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  1. #31
    Developer Todesengel's Avatar
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    Quote Originally Posted by RyBack View Post
    1) yes, kickme is an ambiguous command to test the functionality of the wrapper.
    2) what do you mean by messages ? network packets ?
    3) These are hooking issues. Not code specific issues.-
    1) Cool. That's what I thought, just wanted to make sure.
    2) What I mean by messages, is the data returned in gi.Argv(0) as well as the remaining gi.Args()... for example, "dmmessage" is one. Given "SendGameMESSAGE"
    3) Not really concerned if they are hooking issues or 'code specific', that's why I didn't specify it. I just know that peeps have said 'there may be problems with the wrapper when running on linux'. I was asking what those issues are, regardless of type.

    Todesengel

  2. #32
    Developer RyBack's Avatar
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    Quote Originally Posted by Todesengel View Post
    1) Cool. That's what I thought, just wanted to make sure.
    2) What I mean by messages, is the data returned in gi.Argv(0) as well as the remaining gi.Args()... for example, "dmmessage" is one. Given "SendGameMESSAGE"
    3) Not really concerned if they are hooking issues or 'code specific', that's why I didn't specify it. I just know that peeps have said 'there may be problems with the wrapper when running on linux'. I was asking what those issues are, regardless of type.

    Todesengel
    2) Original G_ProcessClientCommand(called inside G_ClientCommand): https://github.com/openmoh/openmohaa...ecmds.cpp#L147
    it checks for commands against a preset "command to function" map (G_ConsoleCmds) and normal player events.
    G_ConsoleCmds: https://github.com/openmoh/openmohaa...mecmds.cpp#L44
    Player events: https://www.x-null.net/forums/thread...Module-Classes starting from "Player (player)" careful tho, some of these are SH only but they're incredibly rare.
    so dmmessage is not a command but rather a player event.

  3. #33
    Developer Todesengel's Avatar
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    @ryback - sweet. great info. Thanks!!

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