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Thread: Reborn RC 3.5.1 v 1.116 Crash

  1. #1

    Default Reborn RC 3.5.1 v 1.116 Crash

    Hey Razo,

    I had this happen to my server today running 1.116. Darkness said all he did was try to change maps by running a config script to execute 3rd person freeze-tag.

    Code:
    -------------------- Spawning Entities Done ------------------ 135 ms
    IP: 187.131.228.173:-15310
    Going from CS_PRIMED to CS_ACTIVE for #Suf_*|MAJ|#Darkness
    #Suf_*|MAJ|#Darkness has entered the battle
    Got signal 6 - Aborted
    Crash Recover Attempt will take place!
    Execution path:
    --> b76f7430]
    --> /lib/tls/i686/cmov/libc.so.6(abort+0x182) b74b1a82]
    --> /usr/lib/libstdc++.so.5(+0x91c37) b76b4c37]
    --> /usr/lib/libstdc++.so.5(+0x91c74) b76b4c74]
    --> /usr/lib/libstdc++.so.5(+0x91de6) b76b4de6]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster18CreateScriptThreadEP10GameScriptP8Listener9const_str+0x1aa) b24ab09a]
    --> ./fgamededmohaa.so(_ZN8Listener20CreateScriptInternalERK14ScriptVariable+0x271) b2583451]
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x28) b257cbb8]
    --> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) b257ca19]
    --> ./fgameded.so(ExecuteScript+0x2e) b285647f]
    --> ./fgameded.so(G_ClientBegin+0x23c) b285d001]
    --> ./mohaa_lnxded() 8087939]
    --> ./mohaa_lnxded() 808b22f]
    --> ./mohaa_lnxded() 8084f7a]
    --> ./mohaa_lnxded() 806507d]
    --> ./mohaa_lnxded() 80647e0]
    --> ./mohaa_lnxded() 8067451]
    --> ./mohaa_lnxded() 809726e]
    --> /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) b749abd6]
    --> ./mohaa_lnxded(_Znwj+0x71) 8049c41]
    Any idea?

  2. #2
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Do you use Connect Event Handler? Make sure that script where you handle the event is loaded properly.

  3. #3

    Default

    I sent you a PM with my script. I've been using it before this test release version, and I believe it was working fine.

  4. #4

    Default

    I couldn't reproduce this... I tried it on all of my servers running 1.116, and couldn't get it to crash... weird. My mod appears to work fine? Perhaps occasional crash, but reborn is probably at fault?

  5. #5

    Default

    maybe is conflicting with some mod? :S

  6. #6

    Default

    Shouldn't be. Nothing has changed, but I will keep investigating, as I have not yet determined the cause nor can reproduce it.

  7. #7
    Über Prodigy & Developer Razo[R]apiD's Avatar
    Join Date
    May 2010
    Location
    Poland, Lublin
    Posts
    3,257

    Default

    Check the results of registerev as I said. Maybe in certain situations it fails, and then it's a short way to have a crash. And make sure that your mod always loads properly.

  8. #8

    Default

    I can't figure this out. I've tried everything. My script crashes on the single player maps after a round has finished. Events seem to be set properly. I tried adding wait times, etc, but it seems to crash regularly after a round is over, but not always... 95% of the time yes, but I've seen it make it to round 2 before the crash takes place. The single player maps do take a long time to load for players and spawn lag time is quite high. Also, I tried this on Reborn 2.5, Reborn 3.5.1 Initial Release, 3.5.1 v 1.115, and 3.5.1 v 1.116, and they all crash with the same output. It's running freeze-tag in combination with my 3rd person mod which is the same one I PM'd to Razo.

    Here's a video to show you what happens (view it in full screen):

    http://beta.xfire.com/videos/5b81f0

    Log showing events registering fine:

    Code:
    IP: 187.114.163.151:12203
    DonutsBR is preparing for deployment
    Going from CS_FREE to CS_CONNECTED for DonutsBR
    DonutsBR : dropped gamestate, resending
    SV_SendClientGameState() for DonutsBR
    Going from CS_CONNECTED to CS_PRIMED for DonutsBR
    Going from CS_PRIMED to CS_ACTIVE for UnnamedSoldier
    UnnamedSoldier has entered the battle
    Taking item Walther P38 away from player
    Taking item Colt 45 away from player
    broadcast: print "console: Welcome to #Suf Sniper United Forces\n"
    Going from CS_PRIMED to CS_ACTIVE for DonutsBR
    DonutsBR has entered the battle
    Taking item Colt 45 away from player
    Taking item Thompson away from player
    #Suf_*|MSG|^OwN-3m-All 
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/items/dm_50_healthbox.tik
    broadcast: print "console: 3rd person is brought to you by #Suf OwN-3m-All\n"
    broadcast: print "DonutsBR \n"
    Going to CS_ZOMBIE for DonutsBR
    broadcast: print "console: Player 2 Got kicked off our Battlefield!!\n"
    Going from CS_ZOMBIE to CS_FREE for 
    SV packet 200.120.112.131:-9876 : getstatus
    ------ Server Initialization ------
    Server: m1l1
    ==== CleanupGame ====
    Loading Reborn Loader...
    ScriptMaster::ExecuteThread: Can't find 'reborn/reborn_loader.scr'
    Adding script: 'm1l1_precache.scr'
    PRECACHE
    unknown command: s/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
    s///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// (global/advanced_weather.scr, 1)
    ^
    
    ^~^~^ Script file compile error:  Couldn't compile 'global/advanced_weather.scr'
    ScriptMaster::GetScript: Script 'global//advanced_weather.scr' was not properly loaded
    
    ScriptMaster::GetScript: Can't find 'global/anti_shark(notused).scr'
    bad token:
    TOKEN_POS:
    +
    
    USE_LADDER                              : ONGROUND +USE AT_LADDER CHECK_HEIGHT "stand" (global/nagle_aa_torso.scr, 67)
    USE_LADDER                              : ONGROUND^
    
    ^~^~^ Script file compile error:  Couldn't parse 'global/nagle_aa_torso.scr'
    ScriptMaster::GetScript: Script 'global//nagle_aa_torso.scr' was not properly loaded
    
    
    -------------------- Spawning Entities -----------------------
    soundtrack switched to .
    MOHAA Archive Version 14
    397336 memory allocated for navigation.
    -------------------- Actual Spawning Entities -----------------------
    -------------------- Actual Spawning Entities Done ------------------ 28 ms
    ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'intro_exploder' in 'maps/m1l1.scr'
    ^~^~^ Game (Event: 'setthread', Object: 'Trigger') : ^~^~^ Could not find label 'hint_use' in 'maps/m1l1.scr'
    ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'ending_door' in 'maps/m1l1.scr'
    ^~^~^ Game (Event: 'setthread', Object: 'TriggerUse') : ^~^~^ Could not find label 'door_locked' in 'maps/m1l1.scr'
    0 teams with 0 entities
    Adding script: 'm1l1.scr'
    ^~^~^ Warning: maxdist too small, forcing to 256 for entity 178, targetname 'enemyspawner'
    ^~^~^ Game (Event: 'patrolpath', Object: 'Actor') : There are 0 entities with targetname 'airoute1'. You are using a command that requires exactly one.
    disconnect event set to:
    1
    Intermission event set to:
    1
    connect event set to:
    1
    167 entities spawned
    813 simple entities spawned
    0 entities inhibited
    -------------------- Spawning Entities Done ------------------ 141 ms
    IP: 75.173.252.28:12203
    Going from CS_PRIMED to CS_ACTIVE for #Suf_*|MSG|^OwN-3m-All 
    #Suf_*|MSG|^OwN-3m-All 
    Got signal 6 - Aborted
    Crash Recover Attempt will take place!
    Execution path:
    --> b78d4430]
    --> /lib/tls/i686/cmov/libc.so.6(abort+0x182) b7688a82]
    --> /usr/lib/libstdc++.so.5(+0x91c37) b7891c37]
    --> /usr/lib/libstdc++.so.5(+0x91c74) b7891c74]
    --> /usr/lib/libstdc++.so.5(+0x91de6) b7891de6]
    --> ./fgamededmohaa.so(_ZN12ScriptMaster18CreateScriptThreadEP10GameScriptP8Listener9const_str+0x1aa) b267e09a]
    --> ./fgamededmohaa.so(_ZN8Listener20CreateScriptInternalERK14ScriptVariable+0x271) b2756451]
    --> ./fgamededmohaa.so(_ZN8Listener21ExecuteScriptInternalEP13Event_GAMEDLLR14ScriptVariable+0x28) b274fbb8]
    --> ./fgamededmohaa.so(_ZN8Listener13ExecuteScriptEP13Event_GAMEDLL+0x29) b274fa19]
    --> ./fgameded.so(ExecuteScript+0x2e) b2a2947f]
    --> ./fgameded.so(G_ClientBegin+0x23c) b2a30001]
    --> ./mohaa_lnxded() 8087939]
    --> ./mohaa_lnxded() 808b22f]
    --> ./mohaa_lnxded() 8084f7a]
    --> ./mohaa_lnxded() 806507d]
    --> ./mohaa_lnxded() 80647e0]
    --> ./mohaa_lnxded() 8067451]
    --> ./mohaa_lnxded() 809726e]
    --> /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe6) b7671bd6]
    --> ./mohaa_lnxded(_Znwj+0x71) 8049c41]

  9. #9

    Default

    i see some error about the anti-shark and the AI of the game maybe they are causing the server crash :s

  10. #10

    Default

    Nope, that happens on all maps. Those scripts are not used. nagle state is never used.

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