we know we can spawn script objects its just getting the metal texture applied to it which look to be these numbers
Not quite. The texture is this:
Code:
( 1948 384 -39 ) ( 1916 384 -39 ) ( 1916 352 -39 ) notexture 0 0 0.00 1 1 0 0 0
The "notexture" refers to a shader. That shader is probably some sort of caulk texture that is used as some kind of clip.. So if you WANT to attach a texture to it, you can do something like this:
Code:
( 1948 384 -39 ) ( 1916 384 -39 ) ( 1916 352 -39 ) textures\tank.tga 0 0 0.00 1 1 0 0 0
You can also add parms at the end of "0 0 0.00 1 1 0 0 0"