Huh... but that's MoHAA's internal HUD... There's no HUD present in the spec-eye mod, at least not in the version I downloaded from the link you provided earlier.
However if that is the HUD you say is sending faulty data then I think it's the other way around. The name is correct but the script just spectates the wrong client.
I see the mod uses the new 'getClientId' command to identify the player entity with the corresponding client number... perhaps it is bugged and Razo should take a look.
Can you give me something concrete? I mean, I'm assuming the screenshot is just to visually support your words rather than an actual example of them?
Anyway, I suppose I'll be using both 'getclientid' and '.entnum' to link player entities to client numbers and make a little check to see if there are any inconsistencies.
(Not quite sure why we needed a new, seperate command for it. Entnum worked fine for almost 10 years but whatever).
EDIT: On second thought, all of this could also be traced back to the use of a camera entity. If it's being stubborn and clinging onto someone it shouldn't, that would
explain the entire issue here. How and why this could happen I don't know. I didn't really examine the spec-eye mod thoroughly but I know the camera entity can
be an inflexible little bugger at times.