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Thread: how to fix your slow server message

  1. #1

    Smile how to fix your slow server message

    how to fix your slow server message, or you can remove it?
    as the round starts again I get 5 to 10 seconds
    the message slow server can I disable or remove server side?
    Best Regards senol

  2. #2
    Purple Developer Purple Elephant1au's Avatar
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    Hi

    It is most likely caused by mods you are using.
    There might be heaps of mods all starting at the same time, slowing down the server.
    Or could be mods producing a large quantity of script errors.

    Try removing mods ONE at a time , until the problem goes away and then you have found the mod causing the problem.
    Or Enable server logging and look at logfiles when the server starts.

    Purple's Playground
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    103.29.85.127:12203
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    email: purpleelephant1au@gmail.com
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  3. #3

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    thanks for the comment Purple Elephant1au this is the only mod I
    used https://www.dropbox.com/s/pcval5bq2k...apzzzzzzzz.rar


    I just qconsole upon during startup

    g_gametype will be changed upon restarting.
    ------ Server Initialization ------
    Server: dm/mohdm6


    ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------
    Initializing CVARS. Done!
    -> RC2.x version has auto-update system disabled. Check our website frequently for fixes and patches!
    Initializing Chat Filter. Done!
    Initializing Banned Names List. Done!
    Initializing Banned IPs List. Done!
    Initializing Allowed Votes List. Done!
    Initializing Allowed Maps List. Done!
    Initializing Admins List. Done!
    LocalizationError fix Address: 0x0043bb24
    LocalizationError removal fix applied.
    G_BulletAttack Address: 0x31176e10
    G_BulletAttack: Hooked correctly.
    SV_AddEntitiesVisibleFromPoint Address: 0x434520
    Anti Wallhack/Visuals Protection applied
    Black Window Patch Address: 0x31177640
    Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied
    RConFlood Patch Address: 0x432fc1
    RConFlood Crash Protection applied
    InfoBoom Patch Address: 0x421ba3 & 0x421b4e
    InfoBoom Patch Address: 0x421ba3
    InfoBoom Crash Protection applied
    MoH:AA BOF (Buffer Overflow) Address: 0x428fad
    MoH:AA BOF (Buffer Overflow) Crash Protection applied
    SV_UpdateUserinfo_f Address: 0x42f0f0
    UserInfo Buffer overflow protection applied (512 chars limit)
    ScriptedEvents System Initialized
    ---------------- MoH:AA 1.12 Reborn Patch InitFinished ----------------


    ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    Unknown parameter for streamed_dfr_scripted_m3l1_016a alias
    class is not a valid channel on camper_bombtick alias.
    ERROR: Expecting streamed or loaded in ubersound and got 'ScriptThread' on alias camper_bombtick
    Unknown parameter for camper_bombtick alias
    class is not a valid channel on camper_final_countdown alias.
    ERROR: Expecting streamed or loaded in ubersound and got 'ScriptThread' on alias camper_final_countdown
    Unknown parameter for camper_final_countdown alias
    class is not a valid channel on rain_ext alias.
    ERROR: Expecting streamed or loaded in ubersound and got 'ScriptThread' on alias rain_ext
    Unknown parameter for rain_ext alias
    DUPLICATE ALIASES: snd_landing_stone1 and snd_landing_stone1
    DUPLICATE ALIASES: alarm_switch and alarm_switch
    ------ Server Initialization Complete ------ 1.05 seconds
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/static/dresser.tik
    Hitch warning: 1072 msec frame time
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------


    I read somewhere that some may remove at
    this website http://www.modtheater.com/threads/ho...roblems.32823/

    if you delete this, I am afraid that it is visible only
    on my pc.ik do not know if that can be applied all the server side
    clients that are in your server's slow server logo no longer see or get.

    what I've noticed is if I add this line to seta sv_cl_maxpackets "100"
    in server.cfg that the slow server that the logo of 10 seconds instead of there,
    only 2 or 3 seconds is visible when the round starts over again,
    or if the first client I have the PC restarts and I joined that.

    I myself have tried to figure out but got no further as sv_cl_maxpackets "100"
    this is my server.cfg https://www.dropbox.com/s/nip2iomnrzlt8kh/server.cfg

    i dont know where is the error

    thanks advance best greetings senol
    Last edited by SENOLTURKF16; September 22nd, 2013 at 02:53 AM.

  4. #4
    Purple Developer Purple Elephant1au's Avatar
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    First thing you should do is Update your version of Reborn , Latest version is now v3.5.1 internal v 1.117
    You can get it from here
    >>> http://www.x-null.net/forums/forumdi...l-Reborn-Patch <<<

    Regarding the first link , removing the script shader is clientside only and cant be done just to the server, so its abit redundant.
    If you look through the mod posted there you might find a way to disable it serverside.
    But the server slow message could just mean you have a high ping on the server and thats its takes alittle longer to send all the map info to you.

    2nd link ,
    cl_maxpackets is clientside , not serverside , and its just set cl_maxpackets , theres no sv_cl_maxpackets .
    What is does is it waits for 100 packets to come through before sending information back. I think anyway.
    But from experience it will actually raise your ping slightly, but your ping will be alot more stable and not fluctuate as often.

    Is this a local server or hosted somewhere ??
    What is your ping at when you join ??

    Most servers will lag alittle when starting a new map. But once its loaded, each new round is faster at loading , because most of the information is already loaded from previous rounds.

    Purple's Playground
    OBJ :
    103.29.85.127:12203
    xfire: purpleelephant1au
    email: purpleelephant1au@gmail.com
    skydrive: PurpleElephantSkydrive




  5. #5

    Default

    okey thanks man for the info and help.
    Now I know what it is.
    it is a local server hosted by my self at home.
    I'm just trying reborn v3.5.1

    Best Regards senol

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