Hey Razo,
I figured I'd start a thread covering this. I made a few modifications to the third person mod, and it appears to be working OK now on converted SP to MP maps. It's always worked fine on stock MP maps.
However, I'm not sure if the events are being registered / unregistered properly. It seems if they are unregistered, it's set to 1? If they're registered, it's set to 0?
Here are the changes I added to the 3rd person script which seems to make it no longer crash when it runs the converted SP to MP maps [bolded lines are additions]:
Here is how I'm testing the events:Code:level waittill prespawn wait 1 // Sets map settings --- gametype and gamestring thread setMapDetails // Sets the proper map picture thread setPicture // THESE EVENTS SHOULD NOT BE REGISTERED IF ELGBOT IS ON // ADD YOUR REGISTERED EVENTS TO ELGBOTS EVENTS if(level.elgboton != 1){ // Unregister events if they are set somehow already local.unreg = unregisterev "disconnected" local.unreg2 = unregisterev "intermission" local.unreg3 = unregisterev "connected" println "unregistered disconnected event" println local.unreg println "unregistered intermission event" println local.unreg2 println "unregistered connected event" println local.unreg3 // Registers the disconnect event local.result = registerev "disconnected" 3rdPerson/third_person.scr::leave println "disconnect event set to:" println local.result // Intermission /* local.resultTwo = registerev "intermission" 3rdPerson/third_person.scr::unset println "Intermission event set to:" println local.resultTwo */ // Registers the connection event: local.resultThree = registerev "connected" 3rdPerson/third_person.scr::connected println "connect event set to:" println local.resultThree } // Adds wait time :) level waittill postthink
The events themselves, don't do much and probably aren't needed, but I was hoping to set player's config values back to default when they leave.Code:// Unregister events if they are set somehow already local.unreg = unregisterev "disconnected" local.unreg2 = unregisterev "intermission" local.unreg3 = unregisterev "connected" println "unregistered disconnected event" println local.unreg println "unregistered intermission event" println local.unreg2 println "unregistered connected event" println local.unreg3 // Registers the disconnect event local.result = registerev "disconnected" 3rdPerson/third_person.scr::leave println "disconnect event set to:" println local.result // Intermission /* local.resultTwo = registerev "intermission" 3rdPerson/third_person.scr::unset println "Intermission event set to:" println local.resultTwo */ // Registers the connection event: local.resultThree = registerev "connected" 3rdPerson/third_person.scr::connected println "connect event set to:" println local.resultThree
Here's the output from the test that came from qconsole:Code:leave local.player: if(local.player != NULL){ local.player scale 1.0 local.player stufftext "cg_3rd_person 0;cg_cameraverticaldisplacement -2;" local.player.3rdperson = 0 } end unset local.type: if(local.type != NULL){ if(local.type == 1){ wait 1.2 setcvar "cheats" "0" setcvar "developer" "0" setcvar "thereisnomonkey" "0" for(local.i=1;local.i<=$player.size;local.i++) { local.player = $player[local.i]; if(local.player != NULL && local.player != NIL){ local.player scale 1.0 local.player stufftext "cg_3rd_person 0;cg_cameraverticaldisplacement -2;" local.player.3rdperson = 0 } } } } /* // Info local.type - type of server intermission 0 = Player intermission screen 1 = Map change (happens after using commands: map, gamemap , but also right after player intermission screen) 2 = Map restart (happens after restart command) */ end connected local.player: if(local.player != NULL){ local.player.3rdperson = 0 } end
Code:fs_basepath is write protected. g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: dm/mohdm6 LoadLibrary (main/gamex86.dll) ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ Initializing CVARS. Done! Performing game and patch files integrity check... --> MoHAA Server Hash: 6e6c402831306025d75ada19a66fc156 --> Gamex86 Hash: 06546e0c5345617b22a340c85110b574 --> mohaa_server.exe file valid! --> gamex86mohaa.dll file valid! --> Last update was made 194 hours ago (8 day/s ago). --> Checking for update... --> Data available: 66 byte(s) --> Number of files to update: 0 --> No update needed! Could not open chatfilter.cfg Initializing Chat Filter. Done! Could not open namefilter.cfg Initializing Banned Names List. Done! Could not open ipfilter.cfg Initializing Banned IPs List. Done! Could not open allowedvotes.cfg Initializing Allowed Votes List. Done! Could not open allowedmaps.cfg Initializing Allowed Maps List. Done! Initializing Admins List. Done! Could not open protectednamefilter.cfg Initializing Protected Names List. Done! Reborn.map mapped into address space. Shared settings initialized! LocalizationError fix Address: 0x0043bb24 LocalizationError removal fix applied. G_BulletAttack Address: 0x31176e10 G_BulletAttack: Hooked correctly. SV_AddEntitiesVisibleFromPoint Address: 0x434520 Anti Wallhack/Visuals Protection applied Black Window Patch Address: 0x31177640 Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied RConFlood Patch Address: 0x432fc1 RConFlood Crash Protection applied InfoBoom Patch Address: 0x421ba3 & 0x421b4e InfoBoom Patch Address: 0x421ba3 InfoBoom Crash Protection applied MoH:AA BOF (Buffer Overflow) Address: 0x428fad MoH:AA BOF (Buffer Overflow) Crash Protection applied SV_UpdateUserinfo_f Address: 0x42f0f0 UserInfo Buffer overflow protection applied (512 chars limit) Player::CondMinChargeTime CallAddress: 0x3112cb31 Grenade Drop&Charge Crash Protection applied Player::PreviousWeapon Infinite Loop Crash Protection applied Player::NextWeapon Infinite Loop Crash Protection applied ScriptedEvents System Initialized Kick/Ban Announcements Initialized Internal Packet Flood Protection Initialized Allowed remote tool IP: 127.0.0.1 (7f000001) ---------------- MoH:AA 1.12 Reborn Patch InitFinished ---------------- ==== InitGame ==== sizeof(Actor) == 2960 Magic sizeof actor numer: 2896 ------------------ Event system initialized: 154 classes 1348 events 830368 total memory in response list ==== CleanupGame ==== CM_LoadMap( maps/dm/mohdm6.bsp, 0 ) ^~^~^ Can't find textures/general_structure/jh_conc2.tga ^~^~^ Can't find textures/interior/hotelwthr_trim.tga ^~^~^ Can't find textures/general_industrial/deckgrate_set1b.tga ^~^~^ Can't find textures/interior/whitewoodbm.tga Adding script: 'dm/mohdm6_precache.scr' ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' Channel named Bip01 L Clavicle pos not added. (Bone will not work without it) Channel named Bip01 R Clavicle pos not added. (Bone will not work without it) TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/equipment/usgear/helmets/us_helmet.skc WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/ktigertank_d/ktigertank_all_d.skc TIKI_InitTiki: could not find surface 'tank4' in 'models/vehicles/kingtank_all_d.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruck_d.tik' (check referenced skb/skd files). WARNING- DOWNGRADING TO OLD ANIMATION FORMAT FOR FILE: models/vehicles/shermantank/sherman_damage.skc TIKI_InitTiki: could not find surface 'ropes' in 'models/vehicles/kingtank.tik' (check referenced skb/skd files). ^~^~^ Event 'dmturnspeed' does not exist. TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep.tik' (check referenced skb/skd files). TIKI_ParseInit: unknown init command classname in models/animate/fire.tik on line 14, skipping line. TIKI_ParseInit: unknown init command notsolid in models/animate/fire.tik on line 15, skipping line. -------------------- Spawning Entities ----------------------- soundtrack switched to . -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 10 ms 0 teams with 0 entities Adding script: 'dm/mohdm6.scr' Adding autosave names 39 entities spawned 115 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 144 ms -----------PARSING UBERSOUND (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/ubersound.scr Parse/Load time: 0.081000 seconds. -------------UBERSOUND DONE (SERVER)--------------- -----------PARSING UBERDIALOG (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/uberdialog.scr Parse/Load time: 0.830000 seconds. -------------UBERDIALOG DONE (SERVER)--------------- ------ Server Initialization Complete ------ 5.21 seconds soundtrack switched to music/mohdm6.mus. playing music/mohdm6.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 5232 msec frame time execing configs/freeze_3rd.cfg "cust_gameMode" is:"0" default:"0" g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: m1l1 ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ Shared settings memory deinitialized correctly. LocalizationError removal fix shutdown. G_BulletAttack: Unhooked correctly. Anti Wallhack/Visuals protection shutdown UserInfo Buffer overflow protection shutdown RConFlood Crash Protection shutdown InfoBoom Crash Protection shutdown MoH:AA BOF (Buffer Overflow) Crash Protection shutdown Grenade Throw Crash Protection shutdown Player::PreviousWeapon Infinite Loop Crash Protection shutdown Player::NextWeapon Infinite Loop Crash Protection shutdown Kick/Ban Announcements Deinitialized ScriptedEvents System Deinitialized ScriptedTimers System Deinitialized Internal Packet Flood Protection Deinitialized ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- ==== ShutdownGame ==== LoadLibrary (main/gamex86.dll) ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ Initializing CVARS. Done! Performing game and patch files integrity check... --> MoHAA Server Hash: 6e6c402831306025d75ada19a66fc156 --> Gamex86 Hash: 06546e0c5345617b22a340c85110b574 --> mohaa_server.exe file valid! --> gamex86mohaa.dll file valid! --> Next update check will be performed after 167 hours (6 day/s)! Could not open chatfilter.cfg Initializing Chat Filter. Done! Could not open namefilter.cfg Initializing Banned Names List. Done! Could not open ipfilter.cfg Initializing Banned IPs List. Done! Could not open allowedvotes.cfg Initializing Allowed Votes List. Done! Could not open allowedmaps.cfg Initializing Allowed Maps List. Done! Initializing Admins List. Done! Could not open protectednamefilter.cfg Initializing Protected Names List. Done! Reborn.map mapped into address space. Shared settings initialized! LocalizationError fix Address: 0x0043bb24 LocalizationError removal fix applied. G_BulletAttack Address: 0x31176e10 G_BulletAttack: Hooked correctly. SV_AddEntitiesVisibleFromPoint Address: 0x434520 Anti Wallhack/Visuals Protection applied Black Window Patch Address: 0x31177640 Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied RConFlood Patch Address: 0x432fc1 RConFlood Crash Protection applied InfoBoom Patch Address: 0x421ba3 & 0x421b4e InfoBoom Patch Address: 0x421ba3 InfoBoom Crash Protection applied MoH:AA BOF (Buffer Overflow) Address: 0x428fad MoH:AA BOF (Buffer Overflow) Crash Protection applied SV_UpdateUserinfo_f Address: 0x42f0f0 UserInfo Buffer overflow protection applied (512 chars limit) Player::CondMinChargeTime CallAddress: 0x3112cb31 Grenade Drop&Charge Crash Protection applied Player::PreviousWeapon Infinite Loop Crash Protection applied Player::NextWeapon Infinite Loop Crash Protection applied ScriptedEvents System Initialized Kick/Ban Announcements Initialized Internal Packet Flood Protection Initialized Allowed remote tool IP: 127.0.0.1 (7f000001) ---------------- MoH:AA 1.12 Reborn Patch InitFinished ---------------- ==== InitGame ==== sizeof(Actor) == 2960 Magic sizeof actor numer: 2896 ------------------ Event system initialized: 154 classes 1348 events 830368 total memory in response list ==== CleanupGame ==== CM_LoadMap( maps/m1l1.bsp, 0 ) ^~^~^ Can't find textures/algiers/algierwall1.tga ^~^~^ Can't find textures/interior/sp_carpet_townhall.tga Adding script: 'm1l1_precache.scr' PRECACHE TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_private.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_private.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_private.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_private.tik' TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_nco.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_nco.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_nco.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_nco.tik' TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_officer.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_officer.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_officer.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_officer.tik' TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/german_afrika_grenadier.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/german_afrika_grenadier.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/german_afrika_grenadier.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/german_afrika_grenadier.tik' TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/2nd-ranger_captain.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/2nd-ranger_captain.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/2nd-ranger_captain.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/2nd-ranger_captain.tik' TIKI_FixFrameNum: illegal frame number 77 (total: 57) in anim 'truck_out_captain' in 'models/human/2nd-ranger_private.tik' TIKI_FixFrameNum: illegal frame number 60 (total: 57) in anim 'truck_out_guy01' in 'models/human/2nd-ranger_private.tik' TIKI_FixFrameNum: illegal frame number 63 (total: 47) in anim 'truck_out_guy02' in 'models/human/2nd-ranger_private.tik' TIKI_FixFrameNum: illegal frame number 56 (total: 47) in anim 'truck_out_guy03' in 'models/human/2nd-ranger_private.tik' TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files). -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 129 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' Channel named Bip01 L Clavicle pos not added. (Bone will not work without it) Channel named Bip01 R Clavicle pos not added. (Bone will not work without it) TIKI_InitTiki: could not find surface 'tank4' in 'models/vehicles/kingtank_all_d.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruck_d.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'ropes' in 'models/vehicles/kingtank.tik' (check referenced skb/skd files). ^~^~^ Event 'dmturnspeed' does not exist. TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep.tik' (check referenced skb/skd files). TIKI_ParseInit: unknown init command classname in models/animate/fire.tik on line 14, skipping line. TIKI_ParseInit: unknown init command notsolid in models/animate/fire.tik on line 15, skipping line. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 1522 ms -----------PARSING UBERSOUND (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/ubersound.scr Parse/Load time: 0.072000 seconds. -------------UBERSOUND DONE (SERVER)--------------- -----------PARSING UBERDIALOG (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/uberdialog.scr Parse/Load time: 1.422000 seconds. -------------UBERDIALOG DONE (SERVER)--------------- ------ Server Initialization Complete ------ 10.13 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 10238 msec frame time unregistered disconnected event 1 unregistered intermission event 1 unregistered connected event 1 disconnect event set to: 0 connect event set to: 0 Hitch warning: 1109 msec frame time broadcast: print "console: Welcome to 3rd Person!\n" SV packet 192.168.1.101:12203 : getchallenge SV packet 192.168.1.101:12203 : connect SVC_DirectConnect () >>>\challenge\450220517\qport\57971\protocol\8\dm_playermodel\allied_sas\name\#Suf_OwN-3m-All [FoRcE]\dm_playergermanmodel\german_wehrmacht_officer\rate\25000\snaps\20<<< version 8 connecting to 8 Client 0 connecting with 0 challenge ping IP: 192.168.1.101:12203 #Suf_OwN-3m-All [FoRcE] is preparing for deployment Going from CS_FREE to CS_CONNECTED for #Suf_OwN-3m-All [FoRcE] SV packet 192.168.1.101:12203 : connect SVC_DirectConnect () >>>\challenge\450220517\qport\57971\protocol\8\dm_playermodel\allied_sas\name\#Suf_OwN-3m-All [FoRcE]\dm_playergermanmodel\german_wehrmacht_officer\rate\25000\snaps\20<<< version 8 connecting to 8 192.168.1.101:12203:reconnect rejected : too soon SV packet 192.168.1.101:12203 : connect SVC_DirectConnect () >>>\challenge\450220517\qport\57971\protocol\8\dm_playermodel\allied_sas\name\#Suf_OwN-3m-All [FoRcE]\dm_playergermanmodel\german_wehrmacht_officer\rate\25000\snaps\20<<< version 8 connecting to 8 Client 0 connecting with 5700 challenge ping 192.168.1.101:12203:reconnect IP: 192.168.1.101:12203 #Suf_OwN-3m-All [FoRcE] is preparing for deployment Going from CS_FREE to CS_CONNECTED for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] : dropped gamestate, resending SV_SendClientGameState() for #Suf_OwN-3m-All [FoRcE] Going from CS_CONNECTED to CS_PRIMED for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] : dropped gamestate, resending SV_SendClientGameState() for #Suf_OwN-3m-All [FoRcE] Going from CS_CONNECTED to CS_PRIMED for #Suf_OwN-3m-All [FoRcE] broadcast: print "console: 3rd person is brought to you by #Suf OwN-3m-All\n" SV packet 127.0.0.1:12204 : getchallenge SV packet 127.0.0.1:12204 : connect SVC_DirectConnect () >>>\challenge\571654417\qport\18956\protocol\8\dm_playergermanmodel\german_worker\name\UnnamedSoldier\rate\5000\snaps\20\dm_playermodel\american_army<<< version 8 connecting to 8 Client 1 connecting with 150 challenge ping IP: 127.0.0.1:12204 UnnamedSoldier is preparing for deployment Going from CS_FREE to CS_CONNECTED for UnnamedSoldier UnnamedSoldier : dropped gamestate, resending SV_SendClientGameState() for UnnamedSoldier Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle broadcast: print "console: Welcome to 3rd Person!\n" #Suf_OwN-3m-All [FoRcE] was sniped by UnnamedSoldier in the head ^~^~^ Add the following line to the *_precache.scr map script: cache models/items/dm_50_healthbox.tik ERROR: Entity::Sound: dfr_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for UnnamedSoldier ------ Server Initialization ------ Server: m1l1 ==== CleanupGame ==== Adding script: 'm1l1_precache.scr' PRECACHE -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 208 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 768 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.23 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 1250 msec frame time Hitch warning: 6020 msec frame time broadcast: print "console: Welcome to 3rd Person!\n" UnnamedSoldier was sniped by #Suf_OwN-3m-All [FoRcE] in the upper torso ERROR: Entity::Sound: den_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for #Suf_OwN-3m-All [FoRcE] ------ Server Initialization ------ Server: m1l1 ==== CleanupGame ==== Adding script: 'm1l1_precache.scr' PRECACHE -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 191 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 751 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.16 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 1182 msec frame time UnnamedSoldier was sniped by #Suf_OwN-3m-All [FoRcE] in the head ERROR: Entity::Sound: den_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for #Suf_OwN-3m-All [FoRcE] ------ Server Initialization ------ Server: m1l1 ==== CleanupGame ==== Adding script: 'm1l1_precache.scr' PRECACHE -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 198 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 762 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.18 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 1196 msec frame time broadcast: print "console: Welcome to 3rd Person!\n" UnnamedSoldier was sniped by #Suf_OwN-3m-All [FoRcE] in the head ERROR: Entity::Sound: den_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for #Suf_OwN-3m-All [FoRcE] ------ Server Initialization ------ Server: m1l1 ==== CleanupGame ==== Adding script: 'm1l1_precache.scr' PRECACHE -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 208 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 765 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.14 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 1158 msec frame time UnnamedSoldier was sniped by #Suf_OwN-3m-All [FoRcE] in the head ERROR: Entity::Sound: den_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for #Suf_OwN-3m-All [FoRcE] ------ Server Initialization ------ Server: m1l1 ==== CleanupGame ==== Adding script: 'm1l1_precache.scr' PRECACHE -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 397336 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- -------------------- Actual Spawning Entities Done ------------------ 206 ms ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr' ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr' 0 teams with 0 entities Adding script: 'm1l1.scr' ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one. Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 167 entities spawned 813 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 762 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.12 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Hitch warning: 1138 msec frame time client text ignored for UnnamedSoldier SV_GameMap(m1l2a) ------ Server Initialization ------ Server: m1l2a ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ Shared settings memory deinitialized correctly. LocalizationError removal fix shutdown. G_BulletAttack: Unhooked correctly. Anti Wallhack/Visuals protection shutdown UserInfo Buffer overflow protection shutdown RConFlood Crash Protection shutdown InfoBoom Crash Protection shutdown MoH:AA BOF (Buffer Overflow) Crash Protection shutdown Grenade Throw Crash Protection shutdown Player::PreviousWeapon Infinite Loop Crash Protection shutdown Player::NextWeapon Infinite Loop Crash Protection shutdown Kick/Ban Announcements Deinitialized ScriptedEvents System Deinitialized ScriptedTimers System Deinitialized Internal Packet Flood Protection Deinitialized ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- ==== ShutdownGame ==== LoadLibrary (main/gamex86.dll) ------------------ MoH:AA 1.12 Reborn Patch InitGame ------------------ Initializing CVARS. Done! Performing game and patch files integrity check... --> MoHAA Server Hash: 6e6c402831306025d75ada19a66fc156 --> Gamex86 Hash: 06546e0c5345617b22a340c85110b574 --> mohaa_server.exe file valid! --> gamex86mohaa.dll file valid! --> Next update check will be performed after 167 hours (6 day/s)! Could not open chatfilter.cfg Initializing Chat Filter. Done! Could not open namefilter.cfg Initializing Banned Names List. Done! Could not open ipfilter.cfg Initializing Banned IPs List. Done! Could not open allowedvotes.cfg Initializing Allowed Votes List. Done! Could not open allowedmaps.cfg Initializing Allowed Maps List. Done! Initializing Admins List. Done! Could not open protectednamefilter.cfg Initializing Protected Names List. Done! Reborn.map mapped into address space. Shared settings initialized! LocalizationError fix Address: 0x0043bb24 LocalizationError removal fix applied. G_BulletAttack Address: 0x31176e10 G_BulletAttack: Hooked correctly. SV_AddEntitiesVisibleFromPoint Address: 0x434520 Anti Wallhack/Visuals Protection applied Black Window Patch Address: 0x31177640 Shoot through Black Window/Furniture/Light Bulbs Hack Protection applied RConFlood Patch Address: 0x432fc1 RConFlood Crash Protection applied InfoBoom Patch Address: 0x421ba3 & 0x421b4e InfoBoom Patch Address: 0x421ba3 InfoBoom Crash Protection applied MoH:AA BOF (Buffer Overflow) Address: 0x428fad MoH:AA BOF (Buffer Overflow) Crash Protection applied SV_UpdateUserinfo_f Address: 0x42f0f0 UserInfo Buffer overflow protection applied (512 chars limit) Player::CondMinChargeTime CallAddress: 0x3112cb31 Grenade Drop&Charge Crash Protection applied Player::PreviousWeapon Infinite Loop Crash Protection applied Player::NextWeapon Infinite Loop Crash Protection applied ScriptedEvents System Initialized Kick/Ban Announcements Initialized Internal Packet Flood Protection Initialized Allowed remote tool IP: 127.0.0.1 (7f000001) ---------------- MoH:AA 1.12 Reborn Patch InitFinished ---------------- ==== InitGame ==== sizeof(Actor) == 2960 Magic sizeof actor numer: 2896 ------------------ Event system initialized: 154 classes 1348 events 830368 total memory in response list ==== CleanupGame ==== CM_LoadMap( maps/m1l2a.bsp, 0 ) ^~^~^ Can't find textures/interior/woodpanelfill.tga ^~^~^ Can't find textures/algiers/algierwall1.tga ^~^~^ Can't find textures/interior/whitewoodbmtrm.tga ^~^~^ Can't find textures/general_structure/jh_conc2.tga ^~^~^ Can't find textures/algiers/ruinswall.tga ^~^~^ Can't find textures/algiers/cliffset2.tga ^~^~^ Can't find textures/general_industrial/rembridgebeam1.tga ^~^~^ Can't find textures/mohtest/drkgry1flt.tga Adding script: 'm1l2a_precache.scr' TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate_primary.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'origin' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tag_barrel' in 'models/projectiles/steilhandgranate.tik' (check referenced skb/skd files). -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 708828 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- ^~^~^ Add the following line to the *_precache.scr map script: cache models/human/german_afrika_grenadier.tik ^~^~^ Classname info_array used, but no model was set, using Object. *!*!*!* Objects are not allowed for use in the game. Make it a static model or a script model as needed. -------------------- Actual Spawning Entities Done ------------------ 441 ms ^~^~^ Add the following line to the *_precache.scr map script: cache models/animate/pulse_radiobomb_pickup.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/fx/fx_tank_explosion.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/animate/papers2_sas.tik ^~^~^ Add the following line to the *_precache.scr map script: cache models/animate/allied_airborne_soldier_dead.tik 0 teams with 0 entities Adding script: 'm1l2a.scr' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_5'. You are using a command that requires exactly one. ERROR: Bad voice type m. Valid American voicetypes are: a c h Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' ^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd' Channel named Bip01 L Clavicle pos not added. (Bone will not work without it) Channel named Bip01 R Clavicle pos not added. (Bone will not work without it) TIKI_InitTiki: could not find surface 'panzerschreck2' in 'models/weapons/panzerschreck.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'tank4' in 'models/vehicles/kingtank_all_d.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'opel5' in 'models/vehicles/opeltruck_d.tik' (check referenced skb/skd files). TIKI_InitTiki: could not find surface 'ropes' in 'models/vehicles/kingtank.tik' (check referenced skb/skd files). ^~^~^ Event 'dmturnspeed' does not exist. TIKI_InitTiki: could not find surface 'jeep2' in 'models/vehicles/jeep.tik' (check referenced skb/skd files). TIKI_ParseInit: unknown init command classname in models/animate/fire.tik on line 14, skipping line. TIKI_ParseInit: unknown init command notsolid in models/animate/fire.tik on line 15, skipping line. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' 335 entities spawned 1469 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 2417 ms IP: 192.168.1.101:12203 IP: 127.0.0.1:12204 -----------PARSING UBERSOUND (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/ubersound.scr DUPLICATE ALIASES: opeltruck_snd_idle and opeltruck_snd_idle Parse/Load time: 0.101000 seconds. -------------UBERSOUND DONE (SERVER)--------------- -----------PARSING UBERDIALOG (SERVER)------------ Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level. CG_Command_ProcessFile: ubersound/uberdialog.scr Parse/Load time: 1.216000 seconds. -------------UBERDIALOG DONE (SERVER)--------------- ------ Server Initialization Complete ------ 6.71 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Warning, interior at (1824.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1792.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1728.000000, 2144.000000, -152.000000) has no #set Warning, interior at (3544.000000, -384.000000, -80.000000) has no #set Warning, interior at (4744.000000, -192.000000, -96.000000) has no #set Warning, interior at (5872.000000, -4256.000000, 32.000000) has no #set Warning, interior at (2208.000000, 3224.000000, 120.000000) has no #set Warning, interior at (1472.000000, 4000.000000, -144.000000) has no #set Warning, interior at (2184.000000, 2984.000000, -116.000000) has no #set Warning, interior at (2176.000000, 2208.000000, -152.000000) has no #set Warning, interior at (-256.000000, 2704.000000, -88.000000) has no #set Warning, interior at (5152.000000, -1928.000000, 56.000000) has no #set Warning, interior at (1344.000000, 2144.000000, -152.000000) has no #set Spawned exterior 1 Spawned exterior 2 Spawned exterior 3 Spawned exterior 4 Spawned exterior 5 Spawned exterior 6 Spawned exterior 7 Spawned exterior 8 Spawned exterior 9 Spawned exterior 10 Spawned exterior 11 Spawned exterior 12 Spawned exterior 13 #Suf_OwN-3m-All [FoRcE] : dropped gamestate, resending SV_SendClientGameState() for #Suf_OwN-3m-All [FoRcE] Going from CS_CONNECTED to CS_PRIMED for #Suf_OwN-3m-All [FoRcE] UnnamedSoldier : dropped gamestate, resending SV_SendClientGameState() for UnnamedSoldier Going from CS_CONNECTED to CS_PRIMED for UnnamedSoldier Hitch warning: 6859 msec frame time unregistered disconnected event 1 unregistered intermission event 1 unregistered connected event 1 disconnect event set to: 0 connect event set to: 0 Hitch warning: 884 msec frame time Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle broadcast: print "console: Welcome to 3rd Person!\n" music set to aux1 with fallback aux1 forced music ext1 music set to aux1 with fallback aux1 forced music ext1 UnnamedSoldier was sniped by #Suf_OwN-3m-All [FoRcE] in the head ^~^~^ Add the following line to the *_precache.scr map script: cache models/items/dm_50_healthbox.tik client text ignored for #Suf_OwN-3m-All [FoRcE] client text ignored for #Suf_OwN-3m-All [FoRcE] ERROR: Entity::Sound: den_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. client text ignored for #Suf_OwN-3m-All [FoRcE] ------ Server Initialization ------ Server: m1l2a ==== CleanupGame ==== Adding script: 'm1l2a_precache.scr' -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 708828 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- ^~^~^ Classname info_array used, but no model was set, using Object. -------------------- Actual Spawning Entities Done ------------------ 411 ms 0 teams with 0 entities Adding script: 'm1l2a.scr' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_5'. You are using a command that requires exactly one. ERROR: Bad voice type m. Valid American voicetypes are: a c h Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 335 entities spawned 1469 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 1038 ms IP: 192.168.1.101:12203 Going from CS_PRIMED to CS_ACTIVE for #Suf_OwN-3m-All [FoRcE] #Suf_OwN-3m-All [FoRcE] has entered the battle IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.42 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Warning, interior at (1824.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1792.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1728.000000, 2144.000000, -152.000000) has no #set Warning, interior at (3544.000000, -384.000000, -80.000000) has no #set Warning, interior at (4744.000000, -192.000000, -96.000000) has no #set Warning, interior at (5872.000000, -4256.000000, 32.000000) has no #set Warning, interior at (2208.000000, 3224.000000, 120.000000) has no #set Warning, interior at (1472.000000, 4000.000000, -144.000000) has no #set Warning, interior at (2184.000000, 2984.000000, -116.000000) has no #set Warning, interior at (2176.000000, 2208.000000, -152.000000) has no #set Warning, interior at (-256.000000, 2704.000000, -88.000000) has no #set Warning, interior at (5152.000000, -1928.000000, 56.000000) has no #set Warning, interior at (1344.000000, 2144.000000, -152.000000) has no #set Spawned exterior 1 Spawned exterior 2 Spawned exterior 3 Spawned exterior 4 Spawned exterior 5 Spawned exterior 6 Spawned exterior 7 Spawned exterior 8 Spawned exterior 9 Spawned exterior 10 Spawned exterior 11 Spawned exterior 12 Spawned exterior 13 Hitch warning: 1509 msec frame time broadcast: print "#Suf_OwN-3m-All [FoRcE] disconnected\n" Going to CS_ZOMBIE for #Suf_OwN-3m-All [FoRcE] Going from CS_ZOMBIE to CS_FREE for ERROR: Entity::Sound: dfr_victory_v needs an alias in ubersound.scr or uberdialog.scr - Please fix. SV packet 192.168.1.101:-6168 : getstatus ------ Server Initialization ------ Server: m1l2a ==== CleanupGame ==== Adding script: 'm1l2a_precache.scr' -------------------- Spawning Entities ----------------------- soundtrack switched to . MOHAA Archive Version 14 708828 memory allocated for navigation. -------------------- Actual Spawning Entities ----------------------- ^~^~^ Classname info_array used, but no model was set, using Object. -------------------- Actual Spawning Entities Done ------------------ 279 ms 0 teams with 0 entities Adding script: 'm1l2a.scr' ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_7'. You are using a command that requires exactly one. ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'path_5'. You are using a command that requires exactly one. ERROR: Bad voice type m. Valid American voicetypes are: a c h Adding autosave names Error, no script should be loaded before loadout.scr. ^~^~^ Event 'dmturnspeed' does not exist. level waittill prespawn (3rdperson/third_person.scr, 5) level ^ ^~^~^ Script Error: invalid waittill prespawn for 'Level' unregistered disconnected event 0 unregistered intermission event 1 unregistered connected event 0 disconnect event set to: 0 connect event set to: 0 335 entities spawned 1469 simple entities spawned 0 entities inhibited -------------------- Spawning Entities Done ------------------ 887 ms IP: 127.0.0.1:12204 Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier UnnamedSoldier has entered the battle ------ Server Initialization Complete ------ 1.23 seconds soundtrack switched to music/m1l1.mus. playing music/m1l1.mus music set to normal with fallback normal Loading Ambient.scr Warning, interior at (1824.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1792.000000, 4072.000000, -128.000000) has no #set Warning, interior at (1728.000000, 2144.000000, -152.000000) has no #set Warning, interior at (3544.000000, -384.000000, -80.000000) has no #set Warning, interior at (4744.000000, -192.000000, -96.000000) has no #set Warning, interior at (5872.000000, -4256.000000, 32.000000) has no #set Warning, interior at (2208.000000, 3224.000000, 120.000000) has no #set Warning, interior at (1472.000000, 4000.000000, -144.000000) has no #set Warning, interior at (2184.000000, 2984.000000, -116.000000) has no #set Warning, interior at (2176.000000, 2208.000000, -152.000000) has no #set Warning, interior at (-256.000000, 2704.000000, -88.000000) has no #set Warning, interior at (5152.000000, -1928.000000, 56.000000) has no #set Warning, interior at (1344.000000, 2144.000000, -152.000000) has no #set Spawned exterior 1 Spawned exterior 2 Spawned exterior 3 Spawned exterior 4 Spawned exterior 5 Spawned exterior 6 Spawned exterior 7 Spawned exterior 8 Spawned exterior 9 Spawned exterior 10 Spawned exterior 11 Spawned exterior 12 Spawned exterior 13 Hitch warning: 1304 msec frame time broadcast: print "console: Welcome to 3rd Person!\n" ----- Server Shutdown ----- broadcast: print "Server quit\n" ------------------ MoH:AA 1.12 Reborn Patch Shutdown ------------------ Shared settings memory deinitialized correctly. LocalizationError removal fix shutdown. G_BulletAttack: Unhooked correctly. Anti Wallhack/Visuals protection shutdown UserInfo Buffer overflow protection shutdown RConFlood Crash Protection shutdown InfoBoom Crash Protection shutdown MoH:AA BOF (Buffer Overflow) Crash Protection shutdown Grenade Throw Crash Protection shutdown Player::PreviousWeapon Infinite Loop Crash Protection shutdown Player::NextWeapon Infinite Loop Crash Protection shutdown Kick/Ban Announcements Deinitialized ScriptedEvents System Deinitialized ScriptedTimers System Deinitialized Internal Packet Flood Protection Deinitialized ----------------- MoH:AA 1.12 Reborn Patch ShutdownEnd ---------------- ==== ShutdownGame ==== ---------------------------
Any thoughts on this? I tested it on both 1.116 and 1.115. Both of my results tonight show it to be working OK with the changes I made.