them spawn with the MG. Just set the clip size to 1. That would be fun!
Heey purple, the spawn event.... when they spawn they get sniper... but when they drop it right away they still get the mg.... any fix for that?
You could always just make all the other weapon.tiks blank , that way they cant be chosen . Or make them not droppable .
Or just had a loop through taking all other weapons besides the snipers, so if anyone cheats and bypasses the spawn event that way, it will still take the weapon
Code:main: if(level.weaponrun) end level.weaponrun = 1 level waittill spawn local.spawn = registerev "spawn" global/weapons.scr::spawn local.connected = registerev "connected" global/weapons.scr::connected end connected local.player: if(local.player == NULL || local.player == NIL) end /// Fixes new map spawn not working if(local.player.dmteam != "spectator") { wait 0.5 thread spawn local.player } /// Fixes bugged scores on new map local.kills = local.player getkills if(local.kills > 0) local.player addkills -(local.kills) end spawn local.player: if(local.player == NULL) end /// Ft spec bug with spawn if(local.player.mef_spectator == 1) end /// Fixes FT new round no spawn, by waiting for round to start, remove if you want to test with 1 player local.extgametype = getcvar "g_extgametype" if(local.extgametype == "ftobj" || local.extgametype == "obj") waitthread global/libmef/util.scr::waittill_roundstart wait 0.5 if(local.player != NULL){ /// Player take all local.player takeall /// Player now give both snipers local.player give models/weapons/kar98sniper.tik local.player give models/weapons/springfield.tik /// player use rifle and set as primary weapon local.player useweaponclass rifle local.player primarydmweapon sniper } //// Now add a few more takes just incase the player is cheating and bypassing spawn event. for(local.i = 1;local.i <= 3;local.i++) { if(local.player != NULL) { local.player take models/weapons/kar98.tik local.player take models/weapons/mp44.tik local.player take models/weapons/panzerschreck.tik local.player take models/weapons/shotgun.tik local.player take models/weapons/steilhandgranate.tik local.player take models/weapons/p38.tik local.player take models/weapons/mp40.tik local.player take models/weapons/bar.tik local.player take models/weapons/bazooka.tik local.player take models/weapons/m1_garand.tik local.player take models/weapons/shotgun.tik local.player take models/weapons/m2frag_grenade.tik local.player take models/weapons/colt45.tik local.player take models/weapons/thompsonsmg.tik } wait 10 } end
Purple's Playground
OBJ : 103.29.85.127:12203
xfire: purpleelephant1au
email: purpleelephant1au@gmail.com
skydrive: PurpleElephantSkydrive
If cheats are enabled on the server, there are ways of spawning / giving yourself weapons. Shh... I didn't tell you.
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Not sure why you wouldn't use Creeper's weapons limiter mod. It gets initialized in Mike_Torso
You don't need checks. It happens every time you spawn.
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Yes but it happens everytime you raise your weapon , so its unlimited ammo etc, also people tend to use that mike_torso then wonder why players are still landsharking lol
Purple's Playground
OBJ : 103.29.85.127:12203
xfire: purpleelephant1au
email: purpleelephant1au@gmail.com
skydrive: PurpleElephantSkydrive
I don't think that's correct. I use weapons limiter, and I can assure you that you can run out of ammo.
Also, if you use the mike_torso from my ubermod, it has land sharking fixed along with the weapons limiter commands. All you'd then need is global/player_spawned.scr and weapon_settings.txt in root.
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Oh i do stand corrected, it must be another mod that used the raise weapon state, his one completely changes the mike_torso around so the default state is STAND_REAL and not just plain STAND, which is smart but makes trying to add other custom states for other mods harder for the client.
I would rather use the event system then a custom mike_torso , as it is also triggered every time, only problem is that it is triggered faster then the mike_torso , so when you take or give weapons, the player is not ready yet to receive them.
So its just a matter of waiting an extra second before doing so, or maybe add a check for player ready ie local.player.ready = 1 , or wait until active weapon != NULL, just a few things like that would delay it enough to work properly.
Thats what i did with my weapon limiter.
Or just wait until RR has fixed the player.inventory command on linux release and you could use that aswell lol.
And for the weapon_settings.txt, you would need the all the custom edited weapon model tiks , which exec weapon_settings from inside the tik, but thats just to control ammo etc, and not the weapon limiter part.
Purple's Playground
OBJ : 103.29.85.127:12203
xfire: purpleelephant1au
email: purpleelephant1au@gmail.com
skydrive: PurpleElephantSkydrive